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thedeathxx
Caldari
xXxL33tCorpxXx
Posted - 2011.03.27 21:57:00 - [931]
 

so basically
drone region will be a top region again, and russians will dominate all eve. (personally ill learn russian or quit eve)
there will be even more bots doing belts ( since belt ratting will not be affected )
there will be less players arround, since not everyone has a creditcard and gtcs are too expensive at local stores (at least thats my problem)
regions that are most of the times empty will be totally deserted since everyone will team up for the "big fishes".
most of the people that have a plex subscription will quit.
people that are funding their pvp eforts by selling plex wownt sell any more since no one has isk to buy them...


I guess no-one from ccp actually plays this game except gm that just log ingame...
because you like to screw this game for most of the players



Raven Kumamato
Posted - 2011.03.27 21:59:00 - [932]
 

Originally by: Sannye
Where, and how can you possible get 175 mill pr hour ratting?

What is this - let's make up numbers as we go??
Even with tengu/carriers you wont make a fraction of what you made up there by dooing sanctums/heavens.


Marauders can do 3 to 4 sanctums per hour, thats 105 to 140 mil isk plus salvage and loot on the go with Marauder boni.

Fleets of 10+ guys with Zealots/ Muninns and High Alpha BS can finish a sanctum in 3 to 4 minutes incl. warping to next one.

Hirana Yoshida
Behavioral Affront
Posted - 2011.03.27 21:59:00 - [933]
 

Originally by: Abramul
...as I suggested earlier, adding a sovereignty discount and cheaper upgrades ..

Actually a good idea, something to differentiate various parts of space.
Question is how you do it without reinforcing the trend of one colour (read: entity) to rule them all.
Originally by: Quicktime
Nobody would read 31 pages of comments but couple of points....

If you really cared you would have followed it from the start Very Happy
Originally by: Sannye
What is this - let's make up numbers as we go??
Even with tengu/carriers you wont make a fraction of what you made up there by dooing sanctums/heavens.

That's because the Tengu/Carriers are noobs that do not understand how to grind properly.
2nd-3rd best sites yield the optimal ISK over time in bounties and salvage .. rats are smaller but go down hard and fast. When grinding you don't actually want those big-digit BS that take 2-3 minutes to kill when you have a half value BC that drops in 15secs.
Originally by: All Allies
Along with every ...

Perhaps you should try reading some of the posts before making such a claim?
If you disregard the OMG-sky-is-falling emo posts it is probably about 50/50 at this point.
Originally by: Liang Nuren
No, historically - before Dominion.

This is probably one of most ignored facts in this whole thing, that a recent change (plex spawning) is under evaluation.
I made more null belt ratting pre-dominion in 3 months during an invasion (ie. constant combat ops)(RIP FIX Crying or Very sad) than I did running 4's and inventing for a whole year .. found fun in the pew in low/FW and haven't looked back - ISK be damned.

Influentialistic Teleportificationisalism
Posted - 2011.03.27 22:06:00 - [934]
 

Originally by: Internet Knight

If you still think it's a good idea to remove good anomalies from sov upgrades in bad/high truesec, then perhaps a good idea would be encouraging "good" random anomaly spawns from alternative means. The anomalies are inhabited by pirates, right? Pirates want population, right? Drones want to kill humans, right? So encourage "good" anomalies according to how much population is in the system - perhaps not pod pilots, but rather through PI. With more structures on the planets in the system, you will get better and better chances of good anomalies spawning in system. Every X chance (100%?), it's a guaranteed spawn...
You would need to have it only work for active structures... collectors actually collecting, factories actually making stuff... etc. Otherwise someone might make 200 trial accounts, train them all to CC upgrades and planetary management 5, and then throw down as many buildings as possible, and then forget about the trial accounts.

But I like the idea.

Abramul
Gallente
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.03.27 22:13:00 - [935]
 

Edited by: Abramul on 27/03/2011 22:13:38
Originally by: Influentialistic Teleportificationisalism

If you still think it's a You would need to have it only work for active structures... collectors actually collecting, factories actually making stuff... etc. Otherwise someone might make 200 trial accounts, train them all to CC upgrades and planetary management 5, and then throw down as many buildings as possible, and then forget about the trial accounts.

But I like the idea.

"Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts."

But agreed, you'd want to ignore NPC corp, inactive account, and otherwise abandoned CCs.

Cercetatoru
Posted - 2011.03.27 22:24:00 - [936]
 

CCCP Greyscale: "we're concerned that unless the current tenants have a good reason to want to leave behind the infrastructure they've built up and move on to better areas"

So the reason u`re giving to move them is to nerf theyr system where they have spend lots of time,effort and isk to build upgrades,stations,etc
Why not just delete all upgrades and rest and let unclaimed sov everywhere? or even better,move all players in jita with theyr assets so they start fighting over again? or just delete database so we all start from scratch?
REALY,when u add something to a game,u think for months or years before patching to make sure its good,u dont add something then change it completly after a while
Who will pay all the isk (isk=time,REAL LIFE TIME) back to players for theyr stuff build in a system that will become useless?
And u`re thinking at "new alliances" that will come in 0,0 but what about the ones that are new at the present moment and are in 0,0 in some space that will become useless?

Hideki Tsutomi
Posted - 2011.03.27 22:39:00 - [937]
 

Terrible idea. Guess it's time for me to make a level 4 mission runner because I'll make more isk anyway.

Jack BingKaria
Posted - 2011.03.27 22:45:00 - [938]
 

Edited by: Jack BingKaria on 27/03/2011 22:46:11
So CCP forces everyone to start mining.......

Lets be honest, ccp has no clue about their own game and no clue, what amount of isk and players numbers it even takes to conquer something.

This change is making it almost impossible for new alliances to even start in 0.0

And does CCP really not figure out, that its the damn upgrades, that makes the 0.0 less dynamic?
Dont they understand, people cant afford nonstop new upgrades?
Dont they understand, people wont keep moving?
CCP made the upgrades and so on: unmoveble and yet they expect people to keep moving around? How dumb can you be?

Dont ccp understand, that the smaller the alliances are, the tougher all the above is?


Nikita Keriget
Posted - 2011.03.27 23:02:00 - [939]
 

The poster who mentioned the inherent conflict between meaningful losses and isk grinding was onto something. For those who don't want to grind isk, how about if CCP seeded stations with everything for sale for 100 isk? Neither does anyone want to spend hours grinding to afford a rifter. So most can agree it should be somewhere between those extremes, but where? Here's a question for people - how many hours should it take to earn enough isk for a T2 fit HAC?

Second, a question from an uninformed empire dweller - I hear people talking about alliances making a bunch of money off of moon mining and being able to build a bunch of supercapitals that cost a ton of money - couldn't they use some of that money to fund ship replacement programs? I guess that leaves regions with both no good moons and poor sec status in the cold, though. Although when starting to play Eve I heard about CVA in Providence and it sounded like a cool place I wanted to visit one day, and then I learned it got taken over.

Finally, just because a change does or does not benefit someone doesn't make it a good or bad change for the game. There are miners in high-sec who would like Concord to prevent suicide ganking, mission runners who would like L5s in high sec, industrial corps who'd like to stop wardecs, etc. Everyone would love CCP to boost their mode of gameplay, and likewise is opposed to any nerf. I'm not saying this change is good or bad, because I'm not familiar with this part of the game and I'm not going to pretend to be. But just because a bunch of people who makes a lot of money doing something are opposed to it being nerfed, doesn't make it a bad change.

Rock to CCP: Paper is overpowered, nerf it. Scissors is fine.

I really am interested in how much grinding people think a T2 equipped HAC should require. If CCP is reducing the rate of flow of this isk faucet, presumably they feel like the current amount of time is too low.

Aquana Abyss
Posted - 2011.03.27 23:21:00 - [940]
 

I'm very late to the thread apparently so probably wasting my time posting.

All I want to say is Greyscale and the CCP Game designers have made 0.0 worse fun for players probably since about when you brought in POS.

You don't appear to listen to any player feedback on 0.0 and repeatedly show you don't have a clue about why certain groups attack some but become friends with others. Ok, yes, it is all because of Sanctums. Rolling Eyes

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.03.27 23:39:00 - [941]
 

Edited by: Antihrist Pripravnik on 27/03/2011 23:41:29
Originally by: Jack BingKaria
So CCP forces everyone to start mining.......




Well, not really. If people generally have less ISK income, then they can't afford current mineral prices. Mineral prices will fall and there will be a period of recession until market stabilises again.

They actually want you to sell PLEXes if you want to PvP, which, at least in my case, will never happen.

Goyathla
Posted - 2011.03.28 00:07:00 - [942]
 

Hi, Umm,

Confused <-- 0.0 pilot here

Sanctums and Havens are for the little guy in 0.0, not for the big alliances. The big alliances fund the major ops from moon goo, heck see the hundred or so other people who mentioned that.

For some positive influence on 0.0 add to the spaces with very negative true sec, don't be an ass to the people you are trying to help and take away what they have come to expect as their way of making isk.

The changes proposed will not enact any of the goals you have cited as reasons for making these changes.

If you truly listen to your paying clients get your heads checkedExclamation

~Goya

Armaos
Posted - 2011.03.28 00:13:00 - [943]
 

Originally by: Nikita Keriget
The poster who mentioned the inherent conflict between meaningful losses and isk grinding was onto something. For those who don't want to grind isk, how about if CCP seeded stations with everything for sale for 100 isk? Neither does anyone want to spend hours grinding to afford a rifter. So most can agree it should be somewhere between those extremes, but where? Here's a question for people - how many hours should it take to earn enough isk for a T2 fit HAC?

Second, a question from an uninformed empire dweller - I hear people talking about alliances making a bunch of money off of moon mining and being able to build a bunch of supercapitals that cost a ton of money - couldn't they use some of that money to fund ship replacement programs? I guess that leaves regions with both no good moons and poor sec status in the cold, though. Although when starting to play Eve I heard about CVA in Providence and it sounded like a cool place I wanted to visit one day, and then I learned it got taken over.

Finally, just because a change does or does not benefit someone doesn't make it a good or bad change for the game. There are miners in high-sec who would like Concord to prevent suicide ganking, mission runners who would like L5s in high sec, industrial corps who'd like to stop wardecs, etc. Everyone would love CCP to boost their mode of gameplay, and likewise is opposed to any nerf. I'm not saying this change is good or bad, because I'm not familiar with this part of the game and I'm not going to pretend to be. But just because a bunch of people who makes a lot of money doing something are opposed to it being nerfed, doesn't make it a bad change.

Rock to CCP: Paper is overpowered, nerf it. Scissors is fine.

I really am interested in how much grinding people think a T2 equipped HAC should require. If CCP is reducing the rate of flow of this isk faucet, presumably they feel like the current amount of time is too low.


So from one side you state that you don't have a first hand experience of living in 0.0 thus you are unqualified to offer an opinion on the proposed changes and then you turn and support the proposed changes on the assumption that the people who are complaining are making loads of money....Yeah, nice try.

The following info is provided free of charge.:

If the system you have access to has a bad true sec value, even running the belts and hoping for a faction spawn will not take away the fact that basically you are generating laughable isk. Remember this is the GRINDING part NOT the FUN ONE.

The difference between hubs and havens is going from 3M per Tick to 9M and that is with a 2xlarge sentry damage rigged domi with t2 sentries + 2 omnies with maxed drone skills albeit with BS only at IV. In effect why even bother with bad 0.0 ??? Lvl4's are the KING !!!! BTW salvaging, looting, selling or manufacturing from loot collected doing missions is trivial. [ I am not even counting the LP rewards here ]

Let's be honest the more abandoned/seldom visited space the more 'bots' the proponents of this idiocity can run. \o/ PROFIT !!!!! \o/

PS. Don't forget....OUT OF SIGHT OUT OF MIND !!!!

Nikita Keriget
Posted - 2011.03.28 00:50:00 - [944]
 

Originally by: Armaos
Originally by: Nikita Keriget
The poster who mentioned the inherent conflict between meaningful losses and isk grinding was onto something. For those who don't want to grind isk, how about if CCP seeded stations with everything for sale for 100 isk? Neither does anyone want to spend hours grinding to afford a rifter. So most can agree it should be somewhere between those extremes, but where? Here's a question for people - how many hours should it take to earn enough isk for a T2 fit HAC?

Second, a question from an uninformed empire dweller - I hear people talking about alliances making a bunch of money off of moon mining and being able to build a bunch of supercapitals that cost a ton of money - couldn't they use some of that money to fund ship replacement programs? I guess that leaves regions with both no good moons and poor sec status in the cold, though. Although when starting to play Eve I heard about CVA in Providence and it sounded like a cool place I wanted to visit one day, and then I learned it got taken over.

Finally, just because a change does or does not benefit someone doesn't make it a good or bad change for the game. There are miners in high-sec who would like Concord to prevent suicide ganking, mission runners who would like L5s in high sec, industrial corps who'd like to stop wardecs, etc. Everyone would love CCP to boost their mode of gameplay, and likewise is opposed to any nerf. I'm not saying this change is good or bad, because I'm not familiar with this part of the game and I'm not going to pretend to be. But just because a bunch of people who makes a lot of money doing something are opposed to it being nerfed, doesn't make it a bad change.

Rock to CCP: Paper is overpowered, nerf it. Scissors is fine.

I really am interested in how much grinding people think a T2 equipped HAC should require. If CCP is reducing the rate of flow of this isk faucet, presumably they feel like the current amount of time is too low.


So from one side you state that you don't have a first hand experience of living in 0.0 thus you are unqualified to offer an opinion on the proposed changes and then you turn and support the proposed changes on the assumption that the people who are complaining are making loads of money....Yeah, nice try.

The following info is provided free of charge.:

If the system you have access to has a bad true sec value, even running the belts and hoping for a faction spawn will not take away the fact that basically you are generating laughable isk. Remember this is the GRINDING part NOT the FUN ONE.

The difference between hubs and havens is going from 3M per Tick to 9M and that is with a 2xlarge sentry damage rigged domi with t2 sentries + 2 omnies with maxed drone skills albeit with BS only at IV. In effect why even bother with bad 0.0 ??? Lvl4's are the KING !!!! BTW salvaging, looting, selling or manufacturing from loot collected doing missions is trivial. [ I am not even counting the LP rewards here ]

Let's be honest the more abandoned/seldom visited space the more 'bots' the proponents of this idiocity can run. \o/ PROFIT !!!!! \o/

PS. Don't forget....OUT OF SIGHT OUT OF MIND !!!!


My apologies Armaos, I did not mean to say that I support the proposed changes. I was trying to express that someone whose method of generating isk is threatened will understandably be opposed due to self interest. Look at the thread in Missions and Complexes where all the L4 mission runners are freaking out about dynamic agent quality.

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.03.28 01:01:00 - [945]
 

Greyscale,

What everyone is saying is farming level 4 missions needs a massive nerf. Hard! Farming level 4 missions in the safety of high sec should not be better than the worst region of null sec for income.

Bring on the high sec mission runner nerf with dynamic agent quality. The more a specific agent is ran, the potential profit keeps going down, and down... Forcing players to spend time looking for agents that are currently doing nice payouts. Notice someone keeps farming the same agents as you and causing the income to keep going down? War dec them or higher someone to do the dirty work for you. Viola! More conflict in high sec.

The agent quality should be allowed to be pushed out to low sec. Thousands of players want to farm missions in high sec. Fine. Let them and watch the possible income of high sec agents drop and low sec agents go up. Then, if players want to make the really good money, they will have to venture out into low sec to get those agents. Who's payout will be really high. Viola! Low sec boost in traffic. Pirates will love it. High sec players will work together to be able to survive out in low sec (We know this is possible because of Incursions, thank you!) and we get more conflict.

Those high sec players who like flying with each other now form a corp and live in low sec. Later as they grow, they like the idea of growing into an alliance and making a mark on the map.... They look towards null sec.

Conflict! Conflict! Conflict! Conflict! This is what it is all about.

Do not back off on your nerf as some power blocks are screaming. All they are worried about is their precious sanctums and being best friends forever.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 01:36:00 - [946]
 

Edited by: Super Whopper on 28/03/2011 01:36:54
Originally by: Widemouth Deepthroat
They weren't empty pre-Dominion, they won't be if this change goes through.


They were mostly empty back then, as they will be again. Most of the people who lived in those regions ran lvl 4 missions to support their pvp habits.

Originally by: Shivalla
No no, I am not whining at all. I support this change completely. And I think you should indeed cancel your subscriptions. And sell all the chars aswell, to support your ISK making.

Trolling, well, that might be Cool


Crying that others might be making more money than you, that's what it comes down to.

Originally by: Cyrus Doul

TLDR with that system losses of high end sites are
DRF 30% loss across 15 regions
PL 26% loss on one region
NC 57% loss across seven regions
CAAASEROL 50% loss across seven regions
Nulli Secunda 33$ loss on one region
DC 48% loss across 3 regions
Ev0ke 93 percent loss on one region


All those people used to farm lvl 4 missions. Now that CCP want to move lvl 4's to low sec will mean those people will have to find something else to do, like macro mine or run lvl 3's.

When CCP realise that people have switched from lvl 4's to lvl 3's they'll nerf those too, until there's nobody left in the game.

At the end of the day CCP have been bleeding subscribers. Incarna is just a desperate attempt at getting people into the game. That attempt will fail, because CCP have no clue what goes on in the game that is EVE, so, it's not their game, it's OUR game. If it's their game let them play it, after all a couple of devs and executives are enough to keep all their investors happy and the servers running.

If CCP don't start listening to us, their players, even more will quit and will find other games to play. Sony also thought, in their arrogance, they could get more people to SWG by making sweeping changes to the game. The game is now a wasteland and CCP also want to achieve that kind of epic fail. This is why the data computes that subscriber numbers are down.

Wu Phat
Posted - 2011.03.28 01:39:00 - [947]
 

Will if you don't want to rat you can always BUY A PLEX , right CCP. Want more people buying isk legal or.... not?!?

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 01:45:00 - [948]
 

Edited by: Super Whopper on 28/03/2011 01:52:50
Originally by: thedeathxx
so basically
drone region will be a top region again, and russians will dominate all eve. (personally ill learn russian or quit eve)
there will be even more bots doing belts ( since belt ratting will not be affected )
there will be less players arround, since not everyone has a creditcard and gtcs are too expensive at local stores (at least thats my problem)
regions that are most of the times empty will be totally deserted since everyone will team up for the "big fishes".
most of the people that have a plex subscription will quit.
people that are funding their pvp eforts by selling plex wownt sell any more since no one has isk to buy them...


I guess no-one from ccp actually plays this game except gm that just log ingame...
because you like to screw this game for most of the players





Don't tell anyone but thousands of accounts have been cancelled over the past few months. As I said, I've dropped three and several years ago I only had one, I will be going back to that one.

Now lets do some maths:
more accounts = more money for CCP = more money for development and hardware upgrades = everyone happy
fewer accounts = less money for CCP = less money for development and hardware upgrades = less bonus for everyone = unhappy investors = change of management

You know what? CCP, don't change, we need a change in the dev team.

Originally by: Kalle Demos
Originally by: tempuskai
So, here I have recently joined a small alliance, out in null sec, just getting our feet on the ground, and now its all for nothing (in a 0.19 ts system), thanks! Back to high sec then......


That doesnt even make sense, besides theres more ways to make isk in 0.0, botting isnt the only way


Why don't you go bot in NC territory and see how long you last?

Botting isn't the only way, coming out with nonsense for some is.

Halarach
Amarr
Genos Occidere
HYDRA RELOADED
Posted - 2011.03.28 01:49:00 - [949]
 

Edited by: Halarach on 28/03/2011 01:53:42
To make 0.0 more fun, interessing and populated you must incite to pvp ccp.

Stop speaking about high-end sanctum runners jesus christ. Missioning/ratting is boring as hell and there is nothing to learn, no fun to have, how can you call that high-end.

So you must make it easier to pvp by making it so we don't have to grind hours to pay for a vaga, and by nerfing terrible things like the dramiel which makes affordable t2 ships like, say, the crusader, totally obsolete and useless nowadays.

Basically we want 0.0 to be like providence was until dominion. Small roaming gangs everywhere, great opportunities to solo etc.

I think you know that, and that's a bit what this change is about but it won't have the expected effect tbh.

Lili Lu
Posted - 2011.03.28 01:54:00 - [950]
 

Supercarriers, Drakes, Technetium, coalition blobs or small RMT entitities with renters. None of these get fixed fast enough or at all. Now a CSM that is controlled by the same coalition blocks. Honestly the game is getting boring after 5 years of being here anyway. It's a shame, I was sorta looking forward to Incarna. Now I hardly log in anymore.Neutral

And noone can have my stuffs.Razz

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 01:56:00 - [951]
 

Originally by: Halarach
To make 0.0 more fun, interessing and populated you must incite to pvp ccp.

Stop speaking about high-end sanctum runners jesus christ. Missioning/ratting is boring as hell and there is nothing to learn, no fun to have, how can you call that high-end.

So you must make it easier to pvp by making it so we don't have to grind hours to pay for a vaga, and by nerfing terrible things like the dramiel which makes affordable t2 ships like, say, the crusader, totally obsolete and useless nowadays.

Basically we want 0.0 to be like providence was until dominion. Small roaming gangs everywhere, great opportunities to solo etc.


The average empire carebear doesn't understand the broken sec status in Delve, nor do they understand the imbalance in moon distribution. They only see people out there making more than they are, which fills them with jealousy. That is what CCP are relying on to support these changes, not rational thought and understanding of the game, because CCP don't understand the game. If they understood the game they've made they'd have rebalanced moons already.

Lord Biscuit
Posted - 2011.03.28 02:01:00 - [952]
 

Maybe you should leave Jovian space and see what really happens in 0.0 space in the rest of Eve. Last time I checked, people attacked space because they didn't like who lived there for some reason or another. Never know any 0.0 alliance at any time to attack any region for "better rats".


Adria Eqviis
Dark Shadow Industries
Wildly Inappropriate.
Posted - 2011.03.28 02:01:00 - [953]
 

I came back from some RL issues, and when I saw this I couldn't think of anything other than the picard facepalm.

Please visit your user settings to re-enable images.

Nikita Keriget
Posted - 2011.03.28 02:09:00 - [954]
 

Originally by: Halarach
Edited by: Halarach on 28/03/2011 01:53:42
To make 0.0 more fun, interessing and populated you must incite to pvp ccp.

Stop speaking about high-end sanctum runners jesus christ. Missioning/ratting is boring as hell and there is nothing to learn, no fun to have, how can you call that high-end.

So you must make it easier to pvp by making it so we don't have to grind hours to pay for a vaga, and by nerfing terrible things like the dramiel which makes affordable t2 ships like, say, the crusader, totally obsolete and useless nowadays.

Basically we want 0.0 to be like providence was until dominion. Small roaming gangs everywhere, great opportunities to solo etc.

I think you know that, and that's a bit what this change is about but it won't have the expected effect tbh.


You said we shouldn't have to grind hours to pay for a vaga - how long should it take?

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 02:17:00 - [955]
 

Originally by: Lord Biscuit
Maybe you should leave Jovian space and see what really happens in 0.0 space in the rest of Eve. Last time I checked, people attacked space because they didn't like who lived there for some reason or another. Never know any 0.0 alliance at any time to attack any region for "better rats".




LIES!!

AAA removed CVA for their superb systems, not because they stabbed them in the back.

Also when BoB/IT went on their winter campaign it was because they wanted NC's ratting space, boredom had absolutely nothing to do with it.

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 02:38:00 - [956]
 

Edited by: Super Whopper on 28/03/2011 03:05:46
Originally by: Raven Kumamato
Marauders can do 3 to 4 sanctums per hour, thats 105 to 140 mil isk plus salvage and loot on the go with Marauder boni.

Fleets of 10+ guys with Zealots/ Muninns and High Alpha BS can finish a sanctum in 3 to 4 minutes incl. warping to next one.


A fleet of 10+ guys running sanctums? Is the game you're playing called lala land online?

Originally by: Hirana Yoshida

2nd-3rd best sites yield the optimal ISK over time in bounties and salvage .. rats are smaller but go down hard and fast. When grinding you don't actually want those big-digit BS that take 2-3 minutes to kill when you have a half value BC that drops in 15secs.



Havens and Hubs earn more than Sanctums? A 240k BC that takes just as long to kill as a 1m bs is not only half of 1m bs but also more worthwhile? Maybe you mean the 140k BC's that can be two-shotted, good to know 140k is half of 800k or 1m.

Conclusion:
You need to go back to primary school, basic maths is beyond you.

Edit: I just realised you are talking about ratting in a Drake. No wonder Tengu's and carrier pilots are noobs, you're too poor to own one yourself. In that case even a Haven is too much for you and you should stick to Hubs and below.

Estimated Prophet
Ye Olde Curiosity Shoppe and Trading Company
EVE Trade Consortium
Posted - 2011.03.28 02:50:00 - [957]
 

Edited by: Estimated Prophet on 28/03/2011 02:50:20
Originally by: Cyrus Doul
-.9 to -1.0 at +2 for 3 and 3

Originally by: DevBlog
but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades.

Shouldn't that be "-.9 to -1.0 at +6 for 5 and 5"?

Soren Oboro
Gallente
The Executives
Executive Outcomes
Posted - 2011.03.28 02:56:00 - [958]
 

Leave Anomalies and Null Sec alone

/ Singed

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.03.28 03:09:00 - [959]
 

Originally by: Lili Lu
Supercarriers, Drakes, Technetium, coalition blobs or small RMT entitities with renters. None of these get fixed fast enough or at all. Now a CSM that is controlled by the same coalition blocks. Honestly the game is getting boring after 5 years of being here anyway. It's a shame, I was sorta looking forward to Incarna. Now I hardly log in anymore.Neutral


Can i have your stuffs?

Super Whopper
I can Has Cheeseburger
Posted - 2011.03.28 03:13:00 - [960]
 

Originally by: Renan Ruivo
Originally by: Lili Lu
Supercarriers, Drakes, Technetium, coalition blobs or small RMT entitities with renters. None of these get fixed fast enough or at all. Now a CSM that is controlled by the same coalition blocks. Honestly the game is getting boring after 5 years of being here anyway. It's a shame, I was sorta looking forward to Incarna. Now I hardly log in anymore.Neutral


Can i have your stuffs?


What stuffs? It's too busy frothing at the mouth over things it knows nothing about to have stuffz.


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