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Gillaboo
Posted - 2011.03.17 13:43:00 - [1]
 

1) Want to nerf jumpbridges, severely or completely, and
2) Open up moon-mining in Wormholes !

yeah, baby, make it happen !

Wink

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.17 14:25:00 - [2]
 

1) Yes, sort of... I'm all in favor of decreasing the ability of large groups of moving fast and far, in my opinion they have to pick one or the other. But that change has to be accompanied by others, because otherwise the lives of 0.0 dwellers will become a nightmare, especially in those regions that are not close to empire.
2) No, sorry... There's already much wealth to be gained in wormholes, there's no need to add more, and definitely not a (mostly) passive source.

Alsyth
Night Warder
Posted - 2011.03.17 14:40:00 - [3]
 

Edited by: Alsyth on 17/03/2011 14:42:55
1) Yes

But... Why not give the big 0.0 alliances the ability to build genuine stargates ? (for a huge cost, very long construction, etc.)
Better than jumbridges in my opinion, as it would allow opponents to use them. It would help reducing capfleet projections a little, but won't make 0.0 a huge pain for conventional fleets and logistics (like getting rid of jumpbridges would).
Think of your alliance logo on a stargate for eternity, with some ability to custumize its look ?
And when 0.0 is extended (hope it will happen someday ;) ), players could have to build ALL the stargates, etc.

Just an idea, though. Think of it CCP !

2) No

Just like Meissa said.

Issler Dainze
Minmatar
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2011.03.17 22:48:00 - [4]
 

Originally by: Gillaboo
1) Want to nerf jumpbridges, severely or completely, and
2) Open up moon-mining in Wormholes !

yeah, baby, make it happen !

Wink



Yes and yes.

We have had a shortage of moons for far too long. What I'd add to keep it interesting is that moons in WHs "mine out" and similar minerals on other moons spawn so moon mining becomes more dynamic.

Issler Dainze

Draco Llasa
Thundercats
Posted - 2011.03.17 22:58:00 - [5]
 

Originally by: Gillaboo
1) Want to nerf jumpbridges, severely or completely, and
2) Open up moon-mining in Wormholes !

yeah, baby, make it happen !

Wink



1.) nerf slightly? maybe.. do you actually live in 0.0 and use JBs?
2.) not opposed to it, but also dont directly support it unless it was done in a way that doesn't send the reaction market into a downward spiral. the options of dynamic materials and depletion rates "might" be a workable solution.

Gehen Sealbreaker
Amarr
Posted - 2011.03.17 23:11:00 - [6]
 

Originally by: Gillaboo
1) Want to nerf jumpbridges, severely or completely, and
2) Open up moon-mining in Wormholes !

yeah, baby, make it happen !

Wink



Hello there !

To answer these ideas :

1 - There is no point debating this. Jump bridges will be removed / nerfed drastically. It has been decided already, and no CSM member will change that.

2 - W-space has already plenty of resources. Moon mining in them would be logical, and thus, something to look into, yet I'm afraid it'd unbalance the game too much. If something like this is to be done, it has to be thoroughly studied before taking any decision.

Two step
Aperture Harmonics
K162
Posted - 2011.03.18 14:25:00 - [7]
 

I believe that what needs to be nerfed is the speed at which 0.0 entities can move combat ships form one side of the galaxy to another. I wouldn't want to see 0.0 logistics made harder by the change though.

I don't want to see moon mining in w-space, even though it would be *very* profitable for me. I would like to see comets throughout space that have moon minerals in them, as a way of relieving some of the moon goo scarcity.

If you live in a wormhole, you should seriously take a look at my blog http://twostep4csm.blogspot.com/, I am running to represent everyone who lives in w-space and has to put up with all the bugs and annoyances in things like POSes.


 

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