open All Channels
seplocked Jita Park Speakers Corner
blankseplocked [CSM 6] Elise Randolph for CSM
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.04 04:14:00 - [1]
 

Edited by: Elise Randolph on 09/03/2011 17:58:18
Hello spacefriends. I am once again running for CSM; last year, with support from no alliance, we got remarkably close. My views of the CSM have not changed, and I'm still as passionate as ever. Let us first talk about what the CSM is, and what it isn't. Many CSM candidates believe that the CSM is a venue to make game-development changes, graphics redesign, or bug-fixes. I am here to tell you that that is not the case; the CSM can only be successful if people on the CSM accept what the job entails, not some fantasy position. The CSM represents the concerns and needs of the players to CCP; it is more than just a sounding board.


So what makes a good CSM candidate? From my perspective, it's an active player who has an intimate knowledge of the game and who is also in-tuned with the community. Someone with strong views, but who is capable of compromise. Someone that knows how a corporation thinks and can give feedback from a business perspective as well as a game-play perspective. This is precisely what I offer. I understand that when running any sort of election, the easiest way to win is to pledge to fix what everyone wants. But Eve is a different game, filled with a much smarter base, so I know that the people who promise the undeliverable will not get the votes. I don't have the luxury of being a well-known Eve celebrity, nor do I have a major power-bloc endorsing me, so I need every vote that I can get and I will hustle for them. So if you have any specific questions on where I stand, just send me an Eve-mail or post in this thread and I will be happy to give you my honest answer - not just the one you want to hear.

By nature of the CSM, the large 0.0 powerblocs will easily get their candidates - but this leaves the small-to-medium sized groups wanting. The medium-sized groups are the ones that I will do my best to cater to.

Back to my qualifications, I've been playing Eve for going on six years and I've explored every avenue the game has to offer. In the last six months I have run through wormholes, gone roaming through low-sec, taken small gangs through 0.0, taken massive super-capital gangs through 0.0, run explorations, taken part in the first Incursions, run the industrial & logistics wing of a corporation, and much more. Unlike many, my knowledge of the game is current - although I remember how it once was "back in the day", I know all about how the game is now.

While I look forward to answering every question thrown at me, and I intend to hold town-all style meetings to hear everyone's voice, I will list a small sample of some growing concerns and how I would handle them. Again I'm not promising to deliver all these things, but it's a look into how I would handle some major issues.

Now with more COOL VIDEO: http://www.youtube.com/watch?v=JgmHy5c2mvs

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.04 04:15:00 - [2]
 

Edited by: Elise Randolph on 04/03/2011 04:17:35
Station Games - Former CSM notes suggested that a warp scrambler could keep a ship from docking, with the trade off being that you can “see outside” the station before undocking. I am vehemently against this idea. Although sometimes it is frustrating for some guy to sit on the undock in a Dreadnaught or a super-tanked Battleship, this change would ruin the little guy. Sometimes the only time a small force can fight a larger foe is when they can dictate at least one term, and in the case of station fighting being able to kill some ill-prepared support ships and dock if things get out of control. I understand that in Eve there needs to be risk, however currently with super capitals there is still a HUGE risk of aggro'ing on station. Removing this option just promotes them to stay docked – eliminating any chance of a fight – or bring more people (crashing the node and eliminating any chance of a fight). Guerrilla warfare doesn’t need to be nerfed. A relatively recent phenomenon is ships circumventing the aggression timer by storing the aggro'd ship into the ship maintenance bay of a Carrier. Obviously this goes against the nature of the game and should be changed. The most obvious change is to extend the aggression timer for ship storage as well as docking - but perhaps just transferring the cumulative aggression to the Carrier accepting the ships would suffice.

Neutral Logistics
– I’ve seen the slaved Abaddons deaggro'ing and warping in a Guardian until they can dock, heck I’ve even been that Guardian. In the same vein as above, there is a simple alternative and that is just giving the logistics ship that does the repping an aggression timer. That is to say, after repping a ship the logistics cannot then immediately dock or jump, they have to wait the one minute like everyone else.

Local in 0.0 – The question of local chat being an intelligence-gathering tool has been discussed for years, and if CCP were to make inroads into changing local as it would need to be handled with the utmost of care. Removing local altogether would likely be far too drastic a change to implement; a suitable compromise, would be to have anywhere between a 15 and 30 second local delay. The pilot jumping in will be able to see everyone in local who has been there for more than 15-30 seconds, but he will remain out of local until his timer expires. Similar in theory to jumping in and remaining cloaked. To make holding space more valuable, systems with military upgrades and a new upgrade (Local Scanning upgrade, or something similar) will have a 20% per level reduction in the local delay. So a system with military upgrades 5 and this local scanning upgrade will have no local delay. This encourages people to live in, and upgrade, systems. Those who venture out for solidarity, alliance will do so with an increased risk. Likewise roaming gangs would have more maneuverability in the outlying areas, but would be more at risk in the main systems.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.04 04:15:00 - [3]
 

Edited by: Elise Randolph on 04/03/2011 04:27:33

Mini Professions – Maybe it’s just me, but I always thought that the explorers out there kind of get shafted. I mean, their job can be done fairly well by a dude in a Drake with two weeks of training. I know specialized covert alts pilots can find these sites faster, but a non specialized ship can find them fairly easily. Compare this to mining, or even missioning, and it’s a joke. Miners aspire to fly Exhumers, misisoners aspire to Marauders, and explorers aspire to…Drake? Don’t get me wrong, my love for the Drake is well documented, but I think tech-3s provide a great platform for making professions more than just "mini". No ship gets a bonus to analyzers or code breakers, what about giving the Emergent Locus Analyzer subsystem a 10% bonus per level ? You can ditch the tractor beam velocity bonus if you want, I really don’t think anyone even uses that especially with the Noctis. Explorers, be they in wormholes or wherever, will then have a de facto ship. With the same thing in though, gas cloud mining is another mini profession that has been left wanting; there is no ship that gets a bonus to mining gas clouds. Maybe I’m totally wrong here, but I’ve never seen anyone flying a Skiff ever. Why not retool that ship to get a gas cloud bonus. You can even get a gas strip miner if you want, that’s cool with me. You retool an existing, unused ship for a new use: next-level pragmatic space maneuver.

Low-sec, Missions, and Risk vs Reward – Low-sec is probably my favorite part of the game, and incursions have begun a long-needed revitalization - but it is not enough. The way I see it, the main problem is that there is no real reason for people risk venturing into low-sec. Solo miners can make just as much money in high-sec with no risk. Small mining groups can make tons more mining ABC ores in wormhole space which, frankly, is safer than low-sec. Missioners can make more in low-sec compared to high-sec, but it's a fraction of the revenue when compared to running Sanctums in 0.0. The one thing low-sec does have going for it is POS reactions. But even then, those don’t necessitate living in that system – all one has to do is check on the POS, at most, once a week. Exploration is slightly better in low-sec, but only slightly. What I think needs to be done to stimulate low-sec is to both increase the reward to be more in line with the risk, and to decrease the reward in high-sec to be more in line with the risk there. I do not want to see low-sec become 0.0-lite; it does need its own swagger. With Incursion, it is clear the CCP believes the same: with giving low-sec Incursions key advantages over both high-sec and null-sec. Another avenue that can be trekked is a spin on alchemy. Alchemy, which was introduced to combat soaring Promethium and Dyprosium prices, has been left untouched. Giving lowsec a bonus to alchemy, and expanding alchemy to include Neodymium and Technetium, could be a welcomed change.

Additionally I’d like to see low-sec exploration a little bit more profitable. I think the best way to tackle this is to reduce the number of sites in high sec and increase the yield of sites in low-sec. Like mission running corps, exploration corps would have more of a purpose and would merge different groups together.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.04 04:21:00 - [4]
 

Edited by: Elise Randolph on 04/03/2011 04:26:47
Factional Warfare – I participated in FW the summer it first came out, and I was very active in it. It was probably the most fun I’ve had in lowsec ever. After the initial awe factor wore off, however, it became very stagnant and boring. With the addition of FW specific LP, Factional Warfare has picked up. I want to continue this trend and I have a few ideas. First, race with the most Victory Points will be given a spot in the Alliance Tournament (they will have to pay the entry fee like everyone else, and can choose not to field a team if they wish in which case it will go into the lottery). I think this will encourage people to stay in FW for more than a month, and make it a bona fide profession. Additionally, new systems that are conquered should give a small bonus to the owning faction – perhaps a bonus similar to a non-mindlinked fleet leader. Of course, these will not stack with existing leadership skills – it’ll merely act as a gang member with pretty good gang skills. It may not be a huge motivator for conquering systems, but I think it will be significant enough to make people consider taking systems and for having certain factions live in certain systems. Either way, there needs to be a commitment to keep the new features up to date.

I do welcome any questions in this thread, as I mentioned earlier, and as election-time nears I will be reaching out to the community. For questions asked I'll do a Chribba-inspired raffle and give away something ~neat~ to those who have asked questions. Unfortunately, like many in the game I'm mostly space-poor so the prize will be something ~interesting~

Grath Telkin
Amarr
Sniggerdly
Pandemic Legion
Posted - 2011.03.04 05:35:00 - [5]
 

Hero

Leyline777
NailorTech Industries
RAZOR Alliance
Posted - 2011.03.04 05:38:00 - [6]
 

hrm okay I'll bite.

1. I like most of what you have said however I have a big difficulty with the neutral logi point. I agree that it is fairly blueball-esque behavior however I would be concerned about changing this given the current way that remote repping outlaws is dealth with (specifically you get gcc for repping an outlaw). I have a feeling that if your idea was implemented it would really rip up Pirate based logi teams much as the nerf to ewar made falcon alts or ewar highly risky for pirates in lowsec. Ex-Bydi and Surge member here so I have personal experience with those issues.

2. Why not do a constellation bonus to the fw teams? Make it like a generic version of the way sov levels used to work pre-fix in 0.0 (time held determines bonus with one system being constellation capital).

- Specifically make it 2%reduction in repair/clone etc costs per level of holding (for members of the holding faction, and then 1% for properly aligned faction). (this would really focus the power bases and then encourage the conquering or disruption of enemy systems).

- Perhaps they could add in a very limited portal ability once a system capital had effective sov 5 (it would need a different name ofc) maybe an npc portal which charges x amount of isk - a discount based on fw standing of each pilot) that links 1 constellation capital with another (have the routes be pre-genned or shifting on a scheduled basis ie part of an npc campaign to conquer places). This way its important to fight for a full constellation both as possessor and defender and it funnels more pilots into nice fights.

- perhaps an increase in bounties for missions that are in enemy fw space (bribed to raid rp type thing).

- maybe implement a type of contract that can be fw-wide ala alliance contracts.

- also what about a % discount on taxes or broker deals for controlling fw coalitions?

These are just ideas that pop up atm but I'll think of more.

JEFFRAIDER
Sniggerdly
Pandemic Legion
Posted - 2011.03.04 05:48:00 - [7]
 

This is literally the single best person I have run into playing EVE Online. I will support him forever.

Helios Black
Viziam
Posted - 2011.03.04 06:30:00 - [8]
 

Originally by: Grath Telkin
Hero


Grath is just looking for some nepotism.

Laedy
Genos Occidere
HYDRA RELOADED
Posted - 2011.03.04 07:18:00 - [9]
 

I supported and voted for Elise last year, when I didn't even know him well, just based on his excellent ideas and knowledge of the game.

This year, as my CEO, I've gotten to see first hand that he really is the best candidate out there.

Plus also, he's a super nice guy. I literally don't know anyone that doesn't like Elise ugh

Poaw
Posted - 2011.03.04 08:30:00 - [10]
 

Edited by: Poaw on 04/03/2011 08:29:58
Is your speaking voice super annoying?

Vicky Somers
Rusty Anchor
Posted - 2011.03.06 07:52:00 - [11]
 

I'm liking your idea on lowsec exploration and mini-professions in general. I can find great immersion in exploration and it is something that is available to both solo and group play. Apocrypha already improved a lot for us explorers but as you pointed out, there is still plenty of room to improve.

Exploration is what initially got me to move into lowsec and I feel that it can become the big catalyst for many highsec bears to move there too should it be developed further. Highsec mission runners have this general idea that missions need to be ran in very expensive fit faction battleships, so naturally they refuse to put that at risk by taking them into lowsec when small gangs of pirates can easily gank their pve fits. However the second they're able to fit a cov ops cloak, they start feeling a lot safer. If a recon ship was introduced with cov ops capabilities and bonuses to exploration related skills, combined with increased rewards from lowsec sites, I'm guessing this would get a lot of people to move there.

Furthermore, it might encourage pvp between pve'ers. I rarely run into anyone in lowsec when exploring outside of the small roaming gang and the odd pirate. And most of those don't even have combat probes with them or won't bother scanning out a cloaky ship. However, if lowsec got more crowded with pve explorers, you could get situations where two pve'ers might run into each other and would have to compete over a high value site. For instance, some guy scans out a site, warps to it and finds another player there in an expensive ship with aggro from all the NPCs. If this person never pvp'd before, or piracy never even crossed his mind, the idea of taking out the opposing player might become real interesting if the contents of the site were worth the risk of aggression and the decrease in sec status.

Overall, good idea. I'd also like to know in more detail how you would adapt a T2/T3 ship to be better suited for exploration.

Yarkhan
Posted - 2011.03.06 12:09:00 - [12]
 

Edited by: Yarkhan on 06/03/2011 12:09:18
Originally by: Elise Randolph

Local in 0.0 – The question of local chat being an intelligence-gathering tool has been discussed for years...



Hi there !
What's your position with that --> WILD 0.0 ?

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.06 21:41:00 - [13]
 

Originally by: Vicky Somers
I'm liking your idea on lowsec exploration and mini-professions in general. I can find great immersion in exploration and it is something that is available to both solo and group play. Apocrypha already improved a lot for us explorers but as you pointed out, there is still plenty of room to improve.

Exploration is what initially got me to move into lowsec and I feel that it can become the big catalyst for many highsec bears to move there too should it be developed further. ...

Overall, good idea. I'd also like to know in more detail how you would adapt a T2/T3 ship to be better suited for exploration.


Thanks for the feedback thus far, I'm really quite happy to read that people are living the low-sec dream~ What is fundamentally wrong with low-sec is that there is very little added value for all the risk; I don't want to diminish risk in low-sec or decrease reward in high-sec, but more outlets to make money in low-sec would be ideal. I envision a small group getting frustrated with running missions in high-sec and branching off to the low-sec gold rush. There they can meet up with other like-minded people, form bonds. Alternatively, they could because bitter rivals, take up contracts with local pirates, and fight one another to the death. Ultimately it doesn't matter how they interact, just that they do it.

As far as exactly how is concerned, I think t3 subsystems provide a great opportunity to add new mini-profession classes. New t3 subsystems can be added that can provide bonuses to gas-cloud mining and exploration. Since T3s can cloak, it'd be exactly what you're thinking would be great except without having to introduce a new ship.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.06 21:44:00 - [14]
 

Originally by: Yarkhan
Edited by: Yarkhan on 06/03/2011 12:09:18
Originally by: Elise Randolph

Local in 0.0 – The question of local chat being an intelligence-gathering tool has been discussed for years...



Hi there !
What's your position with that --> WILD 0.0 ?


It's a great idea, and yet it's been sitting idly for two years - it would appear as though some helpful cajoling is in order

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.03.07 14:22:00 - [15]
 

I agree with what you say except the one about no/delayed local. Since I am in low sec I guess I don't mind if you change null sec.

But it seems to me that this will just be a mechanic to help people bait and blob. Seeing local spike after an attack is often what allows small gangs and solo pvpers an opportunity to try to gtfo before the blob comes.

I would also point out that according to the last QEN wormholes get very little pvp. That is the case regardless of whether you look at it per system or per player in them. It appears few people want to spend time scanning systems only to find out there is likely no one there.

But like I said if null sec loses local I would just expect low sec to get allot more people who are looking for small scale pvp. I don't mind that.

BTW: I hope this doesn’t sound overly negative about your campaign. Because I am not. I agree with all the other things you mention and I definitely agree with your overall approach to how to look at proposals. I definitely hope you get in.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.03.07 15:44:00 - [16]
 

Try sitting with an agressed Guardian next to a sentry gun for 60 seconds without receiving any RR and see how much of that ship remains once the agression timer has cleared as per your fantastic suggestion. Rolling Eyes

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.03.07 21:27:00 - [17]
 

Originally by: Mashie Saldana
Try sitting with an agressed Guardian next to a sentry gun for 60 seconds without receiving any RR and see how much of that ship remains once the agression timer has cleared as per your fantastic suggestion. Rolling Eyes


I'm not sure he is saying they would get sentry gun (or concord fire.) He is saying they wouldn't be able to dock or jump. Maybe I missed it.

Rhes
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.03.07 22:27:00 - [18]
 

If elected what will you do about the horde of bad posters that currently reside in Pandemic Legion?

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.07 22:46:00 - [19]
 

Originally by: Cearain
Originally by: Mashie Saldana
Try sitting with an agressed Guardian next to a sentry gun for 60 seconds without receiving any RR and see how much of that ship remains once the agression timer has cleared as per your fantastic suggestion. Rolling Eyes


I'm not sure he is saying they would get sentry gun (or concord fire.) He is saying they wouldn't be able to dock or jump. Maybe I missed it.


This is exactly right, agression as it comes to docking/jumping/changing sessions in general. I'm not out to make low-sec pirating more difficult by any means. Currently if a logistics reps a -10 pilot who isn't aggro'd, the logsitics pilot turns GCC - this is a silly mechanic. They should be flagged and able to be shot, like the -10 character, but gate/station guns shouldn't shoot them until the pirate actually goes GCC. I am pro low-sec, after all.

With regard to a delayed local, I did intend for it to be implemented in 0.0 only - as 0.0 will be the only place where it can be mitigated with upgrades. The point of it is not to be able to gank people willy-nilly, but to make upgraded space more valuable.

Originally by: Rhes
If elected what will you do about the horde of bad posters that currently reside in Pandemic Legion?

I'll mirror their forums and make all posts pub-- oh wait Embarassed

Razzor Death
Bat Country
Goonswarm Federation
Posted - 2011.03.08 09:17:00 - [20]
 

:swoon: Great ideas for changes and great ideas to put across. It sucks CCP won't really listen but if elected I hope you will beat their faces in with them.

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2011.03.08 12:30:00 - [21]
 

Hi Elise. You write some really entertaining BRs on Kugu/SHC, they're great fun. However i'm interested in your opinion on super caps, as a tool you guys use a lot, and from the perspective of someone who is presumably pretty knowledgeable about them.

What do you think about them? Do you think they are balanced, at all? The ease at which a Titan-equipped alliance can deploy fleets around the place with titan bridges. The dps and logistics which can be brought to bear with supercarriers... I mean to take down a tower or structure- people don't use dreads any more, the things that are meant to be for that. They just drop 10 moms and the fighter-bombers do it in half the time and without having to seige. Supercap HP that requires enormous server-destroying fleets to take down...
And supercap proliferation. Because of the amount of them, I mean there's obviously no point in bringing dreads to a cap fight now, and the only time it's worth bringing carriers is for suicide triage.

So yeah, what are your thoughts on this?

fmercury
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.09 03:02:00 - [22]
 

I Believe In Elise Randolph


Avar Davola
North Eastern Swat
Pandemic Legion
Posted - 2011.03.09 03:07:00 - [23]
 

I would follow Elise Randolph to hell and back

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.09 03:38:00 - [24]
 

Originally by: Natalia Kovac
Hi Elise. You write some really entertaining BRs on Kugu/SHC, they're great fun. However i'm interested in your opinion on super caps, as a tool you guys use a lot, and from the perspective of someone who is presumably pretty knowledgeable about them.

What do you think about them? Do you think they are balanced, at all? The ease at which a Titan-equipped alliance can deploy fleets around the place with titan bridges. The dps and logistics which can be brought to bear with supercarriers... I mean to take down a tower or structure- people don't use dreads any more, the things that are meant to be for that. They just drop 10 moms and the fighter-bombers do it in half the time and without having to seige. Supercap HP that requires enormous server-destroying fleets to take down...
And supercap proliferation. Because of the amount of them, I mean there's obviously no point in bringing dreads to a cap fight now, and the only time it's worth bringing carriers is for suicide triage.

So yeah, what are your thoughts on this?


In the last five months or so I have taken down about 130 towers in a safe estimation. Even with the ability to wield a formidable super-capital fleet, I used dreads every single time. Mostly because fighter bombers rightfully cannot hit towers, but that is besides the point. Also during all-out capital brawls, Dreads are great tools for medium-skilled pilots to use and be effective in. Even last year if I were to classify Dreads as "medium-skilled", I'd slap myself, but with an aging Eve community that is what they are becoming. The fact that people use Supers for a multitude of things is, in a way, good for reducing the number of active Supercaps; putting them into risky situations increases the chance that they'll be killed. Supers are killed, on average, nearly every other day now.

There is the perception that Supercarriers are grossly overpowered, with the notion that if a group drops a handful of these suckers it will swing the entire battle. I don't know if that's necessarily the case, really; there is still a large risk associated with deploying them. And, if one were to simply drop a handful of regular carriers on a sub-capital fight it would have the desired effect as well. The ting about supers is, if one is to lose the support battle, even 20-man gangs can take out stranded supers. I know that Rote knows what it takes to take supers down, and you guys aren't the biggest giants in Eve.

Either way, with all things in Eve there is room for balancing and change and the CSM doesn't get to decide everything about it. But I am experienced enough in using Supercapitals to make smart decisions when the subject comes up.

rkalt
Minmatar
North Eastern Swat
Pandemic Legion
Posted - 2011.03.09 05:29:00 - [25]
 

Elise 4 CSM, he will lead USTZ CSM to greatness!

Fon Revedhort
Monks of War
DarkSide.
Posted - 2011.03.09 08:07:00 - [26]
 

So many great candidates this time, but Elise is still among those few I'm willing to give my votes for.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2011.03.09 18:00:00 - [27]
 

I'd like to remind everyone that voting is open. I'll be holding a q&a on Sunday with the fine fellows at New Eden Radio (http://www.newedenradio.com) for interested parties. I've also opened the call to fight any CSM candidate for honoure and glory - but mostly for entertainment. If you want to see a fight happen, please pressure your CSM candidate of choice! They won't fight unless you ask them

Illadelph Justice
Sniggerdly
Pandemic Legion
Posted - 2011.03.09 18:55:00 - [28]
 

I voted for Elise Randolph today.

I am a proud member of the Randolph party.

Dalton Vanadis
Posted - 2011.03.09 19:26:00 - [29]
 

What are your thoughts on updating the POS system to a more "starbase" like idea, such as this?

What about making 0.0 accessible to smaller groups than omgwtfpwnd alliances?

Can you expand more on your thoughts on low sec? I honestly think it's safer to be in 0.0 or j-space and I get more money, and I don't get a standings hit if I decide to kill people there. And even with the blueprint incentives on the low sec incursions, any ship I'd bring in to work on an incursion would be one I wouldn't want to lose repeatedly to pirates, because it's more likely I'd get killed 10 times for every new shiny prize i got from an incursion.

Even a T1 battleship is over 100 mil without fittings, if you go into T2 or even T3, 500 mil+ loss possibilities is going to require some pretty stellar benefits to overcome the major pirate detractor of low sec.

What are your thoughts on j-space content? Is there enough, is it varied enough, is it an aspect of gameplay that would benefit from improvement or is it good as is?

With incarna, are you of the variety of "incarna can die in a fiery pit of death, I like mah internet spaceships more than internet space people" or the "sounds pretty cool, I'm excited to see what it has to offer?" Since this seems to be something CCP is going to be focusing on for a while, what kinds of suggestions do you see yourself making regarding this new track?

Otherwise, PL is hardly not a powerbloc...

Anuqet
North Eastern Swat
Pandemic Legion
Posted - 2011.03.10 12:28:00 - [30]
 

didnt read
all i do is vote vote vote


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only