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Slumber Hawk
Minmatar
Shadow on the moon
Posted - 2011.03.11 09:41:00 - [1]
 

I've noticed that more and more games have added an achievement list to their game and there is a simple psychological function to it:
- it provides a goal to work towards
- it provides stimulans for undone "easy" achievements
- it provides means to stear gameplay

example:
- Visit 1, 10, 100, 250 different solar systems / wormholes
- destroy ..... x amount of frigates / destroyers / etc
- manufacture a ......
etc. (and plenty more of etc)

The whole of achievements works as an encouragement to taste the multiple aspects EVE online is capable of providing and as a "photobook" of moments of your life within the EVE universe.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.03.11 13:45:00 - [2]
 

In Eve you decide what your achievements are, and work towards them. I do not need a dev setting arbitrary goals for me. If you do, then you might consider that Eve is not a game you will enjoy.

Dkamanus
Posted - 2011.03.11 14:42:00 - [3]
 

In before "Certificate".

Slumbering Hawk
Minmatar
Republic Military School
Posted - 2011.03.11 15:47:00 - [4]
 

Originally by: De'Veldrin
In Eve you decide what your achievements are, and work towards them. I do not need a dev setting arbitrary goals for me. If you do, then you might consider that Eve is not a game you will enjoy.


You'ld be surprised. I've heard the achievement being debunked, yet still being used as beacon within one's playstyle or joy. It just eneded up as a specific targeting.

example: "mine the last ore in an asteroid field" will most likely only be achieved by dedicated miners ... and by those who enjoy fulfulling achiements.
example: "finish an X amount of incursions" will be achieved by those already doing it anyway ... and by those who decide to do it due to being listed as achievement.

achievements will happen as you play, and for some .. part of it will happen as they choose, and for the dedicated few it will be the supercarrier throughout the game.

Slumbering Hawk
Minmatar
Republic Military School
Posted - 2011.03.11 15:57:00 - [5]
 

Originally by: Dkamanus
In before "Certificate".


Sure, but expanded way beyond that. Not just a combination of trained skills, but an open "mission" with as reward a certificate style mention upon completion.

A pat on the back, good boy, you jumped through a jump gate. you've discovered EVE is larger than 1 solar system.

It might sound diminutive, it is, but for a veteran YOUR achievements would be way more challeging to get. And when you get it (ex: kill a freighter in hi-sec) it feels way better than your first achievements.

ACESsiggy
Gallente
Posted - 2011.03.11 16:15:00 - [6]
 

Edited by: ACESsiggy on 11/03/2011 18:07:49
Edited by: ACESsiggy on 11/03/2011 16:16:08
Originally by: De'Veldrin
In Eve you decide what your achievements are, and work towards them. I do not need a dev setting arbitrary goals for me. If you do, then you might consider that Eve is not a game you will enjoy.


Very one sided comment. Nobody would be telling you how or when to do such things; achievements are totally up to the player in deciding whether to do it or not. ANywayz, most gamers enjoy showing off their achievements and things they have accomplished. ugh

+1

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.11 18:05:00 - [7]
 

Originally by: Slumber Hawk
- it provides a goal to work towards
Put another way: it promotes moronic gameplay and grinding.
Quote:
- it provides means to stear gameplay
…which isn't really something that belongs in a sandbox.

ACESsiggy
Gallente
Posted - 2011.03.11 18:12:00 - [8]
 

Edited by: ACESsiggy on 11/03/2011 18:14:00
Edited by: ACESsiggy on 11/03/2011 18:13:33
Edited by: ACESsiggy on 11/03/2011 18:12:44
Originally by: Tippia
Originally by: Slumber Hawk
- it provides a goal to work towards
Put another way: it promotes moronic gameplay and grinding.
Quote:
- it provides means to stear gameplay
…which isn't really something that belongs in a sandbox.



First off, it would be individual goals and if you feel it promotes moronic gameplay the answer is simple: don't try to accomplish any of the achievements if there were some.

Secondly, the comment about "it povides a means to steer gameplay" is an inaccurate comment and agree with your point of view. However, achievements aren't geared toward this style of gameplay and if anything it provides extra content for players.

X201207
Caldari
Posted - 2011.03.11 19:11:00 - [9]
 

Everything achievements touch turns into SOCIAL MEDIA 2.0 HERP DERP POST THIS ON YOUR FACEBOOK, TALK ABOUT THIS IN CHANNELS. I AM GUD AT VIDEO GAME.

Common Origin
Posted - 2011.03.11 19:22:00 - [10]
 

Edited by: Common Origin on 11/03/2011 19:24:42
It's like the certificates and kbs we have, except promotes actually doing something that is not either putting skills in a queue or mindless blob gatecamping.

I can see many meaningful achievements, like number of solo kills by ship type (it would be interesting to see who has 50 solo t3 kills), BS kills by uncloaking sb, most number of kills by a single bomb, number of black ops drops, total ships jammed, or meaningful demerits, like number of highsec suicide ganks, blob kills, or hauler kills. This is what kb should have been, instead meaningless stats buried in fake and blob kills that tell nothing, plus anything that looks bad not uploaded. Carebear achievements, like incursion sites completed, quickest blitz by site level, number of plex ran, are nice too. Eve is a sandbox, if you want pure pvp and no pve, go play a twitch fps. Support.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.11 20:17:00 - [11]
 

Originally by: ACESsiggy
First off, it would be individual goals and if you feel it promotes moronic gameplay the answer is simple: don't try to accomplish any of the achievements if there were some.
The problem is that it doesn't actually add anything to the game. It just tricks people into doing stuff they don't like doing, just because they like the "achievement unlocked" sound/popup/whatever.

So instead people will clog up the game with completely nonsensical behaviour (and most likely be very ****y about others interrupting their achievement hunts) because they cannot think of anything worth-while to do. Now, as it happens and as is the case with everything else in EVE: what they do affects me, and I'd prefer not to have the game cluttered with these nuts. I would rather see them doing something that actually has a point (or, even better, see them setting up some actual goals of their own and pursue those).
Quote:
Secondly, the comment about "it povides a means to steer gameplay" is an inaccurate comment and agree with your point of view.
ugh I think you're missing a couple of words here…
Quote:
However, achievements aren't geared toward this style of gameplay and if anything it provides extra content for players.
No it doesn't. Achievements are anti-content. They just trick people into sticking around and being happy with what content there already is. Achievements are — almost universally — a way to avoid adding content and instead recycling the old stuff over and over again so that people don't get distracted by the fact that there's nothing for them to do (well… nothing aside from grinding achievements, that is).

If you think there nothing to do in EVE, achievements won't change that — they will just give you a reason to do those "nothings" a lot. I'd rather see some actual content being added to the game.

Achievements can be something other than insanely lazy game design if (and only if) they are simply winks to the audience: the "yes, we figured that it was possible to get to this wierd spot on the map — here's a cookie for figuring it out too" kind. However, as soon as the details about how they are unlocked are out, that point is rather lost as well (but that's only about 5 minutes of development time wasted anyway so meh…).

ACESsiggy
Gallente
Posted - 2011.03.11 20:24:00 - [12]
 

Edited by: ACESsiggy on 11/03/2011 21:59:18
Edited by: ACESsiggy on 11/03/2011 20:28:48
Edited by: ACESsiggy on 11/03/2011 20:26:34
^^^^

lol, you're acting as if achievements are some huge content patch for gameplay. Usually, achievements are added over time as the game progresses, nothing more as a side thing for players to do (IF THEY CHOOSE TO). Shocked

And about adding a few words here .... I was agreeing with your* comment about steering gameplay Razz

Slumbering Hawk
Minmatar
Republic Military School
Posted - 2011.03.12 13:03:00 - [13]
 

In response to Tippia

Clueless people who do not know when to quit a game will always clog up games.
Adding an achievement list won't make this worse.
If someone joins a fleet in a pod to get an Incursion achievement, than you can still remove him/her from the fleet after you've stopped laughing. Those will already have tried joining anyway for the ISK reward it can give.

Otherwise, EVE will still be EVE, but with added open missions. By the time you start saying: seen all and done all, you've got something to back those words up.

Belfelmalak
Posted - 2011.03.12 20:38:00 - [14]
 

I could give a rats a** about some nonsensical achievement list placed in the game arbitrarily by the devs. My goals are my own to follow.

However if others find motivation by having them I don’t see how it would adversely effect me if they were in the game.

I would rather see effort put into doing things like improve missions with some randomizing function or create some sort of NPC interaction around less busy stations.

Freelancer had a number of NPC interactions that were extremely cool and allowed the player to feel fully immersed. You never knew what was going to happen other than that you were unlikely to be left completely alone. That part of the game made it interesting in otherwise “safe” areas.


 

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