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blankseplocked Idea for fixing Group Missile effect fail.
 
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Ahd Dib
Posted - 2011.02.24 19:14:00 - [1]
 

Simple. Everyone hates the missile effect when grouped. It looks like one missile. And one missile is boring.

Fix:

Make a simple graphic effect that creates a multiplied version of a missile that will spiral around an invisible gravity core. they spiral until reaching target, then centralize for impact.

It would also be cool for them to Split upon reaching 5km from target and hit the target from all angles at the same time.

Grouped weapons make it easy to count total launchers in the group and therefore that many missile images in the spiral. Not hard CCP, and a large improvement over current missile effects until you make the launchers have actual hardpoints on the ship models like turrets do. :p


De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.02.24 20:09:00 - [2]
 

I like the idea. I picture some anime like effect with the missiles rotating and spiralling around each other before slamming into the target.

+1

Bill Serkoff2
Posted - 2011.02.24 20:51:00 - [3]
 

If I remember correctly the Caldari doomsday weapon is sort of like this, with a huge storm of missiles.

Jaik7
Posted - 2011.02.24 22:09:00 - [4]
 

win animation will win

Lork Niffle
Gallente
External Hard Drive
Posted - 2011.02.24 22:34:00 - [5]
 

The grouped launcher effect is a lag reducing effect as well y'know.

CCP did it since missiles are currently the largest bottleneck in server performance, by regarding up to 8 missiles as a single missiles by 8x more powerful this reduces lag tremendously. Your idea will require the server to once again regard it as multiple missiles negating what CCP did.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.02.25 02:24:00 - [6]
 

Originally by: Lork Niffle
The grouped launcher effect is a lag reducing effect as well y'know.

CCP did it since missiles are currently the largest bottleneck in server performance, by regarding up to 8 missiles as a single missiles by 8x more powerful this reduces lag tremendously. Your idea will require the server to once again regard it as multiple missiles negating what CCP did.


Not necessarily. You cold just replace the single missile model with a grouped missile model. It's still one object as far as the server is concerned. All that needs to change is the model\animation, which is rendered totally client side.

Scrap Dogg
Minmatar
Brutor Tribe
Posted - 2011.02.25 03:58:00 - [7]
 

+1
I am all for this idea, it is things like this that get reduced and overlooked that make games exponentially better.

Ahd Dib
Posted - 2011.02.26 07:18:00 - [8]
 

I'm glad you guys approve. I think it is an important and easy thing to fix. Any you're more than right. A grouped missile is still a grouped missile. Only it's animation is changed.

Belfelmalak
Posted - 2011.02.26 08:44:00 - [9]
 

+1 supported. It would make nice eye candy

AleksandrZ
The Pro Choice
Vanguard Imperium
Posted - 2011.02.26 10:47:00 - [10]
 

+1

Klytie Ulloriaq
Posted - 2011.03.04 00:26:00 - [11]
 

Originally by: Bill Serkoff2
If I remember correctly the Caldari doomsday weapon is sort of like this, with a huge storm of missiles.


THIS!!! Oh my god, this. The caldari dd is one of the coolest effects in game!

Ranud Sunraker
Minmatar
Brothers of Destiny
Phobia.
Posted - 2011.03.04 00:34:00 - [12]
 

Edited by: Ranud Sunraker on 04/03/2011 00:34:44
Here is some inspiration what it could look like.
Only look, leave the original mechanic as is.

Ahd Dib
Posted - 2011.03.07 07:48:00 - [13]
 

Originally by: Ranud Sunraker
Edited by: Ranud Sunraker on 04/03/2011 00:34:44
Here is some inspiration what it could look like.
Only look, leave the original mechanic as is.


Very awesome link man. I like!

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2011.03.07 10:11:00 - [14]
 

i approve of this product and/or service. made of cool. tho, i would pass on rainbow missile trails :)

Normal citizen
Posted - 2011.03.07 18:38:00 - [15]
 

Approved

SXmasteraccount
Posted - 2011.03.07 19:06:00 - [16]
 

The actual lag would come from particle emitters and the polygon count. If a single missile effect is 1000 polys and the current group missile 2000 polys it's pretty much double that of a single missile. However if they were to make it a group but still include 8 single missile models and effects, there WOULD be a very large difference. (Meaning it's not the same thing; 'as long as their is still only one model group.')

If they create a new effect with the same technical amounts as a single missile I support this.

If they cannot because you are asking for 8 x the polygons and particle emitters, then I do not support this. (The number 8 being a variable, 8 being the number stated).

Vincent Athena
Posted - 2011.03.07 19:19:00 - [17]
 

Supported

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.03.07 19:24:00 - [18]
 


Forum Alterson
Posted - 2011.03.07 19:42:00 - [19]
 

Good suggestion. The effect would not bother the servers at all. Make it a graphics option to turn on or off and you got yourself a up-vote.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.03.07 19:51:00 - [20]
 

They need to put in fake missiles as of right now the missiles are actually models and items in eve right now. Becuase of that they cannot change the 'animation' because its an actual phsycial model following a set instruction. (rather primative model but you can lock and look at one if you're fast enough.)

kerradeph
Gallente
CATO.nss
Posted - 2011.03.08 00:02:00 - [21]
 

Originally by: Ranud Sunraker
Edited by: Ranud Sunraker on 04/03/2011 00:34:44
Here is some inspiration what it could look like.
Only look, leave the original mechanic as is.


NO! anime fans may like it, but it would make no bloody sense to have them arc like that in space.
if anything, group them as a barrage of missiles flying to the target in the same trajectory using the same physics as current missiles. grouping them as a single object would add some lag but not as much as all separate objects.

Ahd Dib
Posted - 2011.03.16 04:32:00 - [22]
 

Agreed that super duper effect trails aren't necessary and don't make huge amounts of sense, but when have CCP been expected to behave according to the laws of physics?!?

Look at the engine layout on your ship. 80% of them would fly in circles if their mass is evenly distributed.

So I am indifferent as to whether they make it look spectacular at the cost of some local gpu strain.

All I want is for the amount of missiles to show as an effect as listed in the OP.

I do like the option to turn it off. Perhaps a t2 level on all weapon effects can be made to toggle as an option. That means cooler effects for the peeps who want them! And really, it's not hard to make this kind of thing.

a quick forum search shows MANY of this type of request has been made before.

Scrap Dogg
Minmatar
Brutor Tribe
Posted - 2011.03.18 18:31:00 - [23]
 

All the missile effects could be rendered client side, my missiles don't have to look the same as the guy next to me sees them, that much won't matter, this should reduce some lag as well. also i think the anime style splitting off and converging on the target from angles would be cool, but completely pointless and would increase the strain on the servers to cope with the influx of missiles.

An unforeseeable downside to this is that the missile effects may look soooooo cool, that more people would use them, thus further increasing strain past possibly predicted levels.

Munimentum
Posted - 2011.03.19 04:08:00 - [24]
 

Originally by: SXmasteraccount
The actual lag would come from particle emitters and the polygon count. If a single missile effect is 1000 polys and the current group missile 2000 polys it's pretty much double that of a single missile. However if they were to make it a group but still include 8 single missile models and effects, there WOULD be a very large difference. (Meaning it's not the same thing; 'as long as their is still only one model group.')

No, the actual lag is not from graphics. It's from calculations required for each module, and for missiles, server gets additional 'item' on grid every time you launch, and each missile is chasing a target, creating much greater lags than turrets.
http://www.youtube.com/watch?v=YqWohboUeZk


 

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