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Commander Hold
Posted - 2011.03.29 03:51:00 - [1261]
 

I think it easy to say that 90% of the people are trying to tell you ccp, this is a stupit idea.
There is some 10% saying this is great. Those 10% most likely live in empire, and have not spent much time in 0.0.
0.0 is expensive not just to hold but to keep safe. One of our systems cost almost 1.1 billion isk to maintain each month. On top of that we have spent massive amount of time to upgrade and keep the system. We have lost a huge amount of ships to reds and neuts. My corp is made up of older players with familys for the most part. We work everyday we spend time with our kids. We dont have time to grind 3 or 4 days for a ship. The cost of minerals have already hit most of us as well as the cost of pos fuel. When trit starts costing you almost 4.0 isk pu costs of ships skyrocket.
We need those sactums and havens to keep our space without them our major isk role is gone and there is no point holding low end 0.0.
Im here to have fun not grind day in and day out. You take FUN out of a GAME then why play.
If this goes through Im pulling my accounts. This is to much and ccp you have finally gone to far, your killing the game.

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.03.29 03:56:00 - [1262]
 

Originally by: Commander Hold
I think it easy to say that 90% of the people are trying to tell you ccp, this is a stupit idea.
There is some 10% saying this is great. Those 10% most likely live in empire, and have not spent much time in 0.0.
0.0 is expensive not just to hold but to keep safe. One of our systems cost almost 1.1 billion isk to maintain each month. On top of that we have spent massive amount of time to upgrade and keep the system. We have lost a huge amount of ships to reds and neuts. My corp is made up of older players with familys for the most part. We work everyday we spend time with our kids. We dont have time to grind 3 or 4 days for a ship. The cost of minerals have already hit most of us as well as the cost of pos fuel. When trit starts costing you almost 4.0 isk pu costs of ships skyrocket.
We need those sactums and havens to keep our space without them our major isk role is gone and there is no point holding low end 0.0.
Im here to have fun not grind day in and day out. You take FUN out of a GAME then why play.
If this goes through Im pulling my accounts. This is to much and ccp you have finally gone to far, your killing the game.


Actually, those 10% either already live on the best available space, are goons (ship reposition program) or are alts that can't be traced.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 03:57:00 - [1263]
 

Edited by: Evelgrivion on 29/03/2011 03:57:55
Originally by: Commander Hold
I think it easy to say that 90% of the people are trying to tell you ccp, this is a stupit idea.
There is some 10% saying this is great. Those 10% most likely live in empire, and have not spent much time in 0.0.
0.0 is expensive not just to hold but to keep safe. One of our systems cost almost 1.1 billion isk to maintain each month. On top of that we have spent massive amount of time to upgrade and keep the system. We have lost a huge amount of ships to reds and neuts. My corp is made up of older players with familys for the most part. We work everyday we spend time with our kids. We dont have time to grind 3 or 4 days for a ship. The cost of minerals have already hit most of us as well as the cost of pos fuel. When trit starts costing you almost 4.0 isk pu costs of ships skyrocket.
We need those sactums and havens to keep our space without them our major isk role is gone and there is no point holding low end 0.0.
Im here to have fun not grind day in and day out. You take FUN out of a GAME then why play.
If this goes through Im pulling my accounts. This is to much and ccp you have finally gone to far, your killing the game.


Is your small sovereign group existing independent of one of the main 0.0 sovereignty holding power blocks? Unless you're not playing by the blues game, these sovereignty issues don't hold much merit. Work on finding a better agreement, find a larger group to broaden the spread of sovereignty costs, or change play styles. If all you're in it for is to say "I have sovereignty to farm sanctums in," I see a fundamental issue in your pursuits; why are you doing it, besides to make money for the perceived fun of seeing your wallet blink upwards?

Moreover, 1.1 billion a month is not much money, in the grand scheme of things.

Ella Scorpio
Caldari
Science and Trade Institute
Posted - 2011.03.29 04:03:00 - [1264]
 

Look, if CCP nerfs your favorite ship that makes you sad. If CCP makes the space you live in more valuable and so other players come in and steal it from you, that makes you sad but it's part of the brutal Eve life. If CCP took space you were living in and made it less valuable, that would annoy you but maybe you'd move. The issue here is that if CCP takes space you spent huge amounts of isk and hours of time to upgrade and makes it worthless (and make no mistake, due to lameness of hub and below anoms those systems will be empty) then you wonder why you are spending time and money here.

Ghostscorpion
Posted - 2011.03.29 04:03:00 - [1265]
 

CCP, THIS IS A STUPID IDEA

Widemouth Deepthroat
Posted - 2011.03.29 04:06:00 - [1266]
 

Originally by: Commander Hold

If this goes through Im pulling my accounts. This is to much and ccp you have finally gone to far, your killing the game.


It isn't killing the game, it is (hopefully) killing your carebear playstyle.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.29 04:06:00 - [1267]
 

CCP have just heavily boosted the NC, the drone regions and nerfed everywhere else. Then they, in their utter stupidity, claim this will cause conflict. A few years ago it didn't cause conflict and it won't cause conflict now. But CCP don't know anything about the game, so, they don't remember.

Also CCP don't remember how many people played EVE four years ago. They want to remember that again.

Brace for NGE, CCP's utter contempt for the CSM and the players will only lead to the death of the game.

Tepanyaki
Posted - 2011.03.29 04:12:00 - [1268]
 

Hmm. I don't reply to game design issues much, as I really like Eve. This one though made me think a bit.
I'm pretty sure that people who live at a certain income level will want to maintain that. Many PvP players shoot at bounty generating NPCs in order to make ISK, because it's an easy transition to PvP from that sort of PvE activity. So the question will become: How do I maintain my current income level in the face of the changes? I fear the answer is to leave 0.0 space and mission in high sec space. The consequence of that is to remove players from their 0.0 clones and take them into safe mission running, where they can only jump back out every 24 hours. It is a whole different game from docking up, grabbing a PvP ship and going after marauders in your space.

Secondly, I don't believe this will be a buff to mining. Mining assumes protected space to mine in, and if large numbers of folks depart 0.0 to run missions, the miners will be vulnerable. Tanks on mining ships have not gotten any bigger, so the light, fast marauders directed by a cloaky scout will find them easy prey. So much for an alliance starting out.

Of course, some alliances will move. But to do so, they will have to cut unfavorable deals with the alliances suddenly "blessed" with the good space. That will not sit well with the general 0.0 population, I'll bet.

Finally, if CCP is truly confident in this change, come up to the board and show your work. Where are the numbers to back this up? The last statement by CCP indicated an almost patronizing confidence in knowledge not held by the player base. I grant that, but would also stipulate that the wisdom of many thousands of testers will quickly find the flaws in most any plan. In other words, if you know something we don't, please sing out. I'm certain you would have a rapt audience.

mkmin
Posted - 2011.03.29 04:13:00 - [1269]
 

hmm... so... it's confirmed? Time for everyone to pile back out of 0.0 and quit the game? CCP has just laid a big "**** you" out there. If CCP's going to continue to say "**** you" and render so many peoples' hard work useless, I'm not sure how badly I want to keep giving them my money. Guess what folks, EVE is being divided into 2 games. Supercaps online and lvl 4's online. You want any other game, you can just **** off. When does SWTOR come out again?

Lynn Deniera
Caldari
The Foreign Legion
The Remnant Legion
Posted - 2011.03.29 04:18:00 - [1270]
 

Quote:
* Newer alliances will have an easier time getting a foothold in nullsec



quoting for future reference - carry on.

Garrix LaCrioux
Posted - 2011.03.29 04:22:00 - [1271]
 

Originally by: UniqueOne
Originally by: oldmanst4r
Originally by: Liang Nuren
stuff


I honestly only see one outcome.

1. Large coalitions will immediately seize all space that can be upgraded decently in order to support their gigantic whining member bases.
2. Everyone who comes to 0.0 will join the power-blocs because they are the only alliances who have upgraded systems with decent trusec stats.
3. CCP will declare 0.0 carebear land and add CONCORD protection because everyone is NAPed.

I invite anyone to refute these points.


So nothing is going to change then? Very Happy


um.... CONCORD protection.... i mean CONCORD "protection"

Shuckstar
Gallente
Hauling hogs
Swine Aviation Labs
Posted - 2011.03.29 04:28:00 - [1272]
 

Shocker CCP Greyscale never been to null sec and about to ruin 0.0, oh well back to lvl4 missions to pay for pvp ships to use in null sec Rolling Eyes

Get a clue ccp before you ruin the game completely.




Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.03.29 04:28:00 - [1273]
 

Originally by: Lord Zoran
please explain your reasoning.


He's just a troll. He doesn't have a sense of logic and reason.

Btw, his biggest argument in this discussion is that he's a CEO of a lowsec pirate corp with description "PVP corp. Deep lowsec/NPC 0.0. No Sov Bull****." That, my friend, makes him an expert in the field of nullsec life and game economy.

Hrodgar Ortal
Minmatar
Ma'adim Logistics
Posted - 2011.03.29 04:30:00 - [1274]
 

Well...
1. "0.0 has to few people so lets make the crap part of it livable"
2. "0.0 has to little conflict so lets make the crap parts of it crap again"
3. "where did all the people go?"

There will be no more space for the "new small alliances" with this change than there is today. Powerblocs and coalitions won't be affected and unless you are removing the ability to field uneven numbers/gear with the defenders nothing will change with the ability for the larger ones to demand rent.
Basically what is going to be done is a nerf to small alliance viability as renters (only thing open for most of us sadly).
Nothing else will be acomplished by this.

As for the argument they are removing something that wasnt' there before. True. But 0.0 population is A LOT higher now than it was pre dominion since you can actually support a small alliance in 2-3 systems. With this change you will need 6-8 systems for a 1-200 man alliance.

Liang Nuren
Posted - 2011.03.29 04:45:00 - [1275]
 

Originally by: Antihrist Pripravnik
Originally by: Lord Zoran
please explain your reasoning.


He's just a troll. He doesn't have a sense of logic and reason.

Btw, his biggest argument in this discussion is that he's a CEO of a lowsec pirate corp with description "PVP corp. Deep lowsec/NPC 0.0. No Sov Bull****." That, my friend, makes him an expert in the field of nullsec life and game economy.


Ah yes, I justify my posts and somehow I have no sense of logic or reason. Laughing What's that? Someone's taking away your silver spoon and you're going back to empire to carebear it up?

Sounds about right tbqfh.

-Liang

Galerak
Posted - 2011.03.29 04:48:00 - [1276]
 

Edited by: Galerak on 29/03/2011 04:58:08

Originally by: Lord Zoran


I don't really think much of your "if you stop coddling me, it will be your downfall!" argument. The game has been growing too easy for too long, and making ship losses sting is an important step in fixing the game's problems. A large part of the game's power creep comes from the smaller stuff being too cheap to bother with.




I think this is the first piece of actual insight from the supporters of this change. However the large alliances who make the majority of their profits from moon materials will afford to be able to replace their pilots ships while the small alliances will not. I highly doubt this will cause a significant impact in either ship prices or the game's long term problems, specifically the stagnation of 0.0 due to huge power blocks. Either way time will tell. Certainly increasing the value of a system based on it's true sec status is a good idea. Striping the majority of 0.0 of the income individual pilots use to replace ships and stay competitive and active in 0.0 combat is not.

mkmin
Posted - 2011.03.29 04:48:00 - [1277]
 

Originally by: Liang Nuren
Two things:
- The space has always supported small alliances.
- The space will be even better still because it can be upgraded.


Bull****.
-Head to NPC sov where there are no stations or upgrades and tell me how many people are living there compared to any other sov space.
-**** is ****, even if one **** stinks slightly less than the other. Sounds really exciting to get to pay billions per month for the privleage of lvl 3 mission income.
Quote:

Because you'll have all these people all jammed together trying to run the same PVE content. The space will get over populated, and there will be incidents. Eventually incidents add up and either someone will leave (much more likely they'll be shown the door really) or it'll break out into open warfare.

It would hardly be the first time.


Just like people are jammed together in NPC 0.0? People will be moving to highsec, because nobody's going to pay billions of isk to upgrade sov to lvl 3 mission income. Or if they do they will realize they sold their souls to CCP to be **** on and cancel their accounts.
Quote:

Ok, sure, some of you 0.0 carebears are going to show your true colors and head back to high sec. We get that. Fine. When current people in space compress and all of the 0.0 "pro elite" carebears head back to high sec, there'll be tons of empty space - space that small alliances are going to snap up and big alliances won't give a **** about - especially areas like Pure Blind, Providence, Cloud/Outer Ring, etc.


That's ****ing stupid. There will be no room for small alliances in 0.0 because the regions you are listing might as well be completely removed from the game. They will have no value. And saying "I've got my toys so you can't have any" is a ****ing ******* thing to say.
And to say the way anyone else plays the game is wrong is an ******* thing to say. Seriously, who the **** do you think you are?
Quote:

More ******* drivel about how there is only 1 right way to play the game, and if you don't own a R64 moon it's your own fault and you should just kill yourself.



This is one of the stupidest ****ing moves CCP will ever make. I cancelled my accounts once because of CCP's dumbass drama bull****, and resubbed when it looked like CCP might actually give a **** about the people who are sending their kids to college. CCP, you might claim to give cheaters 3 strikes, but you will only get 2. If I have to cancel my accounts again, it's permanent. It's pretty safe to say the same will be true for everyone else being forced out of 0.0.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.29 04:57:00 - [1278]
 

Edited by: Super Whopper on 29/03/2011 04:59:30
I really don't understand why you guys are discussing anything with Liang. It's a troll that intends to troll only. It probably lives somewhere in the Drone regions or the NC and is seeing its own income boosted, while everyone else is getting nerfed even more.

The sports comparison shows Liang is just as clueless as CCP. It is supporting the changing of the rules so one side gets a heavy boost while everyone else is burdened with crippling handicaps.

If Liang wanted wars it'd propagate the nerfing of the NC moons, but it's not. It's only for nerfing everyone else's income. Again, Liang is an NC troll, ignore it.

Here's what a corp member showed me. Apparantly it's from some other forum. It's a really good representation of what's going to happen.
Please visit your user settings to re-enable images.

Link:
0.0 After CCP anomaly change.

CCP are bankers: boost the wealthy, screw the poor.

Widemouth Deepthroat
Posted - 2011.03.29 05:00:00 - [1279]
 

anyone who disagrees with the carebears/NC is a troll, grub, child molester etc.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 05:00:00 - [1280]
 

Originally by: Galerak
Originally by: Evelgrivion

I don't really think much of your "if you stop coddling me, it will be your downfall!" argument. The game has been growing too easy for too long, and making ship losses sting is an important step in fixing the game's problems. A large part of the game's power creep comes from the smaller stuff being too cheap to bother with.


I think this is the first piece of actual insight from the supporters of this change. However the large alliances who make the majority of their profits from moon materials will afford to be able to replace their pilots ships while the small alliances will not. I highly doubt this will cause a significant impact in either ship prices or the game's long term problems, specifically the stagnation of 0.0 due to huge power blocks. Either way time will tell. Certainly increasing the value of a system based on it's true sec status is a good idea. Striping the majority of 0.0 of the income individual pilots use to replace ships and stay competitive and active in 0.0 combat is not.


Moon Goo is only as valuable as market demand for materials; the reason why Tech 2 Moon Goo is worth so much is because there is high demand for it. It doesn't create any inherent wealth in and of itself. Money ultimately pools into the coffers of industrialists, and moon goo is one of the bigger places it can end up. The net income for moon holders will decrease as the amount of ISK added to the economy shrinks, and a new equilibrium will set in.

That being said, I'm not a fan of moons.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.29 05:04:00 - [1281]
 

Originally by: Widemouth Deepthroat
anyone who disagrees with the carebears/NC is a troll, grub, child molester etc.


Not living in the north and farming for PLEX makes me a carebear. Those stupid carebears, going to work earn a wage so they can pay for their game time. CCP should write their employer and have their income cut Rolling Eyes

Bad troll is really good at saying stupid things.

oldmanst4r
Minmatar
oldmanst4r's Corporation
Posted - 2011.03.29 05:05:00 - [1282]
 

Edited by: oldmanst4r on 29/03/2011 05:05:58
Originally by: Liang Nuren
Your point #1 confirms their goals:
- Some alliances will immediately start wanting to look for better space
- Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)

It implies:
- People will all bunch up in a few overcrowded systems.
- Vast tracts of space will be empty.
- Big guys will immediately smash a bunch of small guys to seize the best systems.
- Small alliances will come take space that is now vacant, and the "big guys" aren't too interested in this space.

This confirms:
- Newer alliances will have an easier time getting a foothold in nullsec
- Coalitions will be marginally less stable
- In the longer run, there'll be more conflicts going on, with more localized goals



They aren't going to start looking for better space, they are going to instantly seize any of the good space they don't have. The idea that there will be all this empty space is ridiculous. Have you been in 0.0 lately?? There aren't that many fully upgraded military systems now, yet most alliances still hold huge tracts of sov that they don't use, or only use for moon mining. That won't change. The only difference will be, that in what unclaimed space there is, new alliances won't be able to make any money.

Because they won't be able to make any money, they will simply get smashed by gigantic roaming gangs of bored NAPers, won't be able to replace their ships, and so will leave or join a coalition.

Newer alliances will have a harder time getting a foothold in null AND things won't change for the coalitions. Why? Because their are more overall frigging anoms. They will just do all their farming in the low tru sec sytems with a bajillion anoms and it won't have any effect, whatsoever on their strategic systems. They aren't going to move their strategic systems closer to the low trusec systems which they already own and farm anyway.

In fact the only difference will be that the average coalition member will, in fact, be RICHER than before, because he'll be able to pop into the 10 sanctum/haven area and farm his ass off. Which brings me to my next point:


Originally by: Liang Nuren
Your point #2 confirms:
- Nothing. We aren't going to have 10000 people in one system running anoms. Thus, it isn't realistically going to happen.



I never said anything about 10000 people running anoms in one system. I said that every player who wants to move to 0.0 will have a choice, join the NAPfest and be able to comfortably make money and pvp the masochists. Or join the masochists, be poor, and spend all your isk pvping infinite-isk NAPfests with no way to replace your ships outside of jump-cloning to high-sec and running missions in Motsu all day! Guess what most will choose???


Originally by: Liang Nuren
Your point #3 confirms:
- Nothing. It's complete bull****.



It was a joke. Train reading comprehension to II please.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.29 05:06:00 - [1283]
 

Originally by: Evelgrivion
Moon Goo is only as valuable as market demand for materials; the reason why Tech 2 Moon Goo is worth so much is because there is high demand for it. It doesn't create any inherent wealth in and of itself. Money ultimately pools into the coffers of industrialists, and moon goo is one of the bigger places it can end up. The net income for moon holders will decrease as the amount of ISK added to the economy shrinks, and a new equilibrium will set in.

That being said, I'm not a fan of moons.


The billions a month R64's earned a few years ago were a figment of our imagination Rolling Eyes

You haven't been playing long, that is obvious.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 05:08:00 - [1284]
 

Originally by: Super Whopper
Originally by: Evelgrivion
Moon Goo is only as valuable as market demand for materials; the reason why Tech 2 Moon Goo is worth so much is because there is high demand for it. It doesn't create any inherent wealth in and of itself. Money ultimately pools into the coffers of industrialists, and moon goo is one of the bigger places it can end up. The net income for moon holders will decrease as the amount of ISK added to the economy shrinks, and a new equilibrium will set in.

That being said, I'm not a fan of moons.


The billions a month R64's earned a few years ago were a figment of our imagination Rolling Eyes

You haven't been playing long, that is obvious.


Those billions didn't come out of nowhere. I'm not saying that holding a moon isn't a path to getting a lot of money, I'm just saying that the money that pays for the moon materials comes from faucet sources like ratting and mission running.

Prijan Zhodane
Posted - 2011.03.29 05:08:00 - [1285]
 

A wonderful failure...

It's unfortunate that you are so out of touch with the game CCP. I find it hard to believe you can't see that this type of change will lead to vast tracks of useless space, more bots and completely exclude new alliances who don't have much capital. No longer will they be able to afford to move into nullsec as the only space open to them will be non-haven/sanctum space therefore upgrading and doing anything with your failed sovereignty mechanics will be un-needed and a drain on isk to impliment.

All my accounts have been cancelled, unfortunate it ends this way CCP. You basically have told the community that you no longer care what our opinions are, perhaps the drop in income will tell you about how much a failure this is.

I would strongly recommend that you reconsider this, this was one game that I always enjoyed playing as it was always new and different and the devs actually cared about the community. Now you've proven that you'd rather throw the majority of the 0.0 community under the bus in favor of more bots, macros and highsec mission *****s that never go into 0.0

You used to say how you wanted to populate 0.0, this change will cause a mass exodus from 0.0.

Truly unfortunate...

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 05:11:00 - [1286]
 

Originally by: Prijan Zhodane
A wonderful failure...

It's unfortunate that you are so out of touch with the game CCP. I find it hard to believe you can't see that this type of change will lead to vast tracks of useless space, more bots and completely exclude new alliances who don't have much capital. No longer will they be able to afford to move into nullsec as the only space open to them will be non-haven/sanctum space therefore upgrading and doing anything with your failed sovereignty mechanics will be un-needed and a drain on isk to impliment.

All my accounts have been cancelled, unfortunate it ends this way CCP. You basically have told the community that you no longer care what our opinions are, perhaps the drop in income will tell you about how much a failure this is.

I would strongly recommend that you reconsider this, this was one game that I always enjoyed playing as it was always new and different and the devs actually cared about the community. Now you've proven that you'd rather throw the majority of the 0.0 community under the bus in favor of more bots, macros and highsec mission *****s that never go into 0.0

You used to say how you wanted to populate 0.0, this change will cause a mass exodus from 0.0.

Truly unfortunate...


In the long run, it might be better to not have more people in 0.0. It will mean fewer people to join large scale blobs, and it will reduce the number of non-combatant money grinders whose activities exacerbate the cash and material influx problem that's been worsening for the last few years.

Widemouth Deepthroat
Posted - 2011.03.29 05:12:00 - [1287]
 

The only ones leaving 0.0 will be carebears who didn't and couldn't fight for their space anyway. They belong in high sec (although they still have access to "end game" content if they want it).

Liang Nuren
Posted - 2011.03.29 05:13:00 - [1288]
 

Originally by: mkmin
Originally by: Liang Nuren
Two things:
- The space has always supported small alliances.
- The space will be even better still because it can be upgraded.


Bull****.
-Head to NPC sov where there are no stations or upgrades and tell me how many people are living there compared to any other sov space.
-**** is ****, even if one **** stinks slightly less than the other. Sounds really exciting to get to pay billions per month for the privleage of lvl 3 mission income.



Comments:
- What's that? There's small alliances there? That confirms exactly what I just said? God forbid.
- If you got L3 income while you were in NPC sov 0.0, you were doing it very wrong.

Quote:

That's ****ing stupid. There will be no room for small alliances in 0.0 because the regions you are listing might as well be completely removed from the game. They will have no value. And saying "I've got my toys so you can't have any" is a ****ing ******* thing to say.
And to say the way anyone else plays the game is wrong is an ******* thing to say. Seriously, who the **** do you think you are?



You are flat wrong. The space will not stand empty. It never has, and it never will.

Quote:
Rage and poor reading comprehension


Not gonna bother responding to it.

-Liang

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.29 05:15:00 - [1289]
 

Edited by: Super Whopper on 29/03/2011 05:18:54
Edited by: Super Whopper on 29/03/2011 05:16:46
Doesn't count NPC sov systems in each region

A: 0.0 to -0.2 (no sanctums/havens!)
B: -0.3 to -0.4 (probably havens but few or no sanctums)
C: -0.5 to -0.6 (slightly worse than now)
D: -0.7 to -0.8 (slightly better than now)
E: -0.9 to -1.0 (much better than now)

Code:

| Region | A | B | C | D | E | |
|----------------------+----+----+----+----+----+-----------|
| The Spire | 3 | 9 | 28 | 18 | 14 | DRF (d) |
| Cobalt Edge | 7 | 19 | 19 | 10 | 14 | DRF (d) |
| Malpais | 8 | 22 | 27 | 34 | 11 | DRF (d) |
| Perrigen Falls | 4 | 9 | 39 | 42 | 10 | DRF (d) |
| Etherium Reach | 6 | 13 | 37 | 34 | 10 | DRF (d) |
| The Kalevala Expanse | 6 | 16 | 19 | 17 | 10 | DRF (d) |

I would like to remind you all.

CCP are REALLY HEAVILY boosting drone regions.

Area's totally getting ****d by CCP:

| Immensea | 20 | 29 | 26 | 9 | 0 | DRF |
| Wicked Creek | 22 | 38 | 15 | 7 | 0 | DRF |
| Tribute | 27 | 14 | 6 | 7 | 0 | NC |
| Impass | 21 | 19 | 7 | 3 | 0 | CAAASEROL |
| Cloud Ring | 8 | 2 | 0 | 1 | 0 | NC/DC |
| Fade | 2 | 20 | 5 | 0 | 0 | NC |
| Providence | 68 | 12 | 0 | 0 | 0 | Ev0ke |
| Pure Blind | 58 | 5 | 0 | 0 | 0 | NC/DC |

Fade, Providence and Pure Blind... Surprised

You're a fool if you going to pay sov bills for those regions now.

Liang Nuren
Posted - 2011.03.29 05:16:00 - [1290]
 

Edited by: Liang Nuren on 29/03/2011 05:18:08
Originally by: Super Whopper

I really don't understand why you guys are discussing anything with Liang. It's a troll that intends to troll only. It probably lives somewhere in the Drone regions or the NC and is seeing its own income boosted, while everyone else is getting nerfed even more.



Yes, just because I don't agree with you I must be a troll. The reason they're arguing is because they feel the need to lash out. /shrug

Quote:
The sports comparison shows Liang is just as clueless as CCP. It is supporting the changing of the rules so one side gets a heavy boost while everyone else is burdened with crippling handicaps.


Your complaint quite justifies my comparison with sports. You wouldn't complain so much if Eve weren't so competitive.

Quote:
If Liang wanted wars it'd propagate the nerfing of the NC moons, but it's not. It's only for nerfing everyone else's income. Again, Liang is an NC troll, ignore it.


What? I've complained about that numerous times. But, that has nothing at all to do with this change. It is a separate issue.

-Liang

Ed:
Originally by: Super Whopper
Originally by: Evelgrivion
Moon Goo is only as valuable as market demand for materials; the reason why Tech 2 Moon Goo is worth so much is because there is high demand for it. It doesn't create any inherent wealth in and of itself. Money ultimately pools into the coffers of industrialists, and moon goo is one of the bigger places it can end up. The net income for moon holders will decrease as the amount of ISK added to the economy shrinks, and a new equilibrium will set in.

That being said, I'm not a fan of moons.


The billions a month R64's earned a few years ago were a figment of our imagination Rolling Eyes

You haven't been playing long, that is obvious.


Actually, what is apparent is that you do not understand the economy.

Originally by: Super Whopper
CCP are REALLY HEAVILY boosting drone regions.


Oh, I think I know why you're so mad. Rolling Eyes


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