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Kadar Nordmin
Posted - 2011.02.28 19:51:00 - [1]
 

Edited by: Kadar Nordmin on 28/02/2011 21:29:36
EDITED - LET ME RESTATE

My original post was abit of a rant (thanks MKMIN! You keep on being positive girl!).

Let me restate the issue.

HOW DO YOU GET AWAY FROM A GATE CAMP?

Many thanks for any insights.

KN

Apoc42023
Posted - 2011.02.28 20:03:00 - [2]
 

L2 fly a cloaky?

I often haul from high sec to 0.0 with my t2 cloaky hauler, and guess what... in about a month i have lost one ship, and thats taking my hauler almost everyday if not 2-3 times a day... never ever had an issue, and ive survived PLENTY of gate camps... its the ship you fly

gate camps arent that hard to get away from, you just need the right skills to escape

and honestly if ur a frigate getting blown up by a BS in a gate camp, then there is definately something wrong here... are you running right at them in a straight line trying to fight them? i mean, why dont you just warp off? not like they can bubble the gate in high secRolling Eyes

Kadar Nordmin
Posted - 2011.02.28 20:06:00 - [3]
 

Originally by: gfldex
Originally by: Kadar Nordmin
asshat in a battleship.


Are you sure you should insult other players just because they fly a battleship?


LOL. gfldex, I think you should read the statement in context. Anyone who drives a BS is not an asshat. Those that gatecamp to kill off anything that walks by probably qualify for the description.

Kadar Nordmin
Posted - 2011.02.28 20:09:00 - [4]
 

Originally by: Apoc42023
L2 fly a cloaky?
and honestly if ur a frigate getting blown up by a BS in a gate camp, then there is definately something wrong here... are you running right at them in a straight line trying to fight them? i mean, why dont you just warp off? not like they can bubble the gate in high secRolling Eyes


Highsec isn't the issue. In this case, the, er, player involved did bubble the gate on the lowsec side. Flying back to jump into highsec I arrived in said bubble and was dead in, oh, 3 seconds.

Sour grapes? Maybe. But it seems like a pretty shat way to play, and an ubershat way to allow the game to be played. Reminds of me of the "spawn camping" issues we have had in other games. How do I get lots of kills? I know! I'll camp the spawn. Phail.

Atalius Vinelgo
Caldari
Aurora Investment LLC.
The Laughing Men
Posted - 2011.02.28 20:20:00 - [5]
 

Originally by: Kadar Nordmin
Originally by: Apoc42023
L2 fly a cloaky?
and honestly if ur a frigate getting blown up by a BS in a gate camp, then there is definately something wrong here... are you running right at them in a straight line trying to fight them? i mean, why dont you just warp off? not like they can bubble the gate in high secRolling Eyes


Highsec isn't the issue. In this case, the, er, player involved did bubble the gate on the lowsec side. Flying back to jump into highsec I arrived in said bubble and was dead in, oh, 3 seconds.

Sour grapes? Maybe. But it seems like a pretty shat way to play, and an ubershat way to allow the game to be played. Reminds of me of the "spawn camping" issues we have had in other games. How do I get lots of kills? I know! I'll camp the spawn. Phail.



You cannot drop a bubble in lowsec bro...
And there is nothing wrong with gate camping in lowsec.. they just want to have fun.. What do you expect them to do to find some pvp? Go roaming lowsec belts for some weak retriever kill? You would be surprised at what kind of kills you can get camping a low sec gate.. just because they killed you in your little frigate does not mean that is what they are after, did you expect them to skip out on killing you because you are a frigate? Quit being a little baby and get some friends and break up their little gate camp.


mkmin
Posted - 2011.02.28 20:25:00 - [6]
 

Edited by: mkmin on 28/02/2011 20:26:22
Translation:
Quote:

Waah, I suck at EVE, and suck even worse at the forums because I post rants in a Q&A forum.



To all the rookies out there reading, gatecamps are so very very easy to avoid or to run through. The purpose of gatecamps is to catch the stupid or the unlucky. It doesn't take 5 years of skills to get through a gatecamp, it takes 2 braincells to rub together. I'm as cynical as it gets, and I'd say don't listen to the advice of the biggest cynic, listen to the advice of the most intelligent. Which is me.

And to the OP: GB2WOW

Kadar Nordmin
Posted - 2011.02.28 20:33:00 - [7]
 

Originally by: mkmin
Edited by: mkmin on 28/02/2011 20:26:2

It doesn't take 5 years of skills to get through a gatecamp, it takes 2 braincells to rub together. I'm as cynical as it gets, and I'd say don't listen to the advice of the biggest cynic, listen to the advice of the most intelligent. Which is me.

And to the OP: GB2WOW


Most intelligent,eh? Well then enthrall us all with your acumen. Love to hear it.

Do I suck at EVE? Probably. Like probably 95% of the people starting out. So rather than the snotty comment, give the advice that you claim to have possession of. Otherwise, STFU and move on.

Thanks! Very Happy

mkmin
Posted - 2011.02.28 20:50:00 - [8]
 

Edited by: mkmin on 28/02/2011 20:52:52
Originally by: Kadar Nordmin
Originally by: mkmin


It doesn't take 5 years of skills to get through a gatecamp, it takes 2 braincells to rub together. I'm as cynical as it gets, and I'd say don't listen to the advice of the biggest cynic, listen to the advice of the most intelligent. Which is me.

And to the OP: GB2WOW


Most intelligent,eh? Well then enthrall us all with your acumen. Love to hear it.

Do I suck at EVE? Probably. Like probably 95% of the people starting out. So rather than the snotty comment, give the advice that you claim to have possession of. Otherwise, STFU and move on.

Thanks! Very Happy


How about not using a Q&A forum to rant? Take it to GD where your shame can be on display for everyone to mock. You haven't asked for advice even once. You've ranted. If you had opened with asking for advice instead of a rant about how awful CCP is for allowing rookies to travel to lowsec (or whatever your incoherent burbling was about) maybe someone would give a crap. I gave advice to the rookies who might be looking for advice here, and that's to NOT listen to you or your tears.

edit: in b4 lock. Rants with no room for discussion usually get moderated out. OP post is a troll and another reason this thread should be locked or moved.

Brenaris
Posted - 2011.02.28 21:01:00 - [9]
 

Can't say that it's a problem I've particularly encountered. Been playing under two months, moved into low-sec when I'd finished the Sisters of Eve Epic Arc. Tried my hand at some PvP, wandered regularly back to high-sec for shopping, so flown Frigates, Cruisers and Industrials throughout low-sec and through high-sec to low-sec gates. Hit a gate camp twice, ran away successfully both times. Not that low-sec isn't (obviously) more dangerous, but hardly impossible to navigate.

Xan So'Sarian
Posted - 2011.02.28 21:11:00 - [10]
 

Cool story, but I think I do pretty well as a 9mil skill point pilot.


Maybe you're not doing it right


I went to 0.0 for the first time with 2mil skill point and never left.

Kadar Nordmin
Posted - 2011.02.28 21:16:00 - [11]
 

Well mkmin, thanks for stopping by. Good to talk to you.

My original post may have been a rant, but it was also looking for a bit of help. I should have worded it better. My apologies.

But, really, who is trolling? You're the one that stopped by to drop insults. Your insecurities show a little too strongly my dear - the mark of a someone with real issues is the need to a) insult where no insult was offered or b) drone on about one's own supposed superiority. You should lay down on a couch and have someone work on that for you. Sad to go through life believing that you are somehow better than others, when reality would point to the opposite.

Have fun out there. Good to meet you again! Very Happy

Kadar Nordmin
Posted - 2011.02.28 21:18:00 - [12]
 

Originally by: Brenaris
Can't say that it's a problem I've particularly encountered. Been playing under two months, moved into low-sec when I'd finished the Sisters of Eve Epic Arc. Tried my hand at some PvP, wandered regularly back to high-sec for shopping, so flown Frigates, Cruisers and Industrials throughout low-sec and through high-sec to low-sec gates. Hit a gate camp twice, ran away successfully both times. Not that low-sec isn't (obviously) more dangerous, but hardly impossible to navigate.


No, you're absolutely right, and I hope to learn. Just takes time, I suppose. My initial "rant" was why allow it at all, but it seems to be pretty much a part of the game, so its learning to deal with it. It will come eventually, I am sure.

KN

Droidster
Posted - 2011.02.28 21:21:00 - [13]
 

I have read this fascinating post three times and still haven't figured out what the question is.

ShahFluffers
Ice Fire Warriors
Posted - 2011.02.28 21:26:00 - [14]
 

Originally by: Kadar Nordmin

Most intelligent,eh? Well then enthrall us all with your acumen. Love to hear it.

Do I suck at EVE? Probably. Like probably 95% of the people starting out. So rather than the snotty comment, give the advice that you claim to have possession of. Otherwise, STFU and move on.



OOOO!!! OOOO!!! I know... how about... frigates fitted with nanofibers? You will essentially "instawarp." Hell... a destroyer fitted this way can do the same thing.

Let's see... what else... OOOO!!! Any ship that can use a Covert-ops cloak can blast through a gatecamp in high/low-sec without a problem. In null... significantly trickier but still doable.

Someone in one of the aforementioned ships can also act as a scout for bigger, less mobile ships. Keep the scout a jump or two ahead and have him/her check D-scan, local, and watch for anything "unusual."

OOOOOO... here's one I personally favor. Get a bunch of friends in fast gank ships, blitz the gate, find the logi ship (if they are gatecamping a low-sec gate for any long period of time then there's usually at least one) and unleash hell on it.
One of two things will happen with this approach: you get a nice fight with sentry guns on your side. Win or lose, at least you did something and can take satisfaction in that. OR... the campers attempt to bail. If you are quick and have spread points then you can gank what is left on field or "let it" slowboat back to the gate and jump into high-sec where CONCORD is waiting (true story). Twisted Evil

Kadar Nordmin
Posted - 2011.02.28 21:31:00 - [15]
 

Originally by: ShahFluffers

OOOOOO... here's one I personally favor. Get a bunch of friends in fast gank ships, blitz the gate, find the logi ship (if they are gatecamping a low-sec gate for any long period of time then there's usually at least one) and unleash hell on it.
One of two things will happen with this approach: you get a nice fight with sentry guns on your side. Win or lose, at least you did something and can take satisfaction in that. OR... the campers attempt to bail. If you are quick and have spread points then you can gank what is left on field or "let it" slowboat back to the gate and jump into high-sec where CONCORD is waiting (true story). Twisted Evil


Cool! Now that is a reply! Very nice sir. Interesting ideas. Many thanks!

KN

Tau Cabalander
Posted - 2011.02.28 21:36:00 - [16]
 

Originally by: Kadar Nordmin
Re-subbing recently, I have noted that, more than ever, the number of gate campers in low/null is staggering.

So, as a new(er) player, you have a choice. Don't ever (EVER) go outside of high-sec, or wait 5 years until you have the skills and gear to survive a gate camp, assuming there isn't 10 douchebags waiting for you on the other side. In which case, you're toast.

I moved into 0.0 sec about 2 months in.

Many gate camps can be avoided or evaded. Some are darn near impossible, but then your no-skill scout should have made that clear.

There are numerous threads on evading gate camps. I recommend EVE-Search.

mkmin
Posted - 2011.02.28 22:01:00 - [17]
 

Originally by: Kadar Nordmin
Edited by: Kadar Nordmin on 28/02/2011 21:29:36
EDITED - LET ME RESTATE

My original post was abit of a rant (thanks MKMIN! You keep on being positive girl!).

Let me restate the issue.

HOW DO YOU GET AWAY FROM A GATE CAMP?

Many thanks for any insights.

KN


Ah, that's something that can be addressed.

The single most important rule is never use autopilot. Set your route and warp to the highlighted gates manually and jump manually.

When someone locks you there's a delay between when the lock begins and when they can apply tackle. A ship that can warp before that can happen has no problems. This means frigs fit for a fast align time and no modules that increase the sig radius.

If your align time is particularly slow (more than 11s) you can use the AB burst trick, but if your align time is that slow and someone can't lock you, they're doing something wrong. There's also the MWD/cloak trick but I haven't really messed with it.

As a last resort you might fit warp core stabilizers, though they are unreliable because a camping fleet just has to have 1 more tackle module in fleet than you have WCSs, or they just need a single HIC. Use them, by all means, but not as a primary tactic, and NEVER on a ship fit for combat.

Look for alternate routes. I've seen camps where the alternate route adds 1 jump to the trip and is uncamped. Maps (ideally out of game like dotlan or ombey maps) are your friend.

Combine all these tactics with scouts, covops cloaks, and the other things mentioned in this thread, and there ya go.

ShahFluffers
Ice Fire Warriors
Posted - 2011.02.28 22:36:00 - [18]
 

Edited by: ShahFluffers on 28/02/2011 22:37:00
Originally by: Kadar Nordmin

Cool! Now that is a reply! Very nice sir. Interesting ideas. Many thanks!




Np.

Another thought comes to mind as well...

If you are in ANY ship that can "easily" get to 1000+ m/sec with a microwarpdrive (this pretty much excludes Indys), have just jumped into a gatecamp, and have no back-up nearby, you can try this:

Hold cloak... wait until your "session timer" (that little spiral circle in the upper left corner) ends or count to 30... reapproach gate and hit your MWD... if you are fast enough and/or have enough buffer you should be able to get back into jump range of the gate (i.e. 2500m) and jump out.

Zanzbar
Posted - 2011.03.01 00:37:00 - [19]
 

if you are sure you were bubbled then know there are a few gates in the game that go directly from highsec to 0.0, these gates are rare and usually heavily camped as they are the safest way for a 0.0 pilot to get to highsec unscathed and the large alliances that have such gates nearby tend to protect them for that reason. so if you do happen to see a 0.0 - highsec border then just know that there is a very high chance its going to be camped with bubbles.

Ambassador Helios
Posted - 2011.03.01 03:44:00 - [20]
 

"Learn to fly cloaky"... every time I hear that I want to punch a baby. Yes... Design your entire game experience, skill set, ship, and modules around escaping a lame gate camp. What do you guys do with your "cloakies" once you get past the camp? Just zoom around? Good times! No thanks, ill stay in empire where I can fly the way I want to. "Campers" in any game should never have the combat advantage. In EVE, if you KNOW where someone is and they don't know where you are... it doesn't make sense for the game to favor the ignorant party in any combat situation. I don't care that gate camps "can be beat" or that "you just need the right skillz"... It is simply that games are supposed to be fun and challenging... not annoying and challenging. Why don't we make it so in order to jump into 0.0 you have to do some long division... when you guys complain ill just tell you you need to get "Learn to do math noon" or "get a math ship!!" ... Great, awesome, thumbs up... can't wait for my math ship. Who knows why people leave this game 6 months in...

Tau Cabalander
Posted - 2011.03.01 03:48:00 - [21]
 

Edited by: Tau Cabalander on 01/03/2011 03:49:53
Originally by: Ambassador Helios
"Learn to fly cloaky"... every time I hear that I want to punch a baby. Yes... Design your entire game experience, skill set, ship, and modules around escaping a lame gate camp. What do you guys do with your "cloakies" once you get past the camp? Just zoom around? Good times! No thanks, ill stay in empire where I can fly the way I want to.

I do level 4 missions in my cloaky and unscannable Tengu, which also ignores warp disruption bubbles.

Zanzbar
Posted - 2011.03.01 03:57:00 - [22]
 

Originally by: Ambassador Helios
Who knows why people leave this game 6 months in...


having such a negative attitude about it all certainly doesn't help

maslikoII
Posted - 2011.03.01 04:10:00 - [23]
 

Originally by: Ambassador Helios
"Learn to fly cloaky"... every time I hear that I want to punch a baby. Yes... Design your entire game experience, skill set, ship, and modules around escaping a lame gate camp. What do you guys do with your "cloakies" once you get past the camp? Just zoom around? Good times! No thanks, ill stay in empire where I can fly the way I want to. "Campers" in any game should never have the combat advantage. In EVE, if you KNOW where someone is and they don't know where you are... it doesn't make sense for the game to favor the ignorant party in any combat situation. I don't care that gate camps "can be beat" or that "you just need the right skillz"... It is simply that games are supposed to be fun and challenging... not annoying and challenging. Why don't we make it so in order to jump into 0.0 you have to do some long division... when you guys complain ill just tell you you need to get "Learn to do math noon" or "get a math ship!!" ... Great, awesome, thumbs up... can't wait for my math ship. Who knows why people leave this game 6 months in...
please remember I'm a newb,when answering this quest,but whats a math ship?

mkmin
Posted - 2011.03.01 04:38:00 - [24]
 

Originally by: Ambassador Helios
It is simply that games are supposed to be fun and challenging... not annoying and challenging.


lol, fail. You're in a MMO. You know "multiplayer." With people. Your problem is with people, not with the game. Go play a single player game if you're just going to troll about how other people have more friends than you.

William Walker
Amarr
House Aratus
Fatal Ascension
Posted - 2011.03.01 08:06:00 - [25]
 

Kadar Nordmin, post your killmail, evemail it to me. I want to have some lulz.

Also to help you out in the future: jump on gate -> hold cloak -> find place to warp to -> warp to place. If you are in a frigate this should go within a few seconds and you will be fine. Unless you are being smartbombed in Rancer. Sorry about that then.

Dian'h Might
Minmatar
Cash and Cargo Liberators Incorporated
Posted - 2011.03.01 09:15:00 - [26]
 

Originally by: Ambassador Helios
"Campers" in any game should never have the combat advantage. In EVE, if you KNOW where someone is and they don't know where you are... it doesn't make sense for the game to favor the ignorant party in any combat situation
If you were trying to claim gatecamps have an advantage, you're dead wrong.

1) Gatecamps are stationary by definition. Having a stationary fleet at an easy to find location is not a good tactical situation.

2) Most of the campers will have GCC, so the gateguns will be against them. Even if they don't have GCC, enough will usually have low enough security status for you to attack without loosing sec status (or being engaged by the gateguns).

3)Since the gatecamp will have to tank the gate guns, this limits their choice in ship fittings. You definitely aren't going to see many paper thin gank setups or nanos.

Put all this together and you're looking at a stationary fleet of known composition and known fittings that's free for you to shoot at. You've got all the time in the world to pre-think the fight and organize your own fleet to exactly counter what they have. Assuming you can raise an equal number of people willing to crash the camp, it should be trivial to take it out even if you're relativity new to pvp.

Cygnus Zhada
Viziam
Posted - 2011.03.01 10:19:00 - [27]
 

OP should learn that lashing out at people isn't he right way to do things, especially not in EVE where people can take offense and do something about it. If you want to get ahead, ask for help or generally don't want to be the target of more ridicule and/or pewpew it helps to not point fingers but try and be constructive without the tears :)

Having said that, have a look here. It shows you how to get away from a gatecamp without too much effort.

Vladette Drakul
Posted - 2011.03.01 12:07:00 - [28]
 

Edited by: Vladette Drakul on 01/03/2011 12:10:51
This is one of those rare threads in this forum that has attracted more c**p than answers.

KISS principle first.
DON'T DEPEND ON ANY TYPE OF MODULE. They won't always be available.

DON'T FLY AFK, until you have enough experience to know whether the route is safe enough.

DON'T LISTEN TO GRIEFER APOLOGISTS. Yeah, it's all good clean fun, and good for their killboard stats until YOU are the one who falls on the scissors.

That said, there are two, and only two, kinds of Hi/Low sec gate camps: Nearside and Farside.

For Nearside: No one, no matter what ship, skills, modules, whatever, is fast enough to lock up a ship that warps to 0 and immediately jumps. I repeat. No one.

For Farside, you've got either 15 or 30 seconds to decide what you are going to do. I can't remember which, but it's plenty of time. The timer doesn't start until the overview starts to populate, unless your computer is ancient or lag is particularly bad.

Unless the bad guys are flying Freighters, you probably don't have 10 km worth of time, so your options are in front of you.

If your ship can align before the jump cloaking effect ends, you're good, unless you pick the wrong place to jump. Based on experience, I don't jump to the local star(s) or planets. What you do is up to you, but should involve a special overview filter.

If your ship can't align before it decloaks, it shouldn't be where it is, but you still have a second or so, literally, to start your warp. Do it.

To avoid Nearside camps, warp 100 to the gate, select another jump point while in warp and be ready to push the button when you come out. I'll let you figure out which way to go to get to the gate if no one is there.

To avoid far side camps, watch the gate to see who comes from the other side.

1 If no one does, take a gamble. That's what you would be doing anyway.

2. If someone does come through, think about them for a minute. Is it a freighter or industrial flown by an NPC corp member? This is best case and if you decide to jump, you'll only be wrong half the time.

3. If it's a pirate, and he immediately stops and cloaks, it's worst case. Either consider another route, or just go ahead and self-destruct to keep him from increasing his kill board stats.

Edit: Change 'decided' to 'decide'.

Cygnus Zhada
Viziam
Posted - 2011.03.01 12:10:00 - [29]
 

Disregard just about everything the above poster said.

Vladette Drakul
Posted - 2011.03.01 12:12:00 - [30]
 

Edited by: Vladette Drakul on 01/03/2011 12:12:34
Originally by: Cygnus Zhada
Disregard just about everything the above poster said.


Yeah. What he said. Any explanation? Or are you just another griefer?


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