open All Channels
seplocked Features and Ideas Discussion
blankseplocked Treat squads as single entities and allow for 10k vs 10k battles.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.03.26 04:22:00 - [1]
 

It's already suggested that weapons on ships be grouped to help reduce lag, I propose that groups of ships are treated in the same manner.

It's the ultimate goal of comms and training for most operations, act as a single unit; warp together, shoot together, align together, etc.

Let's codify it and make it a massive CPU saving device at the same time.

Easy? No chance in hell. Especially with mixed groups of ships, each with mixed groups of weapons.

But, that's where good FC'ing will come in. Making sure that squads are the best single entity that they can be to achieve maximum responsiveness or damage or whatever the mission would be.

This would be a near 10x improvement in CPU load.

The entire squad would act as the squad commander did. When he warped they all would warp. The targets he locked on they all would. In effect the people in the squads would become observers for as long as the squad was in "grouped" mode.

You could, in theory, do this with Wings or even Fleets to make 10x into 100x or 1000x.

I'm under no illusion that this is a trivial change, but even at the squad level it could solve blob lag for several years. If Wings were able to be pulled off, the you could have the entire max active population in a single battle. Fleets and you could have blobs of every person in Iceland versus every person in the Dakotas.

Yes, there are 1 kajillion things to solve with this. But, it's an idea.

Dani Nardieu
Gallente
Posted - 2011.03.26 05:24:00 - [2]
 

Quote:

The entire squad would act as the squad commander did. When he warped they all would warp. The targets he locked on they all would. In effect the people in the squads would become observers for as long as the squad was in "grouped" mode.

Haha botter spoted.
And it's a terrible, terrible ideea.

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.03.26 05:36:00 - [3]
 

Originally by: Dani Nardieu
Quote:

The entire squad would act as the squad commander did. When he warped they all would warp. The targets he locked on they all would. In effect the people in the squads would become observers for as long as the squad was in "grouped" mode.

Haha botter spoted.
And it's a terrible, terrible ideea.



I hadn't considered the botting aspect of it. But, that's a problem CCP needs to solve regardless of this solution.

The idea seems fine, it's your feedback that's terrible, in that it has no substance.

Flex Nebura
Caldari
Posted - 2011.03.26 05:46:00 - [4]
 

Ok I am assuming that it is actually possible to direct your ship in a meaningful way in blob warfare at this time.... But what the hell is the point of logging on if you dont actually have any control over your actions.

This is as dumb as those suggesting that botting should be an ingame feature.

Why are people so anxious to pay not to play a game.

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.03.26 06:09:00 - [5]
 

Originally by: Flex Nebura
Ok I am assuming that it is actually possible to direct your ship in a meaningful way in blob warfare at this time.... But what the hell is the point of logging on if you dont actually have any control over your actions.

This is as dumb as those suggesting that botting should be an ingame feature.

Why are people so anxious to pay not to play a game.


1) Well, no you can't really direct you ship in a meaningful way in blob warfare right now. You can mostly sit around and hope when the minutes click by that you didn't get blown to **** jumping in and hope that you can lock onto someone

2) blob warfare isn't actually all the common. You'd be "not in control" for maybe 30 minutes a month, if that.

3) this is a solution to an infrequent but basically devastating problem: blob warfare and the ever losing battle to make it not crippling.

Am I the only one that posts here that's been in blob warfare at all?

Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.03.26 07:21:00 - [6]
 

It's not that this is a bad idea...well...it is a bad idea but that's not the primary problem with the whole thing.

The problem is...it just wouldn't work. I shouldn't have to explain how this just does not work. It just doesn't. If you can't figure out why for yourself...then please stop posting.

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.03.27 01:58:00 - [7]
 

Originally by: Vertisce Soritenshi
It's not that this is a bad idea...well...it is a bad idea but that's not the primary problem with the whole thing.

The problem is...it just wouldn't work. I shouldn't have to explain how this just does not work. It just doesn't. If you can't figure out why for yourself...then please stop posting.


I can think of many problems that would need to be overcome, yes. As for "it just wouldn't work", no I don't think it would right this second. That's why it would take CCP time to work things out.

And be as condescending as you'd like, I'll always keep posting.

Helferle
Posted - 2011.03.27 02:13:00 - [8]
 

Edited by: Helferle on 27/03/2011 02:13:42
There were some words about "formations" on fanfest a year ago or two. Maybe that fits to your idea.

Lag in Fleets btw. is a way more complicated than your cpu load on windows task manager.

Sephiroth CloneVII
Posted - 2011.03.27 03:58:00 - [9]
 

it would totally be used for things other then pvp fleets.

(trains 9 other alts for massive sanctum running)

Gurdinnel
Posted - 2011.04.02 16:24:00 - [10]
 

Edited by: Gurdinnel on 02/04/2011 16:24:06
Originally by: Sephiroth CloneVII
it would totally be used for things other then pvp fleets.

(trains 9 other alts for massive sanctum running)


I've been thinking about this, Botters already do this, so it's not really adding anything to their ability.

And, if CCP don't want it to be effective in anoms or missions or belts, that's easy to solve.


EDIT: Stupid alt.

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.04.02 16:26:00 - [11]
 

Originally by: Helferle
Edited by: Helferle on 27/03/2011 02:13:42
There were some words about "formations" on fanfest a year ago or two. Maybe that fits to your idea.


Formations is very much on point with what I'm talking about.


Originally by: Helferle
Edited by: Helferle on 27/03/2011 02:13:42
Lag in Fleets btw. is a way more complicated than your cpu load on windows task manager.


That's good, because it wasn't the cpu on my windows task manager that I was speaking about. It was the the cpu load on the servers that I was referring to.

Forum Alting
Posted - 2011.04.02 17:20:00 - [12]
 

A quick observation:
Even if you standardise ships fittings (which a lot of FCs want now anyway), what about skills/implants?
And the ships aren't sitting in the exact same area of space. What if two ships are grouped like this and I put my intercepter in a tight orbit around one while keeping distance from the other? Each ship would have different transversals so would still have to be calculated individually.

And a massive problem is that this leaves the system so open to abuse I'm honestly starting to suspect an uletior motive.
Example: My computer can run about 4 clients simulaneously.
Grouped together so I can contol them all at once gives me an overwhelming 2x numbers advantage against my friend who can only field 2 alts because of a less powerful comp and smaller bank account.
The difference will be even more pronounced for those players who can afford super-powerful computers and more alts than I have fingers to count them on. 20 accounts could be effectively controled from just 2 monitors.
Those with the hardware and money to do so will enjoy a game breaking advantage over everyone else.

Hayaishi
Gallente
Aperture Harmonics
Posted - 2011.04.02 18:25:00 - [13]
 

If I wanted to watch PVP going on, I would watch it in video form. Not play EVE and have someone else fly my ship. Sorry, but they're dealing with lag fine enough to have to factor in this duct tape style of game play mechanics.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only