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James Razor
Amarr
Fallen Angel's
White Noise.
Posted - 2011.03.30 08:27:00 - [1621]
 

It was stated before and i can only repeat it:

What is broken with 0.0 is the distribution of Moon Minerals around Eve. Alliance never fought for +TrueSec+ . They fight for Moons. This was true pre-Dominion and is true post-Dominion.

What CCP does is simply not going to work, AGAIN as i have to remind you.

Post-Dominion Sov Warfare is even more a pain than it was before, as it eliminated a lot of the tactical and skill-related actions.

Even if shooting Towers was a pain, at least you could shoot something and you had to be on guard all the time what your enemy is doing, otherwise you would risk that they sliped through your defences and put up another tower or that u lose one when they attack it and u messed up with the timer.

I remember times during MAX 1 when we had fights every few hours. Not 3 a Week.

And if u lost one, u didnt lose the entire campaign. U just keept going and tryed to win the next two, so that u again had the upper hand.

Oh and btw: Remember what significat achivements where made during those Campaigns and what Damage TRI, etc was able to do up north? Granted, the political landscape was another as well, but with the current Sov Mechanics u got LESS fights and a more static 0.0 than ever. Partially because of the crappy sov mechanics, partially because of the redistribution of valuable Moons around Eve.

And now CCP plans to remove another source of ISK for the ones that are not profiting from the Moons (i.e. every smaller corp and alliance out there).

Conclusion: We will see even less fights, less change in 0.0. Because no one than the established, Moon Goo Farming Alliances will be able to PAY for their PvP activities.

Newbie Ned
Minmatar
Real Nice And Laidback Corporation
Posted - 2011.03.30 08:30:00 - [1622]
 

Just wanted to add my voice to the crowd - this change really sucks. It will make 0.0 far less accesible and far less desirable to the average player.

As a casual player (I have a RL, demanding job, and family), I don't make much isk in 0.0 as there is often a CTA or some reds running around. Occassionally I can get a Sanctum in and that is great, but when that is no longer true I might as well move back to empire.

Sure, the big alliances and big corps within those alliances will be fine but joe average is screwed and joe average makes up a large proportion of 0.0 dwellers. Net result will be a move back to empire, which I thought was the opposite of what ccp wanted.

Soulscrystal
Posted - 2011.03.30 08:35:00 - [1623]
 

Quote:
CCP Greyscale is excited about the changes coming to anomalies. Read all about it here in his latest dev blog.


It seems CCP are the only one's excited about the up coming changes. Personally I think CCP should keep their noses out of player affairs. CCP, you design the game and the player base then finds the best way to use what you give them. Now the player base has worked out how stuff works settled in, made alliances etc... you think it fun to change everything and force the player base to do what you dictate?

Why is it that you love to **** off your player base all the time.

Epic fail
Faction fail
Incursion (never done one because it seems like a wast of time) fail.

You brought the system upgrades in to try and populate 0.0 better, it worked, even though with Sanctums and Havens in low Trusec one does not make all that much more than those running L4 missions unless you get an escalation. Trusec already has an effect on bounties which makes better trusec more valuable anyway.

And there is an element of the game that consistantly flies over CCP's head and is something they are unable to grasp - the player base. Corps, alliances, super alliances etc... all want a piece of space to call home, even if it not the most valuable patch of realestate in the game. They want to take and hold space and run it in a way they see fit within the mechanics of the game.

You introduced system upgrades to encourage more people to spread out into 0.0 and populate those systems, now you want to push everyone into small pockets of space so you can get your jollies! Incase you don't read Eve News24, there are plenty of battles and big one's happening all the time. So, is this about creating more conflict, or is it as many have speculated, just CCP's attempt to destroy the NC since they will be the major benefactors of CCP's medling.











Transporter Slave
Posted - 2011.03.30 08:40:00 - [1624]
 

Edited by: Transporter Slave on 30/03/2011 08:43:09
Edited by: Transporter Slave on 30/03/2011 08:40:21
April Fools this.

2 reasons:

1) How the **** is it, that it takes CCP 5 years from Dev Blog to Release on features they claim to be "excited" about. But it takes them 1 week to implement a change no one even remotely wants.

2) the utter lack of professionalism displayed on the boards about it.



A thorough revision of current truesec distribution would be needed, based on distance to empire and closeness to NPC space (for obvious logical rp elements)

And I can think of at least 200 other reasons already stated in this thread why "CCP shuuld nut taek mah sunctums", to put it in a language CCP will understand.

aycee
F.R.E.E. Explorer
Posted - 2011.03.30 08:44:00 - [1625]
 

Originally by: James Razor


What is broken with 0.0 is the distribution of Moon Minerals around Eve. Alliance never fought for +TrueSec+ . They fight for Moons. This was true pre-Dominion and is true post-Dominion.




nonsense

they fight for space to install bots/renters now.

assuming a very conservative 40 mill per hour for each "player" running sanctums, you get 40mill x 23 hours x 30 days = 27 billion isk per sanctum per month.

why fight for a few scattered tech moons when each system is worth 54 billion per month?

missminer69
Posted - 2011.03.30 08:51:00 - [1626]
 

Originally by: aycee
Originally by: James Razor


What is broken with 0.0 is the distribution of Moon Minerals around Eve. Alliance never fought for +TrueSec+ . They fight for Moons. This was true pre-Dominion and is true post-Dominion.




nonsense

they fight for space to install bots/renters now.

assuming a very conservative 40 mill per hour for each "player" running sanctums, you get 40mill x 23 hours x 30 days = 27 billion isk per sanctum per month.

why fight for a few scattered tech moons when each system is worth 54 billion per month?


AApparently botters are good for the economy -they can fill thos really low high volume buy orders.... Rolling Eyes and they still do nothing about it.

Ckotenok
Posted - 2011.03.30 08:54:00 - [1627]
 

Edited by: Ckotenok on 30/03/2011 08:58:14
Edited by: Ckotenok on 30/03/2011 08:56:46
Edited by: Ckotenok on 30/03/2011 08:55:36
ccp just whant that most new alliance what now basic in 0.0 leave it. thats change strikes to all alliance to DRF becose they cant leasing with better tems for self his space, to NC Declain coalition becose they members after that patch cant hunt in there space (over 10k characters and only about half system what they have andwhere they cant hunt)

what i see. after dominion patch CCP boost 0.0 for small ally, give them chance up his strange like cit or renters, but that patch whant kill 0.0 for all small and new ally, becose big ally not give them good system and in trash system they cant up his ally. Im sure that after patch many, many peaple out from 0.0 and never get back. And many gamers canceled his describtion.

just remember how CCP shout in dominion "0.0 for small aliances!" where that alliances ? Nothing change, and we told you about it. Now we told you about that change and you agane not listen us. I see that You dont know about why 0.0 war begin, and why all 2010 year war is going.

sorry about mine english. that is not mine primary language

Schlomo Weintraub
Posted - 2011.03.30 09:00:00 - [1628]
 

Apparently CCP can afford to kick their customers into the Balls.

With the upcoming "Second Life - Latex and Leather Edition" (aka Dancing in Station) they will get a lot of new players who canīt wait to spend their lowlife nerd-existance in some Station, drinking virtual Quafe with their virtual friends, jerking off to virtual woman who are actually fat guys in real life.

So, if they will really face some subscription decrease within the next quarterly review because of this ****ed up nerf thats coming, this will get compensated until this years end with the most awesome upcoming "Sexvilla 3D IN SPACE!". Yeah, right.

Subscription cancelled.

This is a game and as it always said i adapt to the changes with not giving my money to CCP anymore. And hey...DUKE NUKEM FOREVER....all hail to the King, Baby.

missminer69
Posted - 2011.03.30 09:18:00 - [1629]
 

some keep coming back to previous nerfs and all i can say is: it was there to level the playing field.

This does nothing but hurt people. and the arguement about it makes space less attractive and therefore more attractive to others, well ok if you say so.

My paradigm is this (correct me if im wrong):
Blocks will get the best truesec - less appealing systems are unhabited (this is actually the case now despite being able to upgrade. those less appealing systems may be claimed, even with upgrades the system is less appealing, blocks see new entrants to 0.0 and will use said occupants as a) renters or b) easy kills.

When the game promotes so much sandbox theory sh!te, the core of the problem lies in the static nature of the resources used to play the game. e.g. in this case santrums, rats and anoms. Liang - are you CCP's *****? quit your BS, systems before dominion couldnt hold more than 3 to 4 people ratting, what will happen now is instead of being able to fund a bs in a week it will take a lot longer.

UNTIL CCP UNDERSTAND THEIR DEMOGRAPHICS (FOR THOSE IN CCP THAT DON'T UNDERSTAND THIS, IT REQUIRES YOU TALKING TO YOUR CUSTOMERS TO FIND OUT HOW THEY PLAY YOUR GAME, YOU WILL NEVER FIND A FIX, INSTEAD YOU WILL ALWAYS BRAKE WHAT DOESN'T NEED FIXING


Subscription Status: Cancelled

Reno Shinra
Posted - 2011.03.30 09:36:00 - [1630]
 

Originally by: James Razor
It was stated before and i can only repeat it:

What is broken with 0.0 is the distribution of Moon Minerals around Eve. Alliance never fought for +TrueSec+ . They fight for Moons. This was true pre-Dominion and is true post-Dominion.

What CCP does is simply not going to work, AGAIN as i have to remind you.

Post-Dominion Sov Warfare is even more a pain than it was before, as it eliminated a lot of the tactical and skill-related actions.

Even if shooting Towers was a pain, at least you could shoot something and you had to be on guard all the time what your enemy is doing, otherwise you would risk that they sliped through your defences and put up another tower or that u lose one when they attack it and u messed up with the timer.

I remember times during MAX 1 when we had fights every few hours. Not 3 a Week.

And if u lost one, u didnt lose the entire campaign. U just keept going and tryed to win the next two, so that u again had the upper hand.

Oh and btw: Remember what significat achivements where made during those Campaigns and what Damage TRI, etc was able to do up north? Granted, the political landscape was another as well, but with the current Sov Mechanics u got LESS fights and a more static 0.0 than ever. Partially because of the crappy sov mechanics, partially because of the redistribution of valuable Moons around Eve.

And now CCP plans to remove another source of ISK for the ones that are not profiting from the Moons (i.e. every smaller corp and alliance out there).

Conclusion: We will see even less fights, less change in 0.0. Because no one than the established, Moon Goo Farming Alliances will be able to PAY for their PvP activities.


^^ what he said



Glafri
Posted - 2011.03.30 09:41:00 - [1631]
 

Really CCP, Really???

1/10

StuRyan
Posted - 2011.03.30 09:41:00 - [1632]
 

Edited by: StuRyan on 30/03/2011 09:50:41
Originally by: Reno Shinra

Stuff

[/quote



Pre-dominion moon goo was a great source of income to many, nerf moons and created a source of conflict - done. Nerf the only way to make isk now to act out said conflict - done.

55 pages of disruntled gamers 2 responses from Greyscale 1. let me look at it again, im right there wrong. 2. OMFG im completely wrong but ill tell them im right and keep it quiet.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.30 09:54:00 - [1633]
 

Originally by: StuRyan
Pre-dominion moon goo was a great source of income to many, nerf moons and created a source of conflict - done. Nerf the only way to make isk now to act out said conflict - done.


I agree - I would also add that the best way to nerf moon goo is to make it far more abundant all over nullsec. This way more players/entities would have access to it, there would be more on the market (driving prices down), T2 stuff would become more affordable (so more people willing to PvP), and more afk empires would fall - if you don't spend the ISK you make on keeping your members logging in and fighting fit, you won't be able to protect your assets when somebody decides to start knocking on the walls of your fortress (case in point - TEST and IT).

Expected consequences of making moon goo much more abundant:

  • More reason (and capability) for small alliances to be in nullsec (moon goo all over the place would be worth getting into those otherwise crappy systems)

  • More conflicts with localised goals (unaffiliated small alliances might have a chance to try and grab outlying moons from even the bigger players)

  • Coalitions will be slightly less stable (if moon goo wasn't so massively rare and valuable, what are they keeping together to protect?)

  • Alliances wil have to chose more carefully what space they develop and claim sov in (simply going for the most tech moons possible won't be so appealing anymore)

Purgatorium2k9
Posted - 2011.03.30 10:05:00 - [1634]
 

Edited by: Purgatorium2k9 on 30/03/2011 10:07:19
*narf* WoW I'm coming!!! *narf* Rolling Eyes
(never thought i will say this before)

Better Than You
Posted - 2011.03.30 10:06:00 - [1635]
 

I didn't come out to 0.0 so I could ****ing belt rat! I came out here to prosper and it simply can not be done in some of these regions if you nerf the sanctums!

What is wrong with you? 0.0 will become the biggest ghosttown in the history of this entire game ever. Your removing the reason for conflict god damn it!

What do you want me to do? Kindly ask my tenant if it is cool to farm sanctums in their space? Dumbest ****ing idea ever!

Furb Killer
Gallente
Posted - 2011.03.30 10:09:00 - [1636]
 

Edited by: Furb Killer on 30/03/2011 10:09:45
@Liang, you didnt react on why CCP then wouldnt just replace anom upgrades with agent upgrades if the problem is just the ISK faucet (and CCP is lying to us about what the problem is, granted wouldnt really be a shocker).

Quote:
Two things:
- You're the first person in pretty much the whole thread to say that everyone isn't going to pull back to -1.0 systems or high sec in mass.
- Of course smaller alliances aren't going to be taking space from a power block if the power block is there. The question is whether the power block is going to be there.



You misunderstood me, I do say many will pull back to -1.0 or high sec. I also say the powerblocks wont actually vbe in the crappy space. Howver my point is that they also will not drop sov in station systems, let alone allow others to take it, too much of a security risk. Since sov in non-station systems is kinda pointless without anomalies, this just creates wastelands.

Kireiina
Posted - 2011.03.30 10:10:00 - [1637]
 

Edited by: Kireiina on 30/03/2011 10:10:03
Originally by: aycee

they fight for space to install bots/renters now.

assuming a very conservative 40 mill per hour for each "player" running sanctums, you get 40mill x 23 hours x 30 days = 27 billion isk per sanctum per month.

why fight for a few scattered tech moons when each system is worth 54 billion per month?


Indeed. And they still will. It will be less profitable of course but bots can make up for that since they can fill each system and are happy to run crap plexes 24/7. Whereas a real human player, who can only spend so many hours ratting before they feel the urge to self-mutilation, will give it up if they can make more money doing something else.

No human does sanctums for fun after all.

Erdiere
Minmatar
Erasers inc.
Controlled Chaos
Posted - 2011.03.30 10:12:00 - [1638]
 

Edited by: Erdiere on 30/03/2011 16:18:51
CCP, the fact that you first introduced this 0.0 changing plan
in the "update: little things are still little" devblog, shows that you
don't either understand what you are doing, or do know what you are doing,
knew that it would generate negative feedback, but for some unexplainable reason
have locked yourself into believing your own misconclusion that it would benefit the
game and just planned to ninja it in as painlessly as possible.

This change is anything but little afterall.


Most people who live in 0.0 like pvp to a varying degree, if you wouldn't want
to have anything to do with the pvp aspect of the game you would just stay in
hi-sec doing whatever non-pvp activity you like with minimal risk.

The fact that most people in 0.0 like pvp also means that there are almost
no people in 0.0 who consider pve fun, and would do it for the sheer enjoyment
of it, which is a very big part of the appeal of pvp.
The more interested you are in pvp, the less interest you have in pve, and vice versa.

The reason people do anomalies in 0.0 is to earn isk that allows you to pvp.
They are not enjoyable, and when doing them for prolonged periods of time you can almost
feel the soul leaving your body, but everyone has to make money in the game somehow.


Doing the changes you have described in the dev blog, and almost completely removing sanctums and
havens from some regions, you have nerfed an important money earning method of normal 0.0
residents to a level where the only way to be able to afford the time and sanity to reach
the required levels of income for meaningful 0.0 pvp (not t1 frigate blobs) is to
start botting.

You are forcing people out from 0.0 back to the empire to do missions in almost complete safety
in order to earn their isk, you are also forcing them to have multiple accounts so that they can do
that and maintain some sort of presence in 0.0 (however, just why you think anyone would want to actually
live there without any benefits compared to hi-sec I don't know).

Do you honestly think that this will attract more people and newer/smaller entities to 0.0?
Do you really want to see EvE Online as the first mmorpg where multiple accounts are an absolute necessity?

Why would anyone, at least exclusively, stay in 0.0 and go through the pain of making isk there, if you can
safely make more money in hi-sec without the need to always be on alert for reds arriving and blowing you up?

People who can't or DON'T WANT TO acquire and operate a money making alt in hi-sec, will simply relocate to
empire for good or just quit the game.

Whatever the outcome, 0.0 will have less players/characters as a result of the change.

If you really are hellbent on changing the system, make it so that the best true sec systems have some extra high level sites compared to the worst true sec systems, don't remove the only sites worth doing from the lowest "band".

.
..
.....

One of the reasons why you (CCP) might be thinking this is a good change was seen on the fanfest when
you stated that you don't really think EvE Online as a game, a product that is usually associated with
the expectation of enjoyment.

However, you really should, you really should think Eve Online as a game from time to time, and this is
one of those times.

A game cannot indefinitely increase the suffering from its unpleasant and non-enjoyable aspects in order to
sweeten the joy from the few enjoyable moments it offers via constantly starker contrast between the two.


EvE Online has always balanced on the edge in this regard, these changes are just a one more unneeded push at the players,
and some of them WILL fall out as a result, if CCP really insists on ramming them through.

There really are other games as well, I've heard that some of them are actually fun.

StuRyan
Posted - 2011.03.30 10:17:00 - [1639]
 

Originally by: Imigo Montoya
Originally by: StuRyan
Pre-dominion moon goo was a great source of income to many, nerf moons and created a source of conflict - done. Nerf the only way to make isk now to act out said conflict - done.


I agree - I would also add that the best way to nerf moon goo is to make it far more abundant all over nullsec. This way more players/entities would have access to it, there would be more on the market (driving prices down), T2 stuff would become more affordable (so more people willing to PvP), and more afk empires would fall - if you don't spend the ISK you make on keeping your members logging in and fighting fit, you won't be able to protect your assets when somebody decides to start knocking on the walls of your fortress (case in point - TEST and IT).

Expected consequences of making moon goo much more abundant:

  • More reason (and capability) for small alliances to be in nullsec (moon goo all over the place would be worth getting into those otherwise crappy systems)

  • More conflicts with localised goals (unaffiliated small alliances might have a chance to try and grab outlying moons from even the bigger players)

  • Coalitions will be slightly less stable (if moon goo wasn't so massively rare and valuable, what are they keeping together to protect?)

  • Alliances wil have to chose more carefully what space they develop and claim sov in (simply going for the most tech moons possible won't be so appealing anymore)



It would have been a more "viable positive " to nerf the things that not many people have access to - Moon goo. By choosing something that affects a great deal of people your rocked the boat and I fear it will create a desert land. If thats ccp plan to "reset 0.0" then come out and say it. You gave us a great update in dominion but this is one hell of a backstep I fear this could end my game play.

Galerak
Posted - 2011.03.30 10:30:00 - [1640]
 

Edited by: Galerak on 30/03/2011 10:46:15
Originally by: Liang Nuren
Edited by: Liang Nuren on 30/03/2011 07:47:01

Frankly, I think its pretty obvious that CCP is revising their opinion of getting everyone in the whole game into 0.0 so they can join 2 big fleets and crash nodes. You'll notice there was a lot of talk about local conflicts and smaller alliances. The dev blog hints that its only the tip of the iceberg... and I think we're in for some more/bigger changes to 0.0.

-Liang

Ed: The forums ate my original post. Blargh.


Liang, read the dev blog again. CCP Greyscale says nothing about smaller alliances he said he feels the changes will make large coalitions MARGINALLY less stable. Marginally? Obviously if breaking up the large coalitions was a priority they wouldn't be wasting time on marginal changes. Before that he basically says 'yeah it's nice having all these people in 0.0 now but it's not as interesting as we think it should be'. Bottom line the reason this change will NOT reap the stated results is because one of the base assumptions CCP Greyscale's logic is founded on is faulty. Everywhere is not essentially the same in terms of the value of key resources.

Originally by: CCP Greyscale
While it's been successful in making more space more useful, it's also become a damper on conflict in nullsec. With everywhere being essentially the same in terms of the value of key resources, once you've got yourself established in one patch of space there's little incentive to move elsewhere, because there's nowhere "better" to go


True the big boys of deep 0.0 have nowhere better to go. They have all the key resources (tech moons) and since those are non-depleting resources there is no incentive to move elsewhere, only incentive to expand as much as possible to acquire more resources. Taking the havens/sanctums from the surrounding space and transplanting them to concentrated pockets within already established territory is not going to motivate the large alliances which already hold the key resources to 'move elsewhere'. In reference to his stated objective this change will merely give the already established power blocks an advantage in that now newer alliances in surrounding (often contested) space will have fewer resources with which to defend their own territory much less consider an attempt to encroach on the large alliances assets.

As you stated though, there is some indication that this is only the first change to be implemented for 0.0 and other changes might correct CCP Greyscale's oversight on this but this change in and of itself will not achieve the stated objective.

[edited for last remarks]

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 10:40:00 - [1641]
 

Edited by: Evelgrivion on 30/03/2011 10:45:40
This is the game where Red Alliance came back from the brink of extinction with only four active pilots, only to later break ERA by destroying nearly their entire capital fleet of just 10 Dreadnoughts... ships that were irreplaceable.

This is the game where the first Titan in the game's death was enough to break the morale of ASCN and give the final victory of that big war to Band of Brothers alliance; a ship that was irreplaceable.

This is the game where Titans and Motherships represented the collective pride of the alliances that fielded them, and with their deaths, took that pride with them.

Today, those ships are completely replaceable. Today, this is the game where you can get the ISK to buy a replacement HAC and its fittings with an hour and a half of ratting. Today, this is the game where Supercarriers are fielded in the hundreds and the few losses that do take place are covered within a couple of weeks.

Today, players are whining about losing access to 120,000,000 ISK an hour sites and threatening to quit the game over that.

WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?

Kingston Black
Posted - 2011.03.30 10:43:00 - [1642]
 

NC carebear tears best tears amirite?

Funny how the other large 0.0 entities (PL NC. etc) are laughing their heads off at this. Great first step, and as the new CSM is only an NC puppet im sure CCP will pointedly ignore them.

Keep up the good work CCP

p.s. bwahahahahaha

StuRyan
Posted - 2011.03.30 10:44:00 - [1643]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 10:43:37
This is the game where Red Alliance came back from the brink of extinction with only four active pilots, only to later break ERA by destroying nearly their entire capital fleet of just 10 Dreadnoughts... ships that were irreplaceable.

This is the game where the first Titan in the game's death was enough to break the morale of ASCN and give the final victory of that big war to Band of Brothers alliance; a ship that was irreplaceable.

This is the game where Titans and Motherships represented the collective pride of the alliances that fielded them, and with their deaths, took that pride with them.

Today, those ships are completely replaceable. Today, this is the game where you can get the ISK to buy a replacement HAC and its fittings with an hour and a half of ratting. Today, this is the game where Supercarriers are fielded in the hundreds and the few losses that do take place are covered within a couple of weeks.

Today, players are whining about losing access to 120,000,000 ISK an hour sites and threatening to quit the game over that.

WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?


Evolution took place

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.30 10:54:00 - [1644]
 

Originally by: StuRyan
Evolution took place


A tremendous step backward, really.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2011.03.30 10:57:00 - [1645]
 

Quote:

WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?



What happened? 99% quit after some years and they were few thousands to begin with.

The new ones come from other easy mode games, where they don't get a thrill at escorting 100 industrials through 30 0.0 sec jumps because freigthers and bridges did not exist. They get a thrill at seeing their retribution paladin getting the most golden suit instead.

And of course guess out of 300k current subscribers how many are those off 2003 getting the thrill at escorting industrials vs the former "other MMOs arrivals" players?

R0RSCH4CH
Posted - 2011.03.30 11:01:00 - [1646]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 30/03/2011 10:45:40
WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?


The will for loosing ships, to give it all in fighting and defending is still there. Just the will of accepting to be bent over by ccp and get sodomized over and over again somehow isnīt as strong.

Miso Hawnee
Posted - 2011.03.30 11:02:00 - [1647]
 

Remember that time a Dev said he wanted to make the Naglfar horizontal?


yeaaaah.

Better Than You
Posted - 2011.03.30 11:10:00 - [1648]
 

Originally by: Evelgrivion
WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?


So sorry we were not as dumb as the noobs that started back in beta. What one guy said above is right. Evolution mother ****er. Your just mad because we are smarter than you and use the tactic that works instead of trying to be all leet. Why risk expensive ships when you can accomplish the same results with more people and far less expensive ships?

You are just mad because evolution left you behind, far behind. Go find another game instead of getting CCP to nurf ours!

StuRyan
Posted - 2011.03.30 11:16:00 - [1649]
 

Originally by: Better Than You
Originally by: Evelgrivion
WHAT THE HELL HAPPENED TO YOU, PLAYERS OF EVE ONLINE? Where is that spirit of being willing to field priceless ships? Where is your willingness to give it your all and fight tooth and nail for your assets? Where is the pain of losing what you worked for?

/quote]

We already do, - ISK permitting

UGWidowmaker
Caldari
freelancers inc
Imperial 0rder
Posted - 2011.03.30 11:18:00 - [1650]
 

simple make mons dry out of moon g00. and make em spawn elsewhere :) now that will do somehting important.


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