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lollisuck
Posted - 2011.03.12 14:57:00 - [211]
 

Originally by: Kelnarn Shaelingrath
Originally by: lollisuck
..snip..

I think this is easier said than done.
Consider this:
you are RRing player B, he flips a can, now what? if you get flagged, then the suggested change has achieved nothing.
if you dont get flagged, congratulation, you just opened pandoras box of griefing ("hey mates start repping i'm gonna flip his can")


one possible solution (certainly not perfect): leave it the way it is but flag the aggressors of fleet members to the fleet.
also thieves should be flashy red to everyone...


Most certainly there should at least be a Yes/No dialog box that pops up and the player should be given a choice; this is something that they are not given now and that particular "game mechanic" in it's current form is being exploited by certain players to an unfair advantage,(IE. shooting unarmed ships without the or with very little possibility of reprisal) however, my personal favorite is the "fleet aggression" Idea posed in my thread here

I also agree with the other poster on the premise of action against those who present themselves as though they are speaking for CCP when in fact their commentary and opinion is no more important than anyone else's and who are most certainly not CCP's representatives.
I don't think that a perma-ban is the best though...
Public flogging would be much more entertaining.. Twisted Evil

o7
K.S.




My point was that a yes/no dialog box doesnt fix anything...

Iris Saavedra
Posted - 2011.03.12 14:57:00 - [212]
 

Edited by: Iris Saavedra on 12/03/2011 14:57:27
Originally by: Kelnarn Shaelingrath
Originally by: De Guantanamo

Don't realize they are just taking bait like fools*

Look how stupid you are.

HAHAHA, talk about someone taking bait....

roflmao...
run along now child.. the grownups are talking...


Jokes aside, Kelarn, he's right. Every time you respond, he wins. Deny him the emotional response he's looking for.

On the subject of fleet aggression, I saw someone mention that fleets would fall by the dozens if the were able to fire on the attacking party. Not sure if this was epeen-centric chest-beating or what, but it does present a problem. Presenting the attackers as a second hostile force generates a battle on two fronts. You either let them take out the logistics group and are forced to withdraw, or you engage them and still have to deal with the Sansha forces. The players are smart enough to attack the Logisticians first, after that it just becomes mop-up.

lollisuck
Posted - 2011.03.12 15:28:00 - [213]
 

Originally by: Iris Saavedra
Edited by: Iris Saavedra on 12/03/2011 14:57:27
Originally by: Kelnarn Shaelingrath
Originally by: De Guantanamo

Don't realize they are just taking bait like fools*

Look how stupid you are.

HAHAHA, talk about someone taking bait....

roflmao...
run along now child.. the grownups are talking...


Jokes aside, Kelarn, he's right. Every time you respond, he wins. Deny him the emotional response he's looking for.

On the subject of fleet aggression, I saw someone mention that fleets would fall by the dozens if the were able to fire on the attacking party. Not sure if this was epeen-centric chest-beating or what, but it does present a problem. Presenting the attackers as a second hostile force generates a battle on two fronts. You either let them take out the logistics group and are forced to withdraw, or you engage them and still have to deal with the Sansha forces. The players are smart enough to attack the Logisticians first, after that it just becomes mop-up.


True, but its the only easy-to-implement solution i can think of.
Apart from that: " A little trust goes a long way. The less you use, the further you'll go."

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.12 20:17:00 - [214]
 

Originally by: lollisuck


My point was that a yes/no dialog box doesnt fix anything...



I'm not so sure that "fix" is the right term, the yes/no dialog will at least give each player who might be affected a choice.. as it stands now, they aren't given that choice.

"If" the logi checks the "don't show this again" box and does it anyway, then the burden of that choice lies squarely on their shoulders, and in turn, their chain would receive the same notification.

Regardless of my personal preferences, that's really the best option.

o/
K.S.





lollisuck
Posted - 2011.03.12 20:45:00 - [215]
 

Originally by: Kelnarn Shaelingrath
Originally by: lollisuck


My point was that a yes/no dialog box doesnt fix anything...



I'm not so sure that "fix" is the right term, the yes/no dialog will at least give each player who might be affected a choice.. as it stands now, they aren't given that choice.

"If" the logi checks the "don't show this again" box and does it anyway, then the burden of that choice lies squarely on their shoulders, and in turn, their chain would receive the same notification.

Regardless of my personal preferences, that's really the best option.

o/
K.S.







you are missing my point! if you are already repping someone and he then flips a can, a yes/no box wont show anyways, because you are already repping! so your 'fix' or whatever you wanna call it isnt gonna change only one thing, the griefer will wait until you have started repping, before he flips the can.

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.12 21:00:00 - [216]
 

Edited by: Kelnarn Shaelingrath on 12/03/2011 21:06:35
Originally by: Iris Saavedra
Edited by: Iris Saavedra on 12/03/2011 14:57:27

Jokes aside, Kelarn, he's right. Every time you respond, he wins. Deny him the emotional response he's looking for.

On the subject of fleet aggression, I saw someone mention that fleets would fall by the dozens if the were able to fire on the attacking party. Not sure if this was epeen-centric chest-beating or what, but it does present a problem. Presenting the attackers as a second hostile force generates a battle on two fronts. You either let them take out the logistics group and are forced to withdraw, or you engage them and still have to deal with the Sansha forces. The players are smart enough to attack the Logisticians first, after that it just becomes mop-up.


I view it the other way around, he got his little feelings hurt at my earlier descriptive verbiage and responded, and hasn't stopped yet... LOL

However, views are also subjective, so on to the issue at hand...

Yes, on a serious note, I've seen those and similar comments, but i dismiss them as epeen, chest beating, blah, blah, ect ect.
The fact is, there would more than likely be losses on both sides, that's a given, however the current system doesn't even give the players a choice when that particular game mechanic is exploited by those folks and the only thing the rest of the fleet can do is sit there and twiddle their thumbs while they watch a fellow fleet-member get popped.

Those of us who agree with the fleet aggression solution only want the same opportunity that we would be given in almost any other situation where we would be fleeted up with other players (notwithstanding CCP's intent that people who normally wouldn't be doing things together should be working together in order to defeat a common foe) and the fact of the matter is that griefers who are exploiting that particular game mechanic are also a common foe to the fleet itself.

The people who advocate the Yes/No dialog box for the logis also want the same exact thing.. the opportunity to make the decision on their own just like they have in almost any other situation in the game, yet in this case, they are not afforded the opportunity to make that choice/decision.

So we can all sit here and play the "my epeen's bigger than yours" game, or talk about the issue until we're all blue in the face, but the bottom line, and the 100% solid solution to the issue is to simply give people the opportunity to make the choice for themselves no matter how they(CCP) do it... (dialog or fleet aggression) and in that respect, CCP has failed to fix or even AFAIK address the issue.

preciate the chat..

o7
K.S.

edit: typo

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.12 21:03:00 - [217]
 

Originally by: lollisuck
Originally by: Kelnarn Shaelingrath
Originally by: lollisuck


My point was that a yes/no dialog box doesnt fix anything...



I'm not so sure that "fix" is the right term, the yes/no dialog will at least give each player who might be affected a choice.. as it stands now, they aren't given that choice.

"If" the logi checks the "don't show this again" box and does it anyway, then the burden of that choice lies squarely on their shoulders, and in turn, their chain would receive the same notification.

Regardless of my personal preferences, that's really the best option.

o/
K.S.







you are missing my point! if you are already repping someone and he then flips a can, a yes/no box wont show anyways, because you are already repping! so your 'fix' or whatever you wanna call it isnt gonna change only one thing, the griefer will wait until you have started repping, before he flips the can.


not really, the reppers stop and the box is presented.... that's the way (if I understand it correctly) the change to the one aspect of it works.. so this one shouldn't be any different.

I don't fly logi myself, I'm primarily DPS, but, I am learning logistics in order to be of more benefit to the fleets I'm a part of, and "I" personally want to be given the choice, not have it made for me by someone/something else.

Dark Drifter
Amarr
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.13 00:57:00 - [218]
 

EXERT------------------------------
fleet member "person A" sees a can (say 1 scourge missile droped for anchoring) and decides to take the missile. person A gets a "you are about to steal" warning message. if he agrees he takes the missile and goes on a yellow aggression timer for 15 mins (becomes flashy red to the person who dropped the can and all members of his corp).
-----------------------------------

this is wrong...

all fleet members on grid can take from a white can on the same grid aslong as the cans owner is on grid, if the owner warps off or has to leave for some reason DC/ leave sys then the can is reverted to its parent corp for ownership

PRO TIP 1- dont take from yellow cans
PRO TIP 2- dont take from any cans

EXERT------------------------------
yea but main difference between can flipping and this exploit is that, if you flip can, you are warned "youll become criminal". If someone open that can, its his stupidity and need to learn, but this is pure exploit because "the logistics pilots are completely unaware that they are flagging themselves". period
-----------------------------------

again wrong...

every form of agression is clearly shown on toyr HUD in the form of a GLARING YELLOW Agression counter in the top lefthand corner of your screen. mouse over this and it tells you who u are agressed to. reguardless of wether or not u got a pop up message or not.

PRO TIP 3- loot logger is ur friend
PRO TIP 4- dont rep them if they dont need it
PRO TIP 5- if u landed on a frid with 10 full yellow wrecks and now one of em is empty
then refure to pro tim 3


--IMO--

this is not an exploite or a bug of any kind, it all boils down to wether or not ur actuly paying attention
is ur not then shame on you its ur fault for getting ur fleet killed, not the guy who picked up the can
i would assume that these fleets that come after you are all gank? well ur 10 logi friends could most definatly keep you alive along with the person whe was primaryed by the rats.
if the gankers use ECM then they will be primaryed by the rats (site dependent)

still its funny that people are complaining about this, have people forgoten that eve is a harsh world or are they all now expecting "hello kittie online"

DD

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.13 01:52:00 - [219]
 

Originally by: Dark Drifter
EXERT------------------------------
fleet member "person A" sees a can (say 1 scourge missile droped for anchoring) and decides to take the missile. person A gets a "you are about to steal" warning message. if he agrees he takes the missile and goes on a yellow aggression timer for 15 mins (becomes flashy red to the person who dropped the can and all members of his corp).
-----------------------------------

this is wrong...

all fleet members on grid can take from a white can on the same grid aslong as the cans owner is on grid, if the owner warps off or has to leave for some reason DC/ leave sys then the can is reverted to its parent corp for ownership

PRO TIP 1- dont take from yellow cans
PRO TIP 2- dont take from any cans

EXERT------------------------------
yea but main difference between can flipping and this exploit is that, if you flip can, you are warned "youll become criminal". If someone open that can, its his stupidity and need to learn, but this is pure exploit because "the logistics pilots are completely unaware that they are flagging themselves". period
-----------------------------------

again wrong...

every form of agression is clearly shown on toyr HUD in the form of a GLARING YELLOW Agression counter in the top lefthand corner of your screen. mouse over this and it tells you who u are agressed to. reguardless of wether or not u got a pop up message or not.

PRO TIP 3- loot logger is ur friend
PRO TIP 4- dont rep them if they dont need it
PRO TIP 5- if u landed on a frid with 10 full yellow wrecks and now one of em is empty
then refure to pro tim 3


--IMO--

this is not an exploite or a bug of any kind, it all boils down to wether or not ur actuly paying attention
is ur not then shame on you its ur fault for getting ur fleet killed, not the guy who picked up the can
i would assume that these fleets that come after you are all gank? well ur 10 logi friends could most definatly keep you alive along with the person whe was primaryed by the rats.
if the gankers use ECM then they will be primaryed by the rats (site dependent)

still its funny that people are complaining about this, have people forgoten that eve is a harsh world or are they all now expecting "hello kittie online"

DD



I left your post intact because for the most part you're correct, the part that got left out is that when a logi goes to rep someone, "they" get no warning if the person they are about to rep has an aggression timer from just looting a can or wreck, also, you left out (i assume for brevity) several different scenarios where this could occur without the logi's knowledge or even showing in the loot log...

also while again partially correct about the yellow notification, once the logi sees the aforementioned yellow text showing that they have an aggression timer, it's too late for them to do anything about it except hide or dock up for 15 minutes.

you wrote: "this is not an exploite or a bug of any kind, it all boils down to wether or not ur actuly paying attention"
the fact of the matter is that that is an incorrect statement.

What it "is" is a game mechanic that can be exploited because the person repping the offender is not given a notification or opportunity to make a choice.

and everyone realizes that EVE is a harsh place, but in every "OTHER" similar situation, people are given a choice, in this particular one, they are not and therein lies the problem, the exploit, and the need for resolution by CCP.

otherwise, good post...


JordanParey
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2011.03.13 02:35:00 - [220]
 

Originally by: Kelon Darklight
In fact, our fleets have had seen a huge decline in this tatic.. because we have a large and vetted group of pilots who we know and trust to run sites with us. We are also the guys who ignore the frantic calls of "X-amour cane for mom, etc." because we have enough pilots to run it without pulling from it. Not to say we dont, but as we limit recuiting, it has become diffcult for them to sneak a griefer alt in our fleets. Much easier for them to keep striking the new public fleet guys, as we know what to wacth for and warn our pilots about the tatics. (Ala kicking for looting cans and stuff, and calling for reps outside a site(useally a trap) in fact i have never heard of them actually doing this during a site, which is wise of them, the rats might nom on them instead) While this remains, for now, a legit tatic there is no particular reason it should stay this way(just because it has always been there is not a reason it has to always be there).


Just keep thinking that way, friend. Twisted Evil

Ohh Yeah
SniggWaffe
Posted - 2011.03.13 02:39:00 - [221]
 

Edited by: Ohh Yeah on 13/03/2011 02:42:48
Edited by: Ohh Yeah on 13/03/2011 02:42:14
SUDDENLY NINJAS "GLITCHING" CREW CHECKING IN

SANSHA 4 LYFE

Edit: Confirming we can entirely subvert the loot logger by adding another link to the aggro chain. That means loot with one character, rep him with the character in your fleet, and then get repped by the fleet. NO LOGS OF IT HAPPENING, ABSOLUTELY NOTHING YOU CAN DO. Good fight bros.

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.13 03:18:00 - [222]
 

Edited by: Kelnarn Shaelingrath on 13/03/2011 03:21:07
Originally by: Ohh Yeah
Edited by: Ohh Yeah on 13/03/2011 02:42:48
Edited by: Ohh Yeah on 13/03/2011 02:42:14
SUDDENLY NINJAS "GLITCHING" CREW CHECKING IN

SANSHA 4 LYFE

Edit: Confirming we can entirely subvert the loot logger by adding another link to the aggro chain. That means loot with one character, rep him with the character in your fleet, and then get repped by the fleet. NO LOGS OF IT HAPPENING, ABSOLUTELY NOTHING YOU CAN DO. Good fight bros.


which is just one of the scenarios i was thinking of when I said to Dark Drifter "where this could occur without the logi's knowledge or even showing in the loot log..."

Thanks for verifying it...

K.S.

edit: added.

Kelon Darklight
Posted - 2011.03.13 06:45:00 - [223]
 

Edited by: Kelon Darklight on 13/03/2011 06:56:39
Originally by: Ohh Yeah
Edited by: Ohh Yeah on 13/03/2011 02:42:48
Edited by: Ohh Yeah on 13/03/2011 02:42:14
SUDDENLY NINJAS "GLITCHING" CREW CHECKING IN

SANSHA 4 LYFE

Edit: Confirming we can entirely subvert the loot logger by adding another link to the aggro chain. That means loot with one character, rep him with the character in your fleet, and then get repped by the fleet. NO LOGS OF IT HAPPENING, ABSOLUTELY NOTHING YOU CAN DO. Good fight bros.


Sure there are things we can do, like perma-ban said logi from our fleets for starting it... its not like we are blind Ohh yeah. But in stopping the intial agression? Pure luck and people being paraiond.

Edit: I believe TEARS are only Sansha Loyalists only as it helps “legit” your tactics in case this is decided as a exploit, and extends no further

Iris Saavedra
Posted - 2011.03.13 18:15:00 - [224]
 

Originally by: Ohh Yeah
Edited by: Ohh Yeah on 13/03/2011 02:42:48
Edited by: Ohh Yeah on 13/03/2011 02:42:14
SUDDENLY NINJAS "GLITCHING" CREW CHECKING IN

SANSHA 4 LYFE

Edit: Confirming we can entirely subvert the loot logger by adding another link to the aggro chain. That means loot with one character, rep him with the character in your fleet, and then get repped by the fleet. NO LOGS OF IT HAPPENING, ABSOLUTELY NOTHING YOU CAN DO. Good fight bros.

This reads as either a threat or simply the results of a test.
In an MMO, asserting that you have a tactic or mechanic that can't be countered within the game is the easiest way to get that mechanic or tactic modified to reestablish game balance.

TheRealBanana1
Gallente
Posted - 2011.03.13 22:53:00 - [225]
 

After reading the first few pages this is definitely in-line with other current game mechanics, mainly Neutral RR mechanics. The actual problem here seems to be the person who steals from the can in the first place. If you are careless enough to take from a can even when it tells you that you are stealing, then its your own fault. It sounds like the simple solution to avoid this game mechanic is to tell your fleet to NOT take anything from can's which are assigned to players OUTSIDE of your own fleet lol. Simple right?

Kelon Darklight
Posted - 2011.03.13 22:56:00 - [226]
 

Originally by: TheRealBanana1
After reading the first few pages this is definitely in-line with other current game mechanics, mainly Neutral RR mechanics. The actual problem here seems to be the person who steals from the can in the first place. If you are careless enough to take from a can even when it tells you that you are stealing, then its your own fault. It sounds like the simple solution to avoid this game mechanic is to tell your fleet to NOT take anything from can's which are assigned to players OUTSIDE of your own fleet lol. Simple right?


Its not that, its that people are doing it so their alts & fellow corpies have aggro rights to the logis, as you would know if you actually read the entire thread.

TheRealBanana1
Gallente
Posted - 2011.03.14 00:09:00 - [227]
 

Originally by: Kelon Darklight
Originally by: TheRealBanana1
After reading the first few pages this is definitely in-line with other current game mechanics, mainly Neutral RR mechanics. The actual problem here seems to be the person who steals from the can in the first place. If you are careless enough to take from a can even when it tells you that you are stealing, then its your own fault. It sounds like the simple solution to avoid this game mechanic is to tell your fleet to NOT take anything from can's which are assigned to players OUTSIDE of your own fleet lol. Simple right?


Its not that, its that people are doing it so their alts & fellow corpies have aggro rights to the logis, as you would know if you actually read the entire thread.


Calm down, dont get so angry, its just a game. Its still game mechanics regardless of the new and inventive use someone has found for it. Thats the way it was intended for its previous use. Just because someone found something different to do with the mechanic doesnt make it an exploit or glitch. It also sounds like you need to pick your fleets better if you have those kinds of people waiting to do such a thing. Do you really just let random people you don't know into your fleet?

Thee Joker
Posted - 2011.03.14 23:48:00 - [228]
 

Originally by: lollisuck
My point was that a yes/no dialog box doesnt fix anything...


Hi there.

This is handled the same as the issue with being flagged a global criminal. That was originally abused.

On the immediate cycle after your rep target getting flagged, you will get a pop-up, OKing it will continue your remote repper to run. Not agreeing to the pop-up will result in auto-shut off of your repper. Attempting to reactivate your repper will trigger the popup again unless you check-off the "do not show again" checkbox.




Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.16 20:43:00 - [229]
 

Originally by: TheRealBanana1


Calm down, dont get so angry, its just a game. Its still game mechanics regardless of the new and inventive use someone has found for it. Thats the way it was intended for its previous use. Just because someone found something different to do with the mechanic doesnt make it an exploit or glitch. It also sounds like you need to pick your fleets better if you have those kinds of people waiting to do such a thing. Do you really just let random people you don't know into your fleet?


I take it, you've never bothered to read the Dev blog in CCP's "intent" for incursions?

just seems as though you didn't based on your comments.
granted, I might be mistaken... but i doubt it.


Pesets
The Hunt Club
Posted - 2011.03.16 21:20:00 - [230]
 

Edited by: Pesets on 16/03/2011 21:21:21
Originally by: TheRealBanana1
Its still game mechanics regardless of the new and inventive use someone has found for it. Thats the way it was intended for its previous use.


Unless it was never intended for any use, and was simply overlooked up until now, due to not being that much of an issue before incursions.

Agerol
Posted - 2011.03.23 16:28:00 - [231]
 

/signed

Lighter
Posted - 2011.03.23 16:38:00 - [232]
 

Hi again everyone....

I've just returned from being afk with no web access for some time, and find my thread has come to 8 pages. I've read threw it all and find some usefull info and alot of trolling or spam as I'd like to call it.

But, I've not yet seen any good reason why Logi pilots should not get a popup like they do when trying to rep a war target.

Also I've found NO post from CCP. So now i wonder yet again. CCP have you read at least some of this post, and where is the 1 good reason that Logi pilots should NOT get a popup. Incursions was made for random pilot fleets to kill NPC, at least in empire or ?

THX to everyone for all the involvment.

Regards
Lighter

Lady Go Diveher
The Independent Troll Society
Posted - 2011.03.23 17:09:00 - [233]
 

Here's a little step-along for you bears

1) Decide to run Incursions for fun / ISK
2) Decide to do it in highsec as it's safer
3) Fleet with random people, as you can't be bothered / are too lazy to make actual friends
4) Fail to understand current mechanics, such that...
5) Random guy asking for repairs doesn't flick the 'could be a tarp, assess before proceeding' internal flag
6) Proceed

I've bolded all the parts that you fail.

Doing ANYTHING to a player that could cause negative affects on you, who you HAVE NO GOOD REASON TO TRUST is your ****ing warning. If you haven't learned this by now .... jebus, there's no hope.

Actually, forget it.

CCP - please introduce the "fleet can get involved" mechanic. I've already worked out a dozen ways to exploit this and want to take out a fleet of PVP-shy tards in battleships. Please?

Aside: Stop being a ****ing ***** and do the lowsec incursions. You're free to shoot back, surely that solves your issues? If your fleet of 50+ RR buffer battleships + logi are too afraid to move in a fleet formation to low ... I feel bad for you son Neutral

Centri Sixx
Posted - 2011.03.23 18:28:00 - [234]
 

Originally by: Lady Go Diveher
Here's a little step-along for you bears

1) Decide to run Incursions for fun / ISK
2) Decide to do it in highsec as it's safer
3) Fleet with random people, as you can't be bothered / are too lazy to make actual friends
4) Fail to understand current mechanics, such that...
5) Random guy asking for repairs doesn't flick the 'could be a tarp, assess before proceeding' internal flag
6) Proceed

I've bolded all the parts that you fail.

Doing ANYTHING to a player that could cause negative affects on you, who you HAVE NO GOOD REASON TO TRUST is your ****ing warning. If you haven't learned this by now .... jebus, there's no hope.

Actually, forget it.

CCP - please introduce the "fleet can get involved" mechanic. I've already worked out a dozen ways to exploit this and want to take out a fleet of PVP-shy tards in battleships. Please?

Aside: Stop being a ****ing ***** and do the lowsec incursions. You're free to shoot back, surely that solves your issues? If your fleet of 50+ RR buffer battleships + logi are too afraid to move in a fleet formation to low ... I feel bad for you son Neutral


Sigh.

The point was to make some form of pickup group mechanic because too much in EVE is corp centered. It's like a game where all the content is designed around endgame raids, and you don't really need to be in touch with other people outside of your guild except in negative ways: they steal your raid spawn, etc.

EVE already has plenty of group based PvE, and solo based PvE. It doesn't have any real way of connecting people together though, and for anyone who has leveled in parties in a traditional game, pugging is one of the best ways to meet people.

Yes, you shouldn't trust anyone, but that makes for a cramped, dull game.

As for lowsec incursions they already are being done, and quickly too. The only ones that aren't are 0.0 ones.

Keeves
Minmatar
Quality Control.
Posted - 2011.03.23 18:41:00 - [235]
 

Herro bears.

Random invites from public channels to fulfill your bear desires, then cry cause those random invites turn out to be ebil pie-rats you explode your stuff. Being a lazy ass trying to live "no risk" in highsec, without concern to security, the ability to ascertain a group of players to do incursions with, or thinking up proper counter strategies to deal with groups who pull this jazz.

The amounts of counters and counter counters a pvp corporation, in every area of space, is large. We are forced to understand every aspect of game mechanics in order to succeed. Why should we have to deal with these things constantly when nearly every patch/expansion CCP changes game mechanics to make pvp'rs have to figure out more mechanics because something we have to maneuver around changes which make it harder to engage in pvp which doesn't involve hundreds of pilots and dozens of supercaps (which in itself brings a whole new level of understanding of game mechanics).

I know what i say won't make a difference cause in the end the bears will get what they want. But don't worry, I will always find new ways to gatcha ugh

Synderq
Posted - 2011.03.23 20:06:00 - [236]
 

Why all this talk of game mechanics? As a developer it is impossible to know all the things a human will do in the environment you create. Just because the game let's you do it doesn't mean it was intended. Then you get the Microsoft mentality - "Its not a bug, its a feature".This is the problem see; its two different mentalities. I actually think CCP should pay people like you to do this kind of limit/boundry testing on the test environment rather than pulling this kind of crap on players who maybe just want to play the game in the more traditional way without worry about whether or not they're being manipulated by issues that are more a case of intended functionality rather than of the game itself.

Kelnarn Shaelingrath
Caldari
River-Rats in space
The Ditanian Alliance
Posted - 2011.03.23 21:56:00 - [237]
 

Originally by: Centri Sixx


Sigh.

The point was to make some form of pickup group mechanic because too much in EVE is corp centered.



That's 100% correct, too bad the trolls who wish to spout their particular forms of drivel are the ones who don't get it...

and the funny thing is, all it would take for them to get it and understand wherein the problem lies is to have spent a minute or so reading the DEV blogs regarding CCP's "intent" for incursions in the first place.

but of course, if CCP does realize where they err'd and fix it, then these people wouldn't get to sit there and shoot unarmed ships who can't shoot back at them in order to get their jollies either.. so meh... It's quite telling though, speaks volumes about what type people they really are and it's quite humorous to read their replies as well...


+1 for a good post.

K.S.


Lady Go Diveher
The Independent Troll Society
Posted - 2011.03.25 01:32:00 - [238]
 

Edited by: Lady Go Diveher on 25/03/2011 01:38:17
Originally by: Kelnarn Shaelingrath
Originally by: Centri Sixx


Sigh.

The point was to make some form of pickup group mechanic because too much in EVE is corp centered.



That's 100% correct, too bad the trolls who wish to spout their particular forms of drivel are the ones who don't get it...


It's working as intended.

Your failure is doing it in highsec, and ergo thinking nice fluffy carebear-land rules will prevent you from any harm, and instead of thinking about ways in which you could be WRONG in that ascertion, go into it blindly.

Then, when above dumbass assumption is proven wrong, you go whine (and oh boy, do you lot whine..) that CCP should swoop in to take *valid gamplay* away from one group, because you're too ****ing short-sighted to work out how to keep it.

Weak, utterly, utterly weak.

Still, it speaks volumes about what type of people they really are ...

Lighter
Posted - 2011.04.01 22:25:00 - [239]
 

I'm happy to see that CCP did something about this, reading the new patch notes to launch 5th. At least we now get to see who the can flipper is...... Not ideal, but it's at least a small BONE from CCP.... THX.....

Anuiruson Bennington
Posted - 2011.04.01 23:26:00 - [240]
 

middle finger flipped.

"ANUIRUSON!"

"LOL CCP Tra La La La La."

"Get over here!"

"Nope."...swoosh

signed/


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