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blankseplocked Moms dropping a 15man t1 cruiser gang
 
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Jita mcheck
Posted - 2011.03.29 20:25:00 - [1]
 

Out in 0.0 decided harass some people belonging to the bigger powerblocks using cheap expendable ships. The resultant fleet was only 15 people strong with the most expensive ship being a T1 fitted Rupture.

This was hot droped by a fleet of Super carriers....something is broken when small fast gangs are being hot dropped by a far more mobile supercap gangs. Why having a roving gangs when hot droping a fleet is so easy not even fast cruiser sized gangs can out pase them?

Ivana Twinkle
GoonWaffe
Goonswarm Federation
Posted - 2011.03.29 20:29:00 - [2]
 

You just need to pay more attention to what's going on.

Daneel Trevize
Gallente
Posted - 2011.03.29 20:32:00 - [3]
 

Christ, live in w-space, they know you're not likely to have someone like PL on the phone, you get Aeons cynoed 1 system over for a rapier, and titans out to save everything

http://vip3r.eve-kill.net/?a=kill_detail&kll_id=9146166

Jita mcheck
Posted - 2011.03.29 20:40:00 - [4]
 

Have a problem with how mobile these ships are. They are not a tactical asset or some big corp weapon but a very fast ship that can move systems faster than a cruiser gang. They are just to fast. Attempting to move abttle ships or anythig that far would take much much longer.

Whimsical One
Gallente
Posted - 2011.03.29 20:40:00 - [5]
 

Couldn't they just warp away as soon as the moms arrived on grid?

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.03.29 20:41:00 - [6]
 

Originally by: Ivana Twinkle
You just need to pay more attention to what's going on.


Not a lot. Hence why they got dropped on by bored mom pilots.

C.


Daneel Trevize
Gallente
Posted - 2011.03.29 20:41:00 - [7]
 

Edited by: Daneel Trevize on 29/03/2011 20:41:57
Originally by: Whimsical One
Couldn't they just warp away as soon as the moms arrived on grid?

How does it get there? With a cyno. Why's there a cyno, because you're tackled.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.29 20:52:00 - [8]
 

Issue is that there is just no risk at all involved when you can safely log off or jump unless other side has a cap fleet on call to gun down your super cap and even then it's close call to mobile such a fleet unless it's trap to begin with.

Katsumoto
Caldari
Quam Singulari
Session Changes
Posted - 2011.03.29 20:55:00 - [9]
 

hot drop o'clock

Furb Killer
Gallente
Posted - 2011.03.29 20:59:00 - [10]
 

Sorry but record is still 3 supercarriers on a solo ceptor (which escaped).

But yeah imo the main problem with caps in general, but especially supercaps, is that they are the most mobile ships in game. By having scouts in neighbouring systems a freaking interceptor gang cant surprise you, but the largest ships in game can travel in one second what regular ships require 20-30 minutes for.

Spool up time for cyno or jumpdrive would already really help alot against using the mobility for hotdropping.

Mad Crafter
Valor Inc.
Nulli Secunda
Posted - 2011.03.29 21:04:00 - [11]
 

Musta caught some moms logged in with nothing to do. We roam/camp test space all the time and we have to wait up to an hour for a subcap response.

Leeroy McJenkins
GoonWaffe
Goonswarm Federation
Posted - 2011.03.29 21:05:00 - [12]
 

Originally by: Daneel Trevize
Edited by: Daneel Trevize on 29/03/2011 20:41:57
Originally by: Whimsical One
Couldn't they just warp away as soon as the moms arrived on grid?

How does it get there? With a cyno. Why's there a cyno, because you're tackled.


I doubt they had all 15 of em tackled, I would even bet with fast ships like cruisers most of em warped off. The super pilots like to do it for the brown pants factor from what I can tell. They enjoy making people **** themselves. Rolling Eyes

Also posting in a got-no-supers whine thread

Hermosa Diosas
Ministry Of Mining And Industry
Posted - 2011.03.29 21:11:00 - [13]
 

cos CCP gas killed the game...thats a fact...they are just nano supers for gangs now

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.03.29 21:13:00 - [14]
 

TBH CCP needs to increase the time it takes to jump from cyno to cyno, it is kind of absurd that the largest ships in the game are the most mobile and the easiest to deploy.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2011.03.29 21:20:00 - [15]
 

Originally by: Furb Killer
Sorry but record is still 3 supercarriers on a solo ceptor (which escaped)...



I think the old RA record from Molden Heath still stands where they dropped 2-3 titans and a mothership on a Myrmidon.

Anyone got the exact figure on that event?

Merrik Talorra
Northstar Cabal
Important Internet Spaceship League
Posted - 2011.03.29 21:45:00 - [16]
 

If I had a super, and was bored - they can't station spin like the rest of us - I'd hot drop T1 gangs for the lulz too.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.03.29 21:54:00 - [17]
 

Jump drives need a nerf, say takes 100% capacitor to jump initally.

Claymore Rhade
Posted - 2011.03.29 21:58:00 - [18]
 

Originally by: Cambarus
TBH CCP needs to increase the time it takes to jump from cyno to cyno, it is kind of absurd that the largest ships in the game are the most mobile and the easiest to deploy.


Cyno to Cyno time is very very high. First jump on the other hand is quick as balls. If you jump into a mid point even with support theres still like 10minutes minimum before the supers are capped up to do another jump.

Also 15 cruisers of dps is still a minium of 3k-4.5k dps assuming 200-300 dps which is kind of low. If 2 or 3 of your ships managed to get tackled by lets say other cruisers of frigs there down in a very short amount of time. If your getting caught but battleship ships ur a baddie.

Battlecruisers are the only ship that prolly stand a chance (t1) of holding you down long enough to light a cyno, wait the 15-30 seconds for cap ships to load on grid on top of another minute just to target you.... Your starting to get the idea.

Also there fuel cost associated with moving cap fleets. My chimera for instance cost me about 5-6mil at a max jump range move. Supers use significanly more fuel to move a lot less distance.

With a small cap fleet (around 30-50 caps) doing a small op your looking at 75-150m per jump. Thats right the price of a battleship.

Grath Telkin
Amarr
Sniggerdly
Pandemic Legion
Posted - 2011.03.29 22:16:00 - [19]
 

Welcome to Delve!

Cozmik R5
Minmatar
Dock 94
Posted - 2011.03.29 22:24:00 - [20]
 

Supercaps are compensation for people with tiny reproductive appendages.

Barakkus
Posted - 2011.03.29 22:25:00 - [21]
 

Why did you not leave when the cyno went up? Whatever comes through that cyno, even if it's industrial caps + support, you probably would not be able to handle with that gang.

Aiwha
Caldari
101st Space Marine Force
Nulli Secunda
Posted - 2011.03.29 22:40:00 - [22]
 

Originally by: Mad Crafter
Musta caught some moms logged in with nothing to do. We roam/camp test space all the time and we have to wait up to an hour for a subcap response.



And then you wait another 40 minutes till they have 3:1 odds.

Mitsune Konno
Posted - 2011.03.29 22:50:00 - [23]
 

lol @ t1 cruiser gang scared of supercap gang.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2011.03.29 23:53:00 - [24]
 

So how many super-caps did you manage to kill then?

Cors
It's A Trap
It's A Trap Alliance
Posted - 2011.03.29 23:58:00 - [25]
 

Originally by: Jita mcheck
Out in 0.0 decided harass some people belonging to the bigger powerblocks using cheap expendable ships. The resultant fleet was only 15 people strong with the most expensive ship being a T1 fitted Rupture.

This was hot droped by a fleet of Super carriers....something is broken when small fast gangs are being hot dropped by a far more mobile supercap gangs. Why having a roving gangs when hot droping a fleet is so easy not even fast cruiser sized gangs can out pase them?


Was addressed at fanfest. CCP know. ETA on fix? Who knows.

Rixiu
The Inuits
Posted - 2011.03.30 00:02:00 - [26]
 

Originally by: Cors
Originally by: Jita mcheck

Was addressed at fanfest. CCP know. ETA on fix? Who knows.


All I heard was that they were happy with supercaps and their numbers. So don't expect a fix since it's "not broken". Rolling Eyes

Sphit Ker
Dreddit
Test Alliance Please Ignore
Posted - 2011.03.30 00:02:00 - [27]
 

Originally by: Aiwha
Originally by: Mad Crafter
Musta caught some moms logged in with nothing to do. We roam/camp test space all the time and we have to wait up to an hour for a subcap response.



And then you wait another 40 minutes till they have 3:1 odds.


yup. Thatís how interesting you are.

Neoexecutor
Minmatar
Skynet Technologies
Posted - 2011.03.30 04:58:00 - [28]
 

Hey hey there's nothing wrong with calling mom to rescue when you get scared.

Sisohiv
Gallente
Center for Advanced Studies
Posted - 2011.03.30 05:12:00 - [29]
 

You were seen as recon. You were provided with intell that said, we are ready, bring it.

Besides, had a freighter uncloaked, you would have let it go?

Laser Purification
Posted - 2011.03.30 05:30:00 - [30]
 


Welcome to super-caps online.


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