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blankseplocked Update: 245.7m effective isk/hour Mission running.
 
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Crabs Collector
Posted - 2011.03.31 14:13:00 - [211]
 

5x2+10, and that x30.... well thats 600, so... i make 600m each hour man!!!
Oh, and if you run complexes and find draclira heatsinks every time.... you'll make BILLIONS each hour, on average!

Candygram Landshark
Posted - 2011.03.31 14:44:00 - [212]
 

i shave therefore i am clean shaved. i smell bull**** therefore ur mouth spouts **** from bulls.

Missy Sasha
Posted - 2011.03.31 18:46:00 - [213]
 

I can just buy and sell tags.

3 minutes every other day, thats like . . . 1.5 minutes a day. I make about 30mil a day.

Thats 1.2bil an hour. You're losing money on your tags bro

Yxalitis
Posted - 2011.04.01 03:15:00 - [214]
 

Originally by: AristotleOnassis
2-3 minutes shooting 3-4 minutes traveling. please look at the spreadsheet in the OP


I can't believe this line got through without comment

2-3 minutes to complete a mission...seriously?

Just aligning and warping through 3 gates takes that long, and there's all these, you know, ships to kill and stuff before you can do that?
One example you state...
Serp cargo delivery
complete time 3 minutes.
isk 9400
Soo, your calculation is 20 times 9400 for isk/hr
I too blitz this mission using a cloak (I could just tank it, but coverp ops cloaks are fun!)
No, I am sorry, but the time it takes to get that isk in my wallet is NOT 3 minutes!
THAT is the point everyone is trying to make you see!

Talking to agent, accepting, undocking, warping to adjacent system, jumping, warping to mission, tootling along until I can nab the cargo, warping back to stargate, jumping, warping back to base, docking, and completing the mission...TAKES TIME

It takes time EVERY SINGLE MISSION, this is not something that "approaches zero as missions approach infinity" to paraphrase your post.
Without adding in this UNAVOIDABLE time into you calculations, your post is bogus.
Then there is the time to convert those LP.
the simple act of clicking Accept over and over, whether you are selling 1,000 LP or 1,000,000 LP, you need to sit there clicking away.
You have to get the trade goods to your LP store, even using a cargo delivery service to do that for you takes TIME.
placing sell orders takes TIME.
Yes, doing a lot of these things altogether is quicker then one by one, but the inefficiency of the LP store and market interface means that this still takes TIME!

I think you see my point

To realise the reward in total from a mission takes longer then 3 minutes, or 5, or 10.
You nether the less base your calculations of isk/hour on ONLY the actual mission time, and dismiss all other times as "reducing to zero"
You need to run blitz missions for stupid amounts of time to start to realise some of your efficiencies, like 12 hours straight!
And in any case, blitzing missions for 12 hours....???

How dull....

oldmanst4r
Minmatar
oldmanst4r's Corporation
Posted - 2011.04.01 03:28:00 - [215]
 

I was going to call bull, then I did some research (a lot actually) to find out if doing this was even remotely possible. I think it is, though my calculations land me closer to the 153m isk/hr mark. I won't be able to confirm till my university semester is over and I have a bit more time on my hands, (especially since i need to grind, grind, grind faction standings) but the OP's numbers are more plausible than they seem at first.

If I'm not feeling lazy I'll necro this thread in a few months, or just create one of my own in an attempt to replicate the OP's results.

To the OP, congrats at winning EVE. Now seriously, get a gf or something, 10hrs of mission running a day isn't healthy.

AristotleOnassis
Posted - 2011.04.01 04:18:00 - [216]
 

Quote:
I can't believe this line got through without comment

2-3 minutes to complete a mission...seriously?

Just aligning and warping through 3 gates takes that long, and there's all these, you know, ships to kill and stuff before you can do that?
One example you state...
Serp cargo delivery
complete time 3 minutes.
isk 9400
Soo, your calculation is 20 times 9400 for isk/hr
I too blitz this mission using a cloak (I could just tank it, but coverp ops cloaks are fun!)
No, I am sorry, but the time it takes to get that isk in my wallet is NOT 3 minutes!
THAT is the point everyone is trying to make you see!

Talking to agent, accepting, undocking, warping to adjacent system, jumping, warping to mission, tootling along until I can nab the cargo, warping back to stargate, jumping, warping back to base, docking, and completing the mission...TAKES TIME

It takes time EVERY SINGLE MISSION, this is not something that "approaches zero as missions approach infinity" to paraphrase your post.
Without adding in this UNAVOIDABLE time into you calculations, your post is bogus.
Then there is the time to convert those LP.
the simple act of clicking Accept over and over, whether you are selling 1,000 LP or 1,000,000 LP, you need to sit there clicking away.
You have to get the trade goods to your LP store, even using a cargo delivery service to do that for you takes TIME.
placing sell orders takes TIME.
Yes, doing a lot of these things altogether is quicker then one by one, but the inefficiency of the LP store and market interface means that this still takes TIME!

I think you see my point

To realise the reward in total from a mission takes longer then 3 minutes, or 5, or 10.
You nether the less base your calculations of isk/hour on ONLY the actual mission time, and dismiss all other times as "reducing to zero"
You need to run blitz missions for stupid amounts of time to start to realise some of your efficiencies, like 12 hours straight!
And in any case, blitzing missions for 12 hours....???

How dull....


time it properly.

Dont pick the soda. just go near 19km and warp back to the station

In your station, stock up the following

reports
gallente soda (forgot its name
militants

these are very useful items to blitz through missions. They are also cheap and light.

If you are lucky, certain systems has special warp angle's, where you instantly finish the mission when you warp in (You must warp in from the container's side).

Deerin
Minmatar
Murientor Tribe
Posted - 2011.04.01 07:42:00 - [217]
 

Originally by: AristotleOnassis

time it properly.

Dont pick the soda. just go near 19km and warp back to the station

In your station, stock up the following

reports
gallente soda (forgot its name
militants

these are very useful items to blitz through missions. They are also cheap and light.

If you are lucky, certain systems has special warp angle's, where you instantly finish the mission when you warp in (You must warp in from the container's side).


I don't understand why people are raging that much. The OP manages to obtain an insane amount of LP by blitzing lowsec missions and converts them to ISK during blitzing...and he does this in a very efficient manner.

Would you guys be raging less if he claimed something like 200M isk/h instead of 250?

I'm even content with 50m isk/h!!

Good Job OP.

I would like to ask some questions though?

How do you do worlds collide? Do you stock ob zbikoki cards for first room? How do you handle the webbing in second room?.

I'm assuming you are speed tanking npc's and killing the structure in Damsel. How do you deal with spider drones there?

In general: How do you handle heavy webbing in missions?

How do you avoid gatecamps in lowsec? cloaking device?

How much faction standing penalty does declining a mission result in? Since you seem like you are not doing any storyline missions, how do you keep your faction standings high enough?

AristotleOnassis
Posted - 2011.04.01 09:33:00 - [218]
 


How do you do worlds collide? Do you stock ob zbikoki cards for first room? How do you handle the webbing in second room?.

I'm assuming you are speed tanking npc's and killing the structure in Damsel. How do you deal with spider drones there?

In general: How do you handle heavy webbing in missions?

How do you avoid gatecamps in lowsec? cloaking device?

How much faction standing penalty does declining a mission result in? Since you seem like you are not doing any storyline missions, how do you keep your faction standings high enough?

-stock zibi cards
-tengu pops elite frigs in 1-2 shots.
I use rigor+1 range rig. Shoot at 115km, then orbit 160km on your 25th shot. warp to 0 on damsel
Tengu has 3 sec allign. My mission hub has 2-3 entrances. Randomize warping , and dont talk too much on local. be unprobeable. Is the key of lowsec survival.
Rejecting 15-30 missions loses you -0.01 faction standing. one encounter storyline gets you 0.1-0.3 standing. Its easy to maintain high faction standings





Caldari Citizen20090217
Posted - 2011.04.01 14:11:00 - [219]
 

I'm curious,(and a little skeptical). What do you claim you could achieve if you ran missions for a highsec caldari agent (most common type), with LP in the range of 600-800 isk/lp?

AristotleOnassis
Posted - 2011.04.01 14:31:00 - [220]
 

60-80m isk/hour at most.

Cipher Jones
Minmatar
Posted - 2011.04.01 16:28:00 - [221]
 

Quote:
I don't understand why people are raging that much. The OP manages to obtain an insane amount of LP by blitzing lowsec missions and converts them to ISK during blitzing...and he does this in a very efficient manner.


The first time he started this thread he actually posted the relevant screenshots, and the ones he posted in fact proved that over the course of time the screenshots encompassed, no such transactions took place. In this thread he doesn't even post relevant screenshots.

A few screens or video could solve the debate, but won't ever happen.

boardin
Posted - 2011.04.01 22:31:00 - [222]
 

whats your tengu fit, if you don't mind sharing?

AristotleOnassis
Posted - 2011.04.02 12:29:00 - [223]
 

6 heavy missiles
3 CN Bcu's is a must
2 ECCM
1 invul/photon field ii
1 10mn AB,
1 pithiiA/pithumC shield booster
2 rigor rigs t2
Thats
6/6 high filled
5/6 med filled
3/4 low filled
2/3 rig filled

Optional Rig
Flare t2 OR agility rig OR missile range rig(recommended)

Optional extra low
Sig AMP (useful for 6 min blockade/damsel/smash sup)
Nano (good for extra tank and agility)
4th CN BCU (good dps)
Backup ECCM Arroy (if you dont have halo set)

Caldari Citizen20090217
Posted - 2011.04.02 13:00:00 - [224]
 

So the key to this (assuming it isn't an epic troll) is:
- the ability to select missions using high faction standing to decline any unsuitable
mission.
- using a station with multiple agents so you can do several missions at once.
- only accepting missions with a very high lp to completion time ratio.

I'm guessing you may also use the high faction standing to turn down missions not in the same system to avoid gatecamps?

Limbista
Caldari
Posted - 2011.04.02 13:36:00 - [225]
 

Originally by: Caldari Citizen20090217
So the key to this (assuming it isn't an epic troll) is:
- the ability to select missions using high faction standing to decline any unsuitable
mission.
- using a station with multiple agents so you can do several missions at once.
- only accepting missions with a very high lp to completion time ratio.

I'm guessing you may also use the high faction standing to turn down missions not in the same system to avoid gatecamps?


The key to this is also trading(and everything that goes with it).
Even so with all the hassle and no "social life" behaviour you cant keep a constant income by this.

And in high sec you wont come anywhere close to 100 mil/hour.

Xenuria
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.04.03 01:17:00 - [226]
 

Yall postin in a troll thread.

Straight Edged
Posted - 2011.04.03 02:00:00 - [227]
 

Quote:
The key to this is also trading(and everything that goes with it).


nah. All my isk calculations is lowest bulk order of items to make the LP items. You dont need trading skills to buy stuff on sell orders.

Contracting is also very simple. Simply throw all the item you make on contract. 800-1.2Mil LP of items could be liquidated every week of a single type (so if you make all 3 faction lp stores, you can liquidate more then 3 mil LP)

btw. i reject on average 3-6 missions each "round" of 4 missions. The tengu fit is agile enough to skip most gate camps. if local count is too high, then ill simply randomize my entry gate (the mission system has many gates)

Chesty McJubblies
Gallente
Center for Advanced Studies
Posted - 2011.04.03 04:42:00 - [228]
 

Originally by: Xenuria
Yall postin in a troll thread.


Yes, we know. But it's entertaining, nonetheless.

Straight Edged
Posted - 2011.04.05 13:07:00 - [229]
 

Simply said, i dont take poop time, lunch time, and time spent drunk into my calculation.

I just did the cookie cutter, take isk reward plus isk from LP, plus isk from bounties, and you get isk/hour.

to reduce time spent on courriering stuff, simply use RF freight once or twice a month.
to reduce time in Jita, use remote market skills.
to reduce time manufacturing, use remote manufacturing skills.
to reduce time exchanging LP items, always exchange 1 million LP at time once or twice a month (use click+enter to make all you want in seconds)

Richard Willington
Gallente
Posted - 2011.04.06 18:14:00 - [230]
 

You say Tengu is best ship for blitzing through L4 because of warp speed, align time etc.
Nighhawk is a bit cheaper to get for me, would it be just as good as tengu for blitz?

PS: How long does it take for your stuff to get sold? the stuff from LP store, and what stuff do you usually sell in order to reach 1k/LP or more (im in caldari space, doing missions for Caldari Navy)

Much appreciated thread. cheers!YARRRR!!

EL TITAN
Caldari
Red Sky Morning
BricK sQuAD.
Posted - 2011.04.06 21:28:00 - [231]
 

Originally by: AristotleOnassis
You are not quite right cipher. You are trying to downplay the isk obtained from LP.

In fact, 1 isk from LP is worth more then 1 isk from bounty, due to depreciation being an isk faucet, but thats a different matter altogether.


The isk/hour that i portraid is the average isk/hour.
Afterall, if i mission run, sometimes i will get more, sometimes i will get less, however it will converge to the average isk/hour

Now, lets say, you are trying to proof that, because of delayed Isk from LP, i should get less.

However, look at it this way. Lets say i get A isk/hour from bounty/reward and B isk/hour from LP
Average isk/hour is A+B.
Lets say it takes 1 week for me to liquidate 2 million LP

In the first week(n=1), i get only A isk/hour.
In the second week(n=2), i get A+B isk/hour (liquidated week 1 LP)
In the third week(n=3), i get A+B isk/hour (liquidated week 2 LP)
etc.

So if i average out my isk/hour for all n, you will find that
for n= the nth week, and the a(n), the average for the nth week,

For any number , N, less then A+B that you choose, i can always find A, such that for all N<a(n) when n>A
which in layman term means, say A+B is 300m isk/hour, and A=50 isk/hour.
No matter what number under 300m isk/hour that you choose, I can always find the number of weeks i need to mission run , so that my isk/hour is MORE then the number you choose.

For example, you think i make only 270m isk/hour.
All i have to do is choose, "mission run for 10 days", and i have obtained more then 270m isk/hour.
Same if you choose i make only 299.999999999m isk/hour instead of 300m isk/hour.
Then all i have to do is "mission run for 1000++ days", and i have obtained more then 299.999999999m isk/hour

The exact calculation would be, f(n) being average isk/hour
f(n)= A + (n-1)*B/n
as n tends to infinite, we break down the equation.
(n-1)*(B)/n = B*n/n-B/n = B-(B/n).

f(n) = A+B-(B/n)
As n tends to invite, B/n tends to zero
Hence f(n from 0 to infinite) is A+B.

Moreover, at the final day, i could earn all my LP isk back at 0 time (using 50-contracts toon)

Therefore, to conclude, i must have made on average 300m isk/hour, or A+B isk/hour and nothing less.
Delayed isk is insignificant as long as you mission run long enough.


math boy!!!

Yolanda Hanaya
Posted - 2011.04.07 13:07:00 - [232]
 

Which ammo are you using? (T1/T2/Faction)

AristotleOnassis
Posted - 2011.04.10 01:48:00 - [233]
 

i use all three

Starshi
Posted - 2011.04.13 08:55:00 - [234]
 

Originally by: Crabs Collector
5x2+10, and that x30.... well thats 600, so... i make 600m each hour man!!!
Oh, and if you run complexes and find draclira heatsinks every time.... you'll make BILLIONS each hour, on average!


Obviously you don't know what average is. Also average doesn't contain "if's".

Straight Edged
Posted - 2011.04.13 11:10:00 - [235]
 

you should stop trying starship. i gave up long ago trying to explain the concept of average.

What i mean by my 246m isk/hour is simple.

Let N be hours mission running, as N tends to infinite (as my i mission more and more) , my average isk/hour (given by total isk earned/N) converges to 246m isk/hour (at 2K isk/lP)

now ask yourself. as you spend more and more time hunting sanctums or what ever, does your isk/hour converges to 600m isk/hour?

Cipher Jones
Minmatar
Posted - 2011.04.13 17:39:00 - [236]
 

Originally by: Straight Edged
you should stop trying starship. i gave up long ago trying to explain the concept of average.

What i mean by my 246m isk/hour is simple.

Let N be hours mission running, as N tends to infinite (as my i mission more and more) , my average isk/hour (given by total isk earned/N) converges to 246m isk/hour (at 2K isk/lP)

now ask yourself. as you spend more and more time hunting sanctums or what ever, does your isk/hour converges to 600m isk/hour?


And we gave up a long time ago trying to explain the concept of *actual*.

Straight Edged
Posted - 2011.04.13 22:10:00 - [237]
 

Edited by: Straight Edged on 13/04/2011 22:19:05
I dont care about actual. After all, average as n>infinite is a more important outcome.

One number, modeling and countaining information of all "actual" results (or as many of them, anyways)


If someone were to ask me my jobs monthly income, and i say i get $100,000 just because i got that much in december, doesnt make much sense right? afterall, it was a once-a-year bonus event. 220K/12 is a much more sensible number

CARE8EAR
Posted - 2011.04.14 07:25:00 - [238]
 

Originally by: Straight Edged
you should stop trying starship. i gave up long ago trying to explain the concept of average.

What i mean by my 246m isk/hour is simple.

Let N be hours mission running, as N tends to infinite (as my i mission more and more) , my average isk/hour (given by total isk earned/N) converges to 246m isk/hour (at 2K isk/lP)

now ask yourself. as you spend more and more time hunting sanctums or what ever, does your isk/hour converges to 600m isk/hour?


Brain... Going... To... Explodeeeee!!


Boom!

Jason W0rthing
Posted - 2011.04.14 15:45:00 - [239]
 

Wait, rejecting 15-30 missions only drops your faction standing by -.01?




*rejects Angel's Extravaganza and gets Gone Berserk*







*checks faction standings*









........This is so liberating.

Cipher Jones
Minmatar
Posted - 2011.04.14 16:38:00 - [240]
 

Originally by: Straight Edged
Edited by: Straight Edged on 13/04/2011 22:19:05
I dont care about actual. After all, average as n>infinite is a more important outcome.

One number, modeling and countaining information of all "actual" results (or as many of them, anyways)


If someone were to ask me my jobs monthly income, and i say i get $100,000 just because i got that much in december, doesnt make much sense right? afterall, it was a once-a-year bonus event. 220K/12 is a much more sensible number


Thats why god invented the W-2. So people would know when douchebags were lying about how much they make.

/thread


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