open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Those anomaly changes in full
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 70 71 72 73 [74] 75 76 77 78 ... : last (118)

Author Topic

Khadann
Caldari
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.04.01 20:49:00 - [2191]
 

Edited by: Khadann on 01/04/2011 20:49:15
This is really gonna mess up the economy...

Zamiq
Posted - 2011.04.01 20:49:00 - [2192]
 

Originally by: Nipps McChesty
Originally by: Panda Name
NC poster, given that you are a "huge powerblock," why are you even concerned? oh wait, because space will be prioritized, and you will probably lose your blue status, ejecting you from said powerblock. LOLzZZzzz.


As I said in my earlier posts, these changes will have absolutely no effect on me or any of my toons. I'm more concerned about the effects this will have to the overall health of the game.


Sure they will. What do you think is going to happen when a lot of evicted 0.0 players go back to high sec and realize that missioning without an end goal is boring? Get ready for tons of Wardecs, can flipping, ninja salvaging and suicide ganking. When people decide to leave the game they will go out with a bang.

Nipps McChesty
Posted - 2011.04.01 21:02:00 - [2193]
 

Originally by: Zamiq
Sure they will. What do you think is going to happen when a lot of evicted 0.0 players go back to high sec and realize that missioning without an end goal is boring? Get ready for tons of Wardecs, can flipping, ninja salvaging and suicide ganking. When people decide to leave the game they will go out with a bang.


That's making the assumption that I'll end up being forced back to live in Empire. I can very much guarantee that won't be happening ever.

However, I tend to agree with you. People that can't afford their space will be forced back to Empire, and that will cause a lot of issues. All the activities you mentioned will be happening in droves. While it's fun to be on the side dealing that out, on the scale it's going to happen, it won't be good for the health of the game overall.

This is why I'm against these changes. It has nothing to do with my personal wallet. I'm more than capable of generating isk for my main PvP toons without requiring endless anomaly grinds to do so.

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.04.01 21:02:00 - [2194]
 

ROFL, this thread reminds me of how most of 0.0'ers pvp. "Well, we don't like it and were really not talented enough to make this work to our atvantage, lets blob the sh*t out of it"

LaughingLaughingLaughingLaughingLaughingLaughingLaughing

Zamiq
Posted - 2011.04.01 21:12:00 - [2195]
 

Originally by: Karl Planck
ROFL, this thread reminds me of how most of 0.0'ers pvp. "Well, we don't like it and were really not talented enough to make this work to our atvantage, lets blob the sh*t out of it"

LaughingLaughingLaughingLaughingLaughingLaughingLaughing


Post like yours remind me of how most "leet low sec pvpers" are. "Well, I will sit docked and only pop out when I can rain on someones parade."

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.04.01 21:23:00 - [2196]
 

Edited by: Renan Ruivo on 01/04/2011 21:24:26
Edited by: Renan Ruivo on 01/04/2011 21:23:36
Originally by: Karl Planck
ROFL, this thread reminds me of how most of 0.0'ers pvp. "Well, we don't like it and were really not talented enough to make this work to our atvantage, lets blob the sh*t out of it"

LaughingLaughingLaughingLaughingLaughingLaughingLaughing


ROFL, this reminds me about how "elite" low-sec pvp'ers like to shoot industrials and tech 1 cruisers with carriers and vindicators camping a station.. Problem?? Dock up/warp-to-POS


lololololololololbr

Oguras
Gallente
SniggWaffe
Posted - 2011.04.01 21:33:00 - [2197]
 

Originally by: Zamiq


Post like yours remind me of how most "leet low sec pvpers" are. "Well, I will sit docked and only pop out when I can rain on someones parade."


He he, looks like a snapshot for your avatar was taken after some nice sanctum grind..
Or maybe you have just ganked with 12 another bears some solo roamer and it's sign of happiness that you got on killmail with 0 dmg? :D

Ashaai
Posted - 2011.04.01 21:34:00 - [2198]
 

Despite Greyscale indicating he would open a dialogue with us following the response to his blog, he has completely failed to do so. His follow-up posts were both days ago and completely nonresponsive to the issues raised by players in this thread. Nevertheless, the change still appears in the patch notes for Incursion 1.4 in what I can only assume is a cruel joke being played on us by the devs.

This change has a major impact on thousands of players (again, PLAYERS, not ALLIANCES) and how they play the game. It deserves more consideration, more deliberation and more attention than the iota of attention it has currently received before it goes live.

Additionally, I notice that the revisions to DED complexes which were listed on the 1.4 Incursion site are NOT listed in the patch notes, so the one change which may have served to balance out the anomaly idiocy does not seem to have been completed and does not appear to be going live.

That, in short, is pathetic planning and execution. That is not the kind of attention or iteration nullsec needs. If there is any question in your minds why CSM6 is so overwhelmingly biased towards nullsec, it's decisions like this made by people who either don't know, don't care or don't understand the current nullsec environment.

In going live with this change, you have shown no regard for the people you impact the most (a small corporation or alliance who has sunk hundreds of millions of isk into upgrading space that will soon be worthless), while simultaneously suggesting you are making this change to serve their interests. Unbelievable.

Neclar
Posted - 2011.04.01 21:39:00 - [2199]
 

Originally by: Ashaai
Despite Greyscale indicating he would open a dialogue with us following the response to his blog, he has completely failed to do so. His follow-up posts were both days ago and completely nonresponsive to the issues raised by players in this thread. Nevertheless, the change still appears in the patch notes for Incursion 1.4 in what I can only assume is a cruel joke being played on us by the devs.

This change has a major impact on thousands of players (again, PLAYERS, not ALLIANCES) and how they play the game. It deserves more consideration, more deliberation and more attention than the iota of attention it has currently received before it goes live.

Additionally, I notice that the revisions to DED complexes which were listed on the 1.4 Incursion site are NOT listed in the patch notes, so the one change which may have served to balance out the anomaly idiocy does not seem to have been completed and does not appear to be going live.

That, in short, is pathetic planning and execution. That is not the kind of attention or iteration nullsec needs. If there is any question in your minds why CSM6 is so overwhelmingly biased towards nullsec, it's decisions like this made by people who either don't know, don't care or don't understand the current nullsec environment.

In going live with this change, you have shown no regard for the people you impact the most (a small corporation or alliance who has sunk hundreds of millions of isk into upgrading space that will soon be worthless), while simultaneously suggesting you are making this change to serve their interests. Unbelievable.


As CCP has shown over, and over, they DONT CARE what we think. We are all stupid lemmings and will all keep playing, and sending them money, no matter how bad they **** up the game.

Lucia Schmitz
Posted - 2011.04.01 21:44:00 - [2200]
 

I hope its not a 1 April Joke.
When this changes will hit the server there is nothing for a small Alli to stay in 0.0 Our System will be complete worthless then.
So we have to go back to High Sec. To do lvl4 Missions? Great Idea!!! most of us do that to get money for Start in 0.0
Wit this changes you create some PVP Hot Spots where no one can make ISK. Sanctum and Heaven System will be camped by neuts or Reds.
So where is the Point to play anymore if i need days to get the money for a lost Vagabond, Rapier or another PVP Ship?
The Changes will have an really big affect to High Sec. Wardecs are good to get ransom!!! So many High Sec Corps will die and player will go to NPC corps. In the End many Players will quit.
I will remember you... we pay you to make a good game wich players will play. So dont bite the hand wich feeds YOU !!!!


xXThunder StruckXx
Posted - 2011.04.01 21:45:00 - [2201]
 

If ccp needs to sell timecodes so bad as to make this a reality, they should just take the plex for Japan if they are so hard up.

omarey
Posted - 2011.04.01 21:45:00 - [2202]
 

Will not be good, Pls dont change it.Neutral

Etyk Selatnet
Posted - 2011.04.01 21:45:00 - [2203]
 

CCP: I have broken down your entire blog post to prove to you how wrong you are about this upcoming change.

Part 1:

Quote:
There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.


At first, this change sounds good, on paper. More pvp in nullsec, sounds like you're giving us more/better cosmic anoms in some of nullsec. Great.

Quote:
One of the many internal discussions we had during the development of Dominion was how to strike a good balance between making sovereign space everywhere more desirable, ... and how this should affect the way we let players upgrade their space.


You say your goal is to create more wars in nullsec by giving value to every null-sec space and making all of them more desirable. Still sounds good on paper. Later you mention that the equilibrium of nullsec space dulled our combat because you think people were happy with their space, and had no reason to move elsewhere.


Your intentions, as you wrote them out, sound good. Now here's where the blog post goes substantially wrong.


Quote:
It's also a concern that by making the traditionally less-valuable areas of space viable for long-term settlement, we're depriving new organizations of somewhere to start out.


I started my null-sec life in one of these less-valuable areas, in one of those newer alliances, where the fighting was good, but the moon-mining was minimal, and ship reimbursements were few and far between. 100% of my pvp ships came from ratting, and I was not alone, either. We had 2 systems always full of many people per sanctum and haven, all surviving out in nullsec with our ratting alone.

It was purely the ability to hit havens and sanctums, even if it was in large groups of numbers to make money. I never use a sub-haven to rat, since the spawns were small, and most of the BS’s were worthless. I made more money chaining belts if I was solo, even if there weren’t a ton of those to begin with.

Now, if we implement all your changes (to be discussed below), the less valuable space, in your mind, would be the systems with truesec status < -.2. These would NOT be inviting to an up-and coming alliance because they will not be able to survive off of infrastructure as that takes months to build up, and only a few days to topple, and they won’t make as much money ratting as they would going back to level 4 missions in highsec!

Quote:
… the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more.


Wow, one whole system for an entire region, and 8 of the regions don’t even have one! Impressive! *end sarcasm… Don’t you have any idea what this would do to all alliances? These systems would become dotlan bullseyes for all enemy fleets, as they’d be the only system with NPC kills in the whole region. Ratting wouldn’t even be valuable even in these super- sanctum filled systems, cause any smart enemy will plant at least 1 afk covert cyno alt there, completely rendering the system worthless, unless you controlled and camped every single entrance/system within black ops jump range. Thus this means entire regions will be taken for waste, and newer alliances won’t find a single system without angering some larger coalition.

rebekah valentine
Posted - 2011.04.01 21:47:00 - [2204]
 

there trying to cause eve all out war just leave it as it is

bloody johnroberts
Shiva
Morsus Mihi
Posted - 2011.04.01 21:47:00 - [2205]
 

Edited by: bloody johnroberts on 01/04/2011 21:47:39
even if this get to 100k posts he still will not respond to the player base.
we saw that at fanfest in every round table i attended he showed is total lack of understanding.
his solution to an issue is CHANGE THE PLAYERS BEHAVOUR lol well you will do this but at a cost to ccp


mimiki
Posted - 2011.04.01 21:50:00 - [2206]
 

why change it , just leave everything as it is !Evil or Very Mad

Etyk Selatnet
Posted - 2011.04.01 21:54:00 - [2207]
 

Part 2

Quote:
* Some alliances will immediately start wanting to look for better space


You bet your arse. Cept’ its not gonna be as you’d imagine in your perfect little dream, CCP. Coalitions will own entire regions AND their neighboring regions to provide a buffer zone for their better ratting space, and to connect their one or two good truesec systems. Smaller alliances will be kicked off less valuable space simply because it’s in the way. Renters will be kicked from their space by their rentees for their space, and nullsec will be more inclusive and uninviting for those without lots of buddies and iskies.

Quote:
* In the longer run, there'll be more conflicts going on, with more localized goals


Conflicts occur every day in nullsec, with or without ratting. Coalitions hording the most valuable moons will always face enemies who want their moons for themselves, and people fight for a very localized goal already- usually the main reason people want more space is not because their current space sucks, but because they just need more. This innately adds conflict and sov wars all throughout nullsec. Just check dotlan! Almost every day, some systems are won and lost, usually not through peaceful means. This new change will actually slow the process of sov wars, because those who are at war in some far-from-home outpost will have less ratting to keep their ship numbers strong while they lose them in PVP to gain and hold the new space. Ratting is an easy way for those deployed out near enemy space to keep going since you don’t have to go home necessarily to find rats. With new challenges to find ratting space, conflicts will be slowed, and people will consider just holding on to what they have instead of trying to war for new space.

Quote:
* Newer alliances will have an easier time getting a foothold in nullsec


I already said many reasons why this will do the exact opposite affect. Less truesec space will not be appetizing to a new alliance, and strong coalitions will want to hold these to have a buffer zone and a jump bridge network to move from truesec spots to where the PVP is. No small alliance will be able to hold any chunk of decent to good truesec space without lots of allies, and thus they’ll be forced back to empire.

Quote:
* Coalitions will be marginally less stable


With less little alliances in the way, coalitions will start to strengthen, finding more space and entrenching deeply into their high truesec space and moon mining. They will also grow bored of seeing all blues in the area, as their empires continue to expand. PVP will be harder to find, and take longer to get to known areas of the enemies. And if they’re also in a coalition, holding onto lots of space, they’ll be warned of your fleet’s arrival way before you can do anything, and since you’re in their space, they’ll build a fleet to counter yours, and you won’t be able to reship. This means coalitions will be stronger and safer, and smaller alliances will be wiped out.

Quote:
* Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)


Again, exactly the opposite will occur, despite your best efforts. Alliances will quickly build up outposts and posses in the truesec systems, then claim as much of the systems around it as they can, but they won’t be advancing any of the others. It makes the game boring, and automatic. It’s almost as if you’re trying to take out most of the fun of the game.

Lord Lightcloud
Posted - 2011.04.01 21:54:00 - [2208]
 

It's fine. When CCP for bankrupt, I will laugh at their terrible owners. Learn to run a business, or complete primary school. Worst game admins on the internet.

Commander Krispy
Amarr
Posted - 2011.04.01 21:58:00 - [2209]
 

Edited by: Commander Krispy on 01/04/2011 21:59:37
if you think coalitions rely on sanctums and havens. It just goes to show how much you know and care about the game. You should research where the money is on coalition/alliance level before coming up with these bull**** changes that have no positive short or long term effects. Instead only making the rich richer and the poor poorer.

Great Job CCP!!!! <sarcasm>(incase your head is so far up your ass you believe that it was actually a well earned pat on the back)

Zamiq
Posted - 2011.04.01 22:02:00 - [2210]
 

Originally by: Oguras
Originally by: Zamiq


Post like yours remind me of how most "leet low sec pvpers" are. "Well, I will sit docked and only pop out when I can rain on someones parade."


He he, looks like a snapshot for your avatar was taken after some nice sanctum grind..
Or maybe you have just ganked with 12 another bears some solo roamer and it's sign of happiness that you got on killmail with 0 dmg? :D


Oh snap! You sure showed me. Well, in that case your AV looks like his balls just retreaded back into his body because your corp CEO told you that you are moving into null sec and have to take about 15 billion ISK worth of ships, infrastructure and supplies. Don't Panic! Don't waste your griefer tears, everything will be OK, your balls are too small to have an impact on your internal organs anyway. Now go look for that Leave Corp button and keep that gate to high sec camped 24/7.

Skaarl
Posted - 2011.04.01 22:03:00 - [2211]
 

Edited by: Skaarl on 01/04/2011 22:04:21
CCP just censored their facebook page and deleted several hundred comments about this! lols i guess the responses arent quite 50/50 are they? there were over 400 comments 2 days ago and its now down to 50 or so!

Etyk Selatnet
Posted - 2011.04.01 22:04:00 - [2212]
 

Edited by: Etyk Selatnet on 01/04/2011 22:04:16
Part 3

Quote:
You're seeing this first because it was an obvious target that's relatively easy to implement. ... let us know in the comments if there are any other areas in need of some love that you'd like to see brought to the top of our priorities.


Here you provide us with a glimmer of why you actually want this change, and all that stuff you said before was unrelated just to try to qualm the dissenters (nice work…)


All it seems you care about is you. A huge reason that you are implementing this is that it’s easy for you to implement, and by saying that half of these comments here are positive mean that you’re not really reading these comments, cause I assure you the people that this actually affects are all up in arms (not to mention I’ve flipped through several pages, only to find one short, jokingly positive comment). Those that sound positive are those are not even ratting, of strong coalitions, making money off tech moons and 12 botting alts mining in hulks in highsec or blasting NPCs in belts using macros.

What should really be more important to you are us players. Without players, you will be bankrupt. Without us paying for plexes, or our 15$ monthlies, you would have no income (pretty much what you’re doing to newly formed alliances/players in nullsec) and the game will collapse. I have already heard one of my friends say he’ll quit once this is implemented, and I’m strongly considering it too. 70 PAGES of 10 or more comments have been made, mostly negative responses to this change. That’s more than 700 players who have voiced their frustration, and 700x$15 for each month… Is that change worth it to you? You can do that math CCP (I hope). Plus that’s not to mention whom all here has multiple accounts (myself included) and will cancel them all pending this change, and all those who didn’t voice. Usually only a small % of the people who are agitated by a game change will discuss it, unless its horrendously wrong. Either this is horrendously wrong, or there are even more than 700 dissenters to this plan, who are all considering leaving Eve because of this change.

Continually pushing something onto gamers who choose to pay monthly fees that they do not want will end up with an empty MMO, and eventually the end of the game as a whole. You of all people, CCP, must see the value in that. It is obvious (even though you never mention it) that you expect people to buy another alt to make resources in these few systems or simply go mission running in highsec, but the opposite will occur. People AND their alts will quit the game and play another. Cause I know I would rather quit then go back to running missions in highsec. I see no value in paying for a game to run missions (boring) instead of pvp (fun).

If you were actually interested in making sure us players are happy, and thus make more money for yourself, you would lessen the values of those things that can be botted, such as belt rats in nullsec or highsec mining, and INCREASE the value and occurrence of ratting in anoms to pay for the ships in PVP, increase the value of mining ABC’s, and the value of moon goo, and keep with the “high-risk, high-reward” setting of nullsec as it has always been. That way we all would have more reason to go out in nullsec and hold onto as much space as we can, fighting our neighbors to hold onto it daily and able to afford fancier, more expensive ships and fleet up with them. I mean who doesn’t want to see more titans and moms and the like getting blown up/fighting? With more income, more people would be more willing to fly their more expensive ships into battle more often, and you don’t mess up the chances for new alliances to make a living out in null.

My 2c. Cause it sounds like those 2 cents might be the last of my money that I give to CCP ever.

Revii Lagoon
The Foreign Legion
Wildly Inappropriate.
Posted - 2011.04.01 22:04:00 - [2213]
 

How will these changes do anything good? My alliance has only a couple systems in cloud ring, pure blind / fade, and Branch. With these new changes, for the case of my alliance, most of our space will become worthless except Branch. It's already fairly difficult to find a system to do anomalies in as it is now. So rather than splitting the amount of ratters across larger area's of space, you now put them in one massive cluster **** of a couple systems. All this does is make it harder for the average person to make money.

And to top it all off, A couple afk cloaker's can effectively neutralize the majority of the average person's income, for an entire alliance. GG CCP, Y U NO LIKE WIDOT? OR THE REST OF 0.0 FOR THAT MATTER????

Lt Pizi
Gallente
Dark-Rising
Executive Outcomes
Posted - 2011.04.01 22:05:00 - [2214]
 

Player Owned Structures, Outposts and Stations
The type of anomalies spawned by sovereignty upgrades now will be affected by the security status of the system. See CCP Greyscale's blog (http://www.eveonline.com/devblog.asp?a=blog&bid=883) for more information. Please note that these changes will take effect within the first week after deployment and will not all be updated immediately after the patch is deployed.

its in the patch notes
great move CCP
much love !

Antigue
Posted - 2011.04.01 22:09:00 - [2215]
 

I wonder if I get it this right:

Pros:
- The obvious reason is to fire up CCP´s own RMT system as less income ingame means to compensate it via legal (=CCPs) RMT

Contras:
- Huge nullsec areas are wasteland (not at all suitable for small alliances to set ground on nullsec)
- Concentrated areas of non wasteland systems that are constantly farmed by pew pews.
- Overall less pew pew as renters will have to bo back to high and so less peeps in nullsec
- Overall less pew pew as PLAYERS can´t afford loosing ships coz this "great idea" hits hard on PLAYERS not ALLIANCES
- More frequented highsec warfare coz ppl want to shoot stuff and carebear tears are so sweet and can´t be found in null anymore
- More frequented highsec warfare coz home is where you can make isk
- Crying carebears and probably a mass extinction of highsec corps as their members will run missions in a NPC corp
- Less mining coz hulkbear tears are even more sweet
- More expensive ships as less raw materials

Result:
Pro wins as CCP wants it and doesn´t care for anything else.








bloody johnroberts
Shiva
Morsus Mihi
Posted - 2011.04.01 22:11:00 - [2216]
 

lol after ccp presents and being asked to get new member to come and play eve i find it hard to understand how we could do this after the new patch

Lt Pizi
Gallente
Dark-Rising
Executive Outcomes
Posted - 2011.04.01 22:12:00 - [2217]
 

Originally by: bloody johnroberts
lol after ccp presents and being asked to get new member to come and play eve i find it hard to understand how we could do this after the new patch


dont be silly ... MM has lot of moongoo just ask your leaders for a bit

bloody johnroberts
Shiva
Morsus Mihi
Posted - 2011.04.01 22:15:00 - [2218]
 

you fail to understand this is not about 1 alliance this is about every alliance north south east or west everyone is affected unless you stay in high sec

Waesserchen
Posted - 2011.04.01 22:16:00 - [2219]
 

i REALY hope this is an april joke ..

otherwise this is the end of all 0.0 activity of our small ally because our system .... and hole catch is complete worthless

ok, back in the high sec .( but i don't need all accounts for mission running

ok, it is a joke, right?

Skaarl
Posted - 2011.04.01 22:17:00 - [2220]
 

Originally by: Waesserchen
i REALY hope this is an april joke ..

otherwise this is the end of all 0.0 activity of our small ally because our system .... and hole catch is complete worthless

ok, back in the high sec .( but i don't need all accounts for mission running

ok, it is a joke, right?


the april fools jokes are mounts in stations, its about halfway down the list of stickies. this is for real.


Pages: first : previous : ... 70 71 72 73 [74] 75 76 77 78 ... : last (118)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only