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Author Topic

DestroyRoid
Caldari
Paxton Industries
Posted - 2011.06.08 12:51:00 - [61]
 

not sure if the update is working, mainly because im running ios 5.BETA.....
=]

make it compatible?=]

Artem Valiant
Posted - 2011.06.08 13:19:00 - [62]
 

Originally by: DestroyRoid
not sure if the update is working, mainly because im running ios 5.BETA.....
=]

make it compatible?=]


I'm sorry.
I have no ability to test on iOS 5. Maybe later.

DestroyRoid
Caldari
Paxton Industries
Posted - 2011.06.08 18:54:00 - [63]
 

Originally by: Artem Valiant
Originally by: DestroyRoid
not sure if the update is working, mainly because im running ios 5.BETA.....
=]

make it compatible?=]


I'm sorry.
I have no ability to test on iOS 5. Maybe later.



http://www.ultrasn0w.ca/2011/06/upgrade-to-ios-5-without-developer.html

Sir HappyPants
Phantom Squad
Atlas.
Posted - 2011.06.08 19:57:00 - [64]
 

Just posting here to confirm that Eve Universe does crash at start-up in iOS5. No worries if we have to wait for you to get the new OS before a fix, I'm just letting you know. ugh

DestroyRoid
Caldari
Paxton Industries
Posted - 2011.06.30 20:10:00 - [65]
 

ios 5 beta 2,
works fine with app

Roime
Gallente
Blue Republic
RvB - BLUE Republic
Posted - 2011.07.19 06:21:00 - [66]
 

This is insanely cool, thanks a lot!

Super app <3

Purchased and would purchase again, very well executed app.

If you plan to add even more stuff, a simple skill queue planner would be great.


Myz Toyou
the Organ Grinder and Company
Posted - 2011.07.29 13:55:00 - [67]
 

Thanks for the fine piece of work.

Havent checked out all replies yet but Im missing T2 heavy missiles ???

Dauen Saisima
Posted - 2011.08.08 21:27:00 - [68]
 

I am curious in the fitting page under status or anywhere for that matter if it would be possible to include optimal distance for turrents and especially missiles as well as affecting skills and such? I hope

Artem Valiant
Posted - 2011.08.10 06:42:00 - [69]
 

Originally by: Dauen Saisima
I am curious in the fitting page under status or anywhere for that matter if it would be possible to include optimal distance for turrents and especially missiles as well as affecting skills and such? I hope


Hi,
I think where it can be added.

Dreqja
Posted - 2011.08.10 09:38:00 - [70]
 

Congraz For the app. But i think you must fix the wallet function is not possibile to' see the complete char wallet

akilli kuwalle
Pandora Industrie
Wing of Judgement
Posted - 2011.08.12 06:54:00 - [71]
 

best eve online related app for ios devices ive ever tried ( and ive tried them all ).
looking forward to the next update and much more to the one that makes eve universe to an universal app. i would love to see it on my ipad too.
keep on skilling Very Happy

Uberfrau
Posted - 2011.08.20 02:20:00 - [72]
 

Are you still developing it?

Artem Valiant
Posted - 2011.08.22 09:27:00 - [73]
 

Originally by: Uberfrau
Are you still developing it?


Sure.
I had already finished the refactoring of code to perform most of the calculation in the background-mone and to not block the UI.
Now do not have to wait for complete download of data to move to the next screen.
Currently i have started to work on iPad-part.

vincent leo
Posted - 2011.08.23 03:51:00 - [74]
 

No doubt the best eve app I got on iPhone, would be great to see more feature in it in the future, e.g. Skill planner, research agent status or even eve mail/notification etc.

Artem Valiant
Posted - 2011.08.24 20:59:00 - [75]
 


Uberfrau
Posted - 2011.09.02 17:54:00 - [76]
 

Nice work, man. Looking good.

Greg Valanti
Posted - 2011.09.02 18:21:00 - [77]
 

I've been using this app since June and really appreciate it so far.

I would suggest for a future build that when looking at the expanded information screen for a particular skill, your current skill level is highlighted or indicated with some icon for reference in the training time section; perhaps even just remove the time for levels already completed.

Another suggestion I have for the fitting tool is to create subsections under the weapon modules for class/size (like in the game client market browser) so that when I try to fit a frigate for example I do not need to scroll through 100 large/medium turrets to find what I am looking for.

Thanks and keep up the good work!


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