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Ryoko Zelin
Posted - 2011.02.24 20:13:00 - [31]
 

Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes

Lirinas
Posted - 2011.02.24 20:25:00 - [32]
 

I loved the tone of the blog itself (and BDO's response a few mins ago).

However I agree with Ryoko Zelin, looks like this will be a buff mostly to nullsec peoples. And only 3/10's in Empire? I distinctly remember running some 4/10's in highsec in the past. Do those no-longer exist?

Chaos Incarnate
Faceless Logistics
Posted - 2011.02.24 20:31:00 - [33]
 

what sort of new loots?

Originally by: Ryoko Zelin
Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes


maybe you could move out to nullsec, then you could get bucketloads of isk too! WHOAAA.

did i blow your mind?

Knug LiDi
N00bFleeT
Posted - 2011.02.24 20:36:00 - [34]
 

Originally by: Ryoko Zelin
Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes


+1 Too many ISK fountains inside the castles

Gnulpie
Minmatar
Miner Tech
Posted - 2011.02.24 20:38:00 - [35]
 

Yay for DED stuff, hopefully empire will see the changes soon too!

The language of the blog is pretty difficult to understand, especially for non-native speakers.

Ryoko Zelin
Posted - 2011.02.24 20:38:00 - [36]
 

Originally by: Chaos Incarnate
what sort of new loots?

Originally by: Ryoko Zelin
Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes


maybe you could move out to nullsec, then you could get bucketloads of isk too! WHOAAA.

did i blow your mind?


I live there, actually.
Alt posting to avoid angering the corp/alliance mates.

But yes, I have never has isk flow problem in 0.0 (or high sec for that matter)
and 0.0 is nice and all.

But the places that need these buffs are low sec, not Null.
I'm out in 0.0 to pvp is massive RR-blob-circlejerk-lagfests.

Not to try out the latest and bestest PVE content.
give us more ISK sure.
give the coolest and neatest PVE content to those who play the game FOR PVE.

Krayt Drayven
Posted - 2011.02.24 20:44:00 - [37]
 

Will they implement the '7th Spawn of the 7th Spawn' as well? YARRRR!!


Destination SkillQueue
Are We There Yet
Posted - 2011.02.24 20:44:00 - [38]
 

I'm glad to see you fixing half finished older content.

I'd still like to know at some point exactly what you are changing and how it is supposed to work. Not vague comments about the general direction or overall content, but exact details. At least provide it for the people who will be testing the sites on the test server.

Some parts of the exploration system are based on luck and some of it is left for us to figure out, and I can see why you want to do that, but it's pretty hard to tell if content is entirely working as intended when we don't actually know how they should work. Since you are including totally new sites and some things like the rewards/spawning are chance and trigger based, I couldn't really tell if things are working as they should. I can only tell if the site is totally broken or not.

Dalmont Delantee
Gallente
Shiloh Technologies
Posted - 2011.02.24 20:47:00 - [39]
 

Omg omg omg omg omg Ioron Maiden song titles, I've made messes in my trousers...ok time to actually read the blog!

Slippery Snake
Posted - 2011.02.24 20:54:00 - [40]
 

Man, I wish all Dev blogs were written like this, Ive never had more fun reading!

Can we expect ummm sleeper sites of the sort that drop sleeper modules in the future? unfortunately I'm just not happy with the isk thats being thrown at me from the beautiful sleeper salvage known as melted nano-ribbons.

I'm unsure if sleeper modules have been discussed before but I am definitely for the idea :)

Vivian Ramasita
Posted - 2011.02.24 20:55:00 - [41]
 

Originally by: Ryoko Zelin
Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes


I think it probably balances out alright. I just moved to null very recently after keeping a high sec exploration operation going for quite a while. In the two weeks i've been out of empire, it seems like i made more cash in high sec just because the sites and escalations were much easier/faster to complete, the market hubs were more hoppin', and i never had to watch out for bubbles while toting a hull full of decryptors, bpc's, and faction mods to market.

Also i hardly ever got distracted by fleet ops in high sec. :)

Anyway, they are fixing up low- and high-sec as well. Null just gets firsties. This is good news! Be happy!

Jypsie
Amarr
Pytheas search
Exodus Alliance
Posted - 2011.02.24 21:01:00 - [42]
 

Edited by: Jypsie on 24/02/2011 21:04:06
Originally by: Lirinas
I loved the tone of the blog itself (and BDO's response a few mins ago).

However I agree with Ryoko Zelin, looks like this will be a buff mostly to nullsec peoples. And only 3/10's in Empire? I distinctly remember running some 4/10's in highsec in the past. Do those no-longer exist?


I too run 4/10's in High Sec via exploration. I am also concerned if they are removing those from high sec exploration or not. If they leave the 3/10 static complexes and leave 4/10's random scannables, all well and good. But, if they remove 4/10 scannable sites and say, "Oh it was never intended (a la high sec lvl 5's) I will be a sad panda.

After running numerous 3/10's and 4/10's there is a significant difference in the rewards between the two.

Edit: Oh, and I appreciated the humerous tone of the blog. However random drug screening of your employees is never a bad thing. Might explain some of the bugs that get introduced in the patches Wink

Emilya Tatsuki
Posted - 2011.02.24 21:01:00 - [43]
 

Originally by: Vivian Ramasita
Originally by: Ryoko Zelin
Another buff to null sec?
woo?
Cause they def don't have enough ISK out there already.Rolling Eyes


I think it probably balances out alright. I just moved to null very recently after keeping a high sec exploration operation going for quite a while. In the two weeks i've been out of empire, it seems like i made more cash in high sec just because the sites and escalations were much easier/faster to complete, the market hubs were more hoppin', and i never had to watch out for bubbles while toting a hull full of decryptors, bpc's, and faction mods to market.

Also i hardly ever got distracted by fleet ops in high sec. :)

Anyway, they are fixing up low- and high-sec as well. Null just gets firsties. This is good news! Be happy!


Most Null pilots (that arent new players) can do sactums in their sleep.
(some do *cough cough*)

If these are gonna be fun new sites, with awesome rewards, why not listen to the playerbase for once and put them in Lowsec to give it a much needed bump

Marcel Devereux
Aideron Robotics
Posted - 2011.02.24 21:02:00 - [44]
 

Quote:
are designed for groups, but are not as severe or directed as Incursion content.


Does this mean that the NPC's will switch targets like Incursion and Sleeper NPC's?

Mad Hatteras
Posted - 2011.02.24 21:03:00 - [45]
 

Originally by: Jypsie
Originally by: Lirinas
I loved the tone of the blog itself (and BDO's response a few mins ago).

However I agree with Ryoko Zelin, looks like this will be a buff mostly to nullsec peoples. And only 3/10's in Empire? I distinctly remember running some 4/10's in highsec in the past. Do those no-longer exist?


I too run 4/10's in High Sec via exploration. I am also concerned if they are removing those from high sec exploration or not. If they leave the 3/10 static complexes and leave 4/10's random scannables, all well and good. But, if they remove 4/10 scannable sites and say, "Oh it was never intended (a la high sec lvl 5's) I will be a sad panda.

After running numerous 3/10's and 4/10's there is a significant difference in the rewards between the two.


Exactly. More reward= more risk.

Templewood Terrinsbar
Minmatar
AntiMacro Decimation
Posted - 2011.02.24 21:04:00 - [46]
 

I'm cool with more 6 to 10 sites in 0.0... Sorta..

1 Big Caveat...

There are 3 sec status levels, 1 to .5 High Sec, .4 to .1 Low Sec, and 0.0 ....

10 / 3 = 3.33 So why is it being decided that High will only have 1 - 3 when occasionally you could find a 4 ... wouldn't it make more sense:

High Sec:
DED 1 Common
DED 2 Common
DED 3 Uncommon
DED 4 Rare

Low Sec:
DED 4 Common
DED 5 Common
DED 6 Uncommon
DED 7 Rare

Null Sec:
DED 6 Common
DED 7 Common
DED 8 Uncommon
DED 9 Uncommon
DED 10 Rare


And then make the rewards scale to the frequency of the site(s)??
To me it would seem a more balanced design, while giving a possibility for higher end content to low and high sec players, while not unbalancing the risk/reward system.

I Would also like to know when the busted sites that don't spawn NPC's, or De-spawn properly (Blood Raider site for one), will be fixed.. it's really frustrating to spend the time to scan down a site, to see it's a bunch of Habitat Modules (Casino, Brothel, Roadhouse, etc), and some Large Storage Silos, that you can't blow up without Concord getting mad at you and there's not even decent ore there, just a bout a dozen veld roids... It's a purely wasted effort...so will it be fixed in this release or in the near future??


CCP needs to really fix High-Sec content, as well as the 0.0 lag... Then everyone should be happier... 0.0 cause they can pew pew til they're wallets are empty, and high-sec because they're is fun stuff to do then without the PvP That alot of people don't really care to participate in... Lo-Sec.. Well Lo-Sec is just broken.. and I really have no solutions for fixing it... :(



Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.24 21:06:00 - [47]
 

This kind of activity - repairing, completing and generally polishing old content is exactly what EVE needs. Well done CCP BDO for grasping the nettle here and taking us another step down the long road of clearing the issues backlog.

More of this please!

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.24 21:14:00 - [48]
 

Originally by: Templewood Terrinsbar
I'm cool with more 6 to 10 sites in 0.0... Sorta..

1 Big Caveat...

There are 3 sec status levels, 1 to .5 High Sec, .4 to .1 Low Sec, and 0.0 ....

10 / 3 = 3.33 So why is it being decided that High will only have 1 - 3 when occasionally you could find a 4 ... wouldn't it make more sense:

High Sec:
DED 1 Common
DED 2 Common
DED 3 Uncommon
DED 4 Rare

Low Sec:
DED 4 Common
DED 5 Common
DED 6 Uncommon
DED 7 Rare

Null Sec:
DED 6 Common
DED 7 Common
DED 8 Uncommon
DED 9 Uncommon
DED 10 Rare


And then make the rewards scale to the frequency of the site(s)??
To me it would seem a more balanced design, while giving a possibility for higher end content to low and high sec players, while not unbalancing the risk/reward system.

I Would also like to know when the busted sites that don't spawn NPC's, or De-spawn properly (Blood Raider site for one), will be fixed.. it's really frustrating to spend the time to scan down a site, to see it's a bunch of Habitat Modules (Casino, Brothel, Roadhouse, etc), and some Large Storage Silos, that you can't blow up without Concord getting mad at you and there's not even decent ore there, just a bout a dozen veld roids... It's a purely wasted effort...so will it be fixed in this release or in the near future??


CCP needs to really fix High-Sec content, as well as the 0.0 lag... Then everyone should be happier... 0.0 cause they can pew pew til they're wallets are empty, and high-sec because they're is fun stuff to do then without the PvP That alot of people don't really care to participate in... Lo-Sec.. Well Lo-Sec is just broken.. and I really have no solutions for fixing it... :(





He did say that this project wasn't complete yet, and that they were working from the top down. So presumably the hi-sec love is yet to come.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.24 21:17:00 - [49]
 

A change that is appreciated. Exploration, especially in hostile space, is pve content that is actual fun for me. Just an fyi, anyone who has done exploration for abit will learn quick that to make any serious money, he should avoid all other plexes but the ded ones. You might wonna consider buffing the non ded ones as well.

Kathryn Dougans
Amarr
Posted - 2011.02.24 21:19:00 - [50]
 

Yay for fixing things. \o/

Will they have more background stuff too for people to read about? Like what Serpentis actually do, other than being Bond villain type people? If so, super.

Shandir
Minmatar
Brutor Tribe
Posted - 2011.02.24 21:24:00 - [51]
 

Good stuff here, interesting.
But I similarly wish you'd spread the love out a little - is there any specific reason why you're working on 6-10 first instead of picking a sprinkling to work on from all levels?
And if you get mixed up and make some low/high sec ones harder than they should be, you'll get little complaints from me.

Nadarius Chrome
Celestial Horizon Corp.
Posted - 2011.02.24 21:24:00 - [52]
 

Originally by: Tulsa
Is the guy that wrote this blog like 12 ?


I think he's trying to be Yahtzee from Zero Punctuation.

Liang Nuren
Posted - 2011.02.24 21:29:00 - [53]
 

While you're in there, can you fix some of the really useless faction/deadspace items to be more useful? Especially the ones that are just plain bad - like deadspace remote reps. :)

Also: adding deadspace neuts would be ****ing awesome. TIA. YARRRR!!

-Liang

Liang Nuren
Posted - 2011.02.24 21:36:00 - [54]
 

OH! To all the people complaining about ISK faucets in 0.0... please remember that the only ISK faucet is the NPC bounty. The pimp items are actually ISK sinks via market taxes. Doesn't mean I wouldn't rather see the 4-6's done first, but ... /shrug

Thanks to the team doing this. It is appreciated that you're iterating on old stuff. You are awesome. Especially if you fix the useless deadspace gear while you're at it. :-)

-Liang

Optique
Riftwalkers
Posted - 2011.02.24 21:38:00 - [55]
 

Originally by: Nadarius Chrome
Originally by: Tulsa
Is the guy that wrote this blog like 12 ?


I think he's trying to be Yahtzee from Zero Punctuation.

Except Yahtzee is actually funny and clever. This was just painful. :/

Helicity Boson
Amarr
The Python Cartel.
The Defenders of Pen Island
Posted - 2011.02.24 21:38:00 - [56]
 

And in a surprising twist of fate, these new changes do nothing at all to make lowsec less awful and pointless!


Jinli mei
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2011.02.24 21:40:00 - [57]
 

Is there any chance of hope that the person who decided the vomit pink backdrop for The Maze was taken out back and shot? I really hope gimmicks like this were replaced with something that won't make retinas bleed from overexposure.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.02.24 21:44:00 - [58]
 

Originally by: CCP Big Dumb Object
Originally by: Aineko Macx
Damn, that writing causes brain hemorrhage and stuff...

So the TL;DR is:
- introduction of the missing DED sites between levels 6-10
- new faction (probably rather 'complex') items from those new sites
Yes. If your goals were to communicate directly and succinctly, you could say that.


If I could +rep you, I'd do that now.

Also, looks okay to me. However, please revise the spawn mechanics of plexes especially after dt when the systems load. When I log in, all plexes have already been run..

Kepakh
Posted - 2011.02.24 21:57:00 - [59]
 

Gathering based production, raids, legendary gear...almost there.

R.I.P. creative game development.

Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2011.02.24 22:00:00 - [60]
 

Originally by: CCP Big Dumb Object
Originally by: Aineko Macx
Damn, that writing causes brain hemorrhage and stuff...

So the TL;DR is:
- introduction of the missing DED sites between levels 6-10
- new faction (probably rather 'complex') items from those new sites
Yes. If your goals were to communicate directly and succinctly, you could say that.


big dumb object best dumb object Laughing


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