Author |
Topic |
 CCP Zymurgist

 Gallente C C P |
Posted - 2011.03.22 15:56:00 - [ 1]
CCP Veritas's latest blog is all about fighting the war on lag. This blog is the first of a few new technical blogs in the pipeline this week and is a sequel to his previous and similarly named blog, Missiles Hate My Hamsters. Read the newest blog here. |
 Andrea Griffin |
Posted - 2011.03.22 16:02:00 - [ 2]
Edited by: Andrea Griffin on 22/03/2011 16:08:22 I love missiles (and Zymurgist's hair)!
The performance impact on Jita is impressive. Thank you for your hard work on this. Now we can scam even more quickly than ever before! |
 Mr LaForge |
Posted - 2011.03.22 16:27:00 - [ 3]
Hamsters ate all my missiles...
In before Chribba. |
 ORPC |
Posted - 2011.03.22 16:50:00 - [ 4]
Quote: This is the first in a series of three bogs that will show you how we fight lag through hardware upgrades, software fixes, and even wrestling the internet itself.
Should probably say "blogs"  |
 Mashie Saldana Minmatar Veto Corp |
Posted - 2011.03.22 16:53:00 - [ 5]
What is the new Jita cap? |
 The Lost Penguin |
Posted - 2011.03.22 17:00:00 - [ 6]
Originally by: Mashie Saldana What is the new Jita cap?
I can think of one way we could find out  |
 CCP Veritas

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Posted - 2011.03.22 17:01:00 - [ 7]
Originally by: Mashie Saldana What is the new Jita cap?
2000 currently. We expect there to be plenty of headroom above that, but we want to see each boundary along the way reached safely before we raise it more. |
 Chainsaw Plankton IDLE GUNS IDLE EMPIRE |
Posted - 2011.03.22 17:06:00 - [ 8]
SuperCustomDuckThatIsActuallyAPlatypus. hehe I just happen to be a SuperCustomPlanktonThatIsActuallyAStarshipCaptain  |
 Wollari Phoenix Industries Wicked Nation |
Posted - 2011.03.22 17:07:00 - [ 9]
nice change and nice charts :-) If those inventory actions applies to inspace fight actions it can only get better! |
 Bagehi Association of Commonwealth Enterprises |
Posted - 2011.03.22 17:22:00 - [ 10]
Edited by: Bagehi on 22/03/2011 17:29:53IBC. Also, pretty graphs. In response to the Jita cap, can't you guys just set a cap on reinforced systems that everyone is aware of so everyone can make a judgement call on whether to engage or not so we don't have more "shoot the lagged out enemy" fights? |
 De'Veldrin Minmatar Norse'Storm Battle Group Intrepid Crossing |
Posted - 2011.03.22 17:29:00 - [ 11]
Edited by: De''Veldrin on 22/03/2011 17:29:47CCP should sell SuperCustomDuck plushies from the Eve Store. I'd buy one. Edit: SuperCustomDuck |
 Illectroculus Defined No Bull Ships
|
Posted - 2011.03.22 17:31:00 - [ 12]
"Python's typing method got in the way a bit..."
Pfft..... Strong Typing is for weak minds, real programmers don't see types and code, they see bytes!! |
 Illectroculus Defined No Bull Ships
|
Posted - 2011.03.22 17:34:00 - [ 13]
Originally by: Bagehi Edited by: Bagehi on 22/03/2011 17:29:53 In response to the Jita cap, can't you guys just set a cap on reinforced systems that everyone is aware of so everyone can make a judgement call on whether to engage or not so we don't have more "shoot the lagged out enemy" fights?
No because such a cap would be exploitable to stop new pilots arriving in system. Sure lag sucks, but it sucks less than packing up a system to the cap to stop defenders/attackers bringing new forces. "we've reached the system cap! Don't pod anyone or they'll be able to bring more pilots in!" |
 Lukas Rox Torchwood Archive
|
Posted - 2011.03.22 17:46:00 - [ 14]
Quote: In Python though, variables are "duck-typed". [...] If it looks like a duck, smells like a duck and quacks like a duck, it may as well be a duck, even if it happens to be a SuperCustomDuckThatIsActuallyAPlatypus.
I will put an official complaint at the university I graduated from, that CCP Veritas wasn't teaching Object Oriented Programming there! Awesome analogy man. |
 Chribba Otherworld Enterprises Otherworld Empire |
Posted - 2011.03.22 17:48:00 - [ 15]
RE: Mamsters |
 Amrumm Rhetorical Devices |
Posted - 2011.03.22 18:03:00 - [ 16]
Nice blog. Does this mean we can get bigger containers so I can store more than 1000 BPCs in them? |
 Invictra Atreides Caldari |
Posted - 2011.03.22 18:24:00 - [ 17]
Originally by: Amrumm Nice blog. Does this mean we can get bigger containers so I can store more than 1000 BPCs in them?
lol wut? ≡√≡ |
 Amrumm Rhetorical Devices |
Posted - 2011.03.22 18:29:00 - [ 18]
Originally by: Invictra Atreides
Originally by: Amrumm Nice blog. Does this mean we can get bigger containers so I can store more than 1000 BPCs in them?
lol wut?
Making enough profit on other stuff that I can't really be bothered to do invention, but I still have all my datacore alts churning out max run BPCs. Those don't stack so you can only put 1000 in a container, and after a while you need a lot of containers (or just keep them in one big unsorted heap which doesnt improve access speed either). |
 Bagehi Association of Commonwealth Enterprises |
Posted - 2011.03.22 18:29:00 - [ 19]
Edited by: Bagehi on 22/03/2011 18:35:50 Originally by: Illectroculus Defined
Originally by: Bagehi Edited by: Bagehi on 22/03/2011 17:29:53 In response to the Jita cap, can't you guys just set a cap on reinforced systems that everyone is aware of so everyone can make a judgement call on whether to engage or not so we don't have more "shoot the lagged out enemy" fights?
No because such a cap would be exploitable to stop new pilots arriving in system. Sure lag sucks, but it sucks less than packing up a system to the cap to stop defenders/attackers bringing new forces.
"we've reached the system cap! Don't pod anyone or they'll be able to bring more pilots in!"
The current system is being exploited. That's why there is so much annoyance. Whoever loads first wins because everyone else is lagged out. Tactics, ships, skills, nothing else matters right now. Setting a known cap on how many can be in the system is better than the current system. At least you will know how many you can send in and you will get a reasonably functional fight. And yes, I and many others will go into a fight with 4:1 odds against you can have strategic victories out of tactical defeats. It is the unknown variable of who loads the grid first that makes the current situation ridiculous. It is the same problem null sec ran into shortly after Dominion, but with more numbers. |
 Emmy Mnemonic Amarr Lone Gunmen
|
Posted - 2011.03.22 18:43:00 - [ 20]
Quote: In Python though, variables are "duck-typed". [...] If it looks like a duck, smells like a duck and quacks like a duck, it may as well be a duck, even if it happens to be a SuperCustomDuckThatIsActuallyAPlatypus.
Yeah, polymorphism and late dynamic binding eh?! I remember once upon a time in the late 90-ies (* ...uh-oh, here he goes again... *) when I was a consultant at the R&D dpt of a large international telecom manufacturer and we where having big troubles with their Java-hamsters. It was really fun chasing those hamsters back into their cage back then, and we got really nice performance out of that mega-distributed-software-hamsters-on-steroids-thingy in the end. But seriuosly speaking, what you are doing seems so much more fun! Chasing hamsters in a MMORPG beats any telecom system! I mean, how fun is it to call someone on the other side of the planet?! Its much more fun to gank and pod him instead! ;-) So keep up the good work and enjoy these moments while they last! ...because, as you'll notice in the probably not-to-far future you'll be producing powerpoints, earn-value-, milestone- and other types of graphs while others chase the hamsters and get all the phun (* as happens to often in your career *) |
 adriaans Amarr Ankaa. Nair Al-Zaurak |
Posted - 2011.03.22 20:22:00 - [ 21]
Market alt notices difference  |
 Florestan Bronstein 24th Imperial Crusade
|
Posted - 2011.03.22 20:43:00 - [ 22]
Originally by: Lukas Rox
Quote: In Python though, variables are "duck-typed". [...] If it looks like a duck, smells like a duck and quacks like a duck, it may as well be a duck, even if it happens to be a SuperCustomDuckThatIsActuallyAPlatypus.
I will put an official complaint at the university I graduated from, that CCP Veritas wasn't teaching Object Oriented Programming there! Awesome analogy man.
not an analogy he came up with, though. Wikipedia - duck typing |
 ivar R'dhak Minmatar |
Posted - 2011.03.22 21:02:00 - [ 23]
CCP VERITAS better be getting a big fat bonus for increasing the server hamster effectiveness this much, CCP!  |
 Taedrin Gallente Kushan Industrial
|
Posted - 2011.03.22 21:16:00 - [ 24]
Quote: Naturally this load reduction has given us a whole lot more headroom in Jita, so the cap is on its way up - hopefully higher than y'all need it to be.
Is that a challenge? Because it certainly sounds like a challenge. |
 Itan Aeriel |
Posted - 2011.03.22 21:23:00 - [ 25]
Edited by: Itan Aeriel on 22/03/2011 21:43:08Edited by: Itan Aeriel on 22/03/2011 21:42:34Concerning the new dev Blog... the 'grammers must be better at coding than english. Quote: "CCP Veritas is bringing us a new dev blog about the war on lag. As we've grown and the number of logins has risen we've gone through several iterations in fighting lag. This week we have some interesting things to show you this week"
"THIS WEEK WE HAVE SOME INTERESTING THINGS TO SHOW YOU THIS WEEK!" priceless ROFL |
 CCP Veritas

 |
Posted - 2011.03.22 22:19:00 - [ 26]
Originally by: Taedrin
Quote: Naturally this load reduction has given us a whole lot more headroom in Jita, so the cap is on its way up - hopefully higher than y'all need it to be.
Is that a challenge? Because it certainly sounds like a challenge.
It's a bit of a challenge. Obviously there are things that can be done that would make any system squeal like a pig, but I'm hopeful that we can have the Jita cap high enough that it isn't hit in the normal course of events while maintaining responsiveness. |
 Abramul Gallente StarFleet Enterprises BricK sQuAD. |
Posted - 2011.03.22 22:49:00 - [ 27]
|
 CCP Veritas

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Posted - 2011.03.22 23:07:00 - [ 28]
Originally by: Abramul There's been some banter about staging a 2000-man fleet battle in Jita to let highsec-dwellers know what lag feels like. Would this be a problem?
Yes, that would be a problem. Kind of a silly question really. |
 Neolithic Man |
Posted - 2011.03.22 23:17:00 - [ 29]
This blog made me smile. |
 Soldarius Caldari Peek-A-Boo Bombers
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Posted - 2011.03.22 23:23:00 - [ 30]
Originally by: Abramul There's been some banter about staging a 2000-man fleet battle in Jita to let highsec-dwellers know what lag feels like. Would this be a problem?
^this. Let's all make a lo skill frigate alt, appoint a couple CEOs to make new corps and war dec in prep for it. EPIC CCP Veritas, as a Caldari exclusive missile spammer, I have been following this subject (missiles, hamsters, etc.) since it started. When I saw the note for this follow-up on my log-in screen, I ran in here expecting great things like: "After implementing the recommendations CCP Masterplan put forth, we are pleased to say lag due to missile spammage has been greatly reduced." Instead I got "After implementing the recommendations CCP Masterplan put forth, we have no idea if it did anything. But at least the servers didn't catch fire again. Hooray! Oh, and btw, Jita is now much improved. Charts/proof." Let me put this forth. If you take your car to the auto tech because of poor engine performance, you expect that when you go to pick it up, that the tech checked to make sure it's been fixed before giving it back to you. Just because it doesn't blow up doesn't mean that it is working as intended. In fact, according to CCP Veritas, he has no data at all a to whether or not their changes have made any effect. I find this unacceptable. CCP Masterplan had plenty of data. Why not perform those same tests again and compare the results to the previous results? Leaving disappointed. |