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Ghengis Yamamoto
Galactic Express
Intrepid Crossing
Posted - 2011.03.29 02:40:00 - [1231]
 

Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


This

Liang Nuren
Posted - 2011.03.29 02:43:00 - [1232]
 

Originally by: Kijo Rikki
What makes you think it will be worth the effort to take worthless systems that cannot even sustain a small alliance?


Two things:
- The space has always supported small alliances.
- The space will be even better still because it can be upgraded.

Quote:
What makes you think coalitions will suddenly become less stable? If anything, this looks to strengthen them by forcing allies to cluster closer together.


Because you'll have all these people all jammed together trying to run the same PVE content. The space will get over populated, and there will be incidents. Eventually incidents add up and either someone will leave (much more likely they'll be shown the door really) or it'll break out into open warfare.

It would hardly be the first time.

Quote:
With what looks like more time spent in highsec to make the isk necessary for the smaller guys to sustain their war/defense efforts, including jumpclone cooldown and traveltime, what makes you think there will be more conflicts?


Ok, sure, some of you 0.0 carebears are going to show your true colors and head back to high sec. We get that. Fine. When current people in space compress and all of the 0.0 "pro elite" carebears head back to high sec, there'll be tons of empty space - space that small alliances are going to snap up and big alliances won't give a **** about - especially areas like Pure Blind, Providence, Cloud/Outer Ring, etc.

Quote:
I foresee alot more conservatism among the pvpers who will see a reduction in isk in their home systems.


Amusingly, lowering the amount of ISK flowing from 0.0 will force the price of everything in Eve down.

Quote:
Couple with just the fact that when a fight does go down, you're more likely to have available pilots stranded in highsec so even less pvp occurs.


You mean the 0.0 pro elite PVPers that all run and hide and dock at the first sign of a red 10 systems out? Yes, great loss I'm sure.

Quote:
Personally, I foresee alot less pvp for myself, which is sad, I just jumped back into it and its been great for the month I've been back. I've gotten more kills in a month than my entire 3 year career.


So you spent 3 years bearing it up, went to 0.0 and got ~30 kills, and now you're telling us about how awesome the PVP in 0.0 is? :yawn:

Quote:

But I'm not gonna waste my time jumping down to highsec and spending hours grinding level 4 missions to make up for shiplosses, just to travel around vast tracks of deadspace in 0.0 looking for a fight for over an hour before finally finding an engagement that lasts for 5 minutes and has a chance of forcing you to go back to highsec for another day. That's a ******ed waste of 15$.



I guess its your choice to do it the stupid way.

-Liang

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 02:43:00 - [1233]
 

Originally by: Ghengis Yamamoto
Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


This


I don't really think much of your "if you stop coddling me, it will be your downfall!" argument. The game has been growing too easy for too long, and making ship losses sting is an important step in fixing the game's problems. A large part of the game's power creep comes from the smaller stuff being too cheap to bother with.

Liang Nuren
Posted - 2011.03.29 02:47:00 - [1234]
 

Originally by: Spazz21

New Alliances: Even with alliances dropping sov, a new alliance still wouldn't be able to join in without being blue. They'll just get hot dropped by 200 Super Carriers the next day. And why would a small alliance or corp want that system if it ain't worth ****? Would be better off staying in High and do missions/incursions and just do roams into Null.



That seems really unlikely considering that the big guys have no reason to drop 200 supercaps on them. Its much more likely that they'll be faced with 1-2 leeroying supercaps and constant roaming gangs. Actually, sounds a bit like the old Providence come to think of it. Wait, what's that? Providence is one of those worthless places? Interesting.

Quote:
Compacting Null: If no one is going to use these systems, then those systems are going to be essentially a time delay in travel. If they hold of no to very little value, then CCP might as well delete those systems. I thought the idea of having sov upgrades was to give people more money to buy more stuff so they can blow more stuff up and have more stuff to be blown up. The idea I got from CCP watching Fanfest, they like it when **** blows up. So why compact it into smaller clusters? Seems as CCP is trying to kill off Null then get more people into them. =/


You're wrong. The space simply won't stay empty.

-Liang

Widemouth Deepthroat
Posted - 2011.03.29 02:49:00 - [1235]
 

Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


It have been just over 1 year.

As CCP Greyscale said they've given things time to settle down and find their new equilibrium; now unhappy with the results they are shaking things up. Adapt or die.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2011.03.29 02:49:00 - [1236]
 

Originally by: Evelgrivion
Originally by: Ghengis Yamamoto
Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


This


I don't really think much of your "if you stop coddling me, it will be your downfall!" argument. The game has been growing too easy for too long, and making ship losses sting is an important step in fixing the game's problems. A large part of the game's power creep comes from the smaller stuff being too cheap to bother with.


Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.

Ghengis Yamamoto
Galactic Express
Intrepid Crossing
Posted - 2011.03.29 02:50:00 - [1237]
 

Originally by: Evelgrivion
Originally by: Ghengis Yamamoto
Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


This


I don't really think much of your "if you stop coddling me, it will be your downfall!" argument. The game has been growing too easy for too long, and making ship losses sting is an important step in fixing the game's problems. A large part of the game's power creep comes from the smaller stuff being too cheap to bother with.


There were fanboys that cheered SOE's changes as well, didn't stop the fact that pulling the rug out from under popular features killed the game combined with the arrogance of the developers and CEOs involved in the decisions there. He who ignores history is doomed to repeat it.

Liang Nuren
Posted - 2011.03.29 02:50:00 - [1238]
 

Edited by: Liang Nuren on 29/03/2011 02:50:04
Originally by: Skaarl
Originally by: CCP Greyscale
...


way to be so chicken **** about this topic that you wait until after fanfare so you dont have to look your customers in the eye and tell them you are ****ing them.


Actually, this was posted during Fanfest:
Originally by: Dev Blog
reported by CCP Greyscale | 2011.03.25 16:36:21 | Comments


Fanfest information says that Fanfest was from March 24-26. Disregarding that many people from Fanfest are still over there, there was still plenty of time for you to go smack a dev if you felt it was problematic.

-Liang

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 02:53:00 - [1239]
 

Edited by: Evelgrivion on 29/03/2011 02:53:19
Originally by: Ghengis Yamamoto
There were fanboys that cheered SOE's changes as well, didn't stop the fact that pulling the rug out from under popular features killed the game combined with the arrogance of the developers and CEOs involved in the decisions there. He who ignores history is doomed to repeat it.


The NGE changes were designed with the intent of improving revenue by making the game more accessible and desirable. These changes are just the opposite; they will make the game harder.

The journey you take to get what you want in Eve is more important than the end itself. The easier it is to get anything, the less you value it. If you're looking for an evening of quick fun, there are a million casual games on the market. I don't play eve for a quick fix; Eve's value is in the long term impact and long haul implications of everyone's actions. The less those actions mean, the less long term appeal eve has.

Liang Nuren
Posted - 2011.03.29 02:55:00 - [1240]
 

Originally by: Lord Zoran

Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.


I guess you don't play sports.

-Liang

Cyrus Doul
E0 Corp
Posted - 2011.03.29 02:59:00 - [1241]
 

Edited by: Cyrus Doul on 29/03/2011 03:00:12
Originally by: Liang Nuren
Originally by: Lord Zoran

Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.


I guess you don't play sports.

-Liang


I play sports, that is something that you devote time to so you can have things like getting scouted happen. Pretty sure there's no NHL of EVE.

How much your region is getting screwed

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2011.03.29 03:00:00 - [1242]
 

Originally by: Liang Nuren
Originally by: Lord Zoran

Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.


I guess you don't play sports.

-Liang


LOL u are comparing internet spaceships to sports?

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 03:03:00 - [1243]
 

Originally by: Lord Zoran
Originally by: Liang Nuren
Originally by: Lord Zoran

Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.


I guess you don't play sports.

-Liang


LOL u are comparing internet spaceships to sports?


Eve is very competitive; a sports comparison is apt.

Mr DurkaDur
Posted - 2011.03.29 03:05:00 - [1244]
 

Edited by: Mr DurkaDur on 29/03/2011 03:32:57
Originally by: Nurgl3
CCP,
"Dont bite the hand that feeds" The people who want to pvp go to 0.0 to PvP and if you want to make things so start alliances are able to break out of highsec make NPC sov space more valuable, make supers less of a "WIN button" and make dreads less of a liability and more of an asset to those same starter allainces (as to the rest of eve)
-there is no reason why a super should be able to tank as much as they do while doing that kind of dps
any other game tanks and dps are separate departments.. (its for a reason) drop the tank on them and make
them rely on outside reps rather than a passive tank.

-make dreads tank slightly better while in siege and have a cool down like the titan dd where they cant move and they don't tank as well(or maby atall) as pre siege cycle. again making them rely on outside reps and support to keep them on field.I know dreads going into siege is supposed to be when they are able to get destroyed. but for the sake of the game its time to mix things up cause as it is siege or no siege they die.

-make dreads do even more damage to ships greater than carrer's and dreads in size. (sence they dont do much for dps to ships smaller than cap size this would make them more viable as a response to supers and with a slightly buffed(read don't ****ing OP them k thanks) tanks they may beable to take a super down befor a responce is mustered.

-think about how supers must be produced... you have to have sov.. and hold it to cook one.. ie if your not already in 0.0 player sov space you have to pay the people you would be fighting to get one... no so much for the war of attrition eh..

AND YES THE PEOPLE WHO ARE COMPLAINING ABOUT THIS ARE THE POWER BLOCK PILOTS.. Because we understand the implications that this change could bring and when those who are not initiated to SOV warfare begin to move into it. they will see that it is not easy to do if you struggle on the logistical and financial side of it.

also idk how CCP thinks this will change things.
I do see how this might help a certain alliance gone defunct. codenamed Brother... who recently failed again... by making the changes proposed by CCP greyscale would allow a brother v4 to make another comeback into Eve (is it 4 or 5 now i don't remember)

i think its likely that codename brother doesn't want to have to have pets or as many Corps of players to keep happy.(Brother has a history of mistreatment of its band of merry men and associates with no regard of the political circumstance to come from it)
by making it harder for large power blocks such as DRF, THE NC, and The Coalition of the unwilling less able to support the player base they do Brother would have a better chance at regrouping (will less pilots and likely no pets) with out the need of political ties to
others in the eve community. IE if you don't have to rely on others for help you don't have to play nice with anyone. Brother sucks at politics and Fail cascaded because of bad leadership. i cant wait for Brother v10 (cause they will fail do to leadership more so than conflict....
there is no change that CCP could make to change the way players behave.

I Really hope for the sake of EVE that CCP will stop Clowning around and look at thier game engine and infrastructure rather than player base. because you can fix one and still make profit if you jack with us(the player base) you will likely start to loose subscriptions.

a





This and the now 6+ pages of players (who know this game well) letting you know this is a bad idea.

Also the 1,000+ players who spent around $1,000 to be more involved with the development of EVE Online last weekend, were notified of this "expected negative feedback" -CCP Greyscale, right?

-EDIT- Most of us, I assume, play EVE for the reason of having fun. I personally think that nerfing the anomalies in this way will reduce the fun people have in nullsec and increase the already annoying "CTA, FLEET OP!" spam mails for power struggles.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2011.03.29 03:10:00 - [1245]
 

Originally by: Evelgrivion
Originally by: Lord Zoran
Originally by: Liang Nuren
Originally by: Lord Zoran

Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.


I guess you don't play sports.

-Liang


LOL u are comparing internet spaceships to sports?


Eve is very competitive; a sports comparison is apt.


This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.

Evelgrivion
Gunpoint Diplomacy
Posted - 2011.03.29 03:10:00 - [1246]
 

Edited by: Evelgrivion on 29/03/2011 03:12:15
The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!

Originally by: Lord Zoran
This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


Ad Hominem

Liang Nuren
Posted - 2011.03.29 03:17:00 - [1247]
 

Originally by: Lord Zoran


This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


You really, really, don't want to get into this kind of comparison with me. YARRRR!!

-Liang

Erichk Knaar
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.03.29 03:20:00 - [1248]
 

Originally by: Lord Zoran
You cant implement something and then just do a complete turn around and remove it. If you had considered the implications properly prior to introducing sanctums etc then it wouldnt have mattered but now 2 years later you realise the error and want to take it away the same way as in a further 2 years down the line you will realise how this was the final straw and caused the decline of your game while you turn off the last server.


The world (and the game design team on this game) needs more people with the balls to say, we done ****ed up. We're fixing it, even if it causes butthurt. The power scaling of Eve's endgame and economy is busted. It needs fixing. This is as good as any a first step. Moongoo hopefully is next. I'll take jump bridges after that (not gone, just nerfed). Following that, a good look at capital force projection.

I remember when you flew a HAC because it was balls out. It was good, but not so good that you didn't lose one. Losing one hurt. We need that back.

Klam
Amarr
FACTS on EVE
RED.OverLord
Posted - 2011.03.29 03:21:00 - [1249]
 

Greyscale seems set in his ways at destroying what 0.0 has become since dominion to roll it back to pre-dominion levels. Sadly they aren't rolling everything back to pre-dominion. SuperCaps are still devastating ways to project power. I don't see "small alliances" holding their own against some of the muscle that has grown of that change.

Those of you posting for this change. I ask that you come forward and stop hiding behind alts. Some of you have been posting quite a bit of "oh no big deal I used to make X pre-dominion" from an alt in NPC corps. Show who you really are and who you are aligned with, till then your posts don't hold much weight.

Omara Otawan
Posted - 2011.03.29 03:22:00 - [1250]
 

Edited by: Omara Otawan on 29/03/2011 03:23:11

Originally by: Evelgrivion

The journey you take to get what you want in Eve is more important than the end itself. The easier it is to get anything, the less you value it. If you're looking for an evening of quick fun, there are a million casual games on the market. I don't play eve for a quick fix; Eve's value is in the long term impact and long haul implications of everyone's actions. The less those actions mean, the less long term appeal eve has.


QFT. We've seen so many vets go inactive lately exactly because the game took this utterly wrong direction of players being fed everything with a silver spoon.

Just look around, faction battleships and t3 cruisers everywhere. Supercap spam to the point that you rarely find a 30 man corp that doesnt have one. Battlecruisers the entry level for pvp or you can just get out. People are barely 5 months in game and they fly around in HACs and faction cruisers for pvp, they cant even use t2 turrets yet but afford the ships without trouble.

Losses need to sting again, replacing a HAC within 2 hours is completely ridiculous, replacing a faction battleship within two days is ridiculous.

Seriously, people will still have the god damn silver spoon in their mouth, just they are so spoiled already that they complain there isnt enough caviar on there so half can be dropped to the floor without a second thought.

Kijo Rikki
Caldari
Point of No Return
Waterboard
Posted - 2011.03.29 03:22:00 - [1251]
 

Originally by: Liang Nuren
Originally by: Kijo Rikki
What makes you think it will be worth the effort to take worthless systems that cannot even sustain a small alliance?


Two things:
- The space has always supported small alliances.
- The space will be even better still because it can be upgraded.



upgraded to what? crappy plexes that require running multiple times to make barely enough to cover the cost of a bc?
Quote:


Because you'll have all these people all jammed together trying to run the same PVE content. The space will get over populated, and there will be incidents. Eventually incidents add up and either someone will leave (much more likely they'll be shown the door really) or it'll break out into open warfare.

It would hardly be the first time.



fair enough. this moon goo i keep hearing about would probably mean big alliances dont necessarily need to run them.
Quote:



Ok, sure, some of you 0.0 carebears are going to show your true colors and head back to high sec. We get that. Fine. When current people in space compress and all of the 0.0 "pro elite" carebears head back to high sec, there'll be tons of empty space - space that small alliances are going to snap up and big alliances won't give a **** about - especially areas like Pure Blind, Providence, Cloud/Outer Ring, etc.



And uh, what are they gonna do for isk, run the three belts in their crappy systems with 250k rats for hours and hours?

Quote:

Amusingly, lowering the amount of ISK flowing from 0.0 will force the price of everything in Eve down.



We'll have to see if the deflation matches the wage loss so to speak.

Quote:

Quote:
Couple with just the fact that when a fight does go down, you're more likely to have available pilots stranded in highsec so even less pvp occurs.


You mean the 0.0 pro elite PVPers that all run and hide and dock at the first sign of a red 10 systems out? Yes, great loss I'm sure.



Yeah, so sorry we're not idiots to go up against ya in our ratting ships. Look, when we do the thing, we go for station, bubble it up, and try catching the ratters trying to dock, or we do belt blitzes. So knowing how it works, its no wonder these pro pvp'ers know what to do when you jump in, because we know what you're doing.
Quote:

Quote:
Personally, I foresee alot less pvp for myself, which is sad, I just jumped back into it and its been great for the month I've been back. I've gotten more kills in a month than my entire 3 year career.


So you spent 3 years bearing it up, went to 0.0 and got ~30 kills, and now you're telling us about how awesome the PVP in 0.0 is? :yawn:



Wow you make lots of assumptions. Do you realize how little I play this game? I played in 0.0 with IAC the first time I played for a few months, then carebeared the second time I reupped my account, again for only a few months. Third time I tried FW for a few months and now on my 4th try I'm back in 0.0. So far this try has been better than the previous 00 and FW combined.

Quote:

I guess its your choice to do it the stupid way.

-Liang


Yeah, I don't feel smart paying for plexes or a second account to be successful at a game. Rolling Eyes

Stosh Redwood
Posted - 2011.03.29 03:23:00 - [1252]
 

CCP trolled all of you. Happy April Fool's morons.Rolling Eyes

Cyrus Doul
E0 Corp
Posted - 2011.03.29 03:32:00 - [1253]
 

Originally by: Evelgrivion
Edited by: Evelgrivion on 29/03/2011 03:12:15
The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!

Originally by: Lord Zoran
This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


Ad Hominem


Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...

How much your region is getting screwed

Liang Nuren
Posted - 2011.03.29 03:34:00 - [1254]
 

Originally by: Cyrus Doul
Originally by: Evelgrivion
Edited by: Evelgrivion on 29/03/2011 03:12:15
The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!

Originally by: Lord Zoran
This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


Ad Hominem


Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...

How much your region is getting screwed


Yes, its an ad hominem. And yes, Eve is comparable to a sport. And no, it doesn't take 14 hours/day to replace the losses from 1 hour of PVP. Rolling Eyes

-Liang

Namoaa
Posted - 2011.03.29 03:35:00 - [1255]
 

Omg this a bad idea.
Useless Space is Useless for all players.





Ella Scorpio
Caldari
Science and Trade Institute
Posted - 2011.03.29 03:36:00 - [1256]
 

Edited by: Ella Scorpio on 29/03/2011 03:37:13
Yeah, I really hope this is an April Fool's joke. I agree with the basic concept of making some space better than other space. The problem is the belief that alliances will start looking for better space.

You have to think of this at the individual, corp and alliance level. Let's say you are part of a small corp with sov in one -0.15 system. You've worked hard to get the upgrades in--spending hours scanning for wormholes, pooling isk to get the upgrades in, paying huge amounts of rent and sov bills every month as you work to improve the systems, and struggling daily to keep the military index up as you recruit from highsec with promises of great anoms. Your alliance has meanwhile worked even harder to build an outpost and drop it in the middle of one of its two constellations. Only a couple of the alliance's systems have decent truesec, but again through hard work most systems are upgraded and shared. You fight hard to keep reds out of the systems, and join CTA of your neighboring powerbloc landlord to try to improve your lot further.

What's the reaction when all that is taken away by CCP fiat? "Let's go get better space?" "Let's go back to highsec mission running where we can make more isk than any of these systems we worked so hard for?"
No, I think it will be just what my reaction is--put your multiple accounts on hold, and maybe, maybe return to Eve someday, maybe not.

Please, CCP, stop and say this was an April Fool's joke. Implement changes reducing bad truesec systems slightly, and buffing better truesec, but keep the worst UPGRADED nullsec system better than running level 4s in highsec...

baby cyv
Posted - 2011.03.29 03:38:00 - [1257]
 

bad idea. ccp new nerf op in action?

Abigail La'Fey
Gallente
No Compromise
Gentlemen's Agreement
Posted - 2011.03.29 03:43:00 - [1258]
 

As the CEO of a medium size renting corp, I have to say.

This idea blows chunks.

Cyrus Doul
E0 Corp
Posted - 2011.03.29 03:45:00 - [1259]
 

Originally by: Liang Nuren
Originally by: Cyrus Doul
Originally by: Evelgrivion
Edited by: Evelgrivion on 29/03/2011 03:12:15
The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!

Originally by: Lord Zoran
This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


Ad Hominem


Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...

How much your region is getting screwed


Yes, its an ad hominem. And yes, Eve is comparable to a sport. And no, it doesn't take 14 hours/day to replace the losses from 1 hour of PVP. Rolling Eyes

-Liang


He never said it takes 14 hours to replace the loss. Thats what he believes makes it qualify as a sport. He doesnt fit any of the four types of ad hominem's provided by Evelgrivion's source
Abuse doesn't work. he was qualifying the sport, not saying something irrelevant though possibly true to get the audience to agree with him.
Circumstantial doesn't work as hes not saying you are disposed to say its a sport because of an action
Tu Quoque doesnt work because he already admitted to not playing the 14 hours it takes to qualify as a sport
Association maybe works, because some people would say its a sport, and you say its a sport, so you must be some people. But that is usually only used if there is an actual functioning group isn't it?

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2011.03.29 03:48:00 - [1260]
 

Originally by: Liang Nuren
Originally by: Cyrus Doul
Originally by: Evelgrivion
Edited by: Evelgrivion on 29/03/2011 03:12:15
The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!

Originally by: Lord Zoran
This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.


Ad Hominem


Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...

How much your region is getting screwed


Yes, its an ad hominem. And yes, Eve is comparable to a sport. And no, it doesn't take 14 hours/day to replace the losses from 1 hour of PVP. Rolling Eyes

-Liang


please explain your reasoning.


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