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Salene Gralois
K-2
Posted - 2011.03.04 01:02:00 - [31]
 

Edited by: Salene Gralois on 04/03/2011 01:04:39
Edited by: Salene Gralois on 04/03/2011 01:03:47
Originally by: Jonathon Silence
because I can make more on a time invested basis from my PI than I can from a time investment for mining minerals ... and that is not right. As for making it easier (to get more people doing it) I put a couple of suggestions into the 1000 papercuts thread, the primary one is allowing players to import and export to corp hangers from PI Starports. A lot of time is spent collecting the output from the planets and then moving it round to secondary manufacturing points. I know personally if I could export it all to a corp hanger and then have a single character fly round and collect it then that would be much better.


As far as i know there was never any mention of mining having to be more profitable than PI in isk/h. Setting up a good PI-chain takes more effort and skill (personal, not sp's) as well as a better understanding of eve's market than mining to make it work right. Right now it's no longer as cheap to run a POS compared to pre-PI; but neither are capital module production or t2 production.

However, even if current prices aren't great, Eve has changed since 2003 and it is now much easier to acquire isk in any profession.


Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.05 08:33:00 - [32]
 

Originally by: Salene Gralois

As far as i know there was never any mention of mining having to be more profitable than PI in isk/h. Setting up a good PI-chain takes more effort and skill (personal, not sp's) as well as a better understanding of eve's market than mining to make it work right. Right now it's no longer as cheap to run a POS compared to pre-PI; but neither are capital module production or t2 production.

However, even if current prices aren't great, Eve has changed since 2003 and it is now much easier to acquire isk in any profession.



Your right there is no mention of that limitation, but it is a good balance rule. It should not be possible for a passive income source to earn you more than an active compareable one. I am not complaining to much cos it is making me lots of isk, but it causes me a few balance concerns and some inflation concers as well. If isk becomes more available etc. etc.

Bruce
Caldari
Celestial Horizon Corp.
Fallen Angels Alliance
Posted - 2011.03.05 14:35:00 - [33]
 

What is your stance on adding missile turrets to ships? Its the only major weapon system still magically appearing from the center of the ship.

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.05 21:16:00 - [34]
 

Originally by: Bruce
What is your stance on adding missile turrets to ships? Its the only major weapon system still magically appearing from the center of the ship.

From a functionality point of view, it does not make much of a difference. But from and asthetic, and as a primary missile user, I would live to see they missiles actually 'come from somewhere' on my ship.

BigSako
Posted - 2011.03.06 17:57:00 - [35]
 

well, when we are already talking about AFH/AFK cloakers, then what do you think about AFH un-probe-able frigates/ships?


I know, it is possible to d-scan them down, and I have already d-scaned GSC's and unscanable ships down a few times.

Still, it's the same issue as having the cloak run 23.5/7, you just have the ECCM running 23.5/7 and/or some low-slot items that improve your strength.
Maybe those items should also be changed to drain a lot more capacitor, because at this moment you can train a character that can use a frigate with ECCM mods in less then 2 days, and you can just have him sitting in a system for being there and disturbing operations of anyone.

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.06 19:55:00 - [36]
 

Originally by: BigSako
well, when we are already talking about AFH/AFK cloakers, then what do you think about AFH un-probe-able frigates/ships?


I know, it is possible to d-scan them down, and I have already d-scaned GSC's and unscanable ships down a few times.

Still, it's the same issue as having the cloak run 23.5/7, you just have the ECCM running 23.5/7 and/or some low-slot items that improve your strength.
Maybe those items should also be changed to drain a lot more capacitor, because at this moment you can train a character that can use a frigate with ECCM mods in less then 2 days, and you can just have him sitting in a system for being there and disturbing operations of anyone.

I have heard about unprobe-able ships and in general the idea of 'unlocate-able' passive ships (ships with no at the keyboard pilot) break my perception of EVE.

SamuraiJack
Celestial Horizon Corp.
Posted - 2011.03.07 12:14:00 - [37]
 

Cheers for those answers. Would like you to expand on one thing thou.

Regarding corperation roles and pos;s and building. Currently POS roles allow full access to any corp job. It would be nice if CCP would add more roles to allow segmenting of roles thus keeping corperations more secure. We have 7 hangers to adjust for roles regularly but only ONE role which is deny or allow for building jobs. Its high time more were added to allow more diverse corperations with better controls instead of "just make an alt corp".

Evil Incarnate
Posted - 2011.03.07 23:01:00 - [38]
 

I concur SJ. I posted multiple suggestions to this recently and Jon was nice enough to point out how old this section of Eve is and it would be awesome to see it revamped in the next year or so.

My thoughts / replies so far.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1476436

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.08 01:45:00 - [39]
 

Already have the 'Corp Permissions' thing on my mind.

Not part of my platform (as though I want it, if it does not get enough support then I am not going to 'rage quit') but certainly something I would like to see 'fixed'.

Proposal thread here > Corp Permissions

This is an updated version of teh User/Role/Group paradigm tweaked a little to handle EVE.

Tell me what you think.

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.09 04:07:00 - [40]
 

So voting has opened.

I urge you all to vote. If not for me (though I will appreciate if you do) then for someone else that is standing and representing what you want to see in EVE.

Cheers.

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.09 22:44:00 - [41]
 

New CCP Tweet:

15k pilots/4.3% of eligible pilots already voted for the #csm6 elections, up from 1.3%/4k votes at the same point last election


This is freakin awesome ... the level of support that this Election is getting is just enormous.

Visilious
Celestial Horizon Corp.
Fallen Angels Alliance
Posted - 2011.03.10 22:11:00 - [42]
 

Hi Jonathan,

I like the way you have thought a lot of these things through and I wanted to let you know I voted for you today. Good luck!

Atnaw
Celestial Horizon Corp.
Posted - 2011.03.10 23:24:00 - [43]
 

You got my vote. Good luck!

Dilsnik
Celestial Horizon Corp.
Posted - 2011.03.11 00:39:00 - [44]
 

I voted for you, hope you win!Smile

zealottk
Posted - 2011.03.11 03:58:00 - [45]
 

Go Jonathon!!!

Nightwing
Posted - 2011.03.11 22:32:00 - [46]
 

You got my vote.. Good Luck!

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.13 17:37:00 - [47]
 

Thank you for your support and votes.

Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2011.03.13 22:12:00 - [48]
 

Biomass yourself. Reroll Jonathan Silence. Profit.

End the proliferation of misspelled names!

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.13 22:37:00 - [49]
 

Originally by: Jonathan Ferguson
Biomass yourself. Reroll Jonathan Silence. Profit.

End the proliferation of misspelled names!


Spelling was choosen deliberately. I did not want the 'an' spelling.

Evil Incarnate
Posted - 2011.03.14 21:38:00 - [50]
 

Originally by: Jonathan Ferguson
Biomass yourself. Reroll Jonathan Silence. Profit.

End the proliferation of misspelled names!


LOL@useless posts, Free bump

Scheroba
Minmatar
Brutor Tribe
Posted - 2011.03.15 06:35:00 - [51]
 

Dear Mr. Silence;

From the outside it looks like you have what it takes to be a CSM. However, in your OP you state you wish to improve the viability of low sec. Do you have any (in game) experience in Low sec ? if so, in what capacity?

Do you also realize that (IMO) all the "improvements" you list is solely geared towards making low sec into hi sec, carebear paradise. Do you foresee any "improvements" geared towards the natural inhabitants of low sec, AKA pirates?

Correct me if i'm wrong, but it seems to me you are trying to make pirating even harder then it already is. is this by design?

I know, more (carebear) traffic could be considered a boon to pirates, almost in a similar vain as the introduction of HIC's has been an unexpected boon to pirates.

"low sec is broken" is a mere Point of View, do you subscribe to that PoV ? if the answer is yes, then what are your qualifications to make that determination ?

Best Regards,
Scheroba

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.15 08:36:00 - [52]
 

Originally by: Scheroba
Dear Mr. Silence;

From the outside it looks like you have what it takes to be a CSM. However, in your OP you state you wish to improve the viability of low sec. Do you have any (in game) experience in Low sec ? if so, in what capacity?

Do you also realize that (IMO) all the "improvements" you list is solely geared towards making low sec into hi sec, carebear paradise. Do you foresee any "improvements" geared towards the natural inhabitants of low sec, AKA pirates?

Correct me if i'm wrong, but it seems to me you are trying to make pirating even harder then it already is. is this by design?

I know, more (carebear) traffic could be considered a boon to pirates, almost in a similar vain as the introduction of HIC's has been an unexpected boon to pirates.

"low sec is broken" is a mere Point of View, do you subscribe to that PoV ? if the answer is yes, then what are your qualifications to make that determination ?

Best Regards,
Scheroba


Good questions.

Low-Sec Experience - Running anti-pirate combat gangs, hauling industry stuff between high-sec and low sec, running POS's in lowsec as base points to 0.0, mining ... lots of mining and some mission running.

Pirates in Low-Sec : Mostly i am initially trying to attract more carebears into low sec, but I still want the danger there, but it is just going to be a bit harder for the low-sec pirate, but the riches would be more from more carebears.

Long term I would like to see a network of low-sec gates only useable by low security status 'pirates', a sort of pirate gate network. I would also like to see a ransom function so that a pirate can ransom the cargo and potentially either get more isk or get more of teh cargo than would generally drop from a killed ship. I do not condone any mechanism that then forces the pirate to 'live-up' to his end of the bargin, but would suggest a counter that records the number of 'ransoms' against a toon vs. the number of destroys so give the ransomee some idea of what sort of faustian bargin he is getting into :).

I do not think that low-sec is "Broken" I just think that currently there is too much risk for the level of reward. by reducing the carebear risk we increase teh reward factor of both sides and by looking at other 'compensations' for the pirates to even out the increased risk to them we should be able to strike a good balance that will be 'palatable' to both sides, neither will love it, but both should gain from the changes, which is my ultimate goal. Pirates trade off new gates and better targets for an increased risk of operating in low-sec (I am not talking about a huge increase either, my NPC spawn would be like 10/8/6/4% for .4/.3/.2/.1 sort of idea, they do not scramble and they do slighly more damage than gate guns, so you can tank them for a while, but not for ever, combined with gate or station guns the tank time shrinks, but it is not insta-pop like concord).

Does that answer your question?

Scheroba
Minmatar
Brutor Tribe
Posted - 2011.03.15 09:21:00 - [53]
 

Originally by: Jonathon Silence
Originally by: Scheroba
Dear Mr. Silence; *SNIP*

Good questions.

Low-Sec Experience - Pirates in Low-Sec : *SNIP*

Long term *SNIP*

I do not think that low-sec is "Broken" *SNIP*

Does that answer your question?




It answers some of the questions. your low-sec experience seems biased toward carebear, antipirate, which is fine, each to their own.

you want to buff carebears, nerf pirates, check. Granted, more carebears means more targets, but why make it even harder on pirates and easier on the carebears? IMO, you should walk the proverbial mile in the shoes of a pirate, before you become, in my mind, a credible voice.

That being said, i (kinda) like the idea of -10 SS gates only, my only concern is how to make it balanced. I've actually had a (RL) discussion about the this subject with Teadaze, which also highlighted the over-poweredness of these gates. The ransom thingie is something i'd very much like to see.

I thank you for your time answering my questions. Though i would like you to walk the previously mentioned mile in the shoes of pirate, before, IMO, you make (somewhat blanket) statements like "make life harder for the pirate".

Enjoy the free bump.

Best Regards;
Scheroba

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.15 20:56:00 - [54]
 

Originally by: Scheroba

It answers some of the questions. your low-sec experience seems biased toward carebear, antipirate, which is fine, each to their own.

you want to buff carebears, nerf pirates, check. Granted, more carebears means more targets, but why make it even harder on pirates and easier on the carebears? IMO, you should walk the proverbial mile in the shoes of a pirate, before you become, in my mind, a credible voice.

That being said, i (kinda) like the idea of -10 SS gates only, my only concern is how to make it balanced. I've actually had a (RL) discussion about the this subject with Teadaze, which also highlighted the over-poweredness of these gates. The ransom thingie is something i'd very much like to see.

I thank you for your time answering my questions. Though i would like you to walk the previously mentioned mile in the shoes of pirate, before, IMO, you make (somewhat blanket) statements like "make life harder for the pirate".

Enjoy the free bump.

Best Regards;
Scheroba


Granted most of my low-sec is more carebearish than pirate. While not being a pirate myself, I still agree that it is a valid choice of 'play-style'.

I guess what I am trying to say is that in MY OPINION the major issue with low-sec is that for the level of reward offered, and the level of risk involved it is not a good investment. Risk approximately the same as 0.0 for much less reward.

I think the rewards offered in Low-sec are about right, if we increase the rewards all that will do is attract the 0.0 Alliances to setup shop in Low-Sec to harvest the rewards, then neither the Pirates nor the high-sec carebears win.

Factional warfare is becomming more blob like, which inturn means less opportunities for pirates (technically they could blob up and join the escaltion circle, but for me (and some good friends that are Pirates) Pirates have always been about small quick raids over large blob warfare, and I would want to encourage that mentality to continue. But to do that you have to encourage more 'easy' targets into low-sec not more large groups.

It is not an easy issue to 'solve' in one step. And truthfully I am not supposed to solve it, I can make suggestions to CCP, and if I get onto the CSM I can give feedback on their suggested fixes, but I do not solve it. I have some ideas that I will suggest CCP investigates.

But as I stated before I am not out to ruin the low-sec experience for Pirates, and would not support any solution that did, I would just like a bit more balance, but in a way that will bring greater opportunity for the pirates (though they might have to work a bit harder to fully realise them).

As for the Gate network thing, I can also see ways to 'exploit' the system, but I am sure that there will be some other ways to counter most of the negative effects of this.

Again, these are ideas of mine, they are not set in stone, the only thing that is set in stone is I want CCP to look at low-sec and how they can increase use levels of the systems.

Thanks for listening.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.03.16 23:22:00 - [55]
 

Bump... you owe me a vote, Jonathon Twisted Evil

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.17 20:50:00 - [56]
 

Originally by: Trebor Daehdoow
Bump... you owe me a vote, Jonathon Twisted Evil


I would except I have already Cast all of mine ... Very Happy

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.03.18 10:37:00 - [57]
 

Originally by: Jonathon Silence
I would except I have already Cast all of mine ... Very Happy

So you're saying you're a Premature Elector? Twisted Evil

Jonathon Silence
Thorny Rose Enterprises
Posted - 2011.03.19 01:56:00 - [58]
 

Originally by: Trebor Daehdoow
Originally by: Jonathon Silence
I would except I have already Cast all of mine ... Very Happy

So you're saying you're a Premature Elector? Twisted Evil

More like following the good instructions of Vote Early, Vote Often.YARRRR!!
Better than waiting for an opportunity that never arrives.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.03.19 10:12:00 - [59]
 

Originally by: Jonathon Silence
More like following the good instructions of Vote Early, Vote Often.YARRRR!!

My own advice comes back to haunt me... Crying or Very sad

Moeziz
Posted - 2011.03.19 20:54:00 - [60]
 

Jonathan,

I wanted to let you know that I put in a very enthusiastic vote for you today. I wish you well with your CSM experience!


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