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Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.03.07 14:41:00 - [1]
 

Eve supports many different major play styles. It seems to me that CCP has worked to design mechanics to make many of these play styles more enjoyable. However the small gang and solo pvp playstyle has been passed over time and again. (I will argue that position in the next post if you want to hear my reasons for that belief.) But in any event I would be interested in your opinions on a few topics:

1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?
2) If not then which major play style is more neglected by ccp?
3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.

Now on this, you may say CCP, wonít consider anything to boost small gang or solo pvp or fw etc. If that is the case will you be more likely to say:

A) Something to convince them that small gang and solo pvp is really fun in their game and warrants attention both for the game itself and for their bottom line. And if that fails inform them they are simply ignoring your playerbase that elected you. And tell them and the players there is no real purpose to your being there. Or
B) Oh well, then letís drink a few beers and talk about incarna and otherwise have everything we say be hidden, by the nda. The player base that elected me donít need to know what is going on.
C) Something else


You can see my sig, ideas that I support, but there is no need to comment on that as, I admit, it hasnít garnered enough player support to be voted on by csm. I really think players have given up hope that ccp will revamp fw plexxing. Its hard to find anyone who even knows how it works anymore. (CCP actually took their guide to it down) Moreover, although I am certainly happy to hear any particular design ideas you may have Iím more interested in knowing to what extent you intend to push them to promote this play style.
.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.03.07 14:43:00 - [2]
 

Let me explain in more detail why I think ccp has long neglected solo and small gang pvp:

Playstyle 1 Industrialist: We have seen ccp create worm holes which yield new types of tech 3 things to produce. Wormholes also provide a whole new place for industrialists to base build poses and mine etc. Dominion also lead to new opportunities for industrialists in null sec. Planetary interaction also provided industrialists with new materials to produce etc. Iím not an industrialist myself so there may have been other things CCP has done to make the industrialists game more enjoyable.

Playstyle 2 shooting npcs/missioning: We can shoot npcs in missions in high sec, low sec or null sec. We can shoot rats in fw missions or in belts. There are also the improvements in upgradable sov space to shoot rats. Then ccp brings in sleepers for wormholes and now incursions a whole new way to shoot rats. Again its clear ccp has done allot who want to do this.

Playstyle 3 large fleet pvp: Everything about sov holding null sec revolves around this. This has been the center of ccpís concern from day one it seems. Dominion was focused toward making sov warfaret. Obviously the lag hurt this. So it is a huge priority of CCP to fix. Same with the work on supercaps etc. Could it use some work? I suppose as I hear there are many naps. But, if ccp cared as little about large fleet pvp as they do about small gang and solo pvp they would have been saying they will get to lag in about 18 months. CCP obviously cares allot about this style of play and is focused on it.

Playstyle 4 solo/small gang pvp: This is basically low sec and npc null sec space but it can happen anywhere. What has ccp ever done to boost this play style? What mechanics promote this?

1) FW plexing

2) Possibly worm hole collapsing based on size (although we will see saying this promoted or even was intended for that purpose is an extreme stretch.)


As far as FW plexing it needs fixing and has been more or less ignored from the day it was put out. Players have figured out the most effect way to do it is really primarily a method of pve instead of pvp. I could go on and on with the problems but why? Everyone agrees it is broken. Yet ccp seems insistent that this will be a low priority. Thank you, ccp for the broken mechanic to promote solo and small gang pvp.

As far as wormhole collapse to promote small gang pvp Ė well saying this was implemented to promote small gang pvp is a real stretch. It was much more likely implemented to promote small corps being able to put a poses in wormholes. In any event according to the latest Economic quarterly very little pvp at all goes on in wormholes compared to null and low sec. So if this was somehow an attempt to help small gang pvp it failed there.

So am I missing anything that has been done to promote the solo/small gang pvp play style? Anything other than one broken mechanic (FW plexxing) that has been acknowledged as broken for years?

I recognize that since ccp has taken no interest in promoting small gang or solo pvp there are fewer and fewer of us left in game. So to the extent you are just pandering for votes this may not seem to be a great topic. But many people who like small gang and solo pvp have stuck with the game for a long time and therefore are more likely to be voters.


Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.07 14:53:00 - [3]
 

Edited by: Meissa Anunthiel on 07/03/2011 15:04:21
Edited by: Meissa Anunthiel on 07/03/2011 15:02:08
Originally by: Cearain

1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?
2) If not then which major play style is more neglected by ccp?
3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.

Now on this, you may say CCP, wonít consider anything to boost small gang or solo pvp or fw etc. If that is the case will you be more likely to say:

A) Something to convince them that small gang and solo pvp is really fun in their game and warrants attention both for the game itself and for their bottom line. And if that fails inform them they are simply ignoring your playerbase that elected you. And tell them and the players there is no real purpose to your being there. Or
B) Oh well, then letís drink a few beers and talk about incarna and otherwise have everything we say be hidden, by the nda. The player base that elected me donít need to know what is going on.
C) Something else


1 and 2) Yes and No. I understand the sentiment, since it hasn't been really boosted but It's not been neglected anymore than, say, industry.
There have been few instances of improvements to this, other than the faction ships improvements (when you fight solo, you tend to go with the best stuff, right?). However, there's a definite need for improvements to small gang warfare, also notably in 0.0 sov wars where small gangs play no part at all. We have started to talk with CCP about this, and they agree on the general principle, now we have to keep discussing the ways forward on this game style. There are a few things in the pipes that are geared towards improving PvP in general that will benefit small gangs (and to some extent large ones as well)
3) CCP understands the need, the few resources that are allocateable to improvements (due to InCarna eating most resources, mostly) are directed towards improvements that touch as many people as possible. That being said, as part of CSM 5 has pushed for improvements to some classes of ships that are or should be used for small gang PvP but aren't. Other than that game mechanics and UI improvements (like overheating UI for instance), would greatly benefit PvPing in general, and small gang PvP in particular.
4) FW is in dire need of fixes. After evaluation of what it would require to be functional with CCP(a lot of resources), I cannot in good conscience say I'll push for fixes to it in the first part of the term (while InCarna is developped, there's few resources available, committing a huuuge chunk to fixing FW may not be the most productive thing). At the end of the term however, it should get back on the radar, that I agree.
5) I'm a member of Rooks and Kings, not a 0.0 powerbloc, we do small gang warfare (from 5 to 25-30 men most commonly) in lowsec and 0.0, as such I really understand the ordeals one has to go through with small gang warfare. You can be certain that I'll keep that play style into account as I have over the past 4 terms.

Meissa Anunthiel, CSM 2, 3, 4 and 5.

Swynet
State War Academy
Posted - 2011.03.07 15:52:00 - [4]
 

Originally by: Cearain
1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?


Since you can gank biger ships like bs's because:
They have low EHP
They track badly against smaller targets
Drones dps to support against small targets is a joke

Yes, I think so. Now some will spit out tons of blah blah about mmo definition team play etc etc and BS is not ment to pvp alone (where CCP said so?) blah blah blah forgeting to say a carrier has 10 to 20x or + Ehp than a BS and is able to gank everything on his path and you'll need hundreds of bc's/bs to take a single one down, then the argument about the required sp to pilot that stuff blah blah like piloting a BS is free skill and less intensive than a BC etc etc.


Quote:
2) If not then which major play style is more neglected by ccp?

Solo PVP first then PVE.
No progress for solo or duo pve for people not playing all day long, it's boring has it is.

Quote:
3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?

Since feedback threads seem like another game in the game and nothing else, I realy can't think something can/will be donne for a minority asking for solo pvp/pve, has Hybrids/Blasters threads where you can't see a single dev post something.
You represent the minority in the game, you folow or you stfu because you don't count.
To make it short and direct: you've traine the bad skills?(gallente) -train the good ones, you'll do it anyway (crosstrain)

Quote:
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.


Never played FW yet since it seems for what I read it's not an interesting activity in the game. Just another boring ocupation and I can't see wy FW can't assume the faction police role, with strict rules OC but think this would help.


Quote:
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.


There are already many threads about this and if nothing is donne well, you think what you want about forums feedback customers comunication etc etc.

Quote:
Now on this, you may say CCP, wonít consider anything to boost small gang or solo pvp or fw etc. If that is the case will you be more likely to say:


B) Oh well, then letís drink a few beers and talk about incarna and otherwise have everything we say be hidden, by the nda. The player base that elected me donít need to know what is going on.


It seems obvious Incarna it's all it maters and everything else will just be left down, about the beers I never drink with people I don't know or can't trust.

Quote:
C) Something else


Yes I'd probably spend some time searching a nice blondyEmbarassed to make me visit and have a drink with, then waste time talking about virtual stuff knowing nothing will change. Laughing



Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.03.08 15:48:00 - [5]
 

Meissa thanks for the response. I find it surprising that no other candidates have thus far felt the need to post about small/solo gang pvp. (although to be fair Seleene did respond to almost the same question in his thread) I suppose solo/small gang has been sufficiently killed off due to neglect, so no one even needs to address it as an important/crucial concern for the game.

But you say faction ship improvements were some sort of boost to small gang and solo pvp. You ask ďwhen you fight solo, you tend to go with the best stuff, right?Ē I canít answer for anyone but myself. And the answer is no.

When I fly solo I expect to get blown up so the faction ships other than the cheaper frigates are really not on the radar. Sure some people fly more expensive stuff because it is fast. Vagabonds drams and cynabals obviously are top choices for allot of solo pvpers. (although they also tend to be the bane of solo pilots because little else can really compete with them 1v1) The faction BSes are really just used for pve as far as I know. The faction cruisers Ė well I really donít know what use they are. In sum the vast majority of faction ships have no place in small gang or solo pvp.

I do disagree with the thought pattern that goes: faction frigates are used in small gang pvp, therefore ccp isnít neglecting small gang pvp in the extreme. Saying faction frigates are boost to small gang pvp is like saying faction BSs were a boost to people who like to shoot rats. Consider this:

What if the only boost ccp gave to people who like to shoot npcs was faction battleships and fw plexing? No faction war missions, no epic missions, no sleepers, no incursions, no upgraded null sec npc spawns, no speed missions. Lots of people who like to shoot npcs would leave the game wouldnít they? Do we not see lots of people who liked eve for the small gang and solo pvp leaving the game? Is it hard to see why?

Lets face it, CCP has nearly completely ignored this play style and so the players who enjoy it are leaving.

FW Plexing (the only thing ccp ever did to boost small gang pvp) ended up being more of a method to deal with npcs/pve than a mechanism for pvp. See this thread where a former csm posts about capturing 111 fw complexes in less than a week *without a single pvp kill.*

http://www.eve-search.com/thread/800083/page/1
BTW that same thread had someone explain that the opposing militia should be notified when plexes are entered so that we can get some pvp out of it. That was almost three years old and nothing has been done to turn it *or any other mechanic* into a method for small gang pvp. Indeed, see this thread where a ccp gm links a fw plexing guide that no longer even exists:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=808775&page=1#10

I guess we will just have to disagree that adding faction ships Ė the majority of which are too expensive for solo or small gang pvp = a bigger boost to small gang pvp than anything else provided to industry/t3/wh adding ability to set up poses/mine harvest gas /planetary interaction etc. Industry has received many major mechanics that make the game more enjoyable for what they do.

Moreover, any benefit that small gang/solo pvp got from faction frigates was more than counteracted by the insurance nerf killing off the viability of battleships. It used to be if you wanted to fight larger numbers of people you could just get in insured t1 battleships and go at them. Now that is just stupidly expensive and not much better than a BC anyway. As a solo/small gang pvper the future of this game is looks bleak.

Well so far you (and selene in his own thread) were the only ones to take the time to address this issue. I appreciate your response and interest in this style of play even if we donít agree on every detail. I hope you make it in and can talk to ccp about this.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.08 16:31:00 - [6]
 

Originally by: Cearain

But you say faction ship improvements were some sort of boost to small gang and solo pvp. You ask ďwhen you fight solo, you tend to go with the best stuff, right?Ē I canít answer for anyone but myself. And the answer is no.


I agree, it's borderline (hence the "sort of").
But you don't see large fleets consisting only of faction BS.
My point is that a faction BS versus a regular BS, the faction BS has the advantage.
And this is the kind of scenario more visible in small gang than in large fleet. I admit it's not much of an improvement however (hence why I keep pushing for it :p)

I appreciate your comments and concerns, and agree with most of the points you make. I definitely agree that the needed attention to small gang warfare is ill met with faction ships.

Faction Warfare could use improvements indeed, the only "problem" is that a series of small improvements and fixes won't change the underlying problems in FW, and it's going to be patch upon patch upon patch and no end in sight. We agreed with CCP that FW needs to be modified in depth to be able to achieve its objectives. Now, with the resources available, I can't promise to push for it in the beginning of CSM 6. As I said, in the 2nd part we'll have more time available however.

Alsyth
Night Warder
Posted - 2011.03.08 19:46:00 - [7]
 

Edited by: Alsyth on 08/03/2011 19:46:34
Your ideas are interesting.


I'm a small gang low sec pvp player myself (I don't solo often though, 3-15 people fleets mostly, and little to no fancy faction ships), I understand what you mean, and I share lots of your concerns.
But "solo pvp" regroups lots of different kind of pvp, you can't really compare hi sec wars, low sec piracy, anti-piracy, FW and null sec small gang roamings.


I think CCP is aware of the importance of small gang pvp on Eve, for instance, Alliance Tournament, the most important event organized by CCP, is about small gang pvp, not fleet fights, not mining operations or probing contest.


I doubt anyone could come up with a solution to improve all kind of small gang pvp playstyles though, I think each of them (war, 0.0, low, FW, etc.) is tightly linked to the game mechanics and population of its environment


As far as lowsec is concerned, I believe small gang pvp concern should arise when discussing a broad low-sec overhaul, factional warfare included.
Everything is tightly linked in low sec, you can't look at it from the small gang pvp point of view only.
Making lowsec interesting enough for industrials, for instance, would make the pirate population grow bigger and allow for more fights in general, maybe more small pirate corps and thus more small gang fights.
As for FW, I must admit I don't know it really well, but what I know is that it can't be separated from other small gang pvp in low sec. Pirates and FW often interacts for instance.

The same goes for 0.0, small gang pvp there depends on sovereignty mechanisms, which have a huge influence on population repartition in 0.0 (upgraded systems being full, others being rather empty right now). Jump bridges and other fleet projection abilities also have an impact on small gang pvp, either because it allows small gangs to travel fast in their own space, or because it allows defenders to respond more effectively to a roaming gang. Changing them will have an impact.

And for hi-sec, war mechanisms, aggro timers and neutral remotes... None of this can be taken separately.



And so on, everything is related, and small gang pvp is everywhere in Eve, impacted by absolutely everything, and impacting everything.

Focusing on one whole area at a time is, in my opinion, what CSM should lead CCP to do, keeping it mind that modifing an area doesn't mean it has to stay the same for years, small meaningful changes when needed should happen : Dominion as a 0.0 focused expansion for instance, failed quite horribly, and need to be looked at as soon as possible.

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.08 20:33:00 - [8]
 

Edited by: Jonathon Silence on 08/03/2011 20:32:51
Originally by: Cearain

1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?
2) If not then which major play style is more neglected by ccp?
3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.



1) Not sure about the most neglected. Just as I would say that any PVP chagnes have not been 'focused' on Blob warfare. The issue that PVP is facing is thatthat of human nature e.g. if I can do this with 10 people then I can do it twice as fast with 20, and twice as fast again with 40, then when you bring 40 your opponant brings 60, so you call your friends and they bring another 40 etc. What has also added to this is the fact that Corporations and Alliances are larger, more of them opperate in 0.0, and that is a direct consiquence of EVE having more players in the same amount of space. When I first started playing I could make the run from HED-GP to VNGJ-U and maybe see 2-3 people, now you see 1-2 every couple of jobs and there will be a blob of some kind that needs to be avioded.

2) I think CCP have worked hard to try to bring good content to most parts of EVE every couple of 'Updates', but as a concenquence I do not think any 1 play style as gotten an Awesome set of content. Take planetary interaction (PI) for example. I have been doing lots of this as an Industrialist, but at times it bores me to tears, it is so static, I can not use my other industry and science skills to give me an edge. In normal manufacturing I can research the BPO's to give myself an edge, I can put up a faction tower to get a better research tower to research my BPO's, but with Factional warefare ALL the schematics are the same with nothing to give me (or others that work at it) an edge.

3) I know CCP have said that they do not like to impose 'Limits' on player interaction, but all the same Limits are there (11 Research jobs max, 11 Manufacturing jobs, 11 people per Squad, 5 squads per wing etc). I think it is time that they admitt defeat in trying to control human nature and put in some increasing' negatives for gang size in certain circumstances. Like a deadspace complex that eachtime some one warps in it spawns more and bigger rats. The issue is to find something that can not be exploited for the Sov mechanic.

4) No major experience with that, but I from reading the forums I know it could do with tweaking.

5) I want to see more of it. I loved it when I was in 0.0 but one of the reasons I am not there now is that fleets got to big and fights less enjoyable. A number of Candidates for CSM want more small gang, so I am sure it will be on the agenda very early, it all depends on what options CCP presents.

I also think that the CSM should continue to push this issue to get some plan of resolution from CCP.

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.03.16 01:01:00 - [9]
 

Edited by: Camios on 16/03/2011 01:02:10
I suggest another point of view for this problem.

Small gang warfare is done by small independent entities. While we know that everybody loves going around with their 5 friends, when **** hits the fan you will want to call all your friends, thus putting an end to small gang warfare. Unless you have no friends.

The problem is that weak independent entities can't survive the contact with bigger forces. But why? Survivability of the logistical backbone of a group of pilots is bound with their performance in fleet/capital battles.

The game needs logistical structures other than POSes and Outposts, that can assure survivability to their owner through hard work and smart playing, avoiding direct confrontation with a more powerful force. This will guarantee survival to small entities and small gang warfare, everywhere.

Smugglers and guerrillas do exist in real world, but they rely on structures and tactics that have almost no correspondence in EVE.

Alsyth
Night Warder
Posted - 2011.03.16 22:20:00 - [10]
 

Originally by: Camios
Edited by: Camios on 16/03/2011 01:02:10
I suggest another point of view for this problem.

Small gang warfare is done by small independent entities. While we know that everybody loves going around with their 5 friends, when **** hits the fan you will want to call all your friends, thus putting an end to small gang warfare. Unless you have no friends.

The problem is that weak independent entities can't survive the contact with bigger forces. But why? Survivability of the logistical backbone of a group of pilots is bound with their performance in fleet/capital battles.

The game needs logistical structures other than POSes and Outposts, that can assure survivability to their owner through hard work and smart playing, avoiding direct confrontation with a more powerful force. This will guarantee survival to small entities and small gang warfare, everywhere.

Smugglers and guerrillas do exist in real world, but they rely on structures and tactics that have almost no correspondence in EVE.



Interesting. Copy/Pasted in my "CSM_ideas.txt" :)

Issler Dainze
Minmatar
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2011.03.16 22:39:00 - [11]
 

Originally by: Cearain
Eve supports many different major play styles. It seems to me that CCP has worked to design mechanics to make many of these play styles more enjoyable. However the small gang and solo pvp playstyle has been passed over time and again. (I will argue that position in the next post if you want to hear my reasons for that belief.) But in any event I would be interested in your opinions on a few topics:

1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?
2) If not then which major play style is more neglected by ccp?
3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.

Now on this, you may say CCP, wonít consider anything to boost small gang or solo pvp or fw etc. If that is the case will you be more likely to say:

A) Something to convince them that small gang and solo pvp is really fun in their game and warrants attention both for the game itself and for their bottom line. And if that fails inform them they are simply ignoring your playerbase that elected you. And tell them and the players there is no real purpose to your being there. Or
B) Oh well, then letís drink a few beers and talk about incarna and otherwise have everything we say be hidden, by the nda. The player base that elected me donít need to know what is going on.
C) Something else


You can see my sig, ideas that I support, but there is no need to comment on that as, I admit, it hasnít garnered enough player support to be voted on by csm. I really think players have given up hope that ccp will revamp fw plexxing. Its hard to find anyone who even knows how it works anymore. (CCP actually took their guide to it down) Moreover, although I am certainly happy to hear any particular design ideas you may have Iím more interested in knowing to what extent you intend to push them to promote this play style.
.


I agree that CCP has neglected small gang and solo PvP. I won't answer the questions directly but I believe if we can get CCP to revamp low sec that low sec could be the place to bring back real small gang or solo PvP.

Issler Dainze

lisa herrick
Posted - 2011.03.16 23:09:00 - [12]
 

does CCP fly the ships in engagements, do they call for ship types?

honestly, no.

it is us...the playerbase that has neglected small gang pvp

now this may be a result of our changing priorities within the game. we ourselves atribute our demands according to what we deem necessary to acheive. we ourselves have played long, hard and grown more economically viable and skillfull at the same time. with our increase in wealth and skill, we are able to fly bigger, better stronger, as a result, we do.


alliances and FCs could work out small gang pvp if they so chose. ultimately very few do. the powerblocs need muscle to retain, build and grow, as a result, it becomes subject to the fish syndrome - you know, big fish eat little fish etc.

i truely bleieve we need to stop asking ccp to change the game purely because of our own shortcomings. if you want small gang - MAKE samll gangs.


Two step
Aperture Harmonics
K162
Posted - 2011.03.17 15:45:00 - [13]
 

Originally by: Cearain

1) Would you agree that small gang and solo pvp playstyle has been the most neglected major play style?
2) If not then which major play style is more neglected by ccp?



CCP has been neglecting a lot of playstyles. I wouldn't say small gang PvP is any worse than most in this department.

Quote:

3) In what ways will you make sure ccp understand it is time they did something for those who like this major playstyle?
4) Any thoughts on FW plexing would be appreciated. I donít think FW is the only form of small gang pvp but it does seem to me that fw Ėplexing (broken as it is) was about the only thing ccp has ever done to truly promote the small gang/solo pvp.
5) Any other comments on making the game more enjoyable for the solo/small gang pvpers.



I would point you to wormholes as an example of where we actually see small gang PvP. We rarely have fleets of more than 15 people, and we get all sorts of fights, and a lot of fun. I think w-space is a great example of where CCP got small gang PvP right, and hopefully it can show them a way to spread this playstyle to more folks. It sounds to me like what you are really asking for is for CCP to do more for faction warfare, which certainly needs attention as well. I haven't done any FW at all, so I am not really in a position to say what exactly needs to be done, but there have been a bunch of great suggestions all over the forums.

Eastman Color
Posted - 2011.03.17 16:35:00 - [14]
 

Start a corp, war dec a corp, pick your targets carefully.
Bingo, solo pvp.

Although if you pick the wrong corp they might bring backup... then it's not solo anymore.

It's like it's a sandbox and you can't force people to play in any specific ways


 

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