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Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.02.24 08:41:00 - [1]
 

Edited by: Imigo Montoya on 09/03/2011 03:54:29
Hello. My name is Imigo Montoya. You play EVE, prepare to be represented on CSM.

So why should you vote for me to represent you?

First of all I LOVE this game.

I want to see it reach the full potential it can while retaining the awesome unique flavour that it has. I started a couple of years ago and moved out to 0.0 with my corp as a one month old character and have been there ever since. While I prefer the freedom of nullsec, I have also done a lot of Empire (both high and lowsec) based activities with alts (I currently run three accounts), and even got lost in a couple of wormholes, so Iíve experienced a lot of EVE.

Secondly I am well qualified to represent the voice of the players.

My professional experience includes IT Support, Multimedia Production Management, and Lecturing (in particular COSC360 Ė Computer Game Design). In my spare time I design and make games, and have even won a couple of awards. I have significant experience dealing with the kinds of real world issues that CCP deal with, and finding ways to overcome them, both technical and gameplay. This places me in a strong position to put forward player concerns and desires to the devs in a way they can appreciate.

So if you have any questions ask here, or in the in-game channel: "Imigo for CSM" if you want to catch me when Iím online to discuss anything.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.02.24 10:12:00 - [2]
 

Edited by: Imigo Montoya on 10/03/2011 00:30:33
Cross posting from another thread:

Originally by: debbie harrio
*snip unrelated*

Following on from that, why on earth would I vote for you?


*snip unrelated*

Seriously though, while I haven't been able to experience all aspects of EVE, particularly those things limited to certain levels of skillpoints (like flying supercarriers), I have delved into every aspect that I can to see what it's like, even if it doesn't particularly interest me (eg mining, PI, spying). Regardless of whether or not I personally enjoy an activity, I will try it because what I do particularly enjoy is analysing game play.

Because of that I have a broad understanding of all aspects of EVE which I look at with a critical (often pedantic, part of being an academic) eye. I really like what CCP have done with this game even if some aspects don't specifically appeal to me because what they have created draws in so many people.

I recognise EVE as being built from the ground up to be a Massively Multiplayer Online game, unlike many which are online, with massive numbers of players all engaged in a singleplayer experience (I'm looking at you WoW). The things that people often gripe about (AFK Cloaking, can flipping, suicide ganking) are mechanics that encourage player cooperation (to defend against in these examples). This to me is what makes EVE special, and I will fight to preserve that.

Amongst many other reasons of course, so just vote for me already!

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.02 21:31:00 - [3]
 

Just to be clear on one thing, I'm not applying for CSM on the WI. ticket. Aureleos is the WI. candidate.

I'm not standing to split the WI. vote, but I'm standing as an independent anyway. What I offer is experience working in environments similar to CSM and getting things done. I'm not a seasoned campaigner or a politician. I am an experienced software development team leader and a pedant - I question everything and make sure that the best outcome is achieved, rather than my own personal agenda.

So vote for me if you want to be represented by somebody with a broad perspective of EVE, who knows how the development process works, and who wants what's best for the entire EVE player community.

Zircon Dasher
Posted - 2011.03.02 22:13:00 - [4]
 

With all the people running around in tinfoil hats wouldnt it be smarter to claim you are trying to split the vote? Might confuse people enough to vote for you.


On a more serious note- do you think that there is a conflict of interest with being on the CSM (with all the juicy inside details that are covered under the NDA) as well as designing other games? Are you really a WoW employee sent here to sabatoge EVE or figure out ways to siphon off clients? TELL THE TRUTH!

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.03 05:09:00 - [5]
 

Originally by: Zircon Dasher
With all the people running around in tinfoil hats wouldnt it be smarter to claim you are trying to split the vote? Might confuse people enough to vote for you.


I couldn't even consider using the tactic of confusing people to vote for me, that would simply be dishonest Wink

Originally by: Zircon Dasher
On a more serious note- do you think that there is a conflict of interest with being on the CSM (with all the juicy inside details that are covered under the NDA) as well as designing other games?


No conflict whatsoever. None of the games I've published or even been involved with have any competition with EVE.

Originally by: Zircon Dasher
Are you really a WoW employee sent here to sabatoge EVE or figure out ways to siphon off clients? TELL THE TRUTH!


Tinfoil hat spotted!

TheBear421
Global Economy Experts
Stellar Economy Experts
Posted - 2011.03.03 05:38:00 - [6]
 

Based on your campaign message, you are one of my top five favorite candidates. Congratulations! =p

Recently, Iíve focused heavily on trading and processing PI commodities in and around Jita. This has been very lucrative for me, increasing my net worth from 100m to 1100m in just two months. It is a very complex and financially risky way of making money, and I have a massive Excel spreadsheet dedicated to it, but I am beginning to master the art of Jita trade.

Coming from World of Warcraft, I absolutely love EVEís free market system and intuitive market interface, but there is a key element of my moneymaking that I find absolutely horrible: the Planetary Interaction interface itself.

CCP made a couple important improvements with Incursion, but almost nothing to aid people like myself who overlook harvesting completely and focus on processing what others have harvested and have put on the market. With 123 advanced industry facilities and 24 launchpads on my six planets in Sobaseki, switching schematics and routes to account for shifts in the market can take upwards of 3000 clicks, when it could feasibly be programmed to take a tenth of that (excluding any clicks outside of the PI interface). On top of that, I have to wait ten seconds each time I wish to import or export from each of my launchpads (a feature intended to prevent lag, I assume), which may only make it take about seven minutes longer than it should, but is still a headache. There are other, less important grievances I have with PI (canít view the contents of planetary customs offices without being in the same system, etc.), but I feel like Iíve ranted long enough.

And so my question to you is this: Do you share my feelings about further PI reform being absolutely critical to the economic and industrial aspects of the game, and, if elected, will you lobby CCP on behalf of me and all the other planetary industrialists in New Eden?

Father Decus Daga
Posted - 2011.03.03 05:41:00 - [7]
 

You forget that if he is elected he doesnt have any power of change apart from the ability to give his yea or nea vote on any changes CCP put forth to the CSM.

CSM does not give CCP ideas, they are just a sounding board for CCP's ideas.

Aside from all that, you seem like a decent bloke with a good perspective on how things run - apart from the above mentioned areas - and will probably get my vote.

TheBear421
Global Economy Experts
Stellar Economy Experts
Posted - 2011.03.03 05:54:00 - [8]
 

Originally by: Father Decus Daga
You forget that if he is elected he doesnt have any power of change apart from the ability to give his yea or nea vote on any changes CCP put forth to the CSM.

CSM does not give CCP ideas, they are just a sounding board for CCP's ideas.

Key word was meant to be "lobbying," assuming you're addressing me. The way I understand it, CSM is supposed to bring the concerns of players to CCP, give feedback on CCP's potential fixes, and help to prioritize said fixes.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.03 06:25:00 - [9]
 

Originally by: TheBear421
And so my question to you is this: Do you share my feelings about further PI reform being absolutely critical to the economic and industrial aspects of the game, and, if elected, will you lobby CCP on behalf of me and all the other planetary industrialists in New Eden?


I feel your pain. My experience PI is that when I tried it I found it so horrendously click intensive for the return that you get that I haven't done any since. My corp does a lot of PI and the feedback I get is that while it can be profitable, it is a chore.

To me this is poor design - both in terms of game and interface design. I quite like Sid Meier's definition of a game, which is "a series of interesting choices". PI has that, but unfortunately it's wrapped up in a long-winded and tiring implementation that it's just not fun or even particularly productive.

So to directly answer your question, what I will push via CSM is the steamlining of anything that requires large amounts clicking, PI included. More specifically, anything that has a high click to decision ratio - each decision you make should be able to be communicated to the game with a minimum of commands/clicks.

And in response to Decus - yes the power of the CSM is largely limited to a sounding board for CCP. However it is the voice we have (and a lot more than a lot of other gaming communities get), so I intend to make the most of the influence we have as players (those who are at the coal face as it were) to help CCP make good design choices and avoid disasters.

Krutoj
Caldari
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.03.03 06:28:00 - [10]
 

Originally by: Father Decus Daga
You forget that if he is elected he doesnt have any power of change apart from the ability to give his yea or nea vote on any changes CCP put forth to the CSM.

CSM does not give CCP ideas, they are just a sounding board for CCP's ideas.


And you forget proposals made by CSM members and voted by CSM members =[

As you were

Veilo
GoonWaffe
Goonswarm Federation
Posted - 2011.03.04 03:49:00 - [11]
 

Originally by: Imigo Montoya
I design and make games


Detailed list please :)

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.04 04:48:00 - [12]
 

Originally by: Veilo
Originally by: Imigo Montoya
I design and make games


Detailed list please :)



I'll only list the two finished/published games - there are countless ideas and concepts (and concept prototypes) that haven't gone any further than that.

Startag is the one that won an award. The website has lapsed now, but you can download the demo here.

I also made a promotional Asteroids clone for the Polytechnic I was working for a few years back, called Aoraki Asteroids.

Gabriel Michelson
Posted - 2011.03.04 07:20:00 - [13]
 

Edited by: Gabriel Michelson on 04/03/2011 07:30:40
Where do you stand on Drone rights?

On a more serious note, I've often wondered about the possibility of extending the functions of Autopilots to include some modules - specifically I was thinking of active prop mods, and shield/armour hardners.

The basic Idea being to add an option 'Activate when entering warp' and 'Activate when exiting warp' or something very similar.

I understand that using AP is supposed to be risky, however, I don't see that this would offset the risk too much, especially not those, for example, AFK autopilot.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.04 08:33:00 - [14]
 

Originally by: Gabriel Michelson
On a more serious note, I've often wondered about the possibility of extending the functions of Autopilots to include some modules - specifically I was thinking of active prop mods, and shield/armour hardners.

The basic Idea being to add an option 'Activate when entering warp' and 'Activate when exiting warp' or something very similar.


My view is that adding anything more to autopilot would make for less active play and less opportunities for players to interact with each other (in ways such as ganking for example).

If you want to get somewhere 'safely' or quickly, you ought to be doing it actively, possibly even with friends for escort/scouting (again the MMO thing) for added security.

As for drone rights, I'm all for the establishment of a wildlife reserve to ensure the preservation of our (not-so) natural treasures.

Gabriel Michelson
Posted - 2011.03.04 09:11:00 - [15]
 

Originally by: Imigo Montoya
My view is that adding anything more to autopilot would make for less active play and less opportunities for players to interact with each other (in ways such as ganking for example).

If you want to get somewhere 'safely' or quickly, you ought to be doing it actively, possibly even with friends for escort/scouting (again the MMO thing) for added security.

I don't think it would make it neccessarily any safer, especially if it's only limited to active prop mods. The only real advantage, from my perspective is it would mean less clicking, which for me is the main reason for using Autopilot in the first place - not having to manually turn the AB or MWD on for that last 15km (I tend to be sitting at my desk, even if I am APing between here and there).

Originally by: Imigo Montoya
As for drone rights, I'm all for the establishment of a wildlife reserve to ensure the preservation of our (not-so) natural treasures.

I believe that the current state of affairs is little more than... A cultural misunderstanding between us and the Drones. I believe the drones are, or have tried to actively communicate with us.

Where do you stand on the idea of donating say 10% of all drone sales to a 'Drone Releif Fund' to set up a 'Drone Shelter' and fund active Drone Communicatuion Research?

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.04 21:54:00 - [16]
 

Originally by: Gabriel Michelson
I don't think it would make it neccessarily any safer, especially if it's only limited to active prop mods. The only real advantage, from my perspective is it would mean less clicking, which for me is the main reason for using Autopilot in the first place - not having to manually turn the AB or MWD on for that last 15km (I tend to be sitting at my desk, even if I am APing between here and there).


While Features and Ideas Discussion is --> that way, one problem I see with this is that it would be open to abuse with things like activating a cloak on warp out (for cov ops cloak at least).

Perhaps a better idea to save the drones is to purge the DRF from the Drone Regions and save the local wildlife... Twisted Evil

Terok Moliar
Posted - 2011.03.05 15:46:00 - [17]
 

Edited by: Terok Moliar on 05/03/2011 15:54:26
First of all, thanks for making your pitch interesting enough that I have now spent an hour reading through candidate discussions instead of playing the game...

Originally by: Imigo Montoya
Just to be clear on one thing, I'm not applying for CSM on the WI. ticket. Aureleos is the WI. candidate.

I'm not standing to split the WI. vote, but I'm standing as an independent anyway.
[...]


You say you are running as an "independent" candidate. Let us assume you get elected .

What will this mean in case you are pressured by your alliance leadership to vote/lobby a certain way?

What will happen if you should get elected but your alliance's "main" candidate is not?

*edited to fix typos*

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.05 19:19:00 - [18]
 

Originally by: Terok Moliar
First of all, thanks for making your pitch interesting enough that I have now spent an hour reading through candidate discussions instead of playing the game...


My apologies for sparking your interest in the game's wider community Wink

Originally by: Terok Moliar
You say you are running as an "independent" candidate. Let us assume you get elected .

What will this mean in case you are pressured by your alliance leadership to vote/lobby a certain way?

What will happen if you should get elected but your alliance's "main" candidate is not?


I will always push for what I think/feel is the best for the game.

Naturally my alliance mates will have much closer lines of communication to discuss their views with me, but because I'm not asking for the alliance vote that communication will only ever influence me as much as anybody else's.

Imin O'Hurry
Posted - 2011.03.09 05:14:00 - [19]
 

This is a paid endorsement...

No, sorry, this is an un-solicited endorsement for this candidate.

I endorse this candidate.

In all seriousness though, I've known this candidate for a number of years, we were incarcerated at the same institution...

Sorry, that's not right, his hand writing's a little hard to read as I type this (I should probably edit it). We attended the same tertiary institution, and I know where he lives, so if he fails to come through, for an appropriate fee I could transfer all his assets to you.

No wait, I wasn't supposed to say that out loud - where's the Delete key again?

In all seriousness though, getting Imigo onboard the CSM can only be good for the game.

This has been a paid... Sorry, unsolicited endorsement for this candidate.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.09 21:50:00 - [20]
 

I've just read Ms Pacman's stance on nullsec "renterspace" and "mafia extortion" and had to comment.

To be blunt, this is utter rubbish. Currently there are no game mechanics to create/manage rental space anywhere in EVE. The whole arrangement of renters/pets/allies is based on player to player interaction, and quite frankly, this is the way it should be.

Let me be perfectly clear on my stance here: I'm not for or against alliances "renting" space, charging large prices for the use of space, alliances imposing rules on other alliance's use of space or any of the wonderful/dastardly things nullsec inhabitants do to/for each other. What I am for is allowing 0.0 entities to make their own decisions about what agreements they make with other entities. Any means to regulate this (eg "rent slots"!!!) will be artificial and arbitrary. Nullsec is player run space, and its use is negotiated between players - whether they negotiate with words, ISK, or by blowing stuff up. Keep it that way.

Ms PacMan
Caldari
Eye of God
Intergalactic Exports Group
Posted - 2011.03.09 22:01:00 - [21]
 

Edited by: Ms PacMan on 09/03/2011 22:03:57
The link you referring to is an older edition.

Let me relink that to my solution that can be found at this link/post here

Good luck with your campaign!

Edit: also more insight here at this interview

Thryntra
Posted - 2011.03.09 22:26:00 - [22]
 

As a player with more than a years experience, multiple accounts and a corp CEO you have my vote.... all four of them to be precise! Wink
Keep it real, honest, fun and fair. Good luck and best wishes Very Happy

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.09 22:40:00 - [23]
 

Edited by: Imigo Montoya on 09/03/2011 22:45:54
Still, RMT and nullsec rental space are two separate issues. The only connection is that RMT needs ISK funds from somewhere to sell, and space rent can be one source of those funds.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.10 00:37:00 - [24]
 

Originally by: Thryntra
As a player with more than a years experience, multiple accounts and a corp CEO you have my vote.... all four of them to be precise! Wink
Keep it real, honest, fun and fair. Good luck and best wishes Very Happy


Thanks for the support, although I'm sure many candidates meet those criteria! Wink

Just to clarify, I'm not a corp CEO, not that it really matters. I have however been a director of two different corps (one of which had an AFK CEO, so I was for all intents and purposes the CEO), which is much the same function.

Real, honest (good honest scamming/spying/corp thieving!), fun, and fair are what it's all about.

Elea Tiri
Posted - 2011.03.10 04:05:00 - [25]
 

Hope you get voted in Smile

carlais
Posted - 2011.03.10 06:41:00 - [26]
 

Having known and flown with Imigo for a while I can verify that he does indeed love EVE. I've had numerous discussions with him over the state of the game, mechanics, things that need improving, things that need changing and the like.
While we haven't always agreed on every issue, he has a through knowledge of the game and while looking at things commonly shared, is also aiming for various areas most other candidates don't even think of as needing improvement but which could improve the game and game-play remarkably.
Although I am in the same corp as Imigo, I would recommend that people vote for him because of what I've outlined and what he stands for. I'm not just helping out a corpmate, if you're unsure just post a question or hit him up for a chat.

Allus Nova
Caldari
Posted - 2011.03.12 14:32:00 - [27]
 

Imigo

I spent a good amount of time living in 0.0, but one of the things I missed out there was missions. I like the fact that in high sec if you had a bit of time to kill, or wanted to raise standings, there was a mechanic for doing that.

What I would like to see in 0.0 is the introduction of a method for raising standings, whether it is in the form of bounty tags being redeemable for standings with various factions, or the implementation of mission NPC's in stations. With all the alliances out there that have stations, and also have good standings with different NPC corps, it just seems odd, story wise, that those factions would not send emissaries to extend the reach of their influence.

What would you lobby for, as a method for raising standings while living in 0.0?

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.13 02:37:00 - [28]
 

Edited by: Imigo Montoya on 13/03/2011 02:41:01
Edited by: Imigo Montoya on 13/03/2011 02:37:44
Hi Allus, thanks for the interesting question.

Firstly, there already are agents available in 0.0, either in NPC stations or agents in space. I would be hesitant to suggest NPC agents being available in player stations because they wouldn't be accessible to all players who have sufficient standing with that agent because of player standings. This goes against how missions work.

Also, if you've got some time to kill and there are no roams going down or you just want to chill, there are always anomolies and complex sites. Doesn't raise standings (does a pretty good job at lowering standings with the faction you're shooting though...), but still good cash.

One thing I would like to see (and is a specific part of my campaign) is more NPC nullsec, which would work as a stepping stone for newer players/groups to get a taste for 0.0. This would also make for more agents in 0.0.

More (ie higher density of) agents in space would be cool, as well as further expansion on the 'pirate missions' which require interceptors or something small and fast to complete (avoiding hostile gangs that might be around).

EDIT: Typos

Sawyer LaFleur
Posted - 2011.03.13 20:00:00 - [29]
 

Originally by: Imigo Montoya


Because of that I have a broad understanding of all aspects of EVE which I look at with a critical (often pedantic, part of being an academic) eye. I really like what CCP have done with this game even if some aspects don't specifically appeal to me because what they have created draws in so many people.

I recognise EVE as being built from the ground up to be a Massively Multiplayer Online game, unlike many which are online, with massive numbers of players all engaged in a singleplayer experience (I'm looking at you WoW). The things that people often gripe about (AFK Cloaking, can flipping, suicide ganking) are mechanics that encourage player cooperation (to defend against in these examples). This to me is what makes EVE special, and I will fight to preserve that.

Amongst many other reasons of course, so just vote for me already!



You get my vote for the use of the word pendantic

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.13 22:38:00 - [30]
 

Originally by: Sawyer LaFleur
You get my vote for the use of the word pendantic


That's as good a reason as any!

I've had an interesting discussion with Roeth Whitestar via EVE mail which I thought I'd share because it covered some pertinent topics:

Originally by: Roeth Whitestar
Im considering voiing giving you a couple of my votes but would like to know what your feeling is on allowing Empire moon mining again. I personally would like to see it again for those with high faction standing. Standing is hard earned and we don't get alot of it right now.

Secondly I appauled any efforts to kill off macro miners and the like, they ruin the economy.


Originally by: Imigo Montoya
Hey,

You can moon mine in Empire, just lowsec empire :^)

The thing about moon mining is that it is something that makes heaps of ISK (serious ISK for some materials), and that high reward needs to come with risk. EVE is a PvP game where players are encouraged to both cooperate and compete with others, so moon mining in empire doesn't really fit with that.

I guess the lore can happily cover it by saying that the empires take the moon materials, but players can still run research and similar activities with POSes with permission (research slots are scarce in highsec).

As for macros, that's exactly how I feel about them!

Thanks for your question.


Originally by: Roeth Whitestar
How do you feel about making standings mean more? If you spend the time to earn standing than shouldnt there be better perks in Empire for you?


Originally by: Imigo Montoya
Personally I think being able to have a jump clone is a pretty damn cool perk, and there are plenty of others like lower refine taxes, access to better agents, and being able to put up a POS in empire. Not to mention the loyalty points and access to faction gear, some of which is pretty damn cool, mmmmm Republic Fleet gyros...


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