open All Channels
seplocked EVE General Discussion
blankseplocked CONCORD jamming....
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Sirion Fujiwara
Posted - 2011.03.05 15:15:00 - [1]
 

Hello!

I was wondering: Does anyone know what the jamming strength of CONCORD ships is?
I am wondering if filling up my mid-slots with ECCM would delay the time it takes for CONCORD to lock/jam/attack me, should I 'accidentally' open fire on someone I don't like in High-Sec space.... Shocked

Lazarann
Ideal Machine
Posted - 2011.03.05 15:25:00 - [2]
 

Over 9000!

Sorry.

Seriously though, I doubt all the ECCM and remote ECCM in the world would keep you from getting jammed by Concord. Pretty sure everything they use is top-notch and pretty much unavoidable.

Saju Somtaaw
Kagan-Kincaid Enterprises
Posted - 2011.03.05 15:26:00 - [3]
 

Once you summon CONCORD your already dead-you just don't know it yet. Surviving, and/or escaping CONCORD for longer then the response time in the systems sec status is considered an exploit.

Corporatia
Posted - 2011.03.05 15:35:00 - [4]
 

Edited by: Corporatia on 05/03/2011 15:37:57
Quote:
Once you summon CONCORD your already dead-you just don't know it yet. Surviving, and/or escaping CONCORD for longer then the response time in the systems sec status is considered an exploit.


Which is ridiculous by the way. Should be an ability to make some kind of escape if you get very very lucky. What I mean by that is that you should be able to make good your escape if you just happen to pull it off, without it being a exploit, just my opinion though.

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.03.05 15:36:00 - [5]
 

Avoiding concord is a bannable exploit.

Sirion Fujiwara
Posted - 2011.03.05 15:38:00 - [6]
 


I am not talking about avoiding CONCORD. I am am not expecting to be able to.
I am simply talking about possibly delaying the jam cycles.

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.03.05 15:44:00 - [7]
 

Edited by: Medarr on 05/03/2011 15:44:35

Originally by: Sirion Fujiwara

I am not talking about avoiding CONCORD. I am am not expecting to be able to.
I am simply talking about possibly delaying the jam cycles.


http://eveinfo.com/npcship/11125/eve-online-concord-police-commander.html

Namira Incendie
Minmatar
Valor Enterprises
Posted - 2011.03.05 15:58:00 - [8]
 

Originally by: Medarr
Avoiding concord is a temporarily bannable exploit that may only warrant a warning.
fixed that for you

Sirion Fujiwara
Posted - 2011.03.05 16:03:00 - [9]
 

Originally by: Medarr
Edited by: Medarr on 05/03/2011 15:44:35

Originally by: Sirion Fujiwara

I am not talking about avoiding CONCORD. I am am not expecting to be able to.
I am simply talking about possibly delaying the jam cycles.


http://eveinfo.com/npcship/11125/eve-online-concord-police-commander.html


Still doesn't tell me the jam strength. Only sensor strength is available.

Ocih
Amarr
Space Mermaids
Posted - 2011.03.05 16:09:00 - [10]
 

If you go on Test server you will find that even a dread will pop in a matter of seconds to Concord response. It really isn't possible to one man gank someone in high sec.

Wurzel Gummidge
Posted - 2011.03.05 16:27:00 - [11]
 

Originally by: Sirion Fujiwara
Originally by: Medarr
Edited by: Medarr on 05/03/2011 15:44:35

Originally by: Sirion Fujiwara

I am not talking about avoiding CONCORD. I am am not expecting to be able to.
I am simply talking about possibly delaying the jam cycles.


http://eveinfo.com/npcship/11125/eve-online-concord-police-commander.html


Still doesn't tell me the jam strength. Only sensor strength is available.


Chances are you don't have enough slots on your ship to make a difference.

Josefius
Gallente
JOKAS Industries
Posted - 2011.03.05 16:33:00 - [12]
 

I heard you could warp to a PoS and avoid Concord. Never tried it myself.

Sirion Fujiwara
Posted - 2011.03.05 16:58:00 - [13]
 


I dont want to warp off!!

I don't want to try to avoid getting killed!!

I just want to delay being jammed!! Rolling Eyes

Josefius
Gallente
JOKAS Industries
Posted - 2011.03.05 17:01:00 - [14]
 

Originally by: Sirion Fujiwara

I dont want to warp off!!

I don't want to try to avoid getting killed!!

I just want to delay being jammed!! Rolling Eyes


Sorry bro, just saying. :)

Saju Bank Alt
Posted - 2011.03.05 17:01:00 - [15]
 

Originally by: Sirion Fujiwara

I dont want to warp off!!

I don't want to try to avoid getting killed!!

I just want to delay being jammed!! Rolling Eyes


What we're getting at is that its impossible, only way to delay CONCORD is to do attack from a lower-sec status system(ie .5 gives more time then .7).

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.03.05 22:22:00 - [16]
 

Their strength is infinite or your ship strength+1 which ever comes first.

/c

mkmin
Posted - 2011.03.05 22:44:00 - [17]
 

The CONCORD jamming doesn't really matter. Didn't even realize they bothered. They practically one-shot even capital ships (test this on sisi.) It's safe to consider CONCORD infinite anything, just not instant response.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.03.05 23:31:00 - [18]
 

Originally by: mkmin
The CONCORD jamming doesn't really matter. Didn't even realize they bothered. They practically one-shot even capital ships (test this on sisi.) It's safe to consider CONCORD infinite anything, just not instant response.
Pretty much this yes, as soon as a Commander is in range you die - regardless of ship and/or (E)HP.

dpidcoe
Gallente
Cash and Cargo Liberators Incorporated
Posted - 2011.03.06 03:00:00 - [19]
 

Originally by: Ocih
If you go on Test server you will find that even a dread will pop in a matter of seconds to Concord response. It really isn't possible to one man gank someone in high sec.
Originally by: mkmin
The CONCORD jamming doesn't really matter. Didn't even realize they bothered. They practically one-shot even capital ships (test this on sisi.) It's safe to consider CONCORD infinite anything, just not instant response.

Obviously neither of you have any clue at all what you're talking about Rolling Eyes

Under current concord mechanics:

1) Three concord will spawn next to you (two captains and one commander per ganker) after a period of between 5 and 15 seconds, depending on sec status of the system.
2) The captains will lock within a fraction of a second, at which point they begind to jam, neut, and scram you
3) The captains will begin shooting at you, doing damage equivalent to a pair of dps megathrons at optimal.
4) ~10-15 seconds later, the commander will finish locking you and do a very large amount of damage. Lots of buffer will occasionally buy you an extra few seconds if the commander does a lower damage than usual volley.

What this means:
1) If you're using weapons that require a locked target, you might as well be instakilled.
2) It is possible for concord to miss a jam, but this is rare, and if your weapons require cap it doesn't really matter since you're neuted.
3) If you're using weapons that require capacitor but no lock, you can still fire them off if you inject cap in between neut cycles

Some evidence:
video from testserver (fullscreen the video and you can read the log)

Key parts from the combat log:
Quote:
01:47:32 Combat Your Large YF-12a Smartbomb hits dpidcoe [CACLI](Hulk), doing 150.0 damage.
01:47:33 Notify For initiating combat your security status has been adjusted by -0.1659.
01:47:49 Combat CONCORD Police Captain lightly hits you, doing 479.5 damage.
01:47:49 Notify CONCORD Police Captain has started trying to warp scramble you!
01:47:51 Notify Large YF-12a Smartbomb requires 200.0 units of charge. The capacitor has only 0.6 units.
01:47:57 Combat Your Large YF-12a Smartbomb hits dpidcoe [CACLI](Hulk), doing 288.4 damage.
01:47:57 Notify Large YF-12a Smartbomb requires 200.0 units of charge. The capacitor has only 1.0 units.
01:47:58 Combat Your Large YF-12a Smartbomb hits dpidcoe [CACLI](Hulk), doing 300.0 damage.
01:48:00 Notify For your part in the destruction of a Hulk your security status has been adjusted by -0.6642.
01:48:04 Combat CONCORD Police Commander aims well at you, inflicting 33226.8 damage.



TL;DR of log:
01:47:32 - 01:47:49 = 17 seconds response time
01:47:49 - 01:48:04 = survived for 15 seconds after concord showed up
01:47:32 - 01:48:00 = 28 seconds to kill an untanked hulk with smartbombs

TL;DR of post:
- Misinformation based on rumor based on hearsay about suicide ganking annoys me Sad
- If you're ganking with turrets, you can consider yourself instakilled after concord response time
- If you're ganking with smartbombs, you can usually use a well timed cap injection to get a second volley off after concord starts shooting at you

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.03.06 03:06:00 - [20]
 

Originally by: dpidcoe
Lots of buffer will occasionally buy you an extra few seconds if the commander does a lower damage than usual volley.

Did this change? Because my tests long ago indicated that it didn't matter what buffer you had... Linkage

/c

dpidcoe
Gallente
Cash and Cargo Liberators Incorporated
Posted - 2011.03.06 09:49:00 - [21]
 

Originally by: Chribba
Originally by: dpidcoe
Lots of buffer will occasionally buy you an extra few seconds if the commander does a lower damage than usual volley.

Did this change? Because my tests long ago indicated that it didn't matter what buffer you had... Linkage

/c
I'm unsure about this.
I've definitely seen cases in which a hit from concord put a plated ship into deep armor. To me this implies that had the plates not been there the hit would have killed them, but after looking at the results of your testing it seems more likely that what I was seeing was a wrecking hit from a captain.

Shintai
Gallente
Arx Io Orbital Factories
Arx Io
Posted - 2011.03.06 09:49:00 - [22]
 

Originally by: Josefius
I heard you could warp to a PoS and avoid Concord. Never tried it myself.


Even the local navies target, shoot and pop you inside POS shields. So I would conclude CONCORD would easily do the same.

Helen Hunts
Gallente
Red Dragon Mining inc
Red Dragon Industries
Posted - 2011.03.06 10:22:00 - [23]
 

As for warping to a POS, CONCORD has an extra surprise for criminals.
Any ships belonging to the criminal that are floating free in space will be destroyed, along with the criminal's currently piloted ship. (Anything inside a SMA is not visible, so not touched)

POS shields/bubbles do NOT prevent CONCORD toasting your stuff. ALL your stuff.


As for 'accidentally' opening fire... Load up for massive damage in the shortest time. Tank does not really matter, just BBQ your target before you get BBQed.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only