open All Channels
seplocked Jita Park Speakers Corner
blankseplocked Candidate Challenge - Economic Questions
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Wyke Mossari
Gallente
Posted - 2011.03.01 13:25:00 - [1]
 

Edited by: Wyke Mossari on 05/03/2011 19:48:24

There are many aspects of Eve that are being discussed in other threads, however one of the most important topics that has so far been neglected by most candidates is the topic of the Economy of Eve.

The economy of Eve has always been central to the distinctiveness, it is one element that has traditionally stood head and shoulders above it's competitors. Those competitors have never been able to boast that their economy is even half way as sophisticated as the economy of Eve. However Eve is losing that lead, the economic model of Eve is being increasingly crippled in important areas, moon production imbalances, planetary interaction unprofitably, botting, overly centralised market, ore & ice products, markets undermined by the belief ths some stuff is free.

Question 1:
What is your policy to ensure the Eve economy continues as the most sophisticated of any MMOG against the steadily rising tide.

Question 2:
Assuming that CCP are effective in reducing botting, what impact will this have on the economy and what would be your proposals ensure a smooth transition?

Additional questions will be added later.

Sullivar N
Posted - 2011.03.01 15:11:00 - [2]
 

This is all an attempt to make Kalrand look awesome by having the most economic knowledge about Eve than any of the candidates, isn't it?

Kalrand
GoonWaffe
Goonswarm Federation
Posted - 2011.03.01 16:06:00 - [3]
 

Originally by: Wyke Mossari


Question 1:
What is your policy to ensure the Eve economy continues as the most sophisticated of any MMOG against the steadily rising tide.

Additional questions will be added later.



My policy is simply that the economy of Eve is the single most important part of this game. In my overview thread, I first posted publicly my overriding policy:

Quote:
I believe that the in game economy is the lens through which CCP should view any proposed change or action.


I've talked extensively on the Market Discussion forum about every aspect of the Eve economy, from game mechanics, to share sales, to market manipulations, to the ineffective mechanics that players have used in the past to "secure" investments in other players.

In answer to how my policy would serve me on the CSM, it is simply the way I look at issues. Not merely "How will this mechanic affect the part of the game it is designed for" but also "what is it replacing", "what is it crowding out", and the mechanics that those second order effects have on the immediate economy, and how those secondary changes will affect the manufacture, use, and demand curve for the components of, and products of, those items will be affected.

I've pointed out eleven points that would be examples of directly and tangentially economic issues that I'd like to see addressed, but the real benefit that I think I would bring to the CSM is the ability to model, understand, and see the effects of proposed changes, and to bring an economic outlook to player proposals.

Kalrand
GoonWaffe
Goonswarm Federation
Posted - 2011.03.01 16:10:00 - [4]
 

Originally by: Sullivar N
This is all an attempt to make Kalrand look awesome by having the most economic knowledge about Eve than any of the candidates, isn't it?


Heh.

This thread is the Kalrand equivalent to asking "What would you do to make 0.0 more awesome?" and waiting for the Mittani to show up.

Helen Highwater
GoonWaffe
Posted - 2011.03.01 23:36:00 - [5]
 

The economy is the engine that drives Eve. Almost every change to the game can be boiled down to an economic level - logistics, balance, sovereignty, POS mechanics and PI all fuel the huge and intricate machine that is the Eve marketplace. I have a lot of experience in the industrial and economic game and it's been endlessly frustrating for me to see CCP continuously drop the ball. The PI launch was hilariously badly handled and in the last CSM I dogged CCP about it to really drive home to them what happens when they don't do their homework. Over the course of my last term I've worked with a lot of finance guys in and out of the alliance to make sure that the feedback I give to CCP is well-informed and accurate. I don't intend to stop doing that.

Wyke Mossari
Gallente
Posted - 2011.03.02 12:42:00 - [6]
 

Originally by: Sullivar N
This is all an attempt to make Kalrand look awesome by having the most economic knowledge about Eve than any of the candidates, isn't it?


Kalrand does enjoy the confidence of MD as a whole so your confidence in his economic knowledge is probably well founded. However that doesn't preclude other candidates from demonstrating theirs.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.02 13:52:00 - [7]
 

Simple Question, simple answer:

Mostly nothing... Unless you want it to change direction.
It is already one of the most complex game economies out there, probably the most complex.

One issue that is economic in nature is the amount of fixed resource faucets available. There's too little ore in highsec (or, if macroers disappear, raw ship output could be increased), there's too few moons holding T2 materials (or, once again, increase the output through various means), those are 2 issues I have... For the rest the economy is working fine by itself, barring a few snafus like the PI introduction (one of the first thing we bashed CCP over at the first meetings of CSM 5). Trust isn't enforced, but that's the nature of the game...

To be fair to other candidates with little to no knowledge of economics, over the past 4 terms there have been a number of "economy" related subjects, but none of them required a degree in economics to understand. Supply and demand, secondary markets, a few extra definitions. If we're pushing it a candidate could use knowledge of things such as production-possibility frontier and general equilibrium theory, but that's pushing it. Any decently intelligent individual shouldn't have issues here.

What I'll add to the subject is that knowledge of economics per se is pointless if one doesn't understand the conditions under which the products are used, unless one is content having fun doing nothing but trading. But as far as CSM members are concerned, it's not just the economics that are interesting, but what happens because of those. What does it mean that the price of T2 components increases by 300%, what effect does it have on gameplay. It's how economics tie into balance that things get interesting.

Mike Azariah
Posted - 2011.03.02 16:02:00 - [8]
 

I think part of the problem is that a lot of folks forget that decisions in Eve balance on the RL economy FIRST and its own internal economy takes a distant second. Decisions that change how well the company will do, whether it will gain new subscribers or lose the ones it already has is the lens through which CCP is forced to look.

If that lens points towards the game economy then I think they have a right to be proud but they also need to take a close look at some of the more nagging issues that are growing such as market bots. Sure, I know how the 0.01 isk game is played but I have a very hard time believing that someone is out there, finger over the send key waiting for my move.

For the internal economy to be viable AND for the external game economy to keep the players who prefer the market pvp over the spaceships one I think the first order of business in the economy side of the game is to try to address the botting.

m

http://mikeazariah.wordpress.com
Campaign thread

Wyke Mossari
Gallente
Posted - 2011.03.05 19:41:00 - [9]
 



Q2) Assuming that CCP are effective in reducing botting, what impact will this have on the economy and what would be your proposals ensure a smooth transition?


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only