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NPC Corp Scout
Posted - 2011.02.27 16:33:00 - [1]
 

What was the reasoning behind taking away outposts in high-sec?

There are hundreds of high-sec systems without stations. Is there any reasonable explanation for the exclusion?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.02.27 16:37:00 - [2]
 

I support the building of outposts in high-sec, yes pls.

/c

Kogh Ayon
Posted - 2011.02.27 16:37:00 - [3]
 

Empires need donation for the new outposts. Wire your money to "Kogh Ayon" and he will help you spend the money, for himself.

Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2011.02.27 16:54:00 - [4]
 

Because "high sec/Empire" isn't in the "outer regions" of nullsec? I think "Outpost" is the key word here.

Shintai
Gallente
Arx Io Orbital Factories
Arx Io
Posted - 2011.02.27 17:41:00 - [5]
 

I support this idea. But there is some mandatory requirements.

First of all it should be pretty hard to do. It needs to have some sort of fuel or isk demand. Else it will simply be removed.

Outposts as we know today cant go away. Anything in highsec will need to somehow.

Ziaxi
Posted - 2011.02.27 17:42:00 - [6]
 

You can only 'take away' something that existed in the first place.

Anyway, there's a finite number of planets in hi-sec, and before long they would all be taken. Then what?

Florestan Bronstein
24th Imperial Crusade
Posted - 2011.02.27 17:52:00 - [7]
 

who would own the outpost and how would it change hands?

Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2011.02.27 18:02:00 - [8]
 

Originally by: NPC Corp Scout
What was the reasoning behind taking away outposts in high-sec?
when were they taken away? as far as I know, they were never in high-sec.
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations. Is there any reasonable explanation for the exclusion?
You've yet to provide a reasonable explanation for their inclusion?

You want outposts in highsec for...?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.02.27 18:18:00 - [9]
 

Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.

Name ten, please.

Selinate
Amarr
Posted - 2011.02.27 18:20:00 - [10]
 

Edited by: Selinate on 27/02/2011 18:22:43
Originally by: Akita T
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.

Name ten, please.


Impossible. That means you would actually have to know all 10 of them.

EDIT: However, I wouldn't mind being able to have places you can call your own in high sec, outside of the given stations already made, especially once Incarna comes out. Entire outposts though? No thank you.

mkmin
Posted - 2011.02.27 18:29:00 - [11]
 

Originally by: Selinate
Edited by: Selinate on 27/02/2011 18:22:43
Originally by: Akita T
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.

Name ten, please.


Impossible. That means you would actually have to know all 10 of them.

EDIT: However, I wouldn't mind being able to have places you can call your own in high sec, outside of the given stations already made, especially once Incarna comes out. Entire outposts though? No thank you.


No point in "controlling" highsec space if someone can't come take it away, or you can't kos anyone who enters. And then it wouldn't be highsec any more. Plus, TCUs, ihubs, and outposts are hard enough to bash in 0.0 with full capital support, doing it in highsec with battleships and smaller would be practically impossible. "Controlling" highsec space is a bad idea and makes no sense. You want space of your own, rent a corp office or put up a highsec POS, and have fun paying rent/fuel that is totally not worth it.

Selinate
Amarr
Posted - 2011.02.27 18:30:00 - [12]
 

Originally by: mkmin
Originally by: Selinate
Edited by: Selinate on 27/02/2011 18:22:43
Originally by: Akita T
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.

Name ten, please.


Impossible. That means you would actually have to know all 10 of them.

EDIT: However, I wouldn't mind being able to have places you can call your own in high sec, outside of the given stations already made, especially once Incarna comes out. Entire outposts though? No thank you.


No point in "controlling" highsec space if someone can't come take it away, or you can't kos anyone who enters. And then it wouldn't be highsec any more. Plus, TCUs, ihubs, and outposts are hard enough to bash in 0.0 with full capital support, doing it in highsec with battleships and smaller would be practically impossible. "Controlling" highsec space is a bad idea and makes no sense. You want space of your own, rent a corp office or put up a highsec POS, and have fun paying rent/fuel that is totally not worth it.



...nowhere in my post did I say anything about controlling high sec in any way, shape, or form. Try again.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.27 18:38:00 - [13]
 

Originally by: Akita T
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.
Name ten, please.
Hell, there are 40 of them in Domain alone: Lashkai, Chesoh, Mahrokht, Ebidan, Rasile, Zatsykai, Sharji, Barira, Harva, Moussou, Ilonarav, Ides, Haa, Jaswelu, Armala, Sitanan, Merz, Fabin, Airshaz, Cailanar, Lahnina, Martha, Anila, Kudi, Patzcha, Murzi, Noli, Uzigh, Raravoss, Sadye, Seiradih, Saheri, Mazitah, Hai, Sirkahri, Niarja, Hutian, Raren, Hiramu, Miakie.

But yes, Outposts are essentially sov-holding structures these days, and I don't think the empires would like any of those on their turf… Razz

Fulbert
Gallente
Posted - 2011.02.27 19:22:00 - [14]
 

Originally by: Tippia
But yes, Outposts are essentially sov-holding structures these days, and I don't think the empires would like any of those on their turf… Razz


"Let's conquer this system! For greater glory! for the Empire
- huh, sir, sorry sir, huh
- what, captain?
- huh... we can't reclaim the system at this very moment...
- why? we destroyed all that puny Minmattar fleet!
- yes but... the stations are steel in reinforced mode... keeps us from legally conquering the system, you know those... legal things...
- oooh! Bureaucracy! we're doomed!"

At least, Empires have no timezones.

Shintai
Gallente
Arx Io Orbital Factories
Arx Io
Posted - 2011.02.27 19:25:00 - [15]
 

Edited by: Shintai on 27/02/2011 19:25:30
Originally by: Akita T
Originally by: NPC Corp Scout
There are hundreds of high-sec systems without stations.

Name ten, please.


There are 236 systems without stations in highsec.

You can use this to doublecheck.
http://grismar.net/eve/explorer/index.php

EDIT 434 if you include lowsec.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.02.27 19:42:00 - [16]
 

Edited by: Xercodo on 27/02/2011 19:43:42
Here ya go, none of these high sec system have stations...

edit: btw according to this there's 239 systems

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.02.27 20:07:00 - [17]
 

Hey look, masternerdguy has a new alt!

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.02.27 20:22:00 - [18]
 

Originally by: Xercodo
Here ya go, none of these high sec system have stations...
edit: btw according to this there's 239 systems

Wow, roughly one fifth of highsec systems overall ? That's extremely weird. I'll be damned, I could have sworn from the map "station count" view that there aren't anywhere near that many. Oh well, I stand corrected.

Breakdown of highsec systems without stations by faction...

Khanid space - 32 out of 45 (71.1%)
Ammatar space - 31 out of 64 (48.4%)
Amarr space - 100 out of 459 (21.8%)
Minmatar space - 29 out of 179 (16.2%)
Gallente space - 30 out of 240 (12.5%)
Caldari space - 17 out of 228 (7.4%)

See ? Caldari are the most civilized Twisted Evil

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.02.27 20:43:00 - [19]
 

Originally by: Akita T
See ? Caldari are the most civilized Twisted Evil


well duh Cool

and I'd love to see players be able to build stations in highsec, players should be able to do damn near anything! anyways empire is just way too static. plus it could turn into a nice isk/materials sink.

Shintai
Gallente
Arx Io Orbital Factories
Arx Io
Posted - 2011.02.27 20:45:00 - [20]
 

Edited by: Shintai on 27/02/2011 20:46:21
Originally by: Akita T
Originally by: Xercodo
Here ya go, none of these high sec system have stations...
edit: btw according to this there's 239 systems

Wow, roughly one fifth of highsec systems overall ? That's extremely weird. I'll be damned, I could have sworn from the map "station count" view that there aren't anywhere near that many. Oh well, I stand corrected.

Breakdown of highsec systems without stations by faction...

Khanid space - 32 out of 45 (71.1%)
Ammatar space - 31 out of 64 (48.4%)
Amarr space - 100 out of 459 (21.8%)
Minmatar space - 29 out of 179 (16.2%)
Gallente space - 30 out of 240 (12.5%)
Caldari space - 17 out of 228 (7.4%)

See ? Caldari are the most civilized Twisted Evil


Khanid space is one of those really in need. I was thinking to move down there few years ago. And it was like...where are the stations?

EDIT: Also with player stations we could essentially outphase some NPC stations.

Make something like if a player station gets removed for X reason. The items on the station defaults to a NPC station in the constallation.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.02.27 20:50:00 - [21]
 

Don't get me wrong, I would LOVE to see outposts allowed to be built not just also in highsec, but anywhere, including w-space... and not just one per system, but one per planet in the system.
The only limitation would be that for outposts built in a system where you don't have sov (so, anywhere outside your own corner of 0.0), you can not deny docking or any other rights to anybody (so, basically, anybody can dock at it or use its manufacture/research slots or refinery - all you get to do is set taxes, and the max amount of taxes you can collect should also be limited to something reasonable).

Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2011.02.27 20:55:00 - [22]
 

I don't agree that outposts should be able to be built within Empire space simply as it makes little to no sense from a backstory perspective (although with the stats above, obvious some Empires need the help!) and frankly, a few improvements to POS's would kind of offer the best of both worlds.

They took it down a while ago but there used to be a "The Drawing Board" section over on the left and for a long time they had this up there:

* The Shantytown Initiative

Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so we’re proceeding with caution here.


Like so many ideas, it evidently never got off the ground but that would strike me as being more appropriate than an actual Outpost in highsec.

Doctor Noam Chomsky
Posted - 2011.02.27 21:53:00 - [23]
 

The most important part of allowing stations to be built in empire would be a mechanic allowing for their destruction/removal.

Nomad Storm
The Wandering Path
Posted - 2011.02.28 02:00:00 - [24]
 

Originally by: Doctor Noam Chomsky
The most important part of allowing stations to be built in empire would be a mechanic allowing for their destruction/removal.


Though I think its a terrible idea to start with this would definitely be necessary. I can only imagine what would happened when the goal of every bear in empire was to have their own station and they couldn't be blown up.

Ohanka
Caldari
The Lone Patrol
Tactical Narcotics Team
Posted - 2011.02.28 02:38:00 - [25]
 

Nullsec outposts need to be destructable, maybe if they allow high-sec outposts it'll allow this to happen.

cyclobs
Minmatar
Posted - 2011.02.28 03:16:00 - [26]
 

i think they should allow the destruction of 0.0 outpost so next year not every system in 0.0 has a station :)

Kogh Ayon
Posted - 2011.02.28 10:37:00 - [27]
 

Originally by: cyclobs
i think they should allow the destruction of 0.0 outpost so next year not every system in 0.0 has a station :)


Is stations in null sec so bad? If your alliance can really capture it then the station does nothing bad for you. The only logical reason I can have is that your alliance doesn't really have the ability to take a system with station for long. So the best strategy would be hit-and-run, wrecking a station then run away :P. No this crappy case would not happen.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.02.28 11:51:00 - [28]
 

Simply

Why?

Skyler Snow
Posted - 2011.02.28 11:52:00 - [29]
 

Originally by: Akita T
See ? Caldari are the most civilized Twisted Evil
They are. But you did not prove it. What you proved is that they are overcrowded. Twisted Evil

Hakkar'al Gallente
Posted - 2011.02.28 12:30:00 - [30]
 

Or just fix POS's.


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