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StuRyan
Posted - 2011.03.30 11:19:00 - [1651]
 

Originally by: Miso Hawnee
Remember that time a Dev said he wanted to nerf null sec to the point it was pointless playing the game?

yeaaaah.


FIXED

Jennifer Gemini
Posted - 2011.03.30 11:20:00 - [1652]
 

Edited by: Jennifer Gemini on 30/03/2011 11:23:34
Edited by: Jennifer Gemini on 30/03/2011 11:20:19
Originally by: CCP Greyscale
Originally by: CCP Greyscale
Hey everyone,

It'd be pretty difficult not to notice the fairly strong negative reaction this blog's getting so far, and any time this sort of reaction occurs it's pretty common policy for us to take a pause and do another evaluation pass on the design, taking into account the arguments raised by players. Obviously we're in the middle of fanfest right now so everything takes a little longer than usual, but I'm going to talk to some people tomorrow, get some other perspectives, and figure out whether or not we're still happy with both the direction and the details here.

We are starting to take another serious look at a range of nullsec issues right now, with an eye to fixing structural issues with the current design. Be aware that fixing the problems we're facing is very likely going to involve disrupting the current status quo, and in at least some cases I'm expecting us to push through changes we're confident in despite (expected) negative feedback. We have to consider the long-term big picture, and that priority may sometimes conflict with the immediate interests of some elements of the playerbase. That said, this may or may not be one of those occasions - watch this space.

Have a nice weekend everybody, and I'll try and get back to you with more info next week
-Greyscale


Hi again,

Update on the above post: we've looked at the concerns brought up here, and done another evaluation pass as mentioned above. The outcome of this is that, while we understand and appreciate that these changes will negatively impact residents in some areas of space in the short term, we feel that on balance they are still likely to result in a noticeably positive overall outcome in the long run. This decision is mainly predicated on the fact that we still have a sufficient degree of confidence in our models of nullsec causality.

We understand that many players have alternate models that predict negative outcomes; we will of course be monitoring developments post-deployment to confirm whether or not things are developing in the way we are predicting, with an eye to modifying the proposed system if we see unexpected negative outcomes occurring, but we don't believe that the arguments raised by players in this thread weaken our model sufficiently to justify changing our plans at this stage.

We appreciate that this decision is not going to be regarded as a positive one by most participants of this thread, and we of course respect your right to continue to express your previously-noted disapproval here in a civil manner.

That's all for today,
-Greyscale


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enjoy o7

knobber Jobbler
Holding Inc.
Posted - 2011.03.30 11:23:00 - [1653]
 

Greyscale, fix the economy by removing bots and RMT and then think about making changes like this.

This is only a short term solution to a long term issue. So many better alternatives have been suggested in this thread to increase movement and fights in 0.0.

If you go through with this, you'll just need to do something similar a year down the line. At least do us all a favour and bring a long term solution to the table.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 11:23:00 - [1654]
 

Originally by: Jennifer Gemini
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Can I have your stuff?

Jennifer Gemini
Posted - 2011.03.30 11:24:00 - [1655]
 

Originally by: Evelgrivion
Originally by: Jennifer Gemini
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x5 enjoy o7


Can I have your stuff?


No. I'm not giving it away. It's gonna rot on my account forever. **** EVE and CCP if this change goes through.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 11:26:00 - [1656]
 

Edited by: Evelgrivion on 30/03/2011 11:29:47
Originally by: Jennifer Gemini
No. I'm not giving it away. It's gonna rot on my account forever. **** EVE and CCP if this change goes through.


Don't let the door hit you on the way out.

I and several others have made a good effort to point out why this change will be beneficial to the game and our long term enjoyment thereof, but the only thing people seem to care about is easy funding for no-consequence PVP. If you're going to quit the game because recovering from your losses is actually going to start taking time again, that's your prerogative.

missminer69
Posted - 2011.03.30 11:34:00 - [1657]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 11:29:47
Originally by: Jennifer Gemini
No. I'm not giving it away. It's gonna rot on my account forever. **** EVE and CCP if this change goes through.


Don't let the door hit you on the way out.

I and several others have made a good effort to point out why this change will be beneficial to the game and our long term enjoyment thereof, but the only thing people seem to care about is easy funding for no-consequence PVP. If you're going to quit the game because recovering from your losses is actually going to start taking time again, that's your prerogative.


CCP alt ***** detected.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 11:37:00 - [1658]
 

Originally by: missminer69
CCP alt ***** detected.


Coward alt detected. Post with your main.

Locii
Posted - 2011.03.30 11:37:00 - [1659]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 11:29:47
Originally by: Jennifer Gemini
No. I'm not giving it away. It's gonna rot on my account forever. **** EVE and CCP if this change goes through.


Don't let the door hit you on the way out.

I and several others have made a good effort to point out why this change will be beneficial to the game and our long term enjoyment thereof, but the only thing people seem to care about is easy funding for no-consequence PVP. If you're going to quit the game because recovering from your losses is actually going to start taking time again, that's your prerogative.


pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 11:39:00 - [1660]
 

Originally by: Locii
pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited


Short sighted yes, but a desperately needed step in the right direction. Eve has become far too easy, and far too homogenous. I've been hoping for a long time that CCP would start to make things tougher again, and I'm sick of seeing carebears cry for a nominal decrease in their rate of wallet bloat.

Optimator One
Posted - 2011.03.30 11:39:00 - [1661]
 

Edited by: Optimator One on 30/03/2011 11:45:41

Well i think people went to 0.0 to get more isk and better rewards.
The goal of 0.0 is to have fun with pvp and earn nice rewards.
By doing this 0.0 will no longer reward players it will do opposite - no rewards for being in 0.0.
That said people will start moving to high sec because high sec will be more rewarding and safer.

Also i'd suggest making sov upgrades about 80% cheaper because of this change so aliances can keep sov because when a person does sanctums 20% goes to corp tax so it's quite huge income for corps / alliances.


missminer69
Posted - 2011.03.30 11:44:00 - [1662]
 

Edited by: missminer69 on 30/03/2011 11:45:22
Originally by: Evelgrivion
Originally by: missminer69
CCP alt ***** detected.


Coward alt detected. Post with your main.


MUHAHAHAHAHAHA.

You and about 4 others are the only people who want this change.

The game has become far too easy
Go cry somewhere else its a game you prick.

Locii
Posted - 2011.03.30 11:45:00 - [1663]
 

Originally by: Evelgrivion
Originally by: Locii
pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited


Short sighted yes, but a desperately needed step in the right direction. Eve has become far too easy, and far too homogenous. I've been hoping for a long time that CCP would start to make things tougher again, and I'm sick of seeing carebears cry for a nominal decrease in their rate of wallet bloat.


this isnt gonna make anything harder for the pve pilots, those pve pilots or easy targets just wont be in 0.0. so who does that gain? the pvp pilots in 0.0?

the plan was to get people in 0.0, that worked most people i know moved there mission alts to 0.0 so they could fund the pvp. no change of income just location.
that plan made worthless space worth while, this change is just making it worthless again.

so who does this change gain?

Jennifer Gemini
Posted - 2011.03.30 11:47:00 - [1664]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 11:29:47
Originally by: Jennifer Gemini
No. I'm not giving it away. It's gonna rot on my account forever. **** EVE and CCP if this change goes through.


Don't let the door hit you on the way out.

I and several others have made a good effort to point out why this change will be beneficial to the game and our long term enjoyment thereof, but the only thing people seem to care about is easy funding for no-consequence PVP. If you're going to quit the game because recovering from your losses is actually going to start taking time again, that's your prerogative.


Sorry that I prefer having fun over grinding for ISK all day. EVE isn't supposed to be a 2nd job, it's supposed to be fun. This change makes it not fun, therefore I am no longer going to play. I don't mind working for my ****, I get ISK by running sanctums and I buy PLEX occasionally for supplement ISK. Over complicating things just because CCP feels like it is not OK. Making a ton of systems useless just because CCP feels like it is not OK. What are they going to nerf next? Screw that.

CCP has proposed a lot of changes I didn't like, some went in, I kept quiet about those, they weren't a big deal. This one is just where I draw the line. When I started EVE I was told CCP actually listens to the players ... this post right here, his reply to everyone's objections, is proof enough for me that I was lied to about that.

Don't think I want your pity or someone to beg me to stay, I don't. CCP apparently isn't going to learn by people just telling them it's a bad idea, apparently their wallet needs to hurt before they care. So here's to you CCP, -5 accounts.

If you don't like this change, cancel. Really. Do it, hit them where it hurts.

PS. I would have totally bought random clothing and ship paint and all sorts of **** and burned so much (cash)money on that, so, more money for me, less money for CCP.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 11:51:00 - [1665]
 

Edited by: Evelgrivion on 30/03/2011 11:54:13
Originally by: Locii
Originally by: Evelgrivion
Originally by: Locii
pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited


Short sighted yes, but a desperately needed step in the right direction. Eve has become far too easy, and far too homogenous. I've been hoping for a long time that CCP would start to make things tougher again, and I'm sick of seeing carebears cry for a nominal decrease in their rate of wallet bloat.


this isnt gonna make anything harder for the pve pilots, those pve pilots or easy targets just wont be in 0.0. so who does that gain? the pvp pilots in 0.0?

the plan was to get people in 0.0, that worked most people i know moved there mission alts to 0.0 so they could fund the pvp. no change of income just location.
that plan made worthless space worth while, this change is just making it worthless again.

so who does this change gain?


As a single feature change, yes, this will largely will have no effect on ISK generation. However, there's very little reason to go out and fight people for better space right now, especially if/when CCP cripples the super capital's current force projection abilities.

If I recall correctly, part of the goal in getting people out into 0.0 was to create more political entities as well, but that's not what happened. Existing power blocks collected more membership and the throw weight of the coalitions has only gone up, which damages the barrier of entry for smaller scale entities to get in.

Someone needs to not want space, and someone needs to not be able to simply deny access to someone if they feel like it. In the fifth CSM, Greyscale indicated a strong desire to remove the ability to simply throw capitals at anyone who happens to be within 5 regions of a power block's home base of operations.

If agent quality becomes dynamic, cash flow from level 4s will suffer as well. 0.0 Should keep its income edge over high security space, and players should be able to get a foothold since there will be space that power blocks don't want, while being incapable of denying that space to other people.

In and of itself, the sanctum nerf won't fix things, but it will when combined with other things. It has to start somewhere.

Christopher AET
Segmentum Solar
Posted - 2011.03.30 11:53:00 - [1666]
 

Edited by: Christopher AET on 30/03/2011 11:53:50
To be honest I find the dev reply more than a little condescending. 56 pages of no and not even a "okay lets postpone this and see what other ideas are around". I really hope the new CSM picks up on this.

Jita Meatbag
Posted - 2011.03.30 11:57:00 - [1667]
 

Edited by: Jita Meatbag on 30/03/2011 11:57:47
Please visit your user settings to re-enable images. x 2 accounts...

Jennifer Gemini
Posted - 2011.03.30 11:59:00 - [1668]
 

Originally by: Christopher AET
Edited by: Christopher AET on 30/03/2011 11:53:50
To be honest I find the dev reply more than a little condescending. 56 pages of no and not even a "okay lets postpone this and see what other ideas are around". I really hope the new CSM picks up on this.

qft

I read it as "We don't give a f*ck about what you think. We know with our magical powers that this is gonna be a good change so we are doing it anyway"

I don't want to play a game that treats its customers like that. If this was a free to play game then I'd say sure do whatever, but we pay for the right to play and we also pay for the right to have a say. I vote with my wallet. If other people do the same this won't go through. So do it. Hit cancel, put a link to the failblog as the reason. Sadly only 1 of my accounts was set to auto renew, but I won't be manually renewing any of my accounts until I see a dev post here saying this is called off.

StuRyan
Posted - 2011.03.30 12:04:00 - [1669]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 11:54:13
Originally by: Locii
Originally by: Evelgrivion
Originally by: Locii
pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited


Short sighted yes, but a desperately needed step in the right direction. Eve has become far too easy, and far too homogenous. I've been hoping for a long time that CCP would start to make things tougher again, and I'm sick of seeing carebears cry for a nominal decrease in their rate of wallet bloat.


this isnt gonna make anything harder for the pve pilots, those pve pilots or easy targets just wont be in 0.0. so who does that gain? the pvp pilots in 0.0?

the plan was to get people in 0.0, that worked most people i know moved there mission alts to 0.0 so they could fund the pvp. no change of income just location.
that plan made worthless space worth while, this change is just making it worthless again.

so who does this change gain?


As a single feature change, yes, this will largely will have no effect on ISK generation. However, there's very little reason to go out and fight people for better space right now, especially if/when CCP cripples the super capital's current force projection abilities.

If I recall correctly, part of the goal in getting people out into 0.0 was to create more political entities as well, but that's not what happened. Existing power blocks collected more membership and the throw weight of the coalitions has only gone up, which damages the barrier of entry for smaller scale entities to get in.

Someone needs to not want space, and someone needs to not be able to simply deny access to someone if they feel like it. In the fifth CSM, Greyscale indicated a strong desire to remove the ability to simply throw capitals at anyone who happens to be within 5 regions of a power block's home base of operations.

If agent quality becomes dynamic, cash flow from level 4s will suffer as well. 0.0 Should keep its income edge over high security space, and players should be able to get a foothold since there will be space that power blocks don't want, while being incapable of denying that space to other people.

In and of itself, the sanctum nerf won't fix things, but it will when combined with other things. It has to start somewhere.


The point i take from this is, blocks are just gonna go mess with small guys for lols. if undesirable space starts being taken. Thats a good way to get them on the map.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 12:12:00 - [1670]
 

Edited by: Evelgrivion on 30/03/2011 12:12:30
Originally by: StuRyan
The point i take from this is, blocks are just gonna go mess with small guys for lols. if undesirable space starts being taken. Thats a good way to get them on the map.


That's generally how this game goes; if you exist, you're a target. The trick for CCP is to make targets below a certain threshold not worth the power block's time, and for coalitions above a certain size to be undesirable for its would-be constituents.

Oguras
Gallente
SniggWaffe
Posted - 2011.03.30 12:12:00 - [1671]
 

Sweet carebear tears ITT..

Well, null sec is right now carebear paradise with much greater reward/risk ratio than hisec. This attracts "average joes" from empire who prefer same low risk type of pvp (or only know this type) aka Blob.
It shouldn't be this way.

I approve this change, if You can't htfu and adapt, well maybe you shouldn't move from motsu in the first place.

Jennifer Gemini
Posted - 2011.03.30 12:13:00 - [1672]
 

Originally by: StuRyan

As a single feature change, yes, this will largely will have no effect on ISK generation. However, there's very little reason to go out and fight people for better space right now, especially if/when CCP cripples the super capital's current force projection abilities.

If I recall correctly, part of the goal in getting people out into 0.0 was to create more political entities as well, but that's not what happened. Existing power blocks collected more membership and the throw weight of the coalitions has only gone up, which damages the barrier of entry for smaller scale entities to get in.

Someone needs to not want space, and someone needs to not be able to simply deny access to someone if they feel like it. In the fifth CSM, Greyscale indicated a strong desire to remove the ability to simply throw capitals at anyone who happens to be within 5 regions of a power block's home base of operations.

If agent quality becomes dynamic, cash flow from level 4s will suffer as well. 0.0 Should keep its income edge over high security space, and players should be able to get a foothold since there will be space that power blocks don't want, while being incapable of denying that space to other people.

In and of itself, the sanctum nerf won't fix things, but it will when combined with other things. It has to start somewhere.


The point i take from this is, blocks are just gonna go mess with small guys for lols. if undesirable space starts being taken. Thats a good way to get them on the map.


CCP is cutting their own throat with this. They want people to move to null, so they make null space less valuable. This isn't going to change anything in terms of who controls what or letting small alliances move in. Large alliances will still take the space, they just won't use it or upgrade it. This is by CCPs own design, if you want regional sov you need to take the bulk of the region, so if someone wants regional sov they have to take most of the region which still excludes small alliances from taking space. This change does NOTHING but **** off people and make upgrades that were already done utterly useless.

Locii
Posted - 2011.03.30 12:13:00 - [1673]
 

Edited by: Locii on 30/03/2011 12:14:52
Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 11:54:13
Originally by: Locii
Originally by: Evelgrivion
Originally by: Locii
pvp will still be easy funded just by missions and not sanctums. its gonna be the way it was pre dom. this change will have no effect on isk incomes for most, just the locations of that isk income.
short sited plan is short sited


Short sighted yes, but a desperately needed step in the right direction. Eve has become far too easy, and far too homogenous. I've been hoping for a long time that CCP would start to make things tougher again, and I'm sick of seeing carebears cry for a nominal decrease in their rate of wallet bloat.


this isnt gonna make anything harder for the pve pilots, those pve pilots or easy targets just wont be in 0.0. so who does that gain? the pvp pilots in 0.0?

the plan was to get people in 0.0, that worked most people i know moved there mission alts to 0.0 so they could fund the pvp. no change of income just location.
that plan made worthless space worth while, this change is just making it worthless again.

so who does this change gain?


As a single feature change, yes, this will largely will have no effect on ISK generation. However, there's very little reason to go out and fight people for better space right now, especially if/when CCP cripples the super capital's current force projection abilities.

If I recall correctly, part of the goal in getting people out into 0.0 was to create more political entities as well, but that's not what happened. Existing power blocks collected more membership and the throw weight of the coalitions has only gone up, which damages the barrier of entry for smaller scale entities to get in.

Someone needs to not want space, and someone needs to not be able to simply deny access to someone if they feel like it. In the fifth CSM, Greyscale indicated a strong desire to remove the ability to simply throw capitals at anyone who happens to be within 5 regions of a power block's home base of operations.

If agent quality becomes dynamic, cash flow from level 4s will suffer as well. 0.0 Should keep its income edge over high security space, and players should be able to get a foothold since there will be space that power blocks don't want, while being incapable of denying that space to other people.

In and of itself, the sanctum nerf won't fix things, but it will when combined with other things. It has to start somewhere.


Lv4's becoming dynamic is just gonna make poeopel move round a bit. or train social skills and not care there LP income is a little less. but over all it is just a server load balancing issue more than anything else. net effect will be nothing changes.

Force projection nerf, well tbh this will be a mild inconveance more than anything, unless they take away the jump portal altogether your just find strings of titans rather than beacons or jb's.

This change only gives powerblocks a bigger advantage than before. why would any small allinace spend isk setting up in worthless space or the flip side, why would any power block let them?

As in the 'no reason to go and fight peopel atm' bit, your joking right?? are we not at the point where we are having the largest fleet fights ever in eve, with titans and moms dying all over the map with increased amounts of pilots taking part and isk being lost.

i fail to see in anything you have said something that makes this change an advantage.


Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 12:18:00 - [1674]
 

Edited by: Evelgrivion on 30/03/2011 12:18:35
Originally by: Locii
Lv4's becoming dynamic is just gonna make poeopel move round a bit. or train social skills and not care there LP income is a little less. but over all it is just a server load balancing issue more than anything else. net effect will be nothing changes.
Force projection nerf, well tbh this will be a mild inconveance more than anything, unless they take away the jump portal altogether your just find strings of titans rather than beacons or jb's.
This change only gives powerblocks a bigger advantage than before. why would any small allinace spend isk setting up in worthless space or the flip side, why would any power block let them?
as in the 'no reason to go and fight peopel atm' bit, your joking right?? are we not at the point where we are having the largest fleet fights ever in eve, with titans and moms dying all over the map with increased amounts of pilots taking part and isk being lost.

i fail to see in anything you have said something that makes this change an advantage.




If too many people run level 4s, all level four agents should offer poor payout.

For force projection to work, capital ship cyno jumps need to take a notable amount of time to spin up and activate. Jump Portals need to take time to turn on as well. Jump Bridges need to stop being able to teleport entire fleets so long as they have the fuel to do so - which can be accomplished by adding a 10 second cooldown timer for each ship that hops through after the first five to ten, for example.

Jump range can be decreased, penalties for interrupted jumps can be added, and generally making a move with a capital ship can be made into a risky action.

If you can't deploy your heavy hitters flippantly, you can't take down alliances trying to make a name for themselves unless they're seen as a genuine threat that warrants taking the risks for the power block's existing space and military hardware. That means those ships also need to be problematic to lose, which ties back to problems about easy ship movement, the quick acquisition speed of ISK, and other such issues. I meant it when I said the root cause of the game's ills is easy access to ISK, Minerals, and transportation.

Jennifer Gemini
Posted - 2011.03.30 12:19:00 - [1675]
 

Originally by: Evelgrivion
Originally by: Locii
Lv4's becoming dynamic is just gonna make poeopel move round a bit. or train social skills and not care there LP income is a little less. but over all it is just a server load balancing issue more than anything else. net effect will be nothing changes.
Force projection nerf, well tbh this will be a mild inconveance more than anything, unless they take away the jump portal altogether your just find strings of titans rather than beacons or jb's.
This change only gives powerblocks a bigger advantage than before. why would any small allinace spend isk setting up in worthless space or the flip side, why would any power block let them?
as in the 'no reason to go and fight peopel atm' bit, your joking right?? are we not at the point where we are having the largest fleet fights ever in eve, with titans and moms dying all over the map with increased amounts of pilots taking part and isk being lost.

i fail to see in anything you have said something that makes this change an advantage.




If too many people run level 4s, all level four agents should offer poor payout.

For force projection to work, capital ship cyno jumps need to take a notable amount of time to spin up and activate. Jump Portals need to take time to turn on as well. Jump Bridges need to stop being able to teleport entire fleets so long as they have the fuel to do so - which can be accomplished by adding a 10 second cooldown timer for each ship that hops through after the first five to ten, for example.

Jump range can be decreased, penalties for interrupted jumps can be added, and generally making a move with a capital ship can be made into a risky action.

If you can't deploy your heavy hitters flippantly, you can't take down alliances trying to make a name for themselves unless they're seen as a genuine threat that warrants the risks to their existing space and military hardware. That means those ships also need to be problematic to lose, which ties back to problems about easy ship movement, the quick acquisition speed of ISK, and other such issues. I meant it when I said the root cause of the game's ills is easy access to ISK, Minerals, and transportation.


You must be trollin'

Marechal Ney
Posted - 2011.03.30 12:21:00 - [1676]
 

Edited by: Marechal Ney on 30/03/2011 12:22:21
CCP you are targetting the wrong thing. The problem is not the ppl that are in null sec, so no need to try to make their life different again but the problem is a sov system that is too soft and pack of alliances going together against others which kind of frozen the map between North, South and East + drone region (mainly).

What I would recommend is to put back a sov system that requires a very high level of commitment like before with towers everywhere, logistic needs by alliance so big that they had to trust their members otherwise they cannot achieve anything big (remember the second sandbox video... do you think this can happen currently ?). So the sov system should involve very large logistic and patrols to maintain it but also be VERY expansive to avoid that mega alliances/pack of alliances can own 20% of the galaxy in no time while only having to do very little work to earn the isk necessary to keep it.

SFShootme
The Carebear Stare
Hydroponic Zone
Posted - 2011.03.30 12:21:00 - [1677]
 

Since all the carebears are spamming this topic to **** with negative feedback I am posting simply to say I am totally for this change. Without giving any other form of feedback since it'll prolly be spammed back 5 pages with carebear tears before the end of the day.

o/

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 12:21:00 - [1678]
 

Originally by: Jennifer Gemini
Originally by: Evelgrivion
If too many people run level 4s, all level four agents should offer poor payout.

For force projection to work, capital ship cyno jumps need to take a notable amount of time to spin up and activate. Jump Portals need to take time to turn on as well. Jump Bridges need to stop being able to teleport entire fleets so long as they have the fuel to do so - which can be accomplished by adding a 10 second cooldown timer for each ship that hops through after the first five to ten, for example.

Jump range can be decreased, penalties for interrupted jumps can be added, and generally making a move with a capital ship can be made into a risky action.

If you can't deploy your heavy hitters flippantly, you can't take down alliances trying to make a name for themselves unless they're seen as a genuine threat that warrants the risks to their existing space and military hardware. That means those ships also need to be problematic to lose, which ties back to problems about easy ship movement, the quick acquisition speed of ISK, and other such issues. I meant it when I said the root cause of the game's ills is easy access to ISK, Minerals, and transportation.


You must be trollin'


Prove my argument wrong. The game existed in a state where it was hard to move materials and acquire materials in bulk once, and players existed in proportionately smaller organizations as a result of the living conditions.

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2011.03.30 12:28:00 - [1679]
 

The current situation is out of control and most people here seem to have forgotten how fine everyone did before Dominion.

It's hard to take candies away from a child that's been given lots of free candies every day. The kid will cry, but you know it's for his own good in the long term.

StuRyan
Posted - 2011.03.30 12:28:00 - [1680]
 

Edited by: StuRyan on 30/03/2011 12:41:58
Edited by: StuRyan on 30/03/2011 12:35:34
Originally by: Oguras
Sweet carebear tears ITT..

Well, null sec is right now carebear paradise with much greater reward/risk ratio than hisec. This attracts "average joes" from empire who prefer same low risk type of pvp (or only know this type) aka Blob.
It shouldn't be this way.

I approve this change, if You can't htfu and adapt, well maybe you shouldn't move from motsu in the first place.


You obviously haven't read any of this thread, most people if not everyone bar a few use ratting and plexing for isk to pvp. pre-dominion people paid for timecodes and then sold it to fund their pvp becuase it was impossible to ratit caused alliances to space out even more so that it could sustain more than 5 people in the system. This change is just going to cause all those issues again.

Greyscale is trying to whip up a storm - you gave people something valuable which was good for the game. When people can't have it they do 1 of two things try or join. I see blocks just getting even bigger somewhere along the lines there needs to be an entry level for alliances wanting their own land without the influence of blocks. this comes in the form of evolving and allowing people to do as they please with their land. It comes with having nothing and being able to do something with it. With the current model you get land with nothing and you will get nothing after months of hard work.

If you are wanting people to be able to claim space there needs to be an exponetial cost to owning systems that is influenced somehow by the number of people in the alliance / corp claiming.

AND PS: there is still a lot of unclaimed has annyone at CCP cared to find that information out?


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