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Jennifer Drama
Posted - 2011.03.26 00:26:00 - [241]
 

Originally by: Monkey M3n
Why is it that only the major power block kids are complaining in this thread?


Yeah, I wasn't convinced at first either, but I'm sold now. Laughing

Likin' the changes CCP!


Master Hu
Caldari
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2011.03.26 00:31:00 - [242]
 

CCP:

Again you prove that you don't understand the game or your customers, what they want or how they play. You give 1 person complete autonomy to make changes on their own without any discussion or repercusion. This idea sucks donkey balls.

Royaldo
Gallente
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2011.03.26 00:31:00 - [243]
 

Originally by: Monkey M3n
Why is it that only the major power block kids are complaining in this thread?

not quite sure what you mean about major power block kids. am i one?

"Firstly, we've evened out the upgrades so each one has four sites in it now, rather than five in the first and four in the rest. We're also retaining a mix of the sites that we're aware are regarded as "filler" by high-end players, for several reasons: to act as genuine filler so the earlier upgrades in some systems aren't empty; to give newer players resources they can use without much competition; and to give people running anomalies a little more safety from marauding enemies."
A littlebit more safty? What do you mean ccp? If someone roaming goes to look for npc'ers, and you know the best sites in there are hubs, then you wont be looking for sanctums right? Anyway, everyone who does do npcs in 0.0 will always warp out when someone enters your local. If you dont then you are ****ing ******ed.
Also high end players? I had 3 month old players doing havens/sanctums together in drakes. Is a 3 month old char regarded as high end?

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2011.03.26 00:32:00 - [244]
 

Look at all those haters, holding vast tracts of low-truesec space.

Anyone who says this won't reshuffle 0.0 is either stupid or has an agenda.

The Offerer
Minmatar
Posted - 2011.03.26 00:32:00 - [245]
 

Originally by: Tadari
At least.. we do have more conflict now. But the conflict seems to happen not between alliances but instead between CCP and the players Cool


A conflict is when both sides have some arguments that are more or less equally powerful.
I'm deciding whether or not I'm going to pay for this game. Make it bad enough and you can kiss my sub goodbye. I don't see any possibility of a conflict there.

Whatever you do, CCP, I'm not spending a single cent on PLEX so I can afford to PvP freely.

Karl Shade
Entropy associates
Posted - 2011.03.26 00:32:00 - [246]
 

Originally by: Venus Gospel

And how, precisely, do you propose a small alliance is supposed to do this when the space around them is held by much larger alliances with mutual defence pacts? A 400 man alliance against 5000 or more? 'So if you can't fight well enough, leave!' I hear you say. But it's not simply a question of skill. As it stands now with reinforce timers and supercaps 0.0 is a numbers game as much as a skill one. And smaller alliances simply don't have the numbers to take on allainces 10 times their size solo, one's who can muster dozens of supercapitals. The defending, larger, alliance will know exactly when their system comes out of reinforce, and even if then entirety of the smaller alliance turns up and only 1/5th of the larger they'll still be outnumbered 2-1. It's a no-win situation.

If this change goes through a lot of small alliances will be forced to leave 0.0 altogether. It's not going to make combat more dynamic, it's simply going to drive out all the smaller alliances and reduce 0.0 to a wasteland where only thousand plus member alliances can suceeed. That won't improve 0.0. It'll cripple it. 0.0 will become a series of periodic clashes between massive alliances, and nothing in between.

100% against this change.


It's certainly a numbers game as much as a skill one and aquiring decent territory is very much about more than pvp skill. It takes logistics, diplomacy, patience and a great deal of balancing your numbers to avoid overcrowding while being strong enough to hold a few systems. No, you won't be able to just grab a system right away, but neither will the other small parts of that napblock, just wait until it's crumbling, then grab or find allies elsewhere that offer you better systems.

It's always been that way, and it should be that way.

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2011.03.26 00:32:00 - [247]
 

You guys are restoring my belief in 0.0 playerbase.

Ohfor Godsake
Posted - 2011.03.26 00:34:00 - [248]
 

Grade A ******ed CCP, well done.

Ascendic
Macabre Votum
Morsus Mihi
Posted - 2011.03.26 00:35:00 - [249]
 

Originally by: Tiligean
Originally by: Orianda
well.. actually... boost the quality of systems with low truesec (-0.6 to -1.0) will cause mor wars....

but nerf system with a bad truesec (0.0 to -0.4) will cause a massive exodus of players to the Hi-Sec... because they cannt afford PVP anymor....
so this Idea is PURE CRAP!!!


You are right. How dare anyone consider PVP in anything less than a T2 or Meta 4 fit HAC.


You are right, it is infallibly stupid that players who live in 0.0 space and spend billions of isk fighting to keep it should be richer than empire mission runners who are bundled with blankets and have padded hangars with billions in ships that never go pop unless they get suicide ganked.

My density meter off the charts captain!

Royaldo
Gallente
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2011.03.26 00:36:00 - [250]
 

Edited by: Royaldo on 26/03/2011 00:37:59
Edited by: Royaldo on 26/03/2011 00:37:40
Originally by: Vuk Lau
You guys are restoring my belief in 0.0 playerbase.

CCP wanted more people to come to 0.0
They gave us system upgrades for all those useless 0.0 systems. And suddenly we had more players than ever in 0.0 which resulted in bigger blobs than ever.
And now its seems like everyone thinks this was a bad thing.


fatherted1989
Red Horizon Inc
Posted - 2011.03.26 00:38:00 - [251]
 

utterly ******ed.

Ascendic
Macabre Votum
Morsus Mihi
Posted - 2011.03.26 00:39:00 - [252]
 

Originally by: Liang Nuren
Originally by: Camios

  • Having space worth less than empire 0.5 mission hubs is not good




  • Sov nullsec was just as good or better than mission running before Dominion. Since Dominion it's been nothing but your average nullsec resident ****ting more raw ISK than pimped out pro mother****ers in high sec get through mass market PVP.

    -Liang


    And you would know this from personal experience from your empire high chair right??

    ChriSSiwaU
    Posted - 2011.03.26 00:41:00 - [253]
     

    "LOL! CCP you have no clue about nullsec."

    this!

    is CCP living in empire?
    go and live 2 months in nullsec, noobs ^^

    Zalyz S'venfirion
    Posted - 2011.03.26 00:48:00 - [254]
     

    Theres only one effective way of increasing fights/encourage nomadic behaviour and nerf the power blocks:

    Idea Make the logical change of moons being depletable. Moons are endless ISK printing machines.
    Moon resources are the source of Coalition's strength. - ALL of them.

    And lets be honest, where in the universe would there be something that is ever replenishing??! Wink

    Idea This would result in:
    Giving money to the little grunts out there in 0.0. Taking money away from the big blocks. Which in turn would result in more fights, smaller power blocs, less blobs (possibly, not surely) to actually matter.

    Anyhow... The change wont work. Confused overall: uber-fail! Laughing

    Liang Nuren
    Posted - 2011.03.26 00:48:00 - [255]
     

    Originally by: Ascendic
    Originally by: Liang Nuren
    Originally by: Camios

  • Having space worth less than empire 0.5 mission hubs is not good




  • Sov nullsec was just as good or better than mission running before Dominion. Since Dominion it's been nothing but your average nullsec resident ****ting more raw ISK than pimped out pro mother****ers in high sec get through mass market PVP.

    -Liang


    And you would know this from personal experience from your empire high chair right??


    Is this where I point out that I live in low sec and have done most of my recent PVE in 0.0?

    -Liang

    Cailais
    Amarr
    Nasty Pope Holding Corp
    Talocan United
    Posted - 2011.03.26 00:50:00 - [256]
     

    Originally by: Ascendic
    Originally by: Tiligean
    Originally by: Orianda
    well.. actually... boost the quality of systems with low truesec (-0.6 to -1.0) will cause mor wars....

    but nerf system with a bad truesec (0.0 to -0.4) will cause a massive exodus of players to the Hi-Sec... because they cannt afford PVP anymor....
    so this Idea is PURE CRAP!!!


    You are right. How dare anyone consider PVP in anything less than a T2 or Meta 4 fit HAC.


    You are right, it is infallibly stupid that players who live in 0.0 space and spend billions of isk fighting to keep it should be richer than empire mission runners who are bundled with blankets and have padded hangars with billions in ships that never go pop unless they get suicide ganked.

    My density meter off the charts captain!


    Depends. Are players fighting to get rich? Or fighting because players love fighting? Wars are expensive.

    C.


    Camios
    Minmatar
    Sebiestor Tribe
    Posted - 2011.03.26 00:50:00 - [257]
     

    Edited by: Camios on 26/03/2011 00:58:03
    Maybe no war was started by a ratting dispute.
    But in the future wars will be fought over low truesec system, if this is what counts.

    Of course, this will happen only if controlling a single system makes sense, that is if small indepentent entities can survive in 0.0. Large coalitions could just redistribute population internally and nothing will change.



    Quote:
    Make the logical change of moons being depletable. Moons are endless ISK printing machines. Moon resources are the source of Coalition's strength. - ALL of them.


    Yeah, the resource map of 0.0 must be dynamic, but it should change slowly over time. Change should be significant only in a 6 month period or longer, because if the resources move too fast powerblocs can just wait for their turn.


    Hakaru Ishiwara
    Minmatar
    Republic Military School
    Posted - 2011.03.26 00:51:00 - [258]
     

    If it isn't clear to the majority of folks here, CCP, those enterprising souls, wants their customers to buy more GTCs and fluff up their cash flow.

    Want that tier 3 battleship hull with 3x large rigs and all the trimmings? Buy a GTC for RL scratch and sell it for pixel gold!

    Is that Tech 3 hull and five subsystems gonna run ya half a billion w/o even buying modules and rigs? Pick up a handy GTC!

    From a business perspective, this makes some sense. Until it doesn't.

    Royaldo
    Gallente
    Kongsberg Vaapenfabrikk Amarr branch.
    Sev3rance
    Posted - 2011.03.26 00:58:00 - [259]
     

    BTW, this change reminds of me of the static complex's.

    Terianna Eri
    Red Federation
    RvB - RED Federation
    Posted - 2011.03.26 01:07:00 - [260]
     

    Originally by: Liang Nuren
    some words

    It may surprise you but most people are not as SUPER ELITE GOOD AT MAKING ISK WITH EVERY POSSIBLE ECONOMICALLY VIABLE WAY that you are.

    To those of us who are not good at the market or turning LP into isk, and dont have a lot of time to PVE, anomalies are a godsend.

    This should be obvious to someone as "knowledgable" as you.

    This change flat out completely ruins my ability to reliably make decent isk in 0.0. This is not negotiable. The only rational option to make isk at that point is to return to empire.

    Iree
    Posted - 2011.03.26 01:09:00 - [261]
     

    Hmmm, quite a few complaints. But you know i must be missing something. A lot of people here dont like that they will make less Isk, which i suppose is fair (or unfair as the case may be). So when the change goes through... why not go take someone else's richer space? Then you'll be fine right? Confused


    Spc One
    Gallente
    Posted - 2011.03.26 01:10:00 - [262]
     

    Edited by: Spc One on 26/03/2011 01:14:35

    Originally by: Antihrist Pripravnik
    Want more wars in 0.0 space? Than boost the income of an individual player so he can spend less time grinding and more time fighting. You obviously don't have a clue what's the mentality of a real nullsec player.

    Oh... and yeah... Wars are not started over Sanctums and ratting systems. That's just silly.

    Exactly.
    In pvp fights ppl loose alot of ships.
    Sanctums and havens are there to get isk and get replacement ship asap and pvp again.
    If sanctums and havens are removed from 0.0 - 0.3 then it's pointless to be in 0.0 i'd rather go do level 4 missions in high sec.
    You'll also see a huge drop in pvp-ing since players will need more and more and more time to make isk for new ship they just lost.

    Rolling Eyes

    Silk75
    Bad Kitty Inc.
    Wildly Inappropriate.
    Posted - 2011.03.26 01:11:00 - [263]
     

    Edited by: Silk75 on 26/03/2011 01:13:36
    Edited by: Silk75 on 26/03/2011 01:12:09
    :CCP Greyscale: I sat immediately to your left in the 0.0 panel at fanfest and heard no mention of these pve changes, why?

    Why do you want to imperil the incomes of the ordinary pilots in corps and alliances and yet still purport to want to benefit from the large fleet fight aspect of eve through glossy videos of large expensive 0.0 fleet fights taking place?

    David Hassan
    Posted - 2011.03.26 01:13:00 - [264]
     

    This is ******ed. All this will do is make eve a pay to win game, as you will have to buy plex to be competitive with anyone that already holds all the goldmines.

    The only thing I can see this changing is that every -1.0 Truesec system will have covert Hot droppers living in them 24/7.

    It will probally open up null to new alliances also, as anyone that has been in null previously will either move to empire and run level 4s or quit playing.


    FREE ABATHUR

    Sidrat Flush
    Caldari
    Eve Industrial Corp
    Posted - 2011.03.26 01:15:00 - [265]
     

    Please reinforce the nodes of the top two tier tru sec system/constellation if that's what you're really after.

    This change doesn't affect the necessity for/of blobbing hopefully that has been addressed in your discussions both previous and future.

    Ascendic
    Macabre Votum
    Morsus Mihi
    Posted - 2011.03.26 01:18:00 - [266]
     

    Originally by: Liang Nuren
    Originally by: Ascendic
    Originally by: Liang Nuren
    Originally by: Camios

  • Having space worth less than empire 0.5 mission hubs is not good




  • Sov nullsec was just as good or better than mission running before Dominion. Since Dominion it's been nothing but your average nullsec resident ****ting more raw ISK than pimped out pro mother****ers in high sec get through mass market PVP.

    -Liang


    And you would know this from personal experience from your empire high chair right??


    Is this where I point out that I live in low sec and have done most of my recent PVE in 0.0?

    -Liang


    So you admit that you dont have a fuc*ing clue?

    Thank you.

    Cailais
    Amarr
    Nasty Pope Holding Corp
    Talocan United
    Posted - 2011.03.26 01:18:00 - [267]
     

    Originally by: Royaldo
    BTW, this change reminds of me of the static complex's.


    Exactly.

    C.

    Lord Calimari
    Posted - 2011.03.26 01:19:00 - [268]
     

    Originally by: Iree
    Hmmm, quite a few complaints. But you know i must be missing something. A lot of people here dont like that they will make less Isk, which i suppose is fair (or unfair as the case may be). So when the change goes through... why not go take someone else's richer space? Then you'll be fine right? Confused




    Ummm ya I guess you are missing something... The whole point is the Rich (those who have these high end systems) will be able to afford to defend their space using supperior ships and anyone that does NOT have these high end systems will not be able to afford strong enough ships to take them, nor will they be able to replace their loses as effectively, so once again the poor get poorer and it will be even harder for others to take these high end systems without having the finances to do it.

    I love PVP, but if my combat pilot cannot sustain the ISKs I need to replace my loses I will not PVP anymore, I will end up in high sec running missions, until I eventually get bored of doing that over and over and eventually stop playing all together. And if I hear correctly and there nerfing them too.... then I guess I will be bored very quickly indeed.

    Worst change EVER by ccp...

    fatherted1989
    Red Horizon Inc
    Posted - 2011.03.26 01:20:00 - [269]
     

    Originally by: Terianna Eri
    Originally by: Liang Nuren
    some words

    It may surprise you but most people are not as SUPER ELITE GOOD AT MAKING ISK WITH EVERY POSSIBLE ECONOMICALLY VIABLE WAY that you are.

    To those of us who are not good at the market or turning LP into isk, and dont have a lot of time to PVE, anomalies are a godsend.

    This should be obvious to someone as "knowledgable" as you.

    This change flat out completely ruins my ability to reliably make decent isk in 0.0. This is not negotiable. The only rational option to make isk at that point is to return to empire.


    this. a lot of us simply don't have the :effort: or know-how to extract the isk you do from the system - sanctums for us = a battleship = another fight we can participate in and contribute to the story of EvE nullsec.


    Liang Nuren
    Posted - 2011.03.26 01:23:00 - [270]
     

    Originally by: Ascendic

    So you admit that you dont have a fuc*ing clue?

    Thank you.


    Your reading comprehension is really terrible. But hey, go ahead and think that.

    -Liang


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