open All Channels
seplocked Features and Ideas Discussion
blankseplocked Incursion Can Flipper GLITCH
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 [6] 7 8 9

Author Topic

Gavascon
Posted - 2011.03.07 18:33:00 - [151]
 

Edited by: Gavascon on 07/03/2011 18:43:15
Quote:
Edited by: Tippia on 07/03/2011 18:24:51
Originally by: Gavascon
give untried talents roles that give them little or no chance to screw you over?
come on man - think.
whatever role is provided doesn't assure a thing.
1) give them a damage dealing role - they can steal/loot. then logi's grab aggro. back to square one
…in other words, don't give them a role that requires them to be supported by logis.
Quote:
2) give them logistics role - they can steal/loot. now only the logi's grab aggro. back to square one.
…in other words, don't use them in fleets where the logis can't support themselves.

Or, put another way: start small.

edit: The issue here doesn't seem to be PUGs, but rather impatience. Now, I'll grant you that this may indeed come with the territory: if you want to get the rewards, you have to get them now, before someone else nicks them — not in a week when you've vetted your new talents. But again, start small — they might not be able to help today, but get someone on it and test them in smaller sites, and in a week, you'll have more people at your disposal…


ummm, listen - uhhhhh - from this posting i can now see you HAVE NOT done 1 incursion site.

there are 4 levels for each incursion.

scout - requires no fleet.
vanguard (the easiest) - requires fleet of 5 - 10 pilots
assault (middle of the road) - requires fleet of 10 - 20 pilots
headquarters (hardest) - requires fleet of 20 - 40 pilots
headquarters - mom room - requires fleet of 50+

there is NO WAY to do any site - above Scout - without logistics.

therefore - there's no way to "insulate" the logi's from grabbing aggro from someone who loots/steals. back to square one.


Fredd Mosibfu
Posted - 2011.03.07 18:36:00 - [152]
 

Edited by: Fredd Mosibfu on 07/03/2011 18:38:17
i quoted this wayy old post, because it is one of the best replies around (4 pages of mouthing lol)

Originally by: Tippia
Edited by: Tippia on 02/03/2011 14:49:17

Originally by: TharOkha
if you want repair flagged criminal = you are not warned = exploit in game mechanics
Incorrect.

If you want to repair someone with aggression flagging = you get flagged.
Getting flagged for aiding aggressors = expected behaviour.
Expected behaviour = working as intended.
Working as intended = not exploit.

You not being familiar with mechanics and having bad things happen to you as a result ≠ exploit.

You being familiar with mechanics and having bad things happen to you because the mechanics are not working as intended (i.e. bugged), and others knowing that they are not working as intended, and using said bug against you…

…now that is an exploit.

This little piece of shenanigans doesn't tick any of those boxes, except for the "bad things happen to you" bit, and as much as you hate it, bad things happening to you — on its own — is not an exploit.


YOU ARE ABSOLUTELY RIGHT THERE, except for the part of the post that states your opinion rofl :P (well its an opinion but i disagree) but you looked at it objective and i respect you for that, hence the quote.

i have met this game mechanic before when repping, but this was during a fight.. witch was a good call, since it was obvious i was helping someone that had trouble with someone else.. making me part of the trouble.

However canflipping / stealing / gaining aggro in any way isn't always obvious to players, especially in environments where a lot is happening..

i think the getting flagged isn't bad, the point is, there should be a thing to see if someone is "an" aggressor in any way. The suggested main solution was a pop-up, the one you get when aiding war targets / criminals. IMHO a nice thing..

in most eyes its sneaky (ab)use of a good mechanic, the pop-up is a fix they implemented in case of war targets etc... since they fixed it before this new found way might even be seen as an exploit.. however we all know eve, and if you find another way to kill people, props for you!

supply and demand rules eve.. we demand that concord supplies a sollution.. or well in the end the ccp devs will have to do it...

would be a bad world for anyone if nobody dared to give reps anymore Rolling Eyes

I rest my case and love you all!

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 18:45:00 - [153]
 

Edited by: Tippia on 07/03/2011 18:46:18
Originally by: Gavascon
there is NO WAY to do any site - above Scout - without logistics.
Yes? And? Did I say "run without logistics"? No.

I said "give them roles that don't require logistics".
I said "start small".

So, looking back at how you classified the sites, where do you think this puts them? Where can you put them to use? Hmmmmm…

More to the point, though: do you recognize what it is I'm suggesting to you?

Gavascon
Posted - 2011.03.07 18:51:00 - [154]
 

Edited by: Gavascon on 07/03/2011 18:56:28
Edited by: Gavascon on 07/03/2011 18:55:45
there aren't any roles without logistic support.


that's the whole point.

in order to have the incursion end the sites have to be completed.
you can't have an incursion end by simply heading to a scout beacon.

for scouts - you get paid a piddly amount and earn 50 loyalty points. PROVIDED - you are the highest damage dealer. in other words - it's a waste of time (based on isk/hour). additionally, doing the scouts DOES NOT require a fleet. so there's no need to have them fleeted.

once you enter vanguards, assaults and hq's there's no way to give someone a role without logi support.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 19:16:00 - [155]
 

Originally by: Gavascon
there aren't any roles without logistic support.
Sure there are… you even mention them yourself.
Quote:
for scouts - you get paid a piddly amount and earn 50 loyalty points. PROVIDED - you are the highest damage dealer. in other words - it's a waste of time (based on isk/hour). additionally, doing the scouts DOES NOT require a fleet. so there's no need to have them fleeted.
"Does not need" is not the same as "must be done without".

Again: start small. Do things that do not require logistics. Apply some patience…
Some might call it a "trial".

You could even assign people to run fleets with these new people (let's call them "recruits") and see how they behave and how they handle themselves in a somewhat controlled environment. Do they know what they're doing? Can they act together with others in a fleet, even a small one? Are they willing to take the good with the bad? Hell, even basic things like are they sociable and fun to play with? You could even give the people who do this a fancy name, such as "recruiters" or "diplomats" (depending on what kind of candidates they're meant to evaluate).

Do you recognise any of this?

Gavascon
Posted - 2011.03.07 19:20:00 - [156]
 

Edited by: Gavascon on 07/03/2011 19:22:26
Quote:
You could even assign people to run fleets with these new people



tippia - you are embarrassing yourself now.

go to the eve wiki - type incursions and read about the sites.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 19:29:00 - [157]
 

Edited by: Tippia on 07/03/2011 19:33:39
Originally by: Gavascon
go to the eve wiki - type incursions and read about the sites.
Go the eve wiki – type recruiting and read about that.

Look. Just because you have no clue about what I'm talking about does not mean that I don't know. It is quite obvious that you do not recognize what it is I'm suggesting, and that's why I've asked you if you do. Since the answer is no, I don't particularly care about how embarrassed you are. Trust me, just read the article in the wiki and it will aaaaall become clear to you. I hope.

Oh, and to answer your question:

Nation Industrial Proxy
Forces Required: • 3 - 5 pilots

Distress Beacon
Forces Required: • 3 - 5 pilots

Forward Reconnaissance Outpost
Forces Required: • 3 - 5 pilots

Propaganda Cluster
Forces Required: • 3 - 5 pilots

So, like I said: start small. Do things that do not require logistics. Apply some patience… Some might call it a "trial". You could even assign people to run fleets with these new people (let's call them "recruits") and see how they behave and how they handle themselves in a somewhat controlled environment.

Very very simple.

Gavascon
Posted - 2011.03.07 19:33:00 - [158]
 

some good advice - up to you to take it.

next high sec incursion - get into a ship of your choosing. fit it pvp style.

try to get into a fleet (good luck, cause if people don't know you you'll have a tough tme).

see for yourself what it's all about.

then you won't be a paper tiger anymore.

you'll find the entire experience rewarding.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 19:37:00 - [159]
 

Originally by: Gavascon
try to get into a fleet (good luck, cause if people don't know you you'll have a tough tme).
see for yourself what it's all about.
I don't need to because I've already done what I suggest you do. It works wonders and for that reason it wasn't even close to being a "tough time".

If you think it's a "tough time", it's because you're doing something wrong.

I have seen what it's all about. You haven't. If you had, you would long since have recognized what it is I'm talking about and how it will solve your problems.

Gavascon
Posted - 2011.03.07 19:45:00 - [160]
 

Quote:

Originally by: Gavascon
try to get into a fleet (good luck, cause if people don't know you you'll have a tough tme).
see for yourself what it's all about.
I don't need to because I've already done what I suggest you do. It works wonders and for that reason it wasn't even close to being a "tough time".

If you think it's a "tough time", it's because you're doing something wrong.

I have seen what it's all about. You haven't. If you had, you would long since have recognized what it is I'm talking about and how it will solve your problems.


gavascon checks loyalty point totals - hmmm currently close to 400,000 concord lp's and already owns 3x 5 run concord bpc's.
yup - haven't done any incursions. maybe i'll check them out. thanks

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 20:01:00 - [161]
 

Originally by: Gavascon
gavascon checks loyalty point totals - hmmm currently close to 400,000 concord lp's and already owns 3x 5 run concord bpc's.
yup - haven't done any incursions. maybe i'll check them out. thanks
Like I said: you haven't recognised what it is I'm talking about and how it will solve your problems.

I bet you didn't even look at that article in the EVE wiki. Crying or Very sad

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.03.07 21:05:00 - [162]
 

Originally by: Tippia
Originally by: Gavascon
gavascon checks loyalty point totals - hmmm currently close to 400,000 concord lp's and already owns 3x 5 run concord bpc's.
yup - haven't done any incursions. maybe i'll check them out. thanks
Like I said: you haven't recognised what it is I'm talking about and how it will solve your problems.

I bet you didn't even look at that article in the EVE wiki. Crying or Very sad


You're wasting your time, sugar (admittedly, it is yours to waste). He's not getting it, either deliberately just to bait you, or because he really just doesn't understand, in which case continuing to explain it in round about terms isn't going to help any more.

I suggest the direct approach.

Thee Joker
Posted - 2011.03.07 21:09:00 - [163]
 

/signed +1

Basically as others said, this is a very new thing in EVE: Large High-Sec fleets with Logistics.

There hasn't been enough experimenting done with this until incursions, and therefore now being infiltrated by the griefers of eve.

The incursion public channel is meant to do just that; bring random space capsuleers together and do some PVE with real people.

It reminds me a lot of "cow levels" in diablo2, where it was a massive public get together, to rush the sites as fast as possible. You get werts leg, you jump in the level and blitz it. Next.

The way I see it, is if the mechanic is not updated to have a pop-up warning, people will simply stop flying logistics in the incursions, which will lead to a halt on incursion site accessibility to the casual gamer who logs on to have some fun, and not participate in meta gaming and spy detection.

It makes logical sense to anyone who enjoy flying logistics and does not want to lose their 120m+ ship.

As the GCC Concord "game mechanic" was abused, this is similar.

If CCP's best interest is to keep incursions going, they will address this issue properly by simply adding a "warning pop-up" to this wonderful game mechanic.

Gavascon
Posted - 2011.03.07 22:29:00 - [164]
 

Edited by: Gavascon on 07/03/2011 22:34:30
from tippia

Quote:
Look. Just because you have no clue about what I'm talking about does not mean that I don't know. It is quite obvious that you do not recognize what it is I'm suggesting, and that's why I've asked you if you do. Since the answer is no, I don't particularly care about how embarrassed you are. Trust me, just read the article in the wiki and it will aaaaall become clear to you. I hope.


sir - i did not answer yes or no.

so here's my answer:

everything in eve is about isk/hour.

to form a 3 - 5 man fleet without logistics only trains those that will fulfill a damage dealing role.

the risk here is that if said 3 - 5 man fleet is NOT the highest damage dealing one they don't get paid. time wasted. plus those scout beacons aren't even close to what is contained in the vanguard, assault or hq sites.

if 2x basi pilots are added for training purposes - then logistics are at risk in the event one of the other 3 people in the fleet decide to loot a wreck contained at the beacons.

either way - there's no guarantee that any pilot "being trained" isn't going to loot a wreck once inside any of the other sites.

therefore - as time is money - it's best to take a chance on someone in 1 of the other styles (vanguard, assault or hq) where one gets handsomely rewarded for completing the site and "on the job" training.

i am a strong believer that everyone is innocent until proven otherwise. which means people deserve a chance. then, if they do something "stupid" (like looting a wreck) they get booted/banned.


De Guantanamo
Posted - 2011.03.07 22:34:00 - [165]
 

Originally by: Gavascon


sir - i did not answer yes or no.

so here's my answer:

everything in eve is about isk/hour.

to form a 3 - 5 man fleet without logistics only trains those that will fulfill a damage dealing role.

the risk here is that if said 3 - 5 man fleet is NOT the highest damage dealing one they don't get paid. time wasted. plus those scout beacons aren't even close to what is contained in the vanguard, assault or hq sites.

if 2x basi pilots are added for training purposes - then logistics are at risk in the event one of the other 3 people in the fleet decide to loot a wreck contained at the beacons.

either way - there's no guarantee that any pilot "being trained" isn't going to loot a wreck once inside any of the other sites.

therefore - as time is money - it's best to take a chance on someone in 1 of the other styles (vanguard, assault or hq) where one gets handsomely rewarded for completing the site and "on the job" training.

i am a strong believer that everyone is innocent until proven otherwise. which means people deserve a chance. then, if they do something "stupid" they get booted/banned.




look how naive you are

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 22:50:00 - [166]
 

Originally by: Gavascon
everything in eve is about isk/hour.
…and thus you explain how such an easily solved problem can cause you so many issues.
Quote:
to form a 3 - 5 man fleet without logistics only trains those that will fulfill a damage dealing role.
You're not training them; you're vetting them.
Quote:
they don't get paid. time wasted.
…nor are you there to earn money; you're there to vet them.
Quote:
therefore - as time is money
…you need to look at it as an investment. Do you want to make big money with little effort? Then you have to take the time to make sure your investments pay off, or cut them loose before they cost you too much.

Like I said, impatience. Obviously compounded by greed and false economy. These are your key problems, and they're the ones you need to solve. You can't really blame the game for your decision to have lousy (or no) recruitment practices.

Gavascon
Posted - 2011.03.07 23:07:00 - [167]
 

Edited by: Gavascon on 07/03/2011 23:08:00
bait taken.

last post (yay)

/signed - wanted 1x pop up warning logistics pilots they are about to rep someone who has been criminally flagged

as per original topic.

gavascon out. fly safe. o/

mt headed
Posted - 2011.03.08 01:16:00 - [168]
 

Quote:

Originally by: Gavascon
everything in eve is about isk/hour.
…and thus you explain how such an easily solved problem can cause you so many issues.
Quote:
to form a 3 - 5 man fleet without logistics only trains those that will fulfill a damage dealing role.
You're not training them; you're vetting them.
Quote:
they don't get paid. time wasted.
…nor are you there to earn money; you're there to vet them.
Quote:
therefore - as time is money
…you need to look at it as an investment. Do you want to make big money with little effort? Then you have to take the time to make sure your investments pay off, or cut them loose before they cost you too much.

Like I said, impatience. Obviously compounded by greed and false economy. These are your key problems, and they're the ones you need to solve. You can't really blame the game for your decision to have lousy (or no) recruitment practices.


umm - this is my first ever posting so please bear with me.

it appears that there's something missing which you all missed.

gavascon is correct - it is about isk/hour.

one could easily form a 5 man fleet (with 2 logistics) and run level 4 or level 5 missions.
the damage dealing ships would drop their self reps for incursion or pvp style fittings.
they'd learn to work as a team while earning guaranteed isk/hour without risking the logistics to aggro timers.

even more so - they could go to low or null sec and run 8/10, 9/10 or 10/10 complex's to accomplish the same thing.
in addition, if they are aggressed by pirates while running the complex the entire fleet could defend themselves (unlike the high sec fleet constraints).

doing it this way would accomplish many things - working as a team and time/people investment.
such a shame no one thought of that.

by running scout sites there is a possibility that no one would be paid (because pay and lp's are given to the fleet which inflicts the most damage) and the logistics aren't put at risk. if they are lucky enough to be paid for the scout site it's far less isk/hour then running missions or complex's.

so shame on all of you for not seeing that.

n00n3r
Caldari
Malicious Destruction
Posted - 2011.03.08 02:08:00 - [169]
 

Edited by: n00n3r on 08/03/2011 02:08:48
Originally by: Tippia
Originally by: Gavascon
everything in eve is about isk/hour.
…and thus you explain how such an easily solved problem can cause you so many issues.
Quote:
to form a 3 - 5 man fleet without logistics only trains those that will fulfill a damage dealing role.
You're not training them; you're vetting them.
Quote:
they don't get paid. time wasted.
…nor are you there to earn money; you're there to vet them.
Quote:
therefore - as time is money
…you need to look at it as an investment. Do you want to make big money with little effort? Then you have to take the time to make sure your investments pay off, or cut them loose before they cost you too much.

Like I said, impatience. Obviously compounded by greed and false economy. These are your key problems, and they're the ones you need to solve. You can't really blame the game for your decision to have lousy (or no) recruitment practices.


This right here.

This is how we do things. We started with FIVE pilots and are now on the cusp of taking down HQ sites as a single corp fleet. Sure, things were slow at first, but now that we have our core group, we have loads of fun & farm some good LP.

Misty McGinnity
Mystify Trading Company
Posted - 2011.03.08 05:25:00 - [170]
 

ITT: tippia types "game mechanics" 100+ times

Kelon Darklight
Posted - 2011.03.08 05:41:00 - [171]
 

Tippia- in response to vetting people, this might be a good idea.... if scouts werent so utterly a waste of your time. Not to say you dont need to vet people (we have vetted people, got alot of good folks we know now that wont stick a blade in your back), but what level 4 mission runner is going to want to do a scout? If i remeber correctly its only 50k isk and 50lp, which to frankly say would be hard to get new incursion people willing to run. I'm rather certain being required to run scouts first would be seen as very insulting. And where is the fun in a scout anyway?Which is why most fleets start at a vangaurd level, and proceed upwards.

Something that tends to help me avoid the griefers is not to recuit young players, and check corp history(annoying yes, but the iskies saved is worth the time spent). Harsh on the honest, young battlecrusier pilots who want to join us(battlecrusiers in particular are good for vanguards), but it needs to be done. Needless to stay, even if we did vet them in a scout, it would prove nothing(mainly due to lack of chances) and they would stay their hand for the bigger prey if they were after our logis.The fact is, it is near impossible if they play their hand right to stop even if you do put them through the grill because currently, for groups like suddenly ninjas, this is an extremely low risk tatic that lets them kill alot of ships. Yes, you can say we can vet people harder, but the truth is it wont stop until a popup warning is in place.

Kelon Darklight
Posted - 2011.03.08 06:02:00 - [172]
 

Edited by: Kelon Darklight on 08/03/2011 06:05:44
Something else has come to my attetion, I need Tippia to confirm this for me- if you have kill rights on someone, will repping them get you flagged to them? Ala cashing in your kill right when they are being repped and then attacking a logi that was repping the man who was until then not flagged in anyway?

Any insight on this would be good, as I know Tippia knows the game Mechanics like the back of her/he/it hand

Edit: Didnt happen in one of our fleets, but heard it in incursion channel. Imagine how suprised I was when it invovled Suddenly Ninja...

Van Derka
Posted - 2011.03.08 07:25:00 - [173]
 

This is obviously an unintentional result of a change in the code which CCP should fix. Even knowing the game mechanics cant help you in this situation.

Why should Logi pilots be placed into such a unique position?

Gavjack Bunk
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.03.08 09:28:00 - [174]
 

Originally by: Kelon Darklight
I need Tippia


awww... it's so nice to see a young couple getting out.

Also, no, 30day rights are not aggression, so they don't transfer to logistics unless combat aggression has been initiated in the last 15 minutes.

But combat aggression could begin at any moment, and oh noes, a poor logistics pilot will find himself rant posting in a new thread soon(tm)!

mt headed
Posted - 2011.03.08 14:07:00 - [175]
 

Edited by: mt headed on 08/03/2011 14:24:56
Edited by: mt headed on 08/03/2011 14:12:19
Quote:
Tippia- in response to vetting people, this might be a good idea.... if scouts werent so utterly a waste of your time. Not to say you dont need to vet people (we have vetted people, got alot of good folks we know now that wont stick a blade in your back), but what level 4 mission runner is going to want to do a scout? If i remeber correctly its only 50k isk and 50lp, which to frankly say would be hard to get new incursion people willing to run. I'm rather certain being required to run scouts first would be seen as very insulting. And where is the fun in a scout anyway?Which is why most fleets start at a vangaurd level, and proceed upwards.


with my pitifil mining skills i make 4 mil isk per hour.
scouts pay 50,000 isk? (well, if you are the highest damage fleet).

simple math:

4,000,000/50,000 = 80.

i'd have to be successful at scouts 80 times in an hour just make the same money.
if not, i'm better off mining.

oh but wait. i get vetted. so i sacrifice my income now to make more later and have the honor of flying with tippia.

once i'm vetted i get to do the "better" sites. somehow that guarantees that i'm not going to loot a bs wreck (already in site) with a faction loot drop.

Kelon Darklight
Posted - 2011.03.08 15:19:00 - [176]
 

Originally by: Gavjack Bunk
Originally by: Kelon Darklight
I need Tippia


awww... it's so nice to see a young couple getting out.

Also, no, 30day rights are not aggression, so they don't transfer to logistics unless combat aggression has been initiated in the last 15 minutes.

But combat aggression could begin at any moment, and oh noes, a poor logistics pilot will find himself rant posting in a new thread soon(tm)!



Sure they would, because once again the it would be completely valid for them to complain. Why? Because they have discovered yet another low risk that leaves the logis completely open. Ala the ninja "kills" one of their alts in something cheap, gains kill rights, and then uses kill rights to intain combat with the logis who did NOTHING wrong. (By the way im not a logi pilot, but as i hate flying logis, i feel a keen need to help them out).

Gavjack Bunk
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.03.08 16:04:00 - [177]
 

Edited by: Gavjack Bunk on 08/03/2011 16:04:19
Well since that would be Yet Another Thread, what about we Lord of the Rings this right up, all the way to the top?

ONE WARNING TO WARN THEM ALL.
-----------------------------

You have pressed Undock. Undocking puts your ship, fittings, cargo and anything else you placed inside it at GRAVE RISK INDEED. We cannot stress both the number and absurdity of ways this could end very badly for you, though we do know that it is inversely proportional to the skill and effort you are prepared to invest in making sure your ship returns home safely.
If you are particularly naive, lazy, stupid, tired, drunk, high or just plain old unlucky we give you this opportunity to STAY IN DOCK.

Are you sure you want to undock Yes/No?

[] Never ask me this again.
---------------------------------------


Surely, since the OP just wants warnings, and many of the rampant fever pitch mouthfoamers that have come later also claim to want warnings, surely, this, THE MOTHER OF ALL WARNINGS pretty much covers it?

Surely?

Kelon Darklight
Posted - 2011.03.08 16:15:00 - [178]
 

It not that it wouldnt be valid if you were in same corp or not, but THIS LITERALLY HAS NO WAY TO STOP IT! If you were in corp, you could shoot back after you get popped... but b/c incursions are useally far from your home base you wont get a bloody chance to get your combat ship. If you were the can thief or you shoot at him, whatever happens is your own bloody fault. I am not asking alot, a simple pop-up warning to prevent 170mil+ ships from popping at quite literaly zero risk to said gankers. Even sucide ganking requires a good bit of isk to be spent, but not this aggroing the logis. Quite literally zero risk, zero lost, diffcult to prevent,(dont argue with me on this Tippia, b/c they are selectively picking out our logis for the kill) for them at no threat to themselves which is why it needs to be fixed.(in fact it has been several incursiosn since our group, to remain nameless, have any problems with this, which doenst mean it doesnt exist, that being said I would be proud to take Tippia on a tour of incursions sites w/ us so she can see how the sites are run.)

Galmarr
Suddenly Ninjas
Posted - 2011.03.08 17:30:00 - [179]
 

Suddenly Ninjas takes a bow.

Not one thank you from anyone!?!
Time after time we keep carebears and CCP on there toes.
Thank you CCP for Incursions!!!

Kelon Darklight
Posted - 2011.03.08 18:01:00 - [180]
 

If you read the whole post, I gave you kudos for figuring it out, but its obviously based off the concord trick so I cant give you much credit for creativity. (glad at least that is over, at least some logis might have a chacne to get away from you, but no hope from concordokken)


Pages: 1 2 3 4 5 [6] 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only