open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Those anomaly changes in full
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (118)

Author Topic

Zilero
Posted - 2011.03.25 19:03:00 - [31]
 

Quote:

In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), which are -1 and +1 respectively. Below this, things get worse (0.0 to -0.2 systems won't get any high-end sites after the change), but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more.



So in other words, anoms which require expensive ships to run (well ok, run in a manner that actually give you decent isk/h) will now be in even fewer systems.

This will make ganking of said expensive ships even easier YARRRR!!, on the other hand it will require far less of the AFK cloaker accounts, so perhaps CCP will lose out on this as some griefing accounts will now no longer be needed?

Anyway, terrible changes - 250 mil for a fitted Abaddon which you can lose in 20 seconds to a large fleet and now income is nerfed. CCP, you better see to it that mineral prices go way down or else provide some alternative way of income for 0.0 dwellers.

Jehanne D'ark
Minmatar
Ghost Tribal Credit Union
Sspectre
Posted - 2011.03.25 19:04:00 - [32]
 

Originally by: justin666
absolutely stupid change.....
we dont run havens or sanctums for "fun" we do it so we can make some bl++dy isk to fight in the 0.0 wars you want us to do stop nerfing the income further and further


Oh man! Looks like you are going to have to get some good null-sec then! Oh wait, doesn't that spawn conflicts? ahmagawd.

/support

Sem Nan
Posted - 2011.03.25 19:05:00 - [33]
 

This wont affect macroers. This wont affect big alliances.

You want to create less valuable space that is worthless to the big fishes, but worthy for the small alliances. But that won't work. A LONE PLAYER has more resources in high-sec then in the proposed 0.0 to -0.2 systems.

BS ccp.. BS. Big time BS. An alliance resources are NOT based on sanctums and havens, they're based on moon goo. And the big bad DRF alliances income isn't based on anomalies either, they're based on bots ratting 23.5/7 on belts.

So you're basically screwing BIG TIME the people you want to help.

Cpt Buckshot
Posted - 2011.03.25 19:08:00 - [34]
 

Ok my 2 cents ... since I have been playing this game longer than most. This is ******ed idea .... Sounds like you are making changes to the game impress the boss with little thought to the actual game, maybe you should go back to driving that short bus.

Dr Shameless
2nd Blood Raven Assault Squad
Majesta Empire
Posted - 2011.03.25 19:09:00 - [35]
 

providence will be made worthless by it Neutral

http://evemaps.dotlan.net/map/Providence#sec

less then -0.2 in most systems

mkmin
Posted - 2011.03.25 19:09:00 - [36]
 

In other news: CCP says "**** you" to anyone who doesn't own a supercap.

Leovarian Lavitz
Minmatar
Eternal Profiteers
Santa Cruz Alliance
Posted - 2011.03.25 19:11:00 - [37]
 

I support this.

More interesting space sounds... more interesting.

Renan Ruivo
Hipernova
Vera Cruz Alliance
Posted - 2011.03.25 19:11:00 - [38]
 

The only alliances which use anomalies as an income source are the small ones that are still estabilishing foothold. They rat sanctuns and havens to pay for the initial PVP ships for home-defense, to pay for the POS and jump-freighters to set up a modest moon mining scheme and to encourage new blood to join.

Now they wont be able to do that. Good job.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2011.03.25 19:11:00 - [39]
 

whelp
guess it's time to go back to running level4s

better isk than sharing the 4 good anoms we'll have in the future with the other 500 members of my alliance

gj ccp really shaking things up

Arele
Minmatar
Samurai Salvaging
Posted - 2011.03.25 19:12:00 - [40]
 

How about you guys get around to adressing the tech situation before turning most of 0.0 back into a useless wasteland?

ukiyo e
Posted - 2011.03.25 19:17:00 - [41]
 

Less desirable space will become empty again as nobody will want to live in or purchase upgrades for a system that has no resources. Smaller alliances will be pushed out of 0.0 because they won't be able to afford the ships to defend their space, and defending that space won't be worthwhile anyways. This is a horrible decision.

Flaybius
Posted - 2011.03.25 19:19:00 - [42]
 

Edited by: Flaybius on 25/03/2011 19:28:15
I cannot disagree with this idea more.

My alliance is based in in a poorer true-sec area, and we have absolutely zero systems available to us that would have havens or sanctums after this change. The alliance has poured countless billions into the sov upgrades and outposts for our systems. Our neighbors have done the same, and they are in the same boat.

Our pvpers are very active, and participate constantly in both the largest battles in the game and many small scale pvp fights. They absolutely depend on the income from sanctums to stay in the fight.

If this change goes live I cannot see how our guys could afford their own ships for longer then a couple of weeks before being forced to move to hi-sec to mission. An alliance runs on moon goo, but the individual pilots are dependant on ratting. They lose money, they lose ships, they lose the will to stay in nullsec.

justin666
Posted - 2011.03.25 19:21:00 - [43]
 

seriously people... we cant let them put this change live because its that stupid

EVERYONE knows how bad this change is going to be and its going to favour this f+++ing botters

put ccp ****** in your post if you think this change is well.. ******ed



ccp ******


Mardoh
Posted - 2011.03.25 19:25:00 - [44]
 

Quote:
In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), which are -1 and +1 respectively. Below this, things get worse (0.0 to -0.2 systems won't get any high-end sites after the change), but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more.


So that's they way how small Corps and Alliances are boosted, while Large Alliances will have it harder (that's what CCP wanted to do with Dominion).

Sorry thats Crap... for me that would mean that i'll have to gather all the Money i need vor my 4 Accounts (Ships and stuff) with lvl4 Missions in Hisec because theres nothing to find anymore in the 0.0 where i live.

THANKS CCP!!! THATS THE BIGGEST CRAP YOU EVER VROUGHT TO EVE-ONLINE. YOUR MAKING CASUAL GAMING IMPOSSIBLE!!! IF THAT CHANGE REALLY COMES ILL QUIT ALL MY ACCOUNTS!!!

Desya Dak'ann
Caldari
No Ducks Allowed
Posted - 2011.03.25 19:28:00 - [45]
 

This is a crock of ****.

1) This means only if you moon mine you will make any sort of income in 0.0
2) It will not make anyone fight more, infact, it will just **** off the majority of nullbears to de-subscribe
3) This is so unbelievably unbalanced, its not even funny, running level 4s will be more profitable than securing the space, paying for upgrades etc
4) If 0.0 is so damn dangerous, why are we not allowed to make more money than hisec bears? I mean WTF are you thinking CCP

Dethmourne Silvermane
Gallente
Origin.
Black Legion.
Posted - 2011.03.25 19:28:00 - [46]
 

This will almost certainly push people away from 0.0, as they move even more towards mission-running alts (already better for ISK/hr than sanctums in nearly every case).

Or is CCP's goal to have people using more Tengus in high-sec on alts, so that they need a second account?

The reality for me is this: if this change goes through, I will respectfully resign from 0.0, because I don't want to rely on a highsec alt for PvP when there's nothing at a player level worth being in nullsec for.

DarthMopp
Gallente
I.D.I.O.T.
Sev3rance
Posted - 2011.03.25 19:33:00 - [47]
 

Originally by: Dr Shameless
providence will be made worthless by it Neutral

http://evemaps.dotlan.net/map/Providence#sec

less then -0.2 in most systems


Which will move Provi back to Pre-Dominion then :)

Greyscale...seriously...you dont have a ****ing clue what you are talking about. With dominion and the changes to the upgrades you finally had a working (which is kinda rare nowadays in EvE) system to get People INTO 0.0. Small alliances, corps and even pilots tended to use the anomalies to fund the upgrades, sovbills and some ships for them to burn within PvP. They didnīt needed to run Highsec Missions to finance their PvP Ships. They could earn the money on the spot an when a fight is up could change into their real combat vessel and have some fun. (Remember, i am talking about the smaller Alliances, not the Global Players)

Strange as it gets the moons with the good spice also tend not to be in the crappy truesec systems. So also no income from there. You want the peeps to fight? Well, then they will probably need some money, eh? What do you expect them to do? PI? This Farmville-Clone for desperate Spaceshipnerds? This by far is one of the biggest jokes i read until today.

So you really think alliances will get moving because of those bull**** anomalies? I cannot explain properly how goddamn ******ed this assumption is. Do you really think Alliances will fight for truesec? "Hey peeps, lets do the bloodmill and bonegrinding trench warfare. For what you are asking me? FOR THE SANCTUMS! Because our PvE Players need them".

Let me take a look at the crystal ball: you will have a lot of empty, abandoned space soon(tm). Another ISK sink gone soon.

I can only see one advantage in this. As a Ratter-Ganker you donīt need to waste time looking in the crap systems anymore. Just go to the -0.8 - -1.0 and kick them carebear asses.

May i suggest to take this change back to the drawing board, get sober again and rethink it? Thank you.

As much as i support every move into making 0.0 a more unstable place with fires burning all over it....this is a typical example of a plan doomed to backfire.


Jaggins
Ixion Defence Systems
Test Alliance Please Ignore
Posted - 2011.03.25 19:40:00 - [48]
 

Bad move.

Leave the crappy systems how they are, and buff rewards in the low truesec systems. That way you support alliances living in poor space while giving a reason for conflict.

Most of us hate ratting, we just do it to buy ships for PVP. Please don't make that harder.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.03.25 19:44:00 - [49]
 

Originally by: ukiyo e
Less desirable space will become empty again as nobody will want to live in or purchase upgrades for a system that has no resources. Smaller alliances will be pushed out of 0.0 because they won't be able to afford the ships to defend their space, and defending that space won't be worthwhile anyways. This is a horrible decision.


Sorry what? If the space isn't worth defending, surely its not worth attacking? If its not worth attacking why do you need loads of isk to buy ships to defend it?

Your post makes 0 sense.

C.

Herring MacGuffin
Amarr
Ice Breaker Industries
Posted - 2011.03.25 19:45:00 - [50]
 

Will you also be basing this on the actual truesec of the system, or will the "broken" truesec regions have sanctums falling everywhere?

Sli'co Scoser
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2011.03.25 19:45:00 - [51]
 

Originally by: Jaggins
Bad move.

Leave the crappy systems how they are, and buff rewards in the low truesec systems. That way you support alliances living in poor space while giving a reason for conflict.

Most of us hate ratting, we just do it to buy ships for PVP. Please don't make that harder.


This. The lower the truesec, the more ports/hubs that are replaced with havens/sanctums. -1.0 sec systems would then have a boatload of sanctums/havens that can support even more people (for the large alliances that can extensively defend and thus be rewarded by such systems).

Weaselior
GoonWaffe
Goonswarm Federation
Posted - 2011.03.25 19:49:00 - [52]
 

Edited by: Weaselior on 25/03/2011 19:49:28
I endorse this event or product

edit: How does this affect pirate regions: will upgrades work off the -1.0 they all get for ratting, or off their actual trusec?

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.03.25 19:49:00 - [53]
 

Quote:
We're pretty happy with the increase in useful space, but having a densely populated nullsec is less important to us than having an interesting, vibrant and entertaining nullsec. Therefore, we're making some changes.


A densely populated nullsec is indicative of a vibrant entertaining nullsec! if anything this change makes most of nullsec less interesting. it might cause some conflict, but imo most players will just switch back to mission running or w/e.

also boost to afk cloaking!

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2011.03.25 19:52:00 - [54]
 

Quote:

Expected consequences:
Some alliances will immediately start wanting to look for better space
In the longer run, there'll be more conflicts going on, with more localized goals
Newer alliances will have an easier time getting a foothold in nullsec
Coalitions will be marginally less stable
Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)


:golf clap:

:facepalm:


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.03.25 19:54:00 - [55]
 

Edited by: Grimpak on 25/03/2011 19:57:15
I get the basic premise, but the actual idea and implementation are totally wrong.


CCP better go back to the drawing board with this.

here, let me give you a hand:

- sanctums are extras, not lifeblood
- force projection atm is totally bonkers (jump bridges and drives are LOL)
- you really need to know why people band together in nullsec.

Jons Laroque
Posted - 2011.03.25 19:54:00 - [56]
 

Originally by: DarthMopp
Originally by: Dr Shameless
providence will be made worthless by it Neutral

http://evemaps.dotlan.net/map/Providence#sec

less then -0.2 in most systems


Which will move Provi back to Pre-Dominion then :)

Greyscale...seriously...you dont have a ****ing clue what you are talking about. With dominion and the changes to the upgrades you finally had a working (which is kinda rare nowadays in EvE) system to get People INTO 0.0. Small alliances, corps and even pilots tended to use the anomalies to fund the upgrades, sovbills and some ships for them to burn within PvP. They didnīt needed to run Highsec Missions to finance their PvP Ships. They could earn the money on the spot an when a fight is up could change into their real combat vessel and have some fun. (Remember, i am talking about the smaller Alliances, not the Global Players)

Strange as it gets the moons with the good spice also tend not to be in the crappy truesec systems. So also no income from there. You want the peeps to fight? Well, then they will probably need some money, eh? What do you expect them to do? PI? This Farmville-Clone for desperate Spaceshipnerds? This by far is one of the biggest jokes i read until today.

So you really think alliances will get moving because of those bull**** anomalies? I cannot explain properly how goddamn ******ed this assumption is. Do you really think Alliances will fight for truesec? "Hey peeps, lets do the bloodmill and bonegrinding trench warfare. For what you are asking me? FOR THE SANCTUMS! Because our PvE Players need them".

Let me take a look at the crystal ball: you will have a lot of empty, abandoned space soon(tm). Another ISK sink gone soon.

I can only see one advantage in this. As a Ratter-Ganker you donīt need to waste time looking in the crap systems anymore. Just go to the -0.8 - -1.0 and kick them carebear asses.

May i suggest to take this change back to the drawing board, get sober again and rethink it? Thank you.

As much as i support every move into making 0.0 a more unstable place with fires burning all over it....this is a typical example of a plan doomed to backfire.




Couldn't have said it better myself, I will most likely be pulling all my combat pilots out of nullsec space and placing them within the faction warfare in hisec. Reason being is that my ratting pilot is ALSO my pvp pilot.. So whats the point in having him in Null sec if i cannot make money well enough to support the costs of pvping. I think CCP is failing once again to look at all sides of the dice on this one. Classic story of the rich getting richer and the poor getting sh*t on..
Rolling Eyes

As for the statement made about moons making Alliance money, well unfortunately that money is hardly ever funneled into the players pockets for ship replacements etc etc. All that this is accomplishing is allowing alliance wallets to grow while the players who live there and fight for that space gain nothing.

Automa
Posted - 2011.03.25 20:01:00 - [57]
 

I'm sure someone will be able to count up from the dump the number of systems in each of these truesec bands, perhaps grouped by region.

I think that the number of -0.9 to -1.0 is *very* small indeed. I also think the number of -0.0 to -0.25 is very large. VERY LARGE.

CCP's state that they...
1. We want 0.0 to work better, more people in 0.0 etc, more battles (but spread out battles).
2. We want to differentiate 0.0 space so some is better than other space (to give something to fight over)
3. We want newer corps/alliances to be able to get a foothold.

Other posters here have stated (correctly) that individual pilots run Anoms for personal income. To buy Ships/Skills/Impants etc which then get consumed in PvP (and sometimes the ships are lost before grid even loads).

Isn't the solution obvious? As other posters have said, leave -0.0 to -0.25 alone and buff -0.75 to -1.00 to be better. That will give you the difference you seek whilst not nerfing the income for a huge number of 0.0 pilots personal income.

In fact this is so obvious that I can't see CCP doing anything else but this if they press ahead with the change.

Halvus
Minmatar
Sons Of 0din
Fatal Ascension
Posted - 2011.03.25 20:04:00 - [58]
 

Instead of lowering the income of the average grunt why not:

a) Make the current anomolies the baseline and spawn even better ones in low trusec systems. Super havens!
b) Nerf moon goo. Spread out the materials more and make the rare materials less rare. Maybe balance the usage of the different moon materials in T2 manufacture. (The current system ensures that a small minority control the isk for most of eve, and provides only a few targets that need blobs to attack/defend)
c) allow small gangs to disrupt the anomoly upgrades in some way, thus removing the ability of the host alliance to make isk. This will provide a reason for lots of small fights.

The result is that alliances will need to farm their space, and small gangs can burn the farms.

End reliance on moon goo now!

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.03.25 20:09:00 - [59]
 

Originally by: Herring MacGuffin
Will you also be basing this on the actual truesec of the system, or will the "broken" truesec regions have sanctums falling everywhere?


Knowing CCP, most likely they'll use the broken mechanic, and get around to fixing it in a year or two, if ever.

The mere thought that someone in CCP's game design department actually believes the bull that's in that dev blog is frightening. It only shows that CCP has absolutely no idea what drives conflict in nullsec. Looking forward to what other 'improvements' CCP has in store. I'm betting on a JB 'nerf' that restricts jump bridges only to established alliances with access to high-end moon goo.

Zufera
Posted - 2011.03.25 20:10:00 - [60]
 

Edited by: Zufera on 25/03/2011 20:13:21
Originally by: Renan Ruivo
The only alliances which use anomalies as an income source are the small ones that are still estabilishing foothold. They rat sanctuns and havens to pay for the initial PVP ships for home-defense, to pay for the POS and jump-freighters to set up a modest moon mining scheme and to encourage new blood to join.

Now they wont be able to do that. Good job.


Full ack on that. My colleague is building a 0.0-Sec Corporation from nothing currently.



My only motivations in EvE are called "Sactum" and "Heaven". I don't like trading, I don't like PvP and I hate missions: I don't want to change systems and talk to 30 agents to get some good missions.

There is only one kind of players, who are secure in 0.0-secs: Those ****in' cloakers. And there is NO way to give them a fight, when you want or you need to.
The little time I am not spending building Caps and Supers, I can't do any Anomalys cause you still have not nerved the ****ing cloaking devices. We just need a special scanning probe, disabling cloaking devices (until the player leaves the system; a system change would reenable it).
Instead of nerving the cloaking device, you are now nerfing 0.0-Sec. GREAT. :D


Why don't you just improve the "True Sec" systems? Give them MORE, instead of taking from every small 0.0-player. You are just causing the "renters" to leave 0.0-sec. ... I always thought your goal was, to get most of the players into 0.0-sec...

However:
Feel free to ignore the properties of 0.0-space and nerf it. I will feel free to stop paying for my accounts then.


Bash me! :D


Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (118)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only