Posted - 2011.03.25 18:36:00 - [2
Edited by: Contralto on 27/03/2011 12:54:56
I changed my rigs and hardwirings to achieve up to 200km effective range from hml's, while still getting over 700dps.
I warp my Cov ops in at 100km then the combat duo at 175km from the initial spawn.
I have one Tengu initially loaded with Precisions which are effective to 85km, these take care of the frigs
Scourge furies have a 175km range so cruisers and BS never get into nuet range which is around 65km for BS.
Sleeper missiles have a max range of around 150km so high Kin/exp resists are not required. This allows for targeting range mods/scripts to be fitted to achieve 180km targeting.
Only caveat is the Sleepless safeguards, they Mwd at well over 1k m/s and easily get in range. Up to now I rarely do the Radar and Mag sites that spawn 4 of these, a workaround would be to use faction launchers and missiles which give 200+ km range. Too expensive in my opinion.
If you have more than 2k dps you can ignore the nueting as the BS will die faster than they can drain you. 3 HML Tengus will do the trick.
I use a lvl V Noctis to tractor the resulting mess of wrecks. I do try to kill the bulk of the Sleepers within the 80km Noctis range, but one tactic I use is to AB one Tengu to the centre Wreck once the Nuet threat is reduced, I then warp the Noctis to this central point.
Note to the EFT Warriors, the theoretical missile range indicated is about 10% out, I guess due to acceleration/course correction etc. Ie Eft says faction launchers/ammo have a 216+km range but in game that drops to just under 200km. Likewise Scourge furies drop from 195km to 175km in game. (Approximate figures)