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Blackshakes
Posted - 2011.03.15 21:43:00 - [1]
 

My only hang up with the game is the time it takes to learn skills and the only problem I have with it is the 15+ day time it takes. 7 to 9 maybe but it kills the game and it seems to put you at a stand still. So my question on this is Where do all of you stand on that topic or do you not mind the 15+ days it takes for one skill. Please honest answers I would just like to know.....I know ur not going to be able to change the game completely.

And thank you

The Mittani
GoonWaffe
Goonswarm Federation
Posted - 2011.03.15 21:45:00 - [2]
 

Call me when you have to train Gallente Titan to 5.

Blackshakes
Posted - 2011.03.15 21:50:00 - [3]
 

There you go it takes forever.....for some of these skills which slows game play. Some people don't like sitting around for a month for 2 skills or less in some peoples cases.

Kuar Z'thain
Amok.
Goonswarm Federation
Posted - 2011.03.15 21:53:00 - [4]
 

Originally by: Blackshakes
There you go it takes forever.....for some of these skills which slows game play. Some people don't like sitting around for a month for 2 skills or less in some peoples cases.

The solution is to earn enough Isk to purchase a character with the skills already trained. Otherwise select a skill and sit back and wait like everyone else.

Fuujin
GoonWaffe
Goonswarm Federation
Posted - 2011.03.15 21:57:00 - [5]
 

Originally by: Blackshakes
There you go it takes forever.....for some of these skills which slows game play. Some people don't like sitting around for a month for 2 skills or less in some peoples cases.


For most T1 items or ships you can fly or use them within 2-3 weeks.

T2 is considered "specialised" and can take anywhere from a few days to a few weeks to use. Most subcap ships can be stepped into in under a month.

Capital ships are a grind unto themselves, requiring 4 months to just sit in.

My point? You can certainly play and do most anything you want with a few weeks of training basic skills. Most skillsets work across hulls (shieldtanking, armortanking, capacitor). You don't even have to log in to train skills, just subscribed.


Sure, if you want to fly a flashy capital or high-skill ship it can take weeks or months...but it's roughly the same time for everyone. You have it easier as a newb now than ever before--people who started before 2011 had to train learning skils to speed up training. Now you get the benefit of those skills automatically.

You don't grind skills in eve, but you have to plan for what you want to do. Nature of the game, and CCP isn't going to change it.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.15 21:58:00 - [6]
 

Originally by: Blackshakes
My only hang up with the game is the time it takes to learn skills and the only problem I have with it is the 15+ day time it takes. 7 to 9 maybe but it kills the game and it seems to put you at a stand still. So my question on this is Where do all of you stand on that topic or do you not mind the 15+ days it takes for one skill. Please honest answers I would just like to know.....I know ur not going to be able to change the game completely.

And thank you


We already got CCP to remove the learning skill (you can thank the previous CSMs).

I don't think mastering skills kills the game at all however, that extra oomph you get out of getting the skills to 5 means something, if one could train skills from 4 to 5 in a week tops, mastery wouldn't mean much.

I understand what you mean, and I've gone through the 60+ days of learning Fleet Command 5, but at the end of the day, the relative scarcity of pilots with some of those long skills at 5 is what makes them speshel.

Extreme
Eye of God
Intergalactic Exports Group
Posted - 2011.03.15 22:01:00 - [7]
 

I play Eve for like 2800 days so 45 days ain't that much in that perspective

Two step
Aperture Harmonics
K162
Posted - 2011.03.15 22:17:00 - [8]
 

I don't see a problem with longer skills. It is always a case of diminishing returns, since you get the same bonus from going from level 3 to level 4 as you do from 4 to 5. It is a important part of making it possible for new players to compete with older ones, and I would be against changing it.

Mike Azariah
Posted - 2011.03.16 01:09:00 - [9]
 

Yup, it is long and there are longer skills to come BUT that is what comes with the commitment to the game. It is a time grind as opposed to a kill x number of rats. I would not change it and I am especially against anything in RMT that will alter the timeline or allow you to buy your way to the top, aside from the approved character transfer.

m

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.16 03:25:00 - [10]
 

Every MMO has its means of progression, EVE has a two-pronged approach - Skills and Resources. Skills are gained over time, resources (ISK/Ships/etc) are (mostly) gained by player prowess. Personally I like this system because you don't need to have played for a long time to be able to get access to plenty of resources, so long as you engage your brain. Also you shouldn't be able to lose things that cost more than you would be likely to replace (T2/Capitals) until you have been able to reach a point where you can (relatively) easily replace them.

Personally I'm training JDC5 right now and it's taking a long time (~31 days total), but I've trained a pile of shorter skills previously so I can do plenty of things well while I'm waiting for that next step.

Prometheus Exenthal
Genos Occidere
Posted - 2011.03.16 04:21:00 - [11]
 

The amount of time it takes to train skills doesn't concern me too much.
The reason being is because you can be very effective with low skillpoints.

For example; When I had a lowly 10mil in skillpoints, I was successfully solo pvping in frigates.
And by successful I mean I was handily killing some battlecruisers, cruisers, all interceptors, and eating 00 hulks with relative ease.
All in a T1 frigate.

Those skillpoints only matter in terms of where you are putting them.
If you start a new character and you're putting all your points into corporation management first, you're not going to be great for pvp right out of the gate.
The same goes for any profession.

You don't need the best of the best, to be successful.
Honestly, the only delay I see with the skill tree, is getting into T2 variant ships. That's permissible because as stated before, they're supposed to be specialized.

The best thing I can suggest is take a look at the certificate system that CCP implemented.
It will help you decide whats worth training, and in addition, most ships have recommended certificates.
On top of that, download EVEMON and try making a skill plan to follow.

EVE is a long term game. It makes sense to have long term skills Smile

Kumi Katana
Caldari
Perkone
Posted - 2011.03.16 04:30:00 - [12]
 

Originally by: Blackshakes
My only hang up with the game is the time it takes to learn skills and the only problem I have with it is the 15+ day time it takes. 7 to 9 maybe but it kills the game and it seems to put you at a stand still. So my question on this is Where do all of you stand on that topic or do you not mind the 15+ days it takes for one skill. Please honest answers I would just like to know.....I know ur not going to be able to change the game completely.

And thank you


Wish I could change that indeed, even a few days less could be handy. But yeah, CCP will likely not change that since it's basically how they get their income. The longer we have to wait for skills, the more they get payed (may it be in time cards or plex). It sure is a problem for many, it takes way to long to get skills sometimes, I work on a hulk for a month so far and i still have about 14 to 16 days left! Just takes to long!

Draco Llasa
Thundercats
Posted - 2011.03.16 04:42:00 - [13]
 

having managed a bunch of pilots, doing carrier 5, all cruisers to 5 on many toons, and many BS 5 on many toons.. to many to list.. the reality is the length is good.. it creates a high level of entry on high level ships. I do not feel there is any issue.. as frustrating as it can be it makes sense.

look at it this way.. just in terms of a single new pilot.. it will take you a few months to get into a HAC.. as such it will take you that few months before you can learn how to fly, use, afford that hac... same with a carrier.. i cant tell you how many 2 week old noobs are after a Thanatos or a nyx.. having no clue whats it takes to actually buy use or move one. If you could use one in 3 months instead of 6.. well, the pvper in me is all for the awesome noob tears.. but overall.. for the player its not a good experience.

basically i do not thing shortening the training time is in anyone best interest.

Arden Elenduil
Minmatar
The League of Extraordinary Mentlegen
Posted - 2011.03.16 09:23:00 - [14]
 

One of the main reasons for the skillqueues being so long, is that Eve Online is a rather complex MMO as is. If you were to just give everyone the ability to jump in whatever ship they wanted, they'd fail horribly and die in a fire.
The slow buildup of skills pretty much forces people to fly around and get used to Eve before they can jump into the really expensive toys. It might seem to be a bit boring, but it enables people to gain the necessary experience (most of the time) needed to actually fly well.

Also personally I consider every high level ship I can fly to be a badge of honour, a testament to the time I've spent playing the game and of the effort I've put into it.
So Basically, the removal of learning skills was an excellent choice, but the skills themselves shouldn't really be adjusted.

Seleene
Body Count Inc.
Pandemic Legion
Posted - 2011.03.16 10:06:00 - [15]
 

EVE is a game that rewards long term commitment. I wouldn't have it any other way.

Gehen Sealbreaker
Amarr
Posted - 2011.03.16 10:27:00 - [16]
 

I'll pretty much give you the same answer as the other candidates here.

While training some skills can take weeks, or months, it of course seems tedious, but that's an important part of the game. Contrary to WoW, you can't reach level 70, and that's just fine that way.

I would certainly not change that if I could, having rare skills at a high level is what makes your character different from the others. It's all about being a specialist, and teaming with other who have compatible skillsets.


 

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