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Lady Go Diveher
The Independent Troll Society
Posted - 2011.05.12 23:36:00 - [3451]
 

Originally by: Makumba Aki
For me the problem ist not that I can't make money anymore, because I make now more money in the WH than I did before in 0.0. The problem is that there is no strong incentive anymore to stay in bad true sec 0.0. So the population of 0.0 will (and i think it already does) drop as a consequence. Why should someone invest in ifrastructure in bad true sec 0.0? You don't need iHubs for plexes and anos are barely worth the sov costs.


Nullsec was never meant to be a region of space where cash flow was the primary reason for heading out and living out there. It was meant as a region where player politics and decisions affected the "landscape" to a greater degree than it does in empire.

That it has become just another region of space to carebear and roll in the iskies is a problem that CCP are trying to work against.

Can't you see what they're trying to do? JB networks and upgraded space are two ways in which the large powerblocks maintain their power and it's members are able to do their **** with little to no risk (unless they seek it).

Bad vs good 0.0 is effectively a reversal back to how it was - creating regions of space (theoretically) worth fighting over again.

What is the incentive in fighting over new space if you make just as much ISK by installing a few upgrades locally?

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.05.13 02:07:00 - [3452]
 

Originally by: Lady Go Diveher
Originally by: Makumba Aki
For me the problem ist not that I can't make money anymore, because I make now more money in the WH than I did before in 0.0. The problem is that there is no strong incentive anymore to stay in bad true sec 0.0. So the population of 0.0 will (and i think it already does) drop as a consequence. Why should someone invest in ifrastructure in bad true sec 0.0? You don't need iHubs for plexes and anos are barely worth the sov costs.


Nullsec was never meant to be a region of space where cash flow was the primary reason for heading out and living out there. It was meant as a region where player politics and decisions affected the "landscape" to a greater degree than it does in empire.

That it has become just another region of space to carebear and roll in the iskies is a problem that CCP are trying to work against.

Can't you see what they're trying to do? JB networks and upgraded space are two ways in which the large powerblocks maintain their power and it's members are able to do their **** with little to no risk (unless they seek it).

Bad vs good 0.0 is effectively a reversal back to how it was - creating regions of space (theoretically) worth fighting over again.

What is the incentive in fighting over new space if you make just as much ISK by installing a few upgrades locally?
Here's the thing: Self-determination (player politics) is figuring out what you and your mates want to do with your time and available resources. If a block of players have determined that they want to harvest the rewards available in null-sec, then so be it. That's the beauty of null-sec. Players do not have to conform to YOUR desire to have them be PvPers when YOU go roaming their space. Perhaps they PvP and HTFU a few hours before YOU get online. Doesn't matter. They play as they wish and within the parameters of their corp and alliance missions.

This argument is as old as time.

Additionally, how do you think that legitimate players (non-bots) get all of the ISKies to fund their hangers of expensive ships? If they aren't in high-sec mission hubs, buying GTCs, selling characters, mining Veld with Chribba or trading on an alt, then they are likely hanging with their mates in null-sec grinding for ISK. And that is their choice.

When players vacate poor quality null-sec for high-sec ventures, there are fewer targets for you and your buddies. Null-sec can be a quiet place. We do not need it to be even more devoid of life.

CCP's meddling is like a ham-fisted 3 year old attempting open heart surgery with a utility knife. The youngster might have good intentions and make the right cut. But a great deal of damage to the surrounding tissue will also occur.

Kenny Fookin Powers
Posted - 2011.05.13 02:14:00 - [3453]
 

Originally by: Lady Go Diveher
What is the incentive in fighting over new space if you make just as much ISK by installing a few upgrades locally?


moons....

the actual "real" money maker

the anomalies helped the little guys make isk to pvp

moon goo is what drives the large corp/alliance wallets


ArmyOfMe
Hysera.
Posted - 2011.05.13 06:42:00 - [3454]
 

Edited by: ArmyOfMe on 13/05/2011 06:44:06
bah

Lady Go Diveher
The Independent Troll Society
Posted - 2011.05.13 08:33:00 - [3455]
 

Originally by: Kenny ****in Powers
moons....

the actual "real" money maker

the anomalies helped the little guys make isk to pvp

moon goo is what drives the large corp/alliance wallets


Yeah I know moon-goo is a major issue here, hence not saying CCP have fixed 0.0 - I assume a goo-change will follow, tbh.

As for "the right to carebear in null" - you are free to do it, of course. CCP just wants you to fight for the region you do it in, which I agree with.

Makumba Aki
Posted - 2011.05.13 08:45:00 - [3456]
 

Originally by: Lady Go Diveher
Originally by: Makumba Aki
For me the problem ist not that I can't make money anymore, because I make now more money in the WH than I did before in 0.0. The problem is that there is no strong incentive anymore to stay in bad true sec 0.0. So the population of 0.0 will (and i think it already does) drop as a consequence. Why should someone invest in ifrastructure in bad true sec 0.0? You don't need iHubs for plexes and anos are barely worth the sov costs.


Nullsec was never meant to be a region of space where cash flow was the primary reason for heading out and living out there. It was meant as a region where player politics and decisions affected the "landscape" to a greater degree than it does in empire.

That it has become just another region of space to carebear and roll in the iskies is a problem that CCP are trying to work against.

Can't you see what they're trying to do? JB networks and upgraded space are two ways in which the large powerblocks maintain their power and it's members are able to do their **** with little to no risk (unless they seek it).

Bad vs good 0.0 is effectively a reversal back to how it was - creating regions of space (theoretically) worth fighting over again.

What is the incentive in fighting over new space if you make just as much ISK by installing a few upgrades locally?


I like the new JB changes and I like the ideo of creating space with differnt value to create incentives for conflicts. However, I don't see how nerfing the income in majority of 0.0 almost under high level helps here. In the long run, the people will simply leave bad true sec 0.0 while big powerblocks will keep fighting for the north. So the IMHO better solution would have been to nerf high sec income as well and mybe decrease the sov costs a little bit, so that there is still a strong incentive to stay in (low true sec) 0.0.

Lady Go Diveher
The Independent Troll Society
Posted - 2011.05.13 09:34:00 - [3457]
 

Well, perhaps there needs to be another ISK faucet in 0.0 to replace the anom grind ... perhaps new material worth fighting over(?)

The answer wasn't, however, sitting mostly AFK in anoms grinding ISK in your Drake / Raven. All. ****ing. Day.

Crying like a big baby when an AFK cloaker pops up in the system because, heaven forbid, there should be any risk in nullsec.

Finally, the anom nerf is an indirect nerf towards botting, which I'm all for, too.

Est3ll3
Posted - 2011.05.13 11:35:00 - [3458]
 

Originally by: Lady Go Diveher

Finally, the anom nerf is an indirect nerf towards botting, which I'm all for, too.



No it's not. Drone region has a large amount of bots yet there anoms were increased with this change. The only thing this nerf has changed is that smaller corps have moved out of **** sec space and back into empire. This intern has led to less PvP due to there being nobody in systems which were once populated. It's a crazy change in all honesty the case should have been lets get rid of all sanctums and havens not, lets take from those guys and give to those guys over there who already have **** loads of good anoms to run so they can get even richer. It's not caused anymore conflict at all and it's not removed any isk from the game it's just transplanted the isk printing machine to a different area.

And so what if people want to run anoms all day let them it's a game....

State Citizen
Posted - 2011.05.13 22:25:00 - [3459]
 

Originally by: CCP Zymurgist
CCP Greyscale is excited about the changes coming to anomalies


CCP Greyscale is clearly an idiot.

rastavelli
Minmatar
Mortis Angelus
Northern Coalition.
Posted - 2011.05.14 11:11:00 - [3460]
 

Originally by: State Citizen
Originally by: CCP Zymurgist
CCP Greyscale is excited about the changes coming to anomalies


CCP Greyscale is clearly an idiot.


long live the changes

Humpfgrunz
Gallente
Nex Exercitus
Raiden.
Posted - 2011.05.15 16:37:00 - [3461]
 

Edited by: Humpfgrunz on 15/05/2011 16:42:15
Lets see, I have been a small alliance leader in 0.0 by the end of april this year (2011).

- We moved in Eastern Tenerifis with the start of february, placed SBUs at the places we were interested in, took over the station with a horribly small gang, got a deal with WN and had our constellation.
- There were daily roamings of ROL/-A-/EnGarde visiting us, so enough PvP and enough time to recreate as well.
- Then in march we had some internal issues, where Helljumpers/EnGarde worked together with kicked Ex-Members, so we had plenty of PvP, but still good income in corner systems of our constellation.
- Then in april, we hade peace most of the time, but CCP devalued properties of about 15bil ISK (all those nice upgrades) and as the alliance had financed all that by taking depts from its members, it was a real blow.
- End of April, we decided that this worthless piece of crap was not worth the effort to defend it by any way against -A- and friends, so we evacuated.

--

The only reason why the alliance could make ends meet and pay its depts was, because we were able to work on the expenses side by doing plenty of jobs for WN and got our rent drastically reduced.
Then we farmed some r64 moon which gave us some further income.

--

In the end, most of the PvP staff, including me had talks how to continue.

We came to the decision that 0.0 is now only for PvPers of large alliances and for miners. As my alliance was definitely not anymore able to grant them any kind of decent income.

Result:
- many of our PvPers are now moving to RAIDEN. where we have some friends.
- the other PvPers went to EVE-Union which is a small and more freelance PvP alliance with some really good FCs and often leads the action of the G-Block
- for our miners and producers the rest of the alliance will rent some lone 0.0 system which is more easy to supply (max 2 Jumpfreighter Jumps distance towards the empire). They will do absolutely no PvP there, just get safe the second reds/neuts arrive in local.
- the dream to build up a small alliance without connections from the beginning and have it grown to be seen on the sovereignity map and be respected has just ended. This is just not possible anymore, the hurdles have become too big.

The reason why I gave up my dream to build an alliance from scratch was just simple:

Small Alliance: Huge Tax -> Crappy Income -> Crappy Reimbursements -> PvPers gone
Huge Alliance: Small Tax -> Good Income -> Good Reimbursements -> PvPers attracted

A Small Alliance can make up much just with its personal character and their leaderships charisma as long as the difference and the hurdles are manageable.

With the new hurdles, the difference is too much !

Why should ever a good PvPer go trhough grinding hell in a small alliance when he can have paradise in one of the privileged ones ?


I personally have adapted, but I was on the brink of cancelling all my accounts and I am still very angry at CCP because they ripped my alliance off 15bil ISK without even the slightes will to reimburse those investments which I would never have done, if I had known in time of such a horrible nerf to arrive.


CCP has lost tons of customers recently and there is no growth of active players over the last year. CCP trying to get it fixed by their new buddyprogram is a worthless and crappy effort to fix the loss in customers.

In fact CCP has ripped off thousands of its players/customers in this game off billions of ISK and they should have at least gradually reimbursed all those Pirate Upgrades for all the systems where they were put up for less than 4 months. And they should have reimbursed even the IHUBs where the only mounted and farmed upgrades where the Pirate ones.

Finally: Being ripped off by other players is ok, this is EVE. Being ripped off by CCP is not ok ! This is interference with the sandbox and in fact CCP f*cking off their customers off their own game.

This Nerf has cost CCP dearly ! The next one about JB will cost them as well !

Ghazu
Posted - 2011.05.16 03:43:00 - [3462]
 

Edited by: Ghazu on 16/05/2011 03:53:28
LOL hurf blurf Humpfgrunz STUPID NC BEAR TEARS BEST TEARS
umad ujelly htfu evolve or die and etc

OH WAIT?!

no i agree with Humpfgrunz

the bottom line is curses and misfortunes be to you, greyscale you are not changing anything you're just a ball buster

Royaldo
Gallente
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2011.05.16 04:48:00 - [3463]
 

So ccp, how many fights haven been lately over ratting?

You seem to know what starts a war in all alliances, so.. How many?

0.
Awesome work. Im glad that plex sales are through the roof.

Makumba Aki
Posted - 2011.05.16 12:39:00 - [3464]
 

Ok, now they are buffing the income in High sec... CCP found a way to win the war on lag... they will simply turn 0.0 into a wasteland.. :D

h4kun4
Cold Steel Alliance
Posted - 2011.05.16 15:55:00 - [3465]
 

Edited by: h4kun4 on 16/05/2011 15:57:53
I wanted to play this game for a long time, I dont pay a hundred euros into your mouth and leave then, but this patch killed me absolutely, since the patch I made 10 Million ISK, leeching friends lvl 4 reward in a fleet, but thats crappy if we are true. Its cool that some Sanctums are left, but when I scanned for them, 5 People were in ONE sanctum, also in the next 4 or 5 sanctums, also in the havens in the whole region. So flyig jamming forlorn hubs with a Tengu, the Ammo is more expensive then my ticks...
I have the skills to fly a big bunch of ships but after Incursion 1.4 I have depts of 1 billion, my fault, I see it, but without the patch I could have them payd since 4 weeks, no chance to earn real money without an overkilled amount of time. Of course i could pay the whole next year, buy 10 plexes fly a big ship and go to a wh, but i do not want to bay antoher hundred euro into a game which isnt worth the half anymore...

And still no damn answer of you guys, stop watching TV or doing Alliance Tournaments which no alliance can affort after this patch, undo the patch and nobody will complain....

The Newface
Amarr
Posted - 2011.05.17 15:44:00 - [3466]
 

Really amazes me that we still waiting for a real response to the biggest thread in here...Rolling Eyes

Quincy Taggart
Posted - 2011.05.17 18:58:00 - [3467]
 

0.0 is now the safest it's ever been. The systems I live in...never see a red anymore. When we had sanctums and havens the reds were here everyday trying to catch us. It was exciting and frustrating and dynamic...after the anom nerf...it's boring. You know what happens when the game gets boring? People stop playing!

Epic fail CCP!

Est3ll3
Posted - 2011.05.17 19:08:00 - [3468]
 

Originally by: Quincy Taggart
0.0 is now the safest it's ever been. The systems I live in...never see a red anymore. When we had sanctums and havens the reds were here everyday trying to catch us. It was exciting and frustrating and dynamic...after the anom nerf...it's boring. You know what happens when the game gets boring? People stop playing!

Epic fail CCP!


This is so true, no more roaming gangs in are area anymore as theres no ratters to catch it's boring as **** Sad

Frisky Bunny
Posted - 2011.05.18 00:49:00 - [3469]
 

Still in 0.0 nothing worth mentioning other than loving the idea of jumping up to high sec to run some missions once the new patch comes out.

Royaldo
Gallente
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2011.05.18 01:28:00 - [3470]
 

Originally by: ArmyOfMe
Edited by: ArmyOfMe on 13/05/2011 06:44:06
bah

so eager to answer with the alt

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.05.19 11:21:00 - [3471]
 

Well, looks like it might be time to recap on the original purpose of these changes to see if any of the "expected consequences" have shown any sign of eventuating. It's especially interesting to look at this again now that we've seen the more recent changes planned (JB and Mission changes)

Originally by: CCP Greyscale
  1. Some alliances will immediately start wanting to look for better space

  2. In the longer run, there'll be more conflicts going on, with more localized goals

  3. Newer alliances will have an easier time getting a foothold in nullsec

  4. Coalitions will be marginally less stable

  5. Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)



1. I haven't seen any group attacking any other group based on truesec rating. If there is a group out there that has done so, please let me know. Alliances have been looking for better space for a long time now, but most of what alliances seem to look for is moon goo. I have however heard of plenty of (particularly smaller/newer) alliances look to highsec for better space. Unfortunately that's not really driving more conflict in 0.0

2. How long exactly is this "longer run" supposed to be exactly? I haven't seen more conflicts with more localised goals, just the same old global conflict with universal goals. Again, if anybody is involved in a locally oriented player sov conflict I'd really like to know about it.

3. As Humpfgrunz, and others, posted earlier (I will point out here, Humpfgrunz is not and was not a member of the NC), as a small alliance these changes have shafted them completely. So Humpfgrunz has joined a bigger alliance that already holds space. That seems like a reasonable course of action, and funnily enough one that involved interacting with other players, something that CCP are trying to promote with the JB change, but that interaction is not in a conflicting way (what CCP is trying to promote with both the anom and JB changes).

Ultimately, newer alliances have not had an easier time getting a foothold in nullsec at all. It seems that diplomacy is still the best way for new alliances to get space in 0.0, and even more so with these changes.

4. I'm not seeing this either, at least not as a result of these changes. There are three main coalitions currently in the game - NC/DC, DRF and CAAASEROL. This change really hasn't had any effect on any of these coaltions' stability. The fact that they are all involved in a massive brawling conflict might have some effect, but that conflict has absolutely nothing to do with these changes and everything to do with the player politics that have been playing out for a long time regardless of any of CCP's changes.

5. Has anybody changed their staging systems lately? Perhaps some of the DRF forces have as they've made headway through Gem/Vale, but again that has nothing to do with the truesec of the systems and more to do with how close they are to systems where the fighting is/will be. NC members have changed staging systems too, again based on where the fighting is and being able to get there with minimal fuss.

Has anybody based any decision regarding staging systems on the truesec of the systems they are choosing from? I'm not seeing it.

In summary, it appears to me that CCP Greyscale either got this completely wrong or has outright lied to us about what the changes were supposed to achieve.

So I ask this: CCP Greyscale - Which is it? Either provide some evidence that your expected changes have in fact taken place or admit that you've made a mistake.

i hatechosingnames
Gallente
SUNDERING
Goonswarm Federation
Posted - 2011.05.23 17:03:00 - [3472]
 

CCP doesn't make mistakes...

we aren't making our sandcastles to CCP's liking so they are changing the rules as it is their sandbox.

Fredrick Engly
RaVal Thyokill Industies Inc.
Intergalactic Exports Group
Posted - 2011.05.24 02:32:00 - [3473]
 

Originally by: Imigo Montoya
In summary, it appears to me that CCP Greyscale either got this completely wrong or has outright lied to us about what the changes were supposed to achieve.

So I ask this: CCP Greyscale - Which is it? Either provide some evidence that your expected changes have in fact taken place or admit that you've made a mistake.


Waiting on this as well...hurry up and justify your existence as an employee.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.05.24 05:02:00 - [3474]
 

Originally by: Fredrick Engly
Originally by: Imigo Montoya
In summary, it appears to me that CCP Greyscale either got this completely wrong or has outright lied to us about what the changes were supposed to achieve.

So I ask this: CCP Greyscale - Which is it? Either provide some evidence that your expected changes have in fact taken place or admit that you've made a mistake.


Waiting on this as well...hurry up and justify your existence as an employee.
Heh. He's probably dodging volcanic ash if he lives in Iceland. If he lives in GA (USA), then he's probably planning on his next M-series BMW covertable lease as EVE subscribers continue to inject cash into CCP Games.

In all sincerity, customers should have no say over the employment status of a given employee. But we have every right to express our dissatisfaction with how CCP Games markets and delivers service for the fee that we pay to access and use the EVE Online product.

Om'en
Minmatar
Hyperion LTD.
Posted - 2011.05.24 06:17:00 - [3475]
 

@ Lady Go Diveher.

ugh

Ze Beeblebrox
Amarr
Negotium Holding
Negotium Alliance
Posted - 2011.05.24 08:52:00 - [3476]
 

CCP Greyscale:

Expected consequences

Some alliances will immediately start wanting to look for better space
In the longer run, there'll be more conflicts going on, with more localized goals
Newer alliances will have an easier time getting a foothold in nullsec
Coalitions will be marginally less stable
Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)

Reality:
- All smaller alliances went for better space: High Sec / Empire
- More conflicts: More Empire Missirunner Ganks and more Empire wars
- 'Newer Alliances' obviously refers to Alliances born out of the crumbles of old Alliances with at least 1'000 Members and coalition friends and the filled wallets of old 0.0 corporations as well as the ability to capture some tech moons. - like e.g. RAIDEN. (Obviously smaller and jounger alliances are not meant, as those all have left 0.0 and as there is absolutely no movement of them getting into 0.0)
- As many coalitions have lost members and corporations due to those changes, they have gotten less stable by some unimportant margin indeed.
- Yes, only develop systems below -0.7 and place your staging system 1 carrier jump out of empire near your enemy.

0.0 has become the best place for PvPers with an Empire-Level4-Alt and for Miners !

Looking at statistics:
- CCP Greyscale has managed to bring growth in EVE Online to an absolute halt !
- CCP Greyscale has managed to drive many players directly off the game !
- CCP Greyscale has managed to kill the perspective of many smaller alliances, so their members reduced their time playing EVE Online !
- CCP Greyscale has just managed to reverse all what dominion promised by making 0.0 economically even worse than before dominion for most of its inhabitants !
- CCP Greyscale has just managed to put up a barrier between havenots and haves in EvE Online so huge that 0.0 will be the playground for some few elite alliances among themselves for a long time to come with no really new entity to have any kind of chance to get into that league. He made sure that there will be no really new coalition, no really new alliances being able to earn themselves the ISK needed to dwell against the established ones.
- CCP Greyscale has proven that you don't need any kind of knowledge about 0.0-mechanisms and psychology to be allowed and able to implement a drastic and game devastating change at CCP Games.

Fortunately I am not a major shareholder of CCP Games. Otherwise I just would have had CCP Greyscale and those who ought to be his supervisors fired and I would have immediately instated a reimbursement program for all those entities who lost fortunes in too fast devaluated 0.0-infrastructure-assets. I even would have gone further and after an investigation reversed some of the changes by some means.

As neither CCP Greyscale, nor CCP Games is able to confirm their huge mistake and their obvious annoying of a good percentage of their playerbase/customers, they will have to live on with the fact that they just have trashed about 10-15% of possible growth in their game this year and thus wasted several millions of RL-ISK which they could have spent on bonuses for their board's members, on dividends for their shareholders, on future projects, on personnel for making EVE a better place to play, on whatever.

The consequences may be even harder for CCP, as there are creditors/banks, who have an eye on your corporation. Banks are not very intelligent, though and so they act simply as long as your customerbase/playerbase grows, you are creditworthy as they calculate with further growth. But as soon as your growth reduces or gets to 0 as it is now, they get suspicious and start to see the end of life of your product and they will start to withdraw your credit lines.

No buddy program can repair that damage done by CCP Greyscale ! Believe me !

The Newface
Amarr
Posted - 2011.05.25 15:03:00 - [3477]
 

Much, much later, most of 0.0 that is not held by top alliances empty.
Great change and even better communication CCP

Gunman1982
Posted - 2011.05.25 15:18:00 - [3478]
 

Seems to me that its normal practice to make changes, through them into the room, tell everyone to discuss and give feedback, leave the room and lock it from the outside so that the feedback is ignored from then on.

Dear CCP devs: If you don't need/want the feedback: DON'T F*CKING ASK FOR IT.
If you want the feedback: F*CKING REACT TO IT. At least give a comment other than "Don't spam".

Bitter post? Sure is, but at this time not anymore so much about the nerf but rather about the way CCP handles the situation. Hey maybe thats the plan, just ignore the people until they are more fed up with CCP then the actual nerf. Good plan.

Estelle McDeal
Posted - 2011.05.25 17:19:00 - [3479]
 

Guys Gayscale is busy at the moment. Im sure he is happily sitting in his hulk mining in 0.0.

How vibrant and interesting all these roids are in a 24/7 empty system.

Until he is done sitting in his hulk he wont answer and considering the amount of roids there are now without him ever getting shot out of his pink hulk, it will take ages for him to answer.

Would the gay community (if there is any out there) consider to tell CCP that even for them he is a pain in the a...?

Could help who knows?

Swynet
State War Academy
Posted - 2011.05.26 10:22:00 - [3480]
 

Originally by: Antihrist Pripravnik
Want more wars in 0.0 space? Than boost the income of an individual player so he can spend less time grinding and more time fighting. You obviously don't have a clue what's the mentality of a real nullsec player.

Oh... and yeah... Wars are not started over Sanctums and ratting systems. That's just silly.



About the same thaughts, but if you want something that will not be a better cow than sanctum rushed by cap pilots doing billions per weak while you still have low income thx to your belt rats, this must be done by huge changes of how corps/alliances wallets function actually.

There is no reason your ship/implants shouldn't be reimboursed by the corp/alliance wallet when you loose one vs an enemi, either in campaigns or smal engagements.
The system could perfectly work thanks to kill mails and and to those the implants loss when you're poded.

CCP is looking for more isk syncs, so many ways to make those RMT'rs and trilionaire corps/alliance have to despite they r will, spend some.



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