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blankseplocked Structures that drop Loot
 
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Perseo Aidheron
Posted - 2011.03.02 17:58:00 - [1]
 

Did they remove them, i remember back in the day there were some structures that when destroyed would drop a can with stuff in it be it drugs ammo anything, after all the missions ive done all the structures ive found drop nothing when destroyed.
And why are there indestructible structures, like this Gas/Storage Silo and Astro Farm i found in a mission, i was hitting them with heavy missiles and they where taking 0.0 damage, how is this possible? i want a ship made of the same material than those two structures then.

Tau Cabalander
Posted - 2011.03.02 18:00:00 - [2]
 

Most structures dropped commodities, which are now player produced.

See Mission Reports for which structures to bother with.

Perseo Aidheron
Posted - 2011.03.02 18:04:00 - [3]
 

Aghh.. how do you use this page, i typed in a mission and in didnt find, does it have all the missions of eve databased.

Also where do i click to find these structures to bother with??

mkmin
Posted - 2011.03.02 18:29:00 - [4]
 

Originally by: Perseo Aidheron
Aghh.. how do you use this page, i typed in a mission and in didnt find, does it have all the missions of eve databased.

Also where do i click to find these structures to bother with??


Click the missions link. Find your mission. Click the level of the mission.

Also, in the OP you sound like you're not so much interested in an answer as much as venting your frustrations. However, since you did ask, no, I don't think structure loot rates have changed. Some structures are just worthless. In fact, most structures are worthless. Seems to me, the only structure that has low enough HP to be worth destroying for any amount of loot is the Silo in AE4. Everything else seems to just drop ammo, drugs, and scrap metal, all worthless.

And the reason why there are both "large collidable structures" and "large collidable objects" is the exact reason you're complaining. Space decorations (LCOs) shouldn't be destructible. Structures (LCSes) should be for the sake of at least some interactivity and mission design. It is extremely simple to identify which is which.

Perseo Aidheron
Posted - 2011.03.02 18:50:00 - [5]
 

if there is info on that site on structures is really well hidden!

Mister Rocknrolla
Posted - 2011.03.02 19:04:00 - [6]
 

Originally by: mkmin

And the reason why there are both "large collidable structures" and "large collidable objects" is the exact reason you're complaining. Space decorations (LCOs) shouldn't be destructible. Structures (LCSes) should be for the sake of at least some interactivity and mission design. It is extremely simple to identify which is which.


This^^

If there's no icon listed on the overview, you'll get the 0.0 damage notification.

I was in a 3/10 hisec plex the other day that dropped a BPC for a faction frig when a structure in the last room was destroyed (bunker of some sort I think--Narcotics something-or-rather)


Slapchop Gonnalovemynuts
Posted - 2011.03.02 19:49:00 - [7]
 

Edited by: Slapchop Gonnalovemynuts on 02/03/2011 19:51:37
Edited by: Slapchop Gonnalovemynuts on 02/03/2011 19:49:52
Originally by: Perseo Aidheron
if there is info on that site on structures is really well hidden!


There is no section specifically about structures, there are, however, notes in the individual mission reports when there are structures that drop stuff, you have to go look through the actual mission reports. The easiest thing to do is simply look up your current mission and if there is no mention of structures in the report, then no structures drop stuff, otherwise the specific structures will be listed with a brief description of what may drop. Read through this report on angel extravaganza and you will see mention of structures in each pocket, even if no structures drop anything.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.03.02 19:58:00 - [8]
 

Originally by: Perseo Aidheron
if there is info on that site on structures is really well hidden!


yup, cause you actually have to read, the structure drops are mission specific and are interspersed in between all the trigger and spawn info.


 

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