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blankseplocked Amarr bs skills (pvp)
 
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Harris Dawkins
Posted - 2011.03.23 00:02:00 - [1]
 

Edited by: Harris Dawkins on 23/03/2011 00:28:10
I'm returning to the game after a few years of hiatus and want to cross train into amarr (from gallente). I've already got drones and armor related skills, engineering, electronics, nav, etc. sorted, but I wanted to know if there's anything unique i'm overlooking aside from the large pulse/beam specs and ship skills?

What extras (beyond the core skills, which i've got) would you suggest for a amarr bs? Primary usage will be nullsec fleet operations, secondary use for ratting etc.

I'm guessin energy emission V would be worth it, perhaps turret disruption (not sure if any bs would use their minimal mids for that)?

Socio Stan
Posted - 2011.03.23 05:15:00 - [2]
 

I'd put energy emissions 5 pretty low on the list for Amarr BS. You will want it eventually, but the Curse and Guardian are far more compelling reasons to train it. Same deal with TD skills, they are mainly Curse/Pilgrim skills; Amarr BS don't have the mids to make use of it.

The only oddball skill I can think of that Amarr sometimes uses & Gallente doesn't is energy grid upgrades 5 for RCU IIs. Primarily for Tachs.

Vito Antonio
Posted - 2011.03.23 07:21:00 - [3]
 

controlled bursts

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2011.03.25 11:49:00 - [4]
 

If assuming you're already flying Gallente BS pretty well the list should be pretty short.

Amarr BS V
Large Beam Laser IV
Large Pulse Laser IV
Controlled Bursts V

That's pretty much all I can think of that I wouldn't have already trained as Gallente pilot.

Idicious Lightbane
Percussive Diplomacy
Posted - 2011.03.25 12:22:00 - [5]
 

Energy management and Energy System Operations V if you don't have those yet, the Amarr BS are very cap hungry.

Joran Dravius
Amarr
Imperial Academy
Posted - 2011.03.27 03:12:00 - [6]
 

Originally by: Harris Dawkins
Edited by: Harris Dawkins on 23/03/2011 00:28:10
I'm returning to the game after a few years of hiatus and want to cross train into amarr (from gallente). I've already got drones and armor related skills, engineering, electronics, nav, etc. sorted, but I wanted to know if there's anything unique i'm overlooking aside from the large pulse/beam specs and ship skills?

What extras (beyond the core skills, which i've got) would you suggest for a amarr bs? Primary usage will be nullsec fleet operations, secondary use for ratting etc.

I'm guessin energy emission V would be worth it, perhaps turret disruption (not sure if any bs would use their minimal mids for that)?

Controlled bursts, cap skills and fitting skills. Amarr ships are cap hungry and hard to fit.


 

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