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blankseplocked New Dev Blog: Update: little things are still little
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Author Topic

Abdiel Kavash
Paladin Order
Fidelas Constans
Posted - 2011.03.16 06:26:00 - [121]

Who are you and what have you done with my CCP? I always thought the EVE UI was there to be as annoying as possible. My dreams... ruined! Shocked Cool

Miner Tech
Posted - 2011.03.16 06:29:00 - [122]

Awesome stuff!

Yay for thousands little things. That is soooooo much more helping than one large single feature!

Steelworks II
Posted - 2011.03.16 06:31:00 - [123]

Best changes i remember.

Dorn Val
Posted - 2011.03.16 07:05:00 - [124]

You had me at adding more default overviews -the rest is gravy Cool

Jita Tradedrone
Posted - 2011.03.16 07:10:00 - [125]

Originally by: Furb Killer
I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.

A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.

This is oh so true and the great fear of most of the renter corps out here.

M Blanc
Posted - 2011.03.16 07:13:00 - [126]

<3 Team BFF.

The Ankou
Posted - 2011.03.16 07:20:00 - [127]

As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM

Apparently this is a little change. Stealth nerfs are great.

Posted - 2011.03.16 07:35:00 - [128]



seriously keep this coming this is amazing.

SecretSanta 2009
Posted - 2011.03.16 07:40:00 - [129]

Originally by: CCP Fallout
CCP Soundwaves hits us with a new dev blog updating us on the "little" work Team Best Friends Forever has been working on of late. Find out what that is here.

This team is my hero!

Aeon Technologies
Posted - 2011.03.16 07:43:00 - [130]

Dear CCP, pls give us more Overviewtabs, 5 are too less.


Sunshine and Lollipops
Posted - 2011.03.16 07:48:00 - [131]

Originally by: Lusulpher
Can we now jam NPCs? Bring Falcon to fight Officer/Sleeper rats?? Tell me more please.
You've always been able to. It's just not worth it most of the time since NPCs tend to operate on the "more = harder" principle and it's easier to remove DPS by just killing them rather than jamming them.

Posted - 2011.03.16 08:10:00 - [132]

team bff - the best team in ccp)

Anarchist Dawn
Posted - 2011.03.16 08:11:00 - [133]

A barrel of awesonium for Team Best Friends. Keep it going, folks!

Have to mail beer to CCP in a gratitude gesture :)

St Mio
Imperial Academy
Posted - 2011.03.16 08:20:00 - [134]

The rewards of PLEX for Beer for Devs are beginning to show!

Lord Recarus
Posted - 2011.03.16 08:34:00 - [135]

Very nice changes! You are the best!

M'arkus Ksir
Death or Glory
Posted - 2011.03.16 08:41:00 - [136]

Very nice changes indeed! Very Happy

Posted - 2011.03.16 08:42:00 - [137]

BFF are the best ever. Keep going.

Brutor Tribe
Posted - 2011.03.16 08:43:00 - [138]

"When you create a fleet, you're made squad commander automatically, so you don't have to move around manually."

I'm making the (probably naive) assumption here that when you did this you fixed the long-standing bug which allows the fleet booster bonuses when they're in-system without any fleet members?

For those of you that can't see the point of that - you can have a two-man "fleet" with cloaky scout other side of gate, main waiting to gank while retaining full squad bonuses (not ones generated by warfare links) despite having no fleet members in local.

Oh and no I'm not going to bug report it again. Last time I did that I outlined all the steps and got some "can't reproduce" nonsense back - despite the fact that every player I've asked to try it CONFIRMS it works.

So tell me you fixed it mmmm?

Stinga Fey
Posted - 2011.03.16 08:44:00 - [139]

BFF the best of the best of the best of the best of the best of the best!!!

Christos Hendez
Against ALL Authorities
Posted - 2011.03.16 09:06:00 - [140]

Making 90% of 0.0 useless once again, while also boosting having Deja Vu!

Posted - 2011.03.16 09:13:00 - [141]

thx! Best team work!

The Deliberate Forces
Posted - 2011.03.16 09:13:00 - [142]

what happened ccp???

this is the first good patch for a long time.

Posted - 2011.03.16 09:16:00 - [143]

Brilliant work, keep it going BFF Team! Little things are very important.

Kuroi Hagane
Posted - 2011.03.16 09:18:00 - [144]

Team BFF the Best \0/

Dim69on Faith
Posted - 2011.03.16 09:19:00 - [145]

Originally by: CCP Fallout
...the "little" work Team Best Friends Forever has been working on of late...

I love you!!!

Alexander Heide
Posted - 2011.03.16 09:21:00 - [146]

Best update of 2011! Great work!Smile

Posted - 2011.03.16 09:48:00 - [147]

With these anom changes the stupid -1 truesec of player controlled systems in Delve and Fountain has to go.

Nex Exercitus
Posted - 2011.03.16 09:57:00 - [148]

Will you fix NPC-sov sec aswell with this patch? Otherwise a few regions will have a big advantage

Posted - 2011.03.16 10:07:00 - [149]

Please work on dreads' and carriers' sieged bumping next! Hundreds of kilometers flied while sieged are terrible!

Posted - 2011.03.16 10:14:00 - [150]

at last !

hey ccp, u can fire all other dev teams except BFF ^__^

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