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blankseplocked Sanctum Spawn Time increased
 
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Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.02.23 22:33:00 - [1]
 

A month or so ago I sent in a petition about the increase in sanctum spawn time (still living in upgraded space with plentiful jb and sanctums at the time), and I was told to make a post about it in features and idea's section, and I say this should be looked into.

PS:I am lazy

Sig Sour
Posted - 2011.02.23 22:39:00 - [2]
 

It was an ISK faucet nerf. Not complicated dude.

Rahnim
Posted - 2011.02.24 01:52:00 - [3]
 

High sec players may not care about it, but im sure alot of 0.0 ratters are annoyed as hell with this change, from what I understand CCP did it as a test, to monitor the effect, they would monitor the forums to see what people thought about it... if you really want the respawn timers back to normal, you would tell your friends, and others they should state their opinion on the subject, specially if it effects them in some way... personly I see people get frustated, fighting over anomalies and such because of this change...

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.02.24 05:07:00 - [4]
 

/signed. bring back the normal respawn timers!

Goose99
Posted - 2011.02.24 06:02:00 - [5]
 

Sanctums are fountains of liquid isk flooding the eve economy at 100+m per hour each. The nerf is much appreciated, yet more is needed.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.02.24 11:46:00 - [6]
 

Well null sec is higher risk than high sec but in null 1 neutral in a sb can and will hotdrop you and your friends. Thus null should have far higher rewards than high. (How about after compleating a level 4 you have to wait 8 or so minutes before starting another one and limit the numbers of level 4 missions to 2 active ones per system)

Whatever currently living without sanctums right now.

Naomi Wildfire
Amarr
Spricer
Raiden.
Posted - 2011.02.24 11:52:00 - [7]
 

Edited by: Naomi Wildfire on 24/02/2011 11:53:20
They did? they ruined ruined my ex ally then. There are so many guys that only know how to run sanctums and how to get save.

Good thing then.


Quote:
1 neutral in a sb can and will hotdrop you and your friends.

1 fast locker can take him down before someone can jump in

Dax T
Posted - 2011.02.24 20:45:00 - [8]
 

Bring back the original timers this sux

Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.02.24 20:47:00 - [9]
 

Un'nerf please CCP... I see people fighting over anomalies because of this change, and why didnt you make it a clear change in the patch notes back when you did? as far as I could tell, you did it as a stealth nerf.

Kunonen Makkuwiri
Posted - 2011.02.24 20:50:00 - [10]
 

I disapprove of this change. Having me sit around for 8 minutes, or running a hub instead does nothing for anyone's gameplay experience.

As someone has already said CCP doesn't need to nerf anoms....they have already been nerfed by low dps alliance mates who sit in a single anom for hours. You want to squeeze more players into less space, make that space work for us or I'll go spam Jita instead -_-

Naomi Wildfire
Amarr
Spricer
Raiden.
Posted - 2011.02.24 20:52:00 - [11]
 

run a heaven while waiting

i hatechosingnames
Gallente
SUNDERING
Goonswarm Federation
Posted - 2011.02.24 20:52:00 - [12]
 

bring back the sanctums :(

warping to sanctums as soon as one appears on scan to find 4 other alliance members landing on grid is not fun...

Enoch Powell
Posted - 2011.02.24 23:33:00 - [13]
 

UN NERF!!!!!!! seriously. at first I thought it was just a bug, when I heard ccp had nerfed the spawning time intentionally I got really mad! I had figured ccp would just fix it soon in one of the patches...

Levarr Burton
B0rthole
Test Alliance Please Ignore
Posted - 2011.02.25 04:57:00 - [14]
 

Inappropriate content removed as per the forum rules.StevieSG

I, too, would like the proper anomaly respawn times restored. Don't nerf my isk/hour because the L4-running bots are complaining that the rewards are better in nulsec.

Industrialist12
Posted - 2011.02.25 07:19:00 - [15]
 

Originally by: Ryan Starwing
Well null sec is higher risk than high sec


Lol

MrCaptAwsm
Ghosts of Ragnarok
Test Alliance Please Ignore
Posted - 2011.02.25 07:38:00 - [16]
 

Originally by: Levarr Burton
Inappropriate content removed as per the forum rules.StevieSG

I, too, would like the proper anomaly respawn times restored. Don't nerf my isk/hour because the L4-running bots are complaining that the rewards are better in nulsec.
p much this

Nicholas Sohl
Posted - 2011.02.25 11:53:00 - [17]
 

Originally by: Enoch Powell
UN NERF!!!!!!! seriously. at first I thought it was just a bug, when I heard ccp had nerfed the spawning time intentionally I got really mad! I had figured ccp would just fix it soon in one of the patches...

Anoms and plexes are the two places where I'm less likely to see bots and more likely to see real people. Thanks CCP. Way to support your at keyboard players. :(

Eve: the game where the bot runners sell isk to the new guys through PLEX buys. Works good for a while as the guys paying are double paying. ..... But then the new guys realize it's all bot runners and quit. Recruited friend to Eve. Friend got into mining. Friend realized it was all bots. Friend quit in disgust. He wanted to play a space game, not be IT admin over bots.

Unnerf the timer. Do a big bot purge. (It's not like it's hard to find them -- freak evenews24 guy could find them with one week and a spreadsheet.)

zo ob
Dreddit
Test Alliance Please Ignore
Posted - 2011.02.25 13:03:00 - [18]
 

Also a sad jew, the longer timer sucks.

Bootstomp
Posted - 2011.02.25 13:11:00 - [19]
 

Why?! WHY?! We can't get piece in 0.0 like highsec so you decide to make the ratting harder? That's so very fair!

I do not approve!

Sellara One
Posted - 2011.02.25 22:12:00 - [20]
 

What is the respawn time now?

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2011.02.26 02:02:00 - [21]
 

Originally by: Ryan Starwing
Well null sec is higher risk than high sec (..)
That really depends, don't you think?

Systems far way from enemy territory, in the middle of a huge NAP-fest region, aren't exactly dangerous.
More dangerous than a 1.0 highsec system, yes. But far less dangerous than any lowsec system.

Imho risk vs. reward is a flawed concept when applied in a generalizing way.

Rahnim
Posted - 2011.02.26 02:36:00 - [22]
 

Edited by: Rahnim on 26/02/2011 03:37:32
Originally by: Sellara One
What is the respawn time now?


about 6-8 mins, from when you warp away from the haven, and til your back in a new one, about 8-10 mins have passed

I timed the haven to take 1 min to despawn, and then another extra 5-6+ mins to respawn again

Desya Dak'ann
Caldari
No Ducks Allowed
Posted - 2011.02.26 08:14:00 - [23]
 

Originally by: Goose99
Sanctums are fountains of liquid isk flooding the eve economy at 100+m per hour each. The nerf is much appreciated, yet more is needed.


if your in a SC, no way you could make that kind of money in a t3 unless you had a small gang, but that defeats the purpose

Goose99
Posted - 2011.02.26 16:33:00 - [24]
 

Originally by: Desya Dak'ann
Originally by: Goose99
Sanctums are fountains of liquid isk flooding the eve economy at 100+m per hour each. The nerf is much appreciated, yet more is needed.


if your in a SC, no way you could make that kind of money in a t3 unless you had a small gang, but that defeats the purpose


Any 1500dps carrier, or 1800+dps thanny can easily do more than 100+m per hour in pure bounties (yes, you fit drone control units for carebearing). What kind of muppet use t3 for sanctum farming?Rolling Eyes

Bubanni
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.02.27 00:10:00 - [25]
 

Edited by: Bubanni on 27/02/2011 00:13:05
Goose your that danish troll yes? I heard a bit about you... your not really bringing anyhing constructive to this thread by your trolling.

But in regards to all this, the respawn timer adds nothing against isk inflation.

I am guessing here, but im pritty sure more liquid isk is being generated from high sec everyday, than in 0.0, or more specific, in sanctum/havens vs all high sec/lowsec missions.

The arguement that a carrier pilot can bring in alot of isk from doing anomalies is a whole other subject, because all the pimped out high sec faction battleships/marauders doing missions, I hear they are making like 15-30mil/20 min... -theres far more people running missions than people running sanctums/havens at any given time, yes?


 

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