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marinko26210
Gallente
4S Corporation
Morsus Mihi
Posted - 2011.03.22 08:33:00 - [181]
 

Edited by: marinko26210 on 22/03/2011 08:34:52
Makumba Aki and Schantalle stop trolling plz. This is not CAOD. If you don't have anything smart to say, its better to remain silent. This way you are looking so funny.

Once again I want to support this. It is one thing to die while you are online and another to die 10 hours after you log off.

Awesome Possum
Original Sin.
PURPLE HELMETED WARRIORS
Posted - 2011.03.22 09:43:00 - [182]
 

Originally by: Arklan1
Originally by: Awesome Possum
Edited by: Awesome Possum on 21/03/2011 21:08:22
this needs to be the absolute top priority on CCP's agenda. not incarna, not WIS, not highsec neutral RR mechanics, not drakes, not EVE-FPS, not World of Twilight, not fanfest, not AT9, not hiding cams in Stevie's bathroom, not superior white elephants, or new ship skins, or music videos, or chess boxing. every CCP employee, from the CEO to their illegal immigrant mexican janitors at the Georgia office need to be in on fixing the god damn lag.


you want... the janitors... working on the code. wow. just... wow. what is he gonna do? keep the keyboard clean? maybe warm the chair at night?


ur dum shudup u

Makumba Aki
Posted - 2011.03.22 10:08:00 - [183]
 

Originally by: marinko26210
Edited by: marinko26210 on 22/03/2011 08:34:52
Makumba Aki and Schantalle stop trolling plz. This is not CAOD. If you don't have anything smart to say, its better to remain silent. This way you are looking so funny.

Once again I want to support this. It is one thing to die while you are online and another to die 10 hours after you log off.


The entire thread is a troll.

Ask CCP to introduce machanics that would discourage blobbing even though they would hurt big power blocks. This whine here is just ridiculous.
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.

The Offerer
Minmatar
Posted - 2011.03.22 10:24:00 - [184]
 

Originally by: Makumba Aki
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.


What about customer support? Is that impossible to have too?

Makumba Aki
Posted - 2011.03.22 10:28:00 - [185]
 

Edited by: Makumba Aki on 22/03/2011 10:28:52
Originally by: The Offerer
Originally by: Makumba Aki
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.


What about customer support? Is that impossible to have too?

Would you like CCP to spend the limited amount of money they have on more GMs, so that they have more time to work on your petitions, or on more developers so that they can improve the game?

Elena Stormbringer
hirr
Morsus Mihi
Posted - 2011.03.22 10:50:00 - [186]
 

Yes.

The Offerer
Minmatar
Posted - 2011.03.22 10:52:00 - [187]
 

Edited by: The Offerer on 22/03/2011 10:53:03
Originally by: Makumba Aki

Would you like CCP to spend the limited amount of money they have on more GMs, so that they have more time to work on your petitions, or on more developers so that they can improve the game?



On more developers that will improve the game by giving priority to the "15 minutes" ship removal mechanics.

SunGodRa
Caldari
The Graduates
Morsus Mihi
Posted - 2011.03.22 11:06:00 - [188]
 

As far GMs CCP needs to train them much better and offer them better tools so costumers dont take the answer "Our logs show nothing". As far developers they recently hired 150 person in US. That means about 10-15 teams. Assign more teams to lag and fixing bugs than to incursion incarma etc. Also how many times did they introduce more bugs with a patch??? Where is the QA??

And again its not about lag. Its about bugs of certain "features" not working. And when they gave jitanode for lxq battle and in local there were about 2000+ the lag was ok. For me this means that they dont want to invest on better servers/nodes for 0.0. They could hav 2-3 such nodes for big fights.

Finally about 1 or 2 months ago in a big fight (less than 1k) nothing was working in geminate/branch/tribute/tenal. Many characters were stuck. Can CCP clarify how many regions do they hav on each node????

And last proposal. CCP can inform that a system is reinf by putting a sign or something. Many times we dont hav knowledge about a system being reinf.

Seymour Beaver
The Graduates
Morsus Mihi
Posted - 2011.03.22 11:32:00 - [189]
 

Originally by: SunGodRa
As far GMs CCP needs to train them much better and offer them better tools so costumers dont take the answer "Our logs show nothing". As far developers they recently hired 150 person in US. That means about 10-15 teams. Assign more teams to lag and fixing bugs than to incursion incarma etc. Also how many times did they introduce more bugs with a patch??? Where is the QA??

And again its not about lag. Its about bugs of certain "features" not working. And when they gave jitanode for lxq battle and in local there were about 2000+ the lag was ok. For me this means that they dont want to invest on better servers/nodes for 0.0. They could hav 2-3 such nodes for big fights.

Finally about 1 or 2 months ago in a big fight (less than 1k) nothing was working in geminate/branch/tribute/tenal. Many characters were stuck. Can CCP clarify how many regions do they hav on each node????

And last proposal. CCP can inform that a system is reinf by putting a sign or something. Many times we dont hav knowledge about a system being reinf.


This ^^

JasonKuehn
The Graduates
Morsus Mihi
Posted - 2011.03.22 14:41:00 - [190]
 

This is why I'm not renewing my subscriptions as they expire. I'm sick of CCPs years of not giving a frak.

Jaik7
Posted - 2011.03.22 15:03:00 - [191]
 

did any of you guys report the schedualed fleet op to the GMs before the operation? ordinary servers are not able to handle the thousands of enitities interacting, so GMs can use a second upgraded server to minimize the risk.


Levistus Junior
Caldari
Trojan Trolls
Controlled Chaos
Posted - 2011.03.22 15:43:00 - [192]
 

Originally by: Jaik7
did any of you guys report the schedualed fleet op to the GMs before the operation? ordinary servers are not able to handle the thousands of enitities interacting, so GMs can use a second upgraded server to minimize the risk.




From what I've heard, during last O2O fight, CCP removed the reinforced status of the system at DT even though the battle was in full swing. that or anything else happened, certain is that according to most reports, the server's performance was way worse after DT, with less ppl in local.

/supported

Awesome Possum
Original Sin.
PURPLE HELMETED WARRIORS
Posted - 2011.03.22 16:06:00 - [193]
 

Originally by: Makumba Aki
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.


Apocrypha

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.03.22 16:17:00 - [194]
 

Originally by: Awesome Possum
Originally by: Makumba Aki
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.


Apocrypha


Oh, God... THIS^^

Finious Boggs
Posted - 2011.03.22 16:35:00 - [195]
 

Edited by: Finious Boggs on 22/03/2011 16:52:28
Edited by: Finious Boggs on 22/03/2011 16:35:16
My prospective is simple. The CCP Silence in this regard is deafening. Everyone plays this game to have fun. I can’t tell you how many times, I have petitioned CCP expressing my disappointment in poor game performance. I have tried to get into so many battles with a simple battle ship, and simply couldn’t do anything. System is locked up totally. Couldn’t do anything what so ever. I’ve lost at least a dozen battleships and such to this sort of thing, so much so that I personally really, “look before I leap”, want to join the battle, but realize the futility of it. Not one of you, no matter who you fly for, can say this isn’t frustrating. Be real here. Now imagine your in your Titan, or Super Carrier. These ships don’t come easy man. Many players, N/C, R/F, IT, P/L, Etc. worked
years in this game to get one of these ships, only to loose it, “When they couldn’t do anything”, they couldn’t log out, jump out, Warp out, fire a laser or gun, “THEY COULDN’T DO ANYTHING WHAT SO EVER”. I know what it’s like with a battleship; honestly I couldn’t even imagine what it would be like with my prize super. My position is a simple one. Anyone that looses a super to this sort of thing, no matter who they fly for, should have it replace promptly! That’s called customer service! The real question is who holds CCP accountable for ****ty customer service? I sincerely believe the CCP prospective is just eat the **** sandwich and smile. The real question here, isn’t why haven’t they fixed the game, I think we all know this may be beyond there capability, and probably is. The real question is why CCP feels we should just accept this level of customer support and service!

If you do happen to be a super pilot, and have the overhead in CPU. Please make sure to Frap your operations. CCP can’t simply ignore this type documentation, but then again, it’s there servers, they actually know what happened, they simply choose to ignore it. Once again, “Who Holds Them Accountable”?

Could you just imagine the outrage, if the, "MGM Grand Hotel and Casino in Vegas", experienced a network wide server failure in there gaming machines, and said, sorry folks, we just had a network failure, but all the money you had in your prospective slot machine is gone. Couldn't be helped, these are the just the risks you take when you play our slots. Better luck next time.

Warp Spoon
Posted - 2011.03.22 16:40:00 - [196]
 

bump.

Shandir
Minmatar
Brutor Tribe
Posted - 2011.03.22 17:09:00 - [197]
 

Is this thread seriously just "[Issue]Lag is bad"?
Wow. Can I have my 5 minutes back?
Everyone knows lag is bad! Everyone knows CCP should fix it! CCP knows! (and if you'd read a devblog once in a while, or even, say pay attention to EVE, you'd know that it is being worked on and it is getting better)

The real and only permanent solution is to nerf fleets that are too big.

dark danvilyn
Posted - 2011.03.22 17:56:00 - [198]
 

dude from eve uni if you think this is all about alittle lag you need to get out of empire and try a fight defending sov against 800 or so reds!
this kinda lag is just crippling trying to target a ship and after over a half hour of finally locking to find he warped of already yet his ship is there or to finally lock him after more than a half hour and wait another 20mins to get one shot off is ridiculous about 20 of the ships were ghost ships then i got kicked of and after 40mins of not even entering the game 5 hrs of that crap i gave up on eve that day !!

Tarikan
Minmatar
Hardcore p0wnography
Posted - 2011.03.22 18:10:00 - [199]
 

supported.

the excuse of "you made the lag by getting 2000 in local" is dumb and pathetic to use. Eve "created" the idea of having huge battles in their videos and expansions, but we barely can even get into grid...

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.03.22 18:24:00 - [200]
 

Killing bridges won't do it. NC existed before them.

Killing cynos won't do it. There were coalitions before them.

PL hasn't gotten away with keeping to a small list of blues. They've lost sov how many times in their history. Not really an example of success when it comes to sov.

-A- was successful when they were in coalitions. -A- was not successful once the SC fell apart and the much larger DRC invaded. Again, not an example of success when it comes to sov.

So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.

Levistus Junior
Caldari
Trojan Trolls
Controlled Chaos
Posted - 2011.03.22 19:13:00 - [201]
 

Forgot to click the support button before

Finious Boggs
Posted - 2011.03.22 19:21:00 - [202]
 

Me too.

Kyanzes
Amarr
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2011.03.22 19:49:00 - [203]
 

"you made the lag by getting 2000 in local" what a pathetic execuse...I never heard execuse like that in any MMO i've played.

1. If the system doesnt support 2k people then set the systems max numbers.Like 500 or 600. 250 A alliance 250 B alliance.

2. People losing their stuffs coz of lag,its not their fault its yours.Everywhere in life,if u are buying something and finding something wrong about it,then seller changes it with new one or give your money back.This is customer rights and service.
'' Everything looks normal in our logs '' is not support or customer service.
3. Yeah u are rocking with Sanshas...

4. '' Eve Online, The universe is yours '' Sure, we saw that universe in O2O.

Makumba Aki
Posted - 2011.03.22 20:46:00 - [204]
 

Originally by: Awesome Possum
Originally by: Makumba Aki
To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.


Apocrypha


And thought the events in 020 can were the biggest fight ever plus there were no fighter bombers and such capital blobbing before dominion...

So you don't wont your shiny capotal fleet anymore?

Makumba Aki
Posted - 2011.03.22 20:56:00 - [205]
 

Originally by: Bagehi
Killing bridges won't do it. NC existed before them.

Killing cynos won't do it. There were coalitions before them.


Coalitions are not the issue, the ability to gather many players in one system in a short amount of time at low transaction costs is the issue. Rolling Eyes
Quote:

PL hasn't gotten away with keeping to a small list of blues. They've lost sov how many times in their history. Not really an example of success when it comes to sov.


They are doing quite well, are pretty rich and **** fleets twice the size of their fleet. The only reason why they can't hold Sov is because you guys always come with a huge blob, cause you know that you need to outnumber alliances like PL at least 3 to 1 to have a fair chance.

So again, the problem it not the lag but the game mechanics. So please NC, start a theread where you welp about game mechanics that made you and DRF so huge and mighty and not about lag you cause.
Quote:

So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.



Exactly, so why are your brosefs (the most of them) still complaining about lag and customer service and not about the actual problem, the game mechanics?

Abramul
Gallente
StarFleet Enterprises
BricK sQuAD.
Posted - 2011.03.22 22:20:00 - [206]
 

Edited by: Abramul on 22/03/2011 22:43:58
Edited by: Abramul on 22/03/2011 22:22:04
Supported. The only real way to combat blobfests is to increase lethality of large battles to the point where they're a significant drain on resources regardless of how big a coalition's magic ISK faucets are. And how do you do that? Fix lag to the point that a good part of both sides' fleets will die if they go for a numbers-over-everything slugfest (+edit2: ensuring the viability of other tactics would help, but 'same tactic, more people' is pretty much inevitable). To this end, I would suggest:

Add wormhole/incursion-type effects, increasing damage modifiers of (non-AoE) weapons but increasing cycle time as well, to nullsec systems over a given number of pilots. Say for the sake of argument that it scales from 1x at 500 to 5x at 1000 to 10x at 2000. Note that this would also reduce the impact of 15-minute gun cycles, AND reduce the number of gun cycles being fired in the first place due to the RoF penalty.

Make sure bombs travel the correct 30 km, and consider giving priority to bomber decloak/launch commands. (+edit) Also, add Rage and Javelin T2 bomb variants.

Consider restricting full overview (in packed systems only) to pilots with 9 or more subordinates on-grid, and transmit broadcast targets only to the rest.

Get some good data on whether autorepeat works. If it does (FCs seem pretty confident that it doesn't), and if it reduces load, try and get people to use it.

Get rid of local in busy systems, or have it show only # of pilots per alliance and mute it. Not sure if this would reduce load, and may be reading too much into the name, but I noticed that the step I was hanging at on login attempt was ::JoinChannels.

Additionally, get a well-announced brainstorming thread going to see what corners might be cut under high load that would increase performance but not dramatically alter balance.

Schantalle
Posted - 2011.03.23 00:30:00 - [207]
 

Edited by: Schantalle on 23/03/2011 00:37:02
Quote:
1. If the system doesnt support 2k people then set the systems max numbers.Like 500 or 600. 250 A alliance 250 B alliance.

To make you guys play even more bluelist bingo my splitting up into even more little pieces just to circumvent this limitation?

Lol, won´t work in teletubby land.



This one is the best...
Quote:
So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.


Ships die in laggy fleetfights due to fire AND side-effects and don´t get reimbursed. This is not only a well known technical reality, but also an official statement on reimbursement.

Adapt or die. <= this is where the statement also fits.

sargentao
Posted - 2011.03.23 01:47:00 - [208]
 

+1 Agreed and supported Twisted Evil

Cassus Temon
Aliastra
Posted - 2011.03.23 04:52:00 - [209]
 

Originally by: The Offerer
Edited by: The Offerer on 22/03/2011 10:53:03

...improve the game by giving priority to the "15 minutes" ship removal mechanics.


This is the only relevent piece of information in this thread.

Cassus Temon
Aliastra
Posted - 2011.03.23 05:32:00 - [210]
 

Originally by: Cassus Temon
We need more people to support this thread.

Customizable ship graphics, is way better, than 2800/400000=0.007% of the game population's opinion; that we need to fix 0.0 fleet battle lag, more than we have already.

I mean really, isn't 3 years of dedicated development on Nullsec enough? ..and they just keep whining.

They get:

Sov Systems (Better ISK Farming; through better upgrades)
Titan Redux (Funny, how they're the only ones who can afford Titan's; let alone, chew through them like Ham on mashed potatoes)
Super Cap's (Note: Only usable in 0.0, like Titans)
The Best of Incursion (Ultimate in ISK Farming in 0.0; which is why they never beat an Incursion)
Station's (Also, only in 0.0; and now, they want to blow them up)
Ultimate Moon Mining (Best moon's, available only in 0.0; and now they have enough ISK, to say nerf 'em. ..Or, more, and better means to make ISK.)
Best of Planetary Interaction (Everything is made better in 0.0, to appease the Nullsec crowd; else, they'd have far mor to complain about*.)
New Server's, and much work on Lag reduction. (Oddly, this only really benefits 0.0 Fleet Battles; and Nullsec's favorite Highsec hangout: Jita.)
No rules, (Save their own), No Concord, Bomb's, Interdictor's, Drone Fighters and Fighter Bomber's, and Mobile Warp Disruptors.
No Standings required for POS's; and no cost for Faction Charter's.
The ability to secure space, and prevent unathorized entry; through greater Force Projection, Jump Gates, and Titan Bridges.
Every reason, to encourage player's; to join Fleet's, Corp's, and Alliances in 0.0
No standings required for Jump Clones; with them installable at player facilities.
The ability to say, unequivocally; who gets access, to all these benefits.
Rentspace.
No requirement for Wardec's.
More ISK, through better Ratting, Exploration, and Complexes.


*The Dev's sneak little things in for everybody; but have to make it better in Null, to avoid getting flogged, lynched and burned at the stake.


Quote from another thread; that has equal, or greater, relevence here.

Stop whining. You've shed enough tears for a pool party; so why don't you go enjoy it.


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