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Amorphisis
Posted - 2011.02.17 21:55:00 - [211]
 

Edited by: Amorphisis on 17/02/2011 21:55:55
I want a wall with a screen on it that i can pull up the news/internetz on. Yes a computer within a computer

Triple Entendre
Atrocity.
Posted - 2011.02.17 21:57:00 - [212]
 

Originally by: Amorphisis
Edited by: Amorphisis on 17/02/2011 21:55:55
I want a wall with a screen on it that i can pull up the news/internetz on. Yes a computer within a computer


Then you'll use that to SSH into your alt, right? Laughing

OH GOD INFINITE TUNNELLING.

Snowflake Tem
Posted - 2011.02.17 21:57:00 - [213]
 

Originally by: Camios


I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?

This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.

And it will never be enough:

- People will want to see outside of the stations
- People will want to walk in POSes
- People will want to PVP in incarna

And there's not a word on significant gameplay.




kk, well "significant" made me lol. I'd apologise for my indiscretion, but, I pretty much disagree with your whole viewpoint.

EVE is evolving beyond the spaceship. You can continue to limit yourself to that aspect of the game if you wish, in fact, You can petulantly stamp your feet and rant as much as you want because other people arn't playing the game the same way as you think they should play it.

But I like the new environs that are being provided. I'm sure new markets and new materials will open up to cater for denizens of Captain's Quarters and beyond.
but your right, that's not even a consideration to folk who's mind is stuck in lag.




Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.17 21:58:00 - [214]
 

Originally by: Camios
And it will never be enough:

- People will want to see outside of the stations
- People will want to walk in POSes
- People will want to PVP in incarna
Congratulations. You've just figured out CCP's business plan.

Taria A'nor
Posted - 2011.02.17 21:59:00 - [215]
 

For all those getting excited about seeing their "Massive" ships in the hanger bay from their Quarters.....

CCP will first have to sharpen the ship models tenfold before this is even remotely possible.

Otherwise I foresee the ships either being far away, or not scaled(as they currently are.)

But anyway, I'm looking forward to it.

Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.17 22:00:00 - [216]
 

Can't help but laugh at everyone whose reaction to this devblog is "OH LOOK SOME PICTURES OF A ROOM, THAT MEANS THERE'S NO REAL CONTENT RAAAAAAGGEEE"

Seriously people, chillax

TLWE
Polish Lords' Confederacy
Posted - 2011.02.17 22:00:00 - [217]
 

Edited by: TLWE on 17/02/2011 22:01:50
Originally by: Mike deVoid
Quote:
Another big change is that the current station hangar will be replaced with an enhanced balcony view where your character can gaze upwards at the majesty of your vessel as it looms above you inside the station. When you dock you will appear on the balcony by default


Unintentional ship spinning nerf?


Oh yes, they are nerfing spinning ships. Now we will spin our nakked avatars instead... CCP wants all these kiddies in Eve to be coming into new creative ideas how to play in nakked avatars of their opposite sexes. Welcome to new Eve, where WoW meets Sims and some unknown 3d XXX game favored on Iceland. :-))

Zenst
Hall Of Flame
Chain of Chaos
Posted - 2011.02.17 22:01:00 - [218]
 

Originally by: CCP Fallout
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.


That was a long read akin to a novel before I got to anything close to facts.


Summary WALKING IN STATIONS 2011 REMIX - wake me up when it actualy happens so i can once again say as a Eve player that I care not for this direction as I said back in what 2006/7 when WIS was first mooted and regurgitated every year. Just give us a TF2 station interface and lots will be happy. But if you turn eve into SIMS then please tell me now so I can walk.

Big tip - when you have to roleplay a dev blog like some epic story then you know the content is lacking. Also when you add lines like this "The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay" after you just blank battered x% of players from ever playing eve again becasue you introduce avatar **** then i think you have to rethink how you word things as you have already clearly demonstrated the exact opposite of what you just said.

PS next time have the original *** box pic's - would make this more credable than the previous spinnings.




REFERENCE: Walking in stations aka walking in circles, the dead horse remix WIKI

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 22:06:00 - [219]
 

Other places in the world, people live in fear for their lives every day. Here, I yawn myself to sleep everyday. A world where -everywhere- is a gun-free zone is -not- immersive. That's counterstrike. All-pvp games exist and thrive elsewhere. space-versions even. If you can point to games that do space-combat better than Eve...why are you here?
When I started, there was safe empire, and the rogue low-sec zones...now we got stuff like Hulkageddon, which I can sort of understand if it weren't for the out-of-game reasoning.
War? Fine, so long as people remember that non-consensual war is more correctly slotted under 'slaughter'.
In my book, podpilots flying around blowing people out of the sky for no reason other than being bored, ought to be -real- careful where they keep their clones...

I'm all for PVP in an MMO RP...Just so long as I can do my travelling/sightseeing/communicating in properly regulated locales. If I head out into sub 0.5 space in a pod, I'll be fully expecting to be blown out of the sky by the first ship to cross my path; I'd deserve no better. But a world allowing large-scale pvp inside 'regulated' lines is a world on it's last legs. You'd end up with podpilots fighting in a space completely void of other life, having been cloned so often, so rapidly, they hardly have a coherent, non-hostile thought left in their heads.

Nobody in their right mind would -want- to live in a warzone. I know I don't. And fresh from generations of slavery, my guys would be perfectly satisfied poking roids with blunt lasers and bringing the load in for a refine or sell, spending the odd evening(or pre-sleep period) sipping alcohol they've become all but immune to in the local watering hole. Just surviving, in freedom.

Elanor Vega
Posted - 2011.02.17 22:08:00 - [220]
 

Nice intro to Incarna... :)

just, I am worried...
are you going to leave that all things you can do from neocom???
that would be so bad...
1st. It would kill this expansion becouse many ppl would not even try to use "longer way" to do something
2nd. It would feel that its just add-on to a game, and not part of the game
3rd. It would kill that feel of ONE universe
4th. If you want to create Sci-fi simulator, then make it that way that its simulator not click-click game

And whats the point of this if you can trade from ship (by the ship)? where is here simulation?
or if you can use joump-clone from that balcony... that dont have any logic...
or invention, production... or even first contact with mission agent...
or, or, or...
you see where i am going...

and this all Incarna thing used too much of CCPs time to be only one of the choices you can do something... to be only backup system...

I realy like that holo projection of ship - fitting idea... and i hope that in other things that kind of things wont be just backup way to do that...

"meh... i dont want to spend that one minute on walking... lets just press the button"... and after some time ppl dont even think... they just press the button...

Overlord PinKy
Gallente
Firebird Squadron
Terra-Incognita
Posted - 2011.02.17 22:13:00 - [221]
 

Originally by: Camios


I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?

This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.

And it will never be enough:

- People will want to see outside of the stations
- People will want to walk in POSes
- People will want to PVP in incarna

And there's not a word on significant gameplay.




hahaha, I'm already bored with eve. All I want to do now is open a bar with exotic dancers and sell beer and drugs... That will make eve fun again! Looking forward to the shoot outs that my bar will proudly host, just don't shoot my dancing girls...

Dr Qui
Posted - 2011.02.17 22:14:00 - [222]
 

It looks quite nice - not sure why though?

Why are you doing this? Where does this lead that enhances game play or even the game?

So you got a really cool room, maybe eventually ability to roam stations - but to do what?

that is the part I am not clear on

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 22:15:00 - [223]
 

Originally by: Elanor Vega
Nice intro to Incarna... :)

just, I am worried...
are you going to leave that all things you can do from neocom???
that would be so bad...
1st. It would kill this expansion becouse many ppl would not even try to use "longer way" to do something
2nd. It would feel that its just add-on to a game, and not part of the game
3rd. It would kill that feel of ONE universe
4th. If you want to create Sci-fi simulator, then make it that way that its simulator not click-click game

And whats the point of this if you can trade from ship (by the ship)? where is here simulation?
or if you can use joump-clone from that balcony... that dont have any logic...
or invention, production... or even first contact with mission agent...
or, or, or...
you see where i am going...

and this all Incarna thing used too much of CCPs time to be only one of the choices you can do something... to be only backup system...

I realy like that holo projection of ship - fitting idea... and i hope that in other things that kind of things wont be just backup way to do that...

"meh... i dont want to spend that one minute on walking... lets just press the button"... and after some time ppl dont even think... they just press the button...


It will be possible to do everything from ship because, yes, some people would find it easier and faster, but mostly because some people would kick up a ****storm if it was not an option.
But the idea, as I see it, is to create a whole world. A world seen from inside your ship is not complete. Finito.

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.17 22:15:00 - [224]
 

Originally by: Minsc

I dissagree that this feature doesn't have longevity. If all they ever did was add captains quarters then maybe I could agree with your argument but we know that is not the case.


I know it has a lot of potential, but I am afraid that the realization of this potential will be far from optimal. I think my concerns are well grounded: do you remember PI? and FW? and Dominion? All the MuSCoW planning reduced only to Must features?

Don't misunderstand me, I like it, but since we don't

Originally by: Minsc
If I have my choice between station spinning and capsuleer quarters (captain's quarters does imply it's on the ship) then I will choose CQ every time.


It's not much, but it's better than station spinning!
I'm impressed.

Originally by: Minsc
The thing is that in order to be able to even do any of the other things you mentioned they need to start somewhere and CQ is a good way to do that.
viewing outside of stations is mostly fluff but there could be gameplay elements added. I don't think it's technically feasible though. Walking in POS's could have perfectly viable gameplay reasons, as could PVP in Incarna, in fact I can see several scenarios where the two are inter-related. Sneaking into the POS to shut down an enemies moon mining array anyone. POS's need a complete rework anyways so why not incorporate meaningfull gameplay through Incarna with that.

I've always seen EVE as more than a spaceship combat game it's just NOW realizing its potential IMO.


My point was that, even being confident about future development, I want to see a vision, a list of real features and some decent gameplay ideas before applauding.

I want to warn you: if you imaginate, you will be deluded.


Spumantii
Posted - 2011.02.17 22:15:00 - [225]
 

Originally by: Spumantii
"The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. We’ll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized we’ll be ready for other future Incarna features."

1- Let me first say, yes, it looks nice
2- You guys don't exactly have a track record of introducing anything without a vast array of embarassing bugs and shortsighted design features appealing to the shallowest gameplay

3- How, exactly, do you plan to implement this 'without detrimental effect to existing gameplay' except by funneling existing functions into some interior space, such as forcing the use of an in space feature into the captain's quarters?

4- Eve is about flying ships, in space. Eve is not the sims. As sexy as my character is, I consider this nothing but a gimmick. If I wanted to play the sims, there are plenty of other less appealing games out there that do it better. How is this going to make people want to do anything in space? How will this do anything but take carebears out of space so they can dance around naked and admire themselves in hi fidelity for new facebook pictures? Does that make the game more fun? Does it encourage people to get out and fight? Does it even encourage anyone to go out and mine? This is not my EVE. What game are you making, really?

5- Have you considered what it is that makes people enjoy playing the game? How does this fall into either category? The answer is it doesn't.. At all.
Being an artist I respect good work but this truly seems like nothing more than portfolio buffer. I don't care about running around naked in stations, no matter how good looking you can make us, that's not why I or anyone else plays the game. Are you planning to allow pvp in stations? What are you going to do about the fact that all you've done is add another 'homefree' zone where people can 'escape' the true world of eve? Is your intention to take people out of the game? Even hi sec is more risky than this. Surely your design team is aware of this fact. Unless I can walk into a station and put my 3k poly normal mapped dynamically lit blaster against someone's hi res head, I'm going to ignore this whole feature completely.

5- Anyone in any kind of management knows attempting to appeal to the largest crowd results in losing your greatest fans.
"If you try to chase 2 rabbits you will lose them both"

Forget what this game is and you can bet you will have less people playing the game. I can already play gambling games in vitrtual casinos. I can already play the sims. I can already look at fake good looking characters in other games, the only difference is, in those games I can go over and kick their heads in for being too pretty.

Eye candy, not gameplay. Disappointed.


Walk safe,

CCP Chiliad, Producer

"Walk Safe"
what part of walking is dangerous? Should we expect some kind of drunken simulation too?

E man Industries
Posted - 2011.02.17 22:16:00 - [226]
 

So are we getting engine trails?
really really should with any grafical update

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.17 22:17:00 - [227]
 

Originally by: Tippia
Originally by: Camios
And it will never be enough:

- People will want to see outside of the stations
- People will want to walk in POSes
- People will want to PVP in incarna
Congratulations. You've just figured out CCP's business plan.


No, I know that these things will never happen, or will happen in the far future.

The strange thing is that these are the fatures that the average joe would like first, and will never be implemented.


Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 22:19:00 - [228]
 

Originally by: Spumantii

"Walk Safe"
what part of walking is dangerous? Should we expect some kind of drunken simulation too?


Almost mandatory, I would say, considering the apparent importance of beer to the majority of the EVE playerbase(or at least the majority attending Fanfest). :)

Emperor Cheney
Celebrity Sex Tape
Posted - 2011.02.17 22:21:00 - [229]
 

Originally by: Mirabi Tiane
Edited by: Mirabi Tiane on 17/02/2011 19:22:19
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.

Why?
1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely.
2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible.
3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff.
4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm.
5) Not Angering Your Players: Simply, no one likes bloatware.

I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.

Ideally there should be several options:
- "Always remain in pod when docking."
- "Always leave pod when docking."
- "Prompt to decant when docking."

P.S.
I see the "by default" wording now, but that's very little reassurance.


All your immersion reasons are somewhat discredited by all the immersion-breaking elements to current docking. I can scramble a spare ship crew and have all my ships ready to rock, be installed in that ship and undock in 30 seconds? Really? To say the least of how many ships fit inside those stations. And that I don't have to pay anything to take up all that valuable real-estate in someone's station.

It already doesn't make any sense, so it might as well be prettier.

Commander TGK
Gallente
The Deep Space Armada
Posted - 2011.02.17 22:21:00 - [230]
 

CCP, awesome stuff.

One very important piece of advice.

Listen to all the ideas posted in this thread, some of them are freaking splendid. Integrate them and listen to the players, you'll do well.

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 22:21:00 - [231]
 

Originally by: E man Industries
So are we getting engine trails?
really really should with any grafical update


Heard conflicting things about this...What causes such trails and would they make any sense at all in a vakuum?

Lynx Australis
Minmatar
Native Freshfood
Posted - 2011.02.17 22:22:00 - [232]
 

Originally by: CCP Fallout
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
Never really understand why you should be able to walk in station.

Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.

I thought that there would be atleast new mining system when I rejoined, ships are basically same that there was three years ago. Sov system has changed from bashing POS's to bashing TCU's from what I have heard.

I would rather get bugs fixed and new stuff to space instead of stations.

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.17 22:25:00 - [233]
 

Originally by: Snowflake Tem
Originally by: Camios


I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?

This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.

And it will never be enough:

- People will want to see outside of the stations
- People will want to walk in POSes
- People will want to PVP in incarna

And there's not a word on significant gameplay.




kk, well "significant" made me lol. I'd apologise for my indiscretion, but, I pretty much disagree with your whole viewpoint.

EVE is evolving beyond the spaceship. You can continue to limit yourself to that aspect of the game if you wish, in fact, You can petulantly stamp your feet and rant as much as you want because other people arn't playing the game the same way as you think they should play it.

But I like the new environs that are being provided. I'm sure new markets and new materials will open up to cater for denizens of Captain's Quarters and beyond.
but your right, that's not even a consideration to folk who's mind is stuck in lag.



Don't confuse me with those bitter veterans (completely respectable people) who are fond on their gamestyle.

My point is that every content we see in EVE (missions excluded) have a good level of replayability, and much of the content is provided by other players.
This allows CCP to save manpower: you don't have to design all the content, you give your players the tools to create their gameplay.

Where are these tools for incarna? Where are the bars I can open on the promenade? The tools to create my gameplay? I don't see them.


Abulurd Boniface
Gallente
Legio Geminatus
Posted - 2011.02.17 22:26:00 - [234]
 

I see amazing potential for this feature. If this is done right, and there certainly appears to be enough brain power behind it, this will be a wonderful extension of the experience.

Imagine looking out from the balcony on the Iteron V, the Obelisk or a Nidhoggur [to name a few] docked in station.

Amazing ideas! Keep it coming.

You guys are fabulous :-).

Cmdr Baxter
The Synenose Accord
Celestial Imperative
Posted - 2011.02.17 22:27:00 - [235]
 

Two words about the blog:




HELL YEAH. Very Happy

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 22:27:00 - [236]
 

Originally by: Lynx Australis

Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.



AAAAAAAAAAAARGH!!!
THE ROOM IS NOT THE EXPANSION! IT*S NOT ALL THEY*VE BEEN WORKING ON! IT*S A ROOM! THAT IS ALL IT IS!
GEEEZus...

Good night.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.17 22:33:00 - [237]
 

Originally by: Lynx Australis
Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator.

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.17 22:34:00 - [238]
 

A question: when I look at my ship from the balcony and I activate another one, what will I see?

Camios
Minmatar
Sebiestor Tribe
Posted - 2011.02.17 22:40:00 - [239]
 

Originally by: Tippia
Originally by: Lynx Australis
Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator.


Yes, but what the hell will I do in a SciFi simulator?

CCP should tell us more in detail about this.




JustSharkbait
Gallente
Methodical Destruction
The Methodical Alliance
Posted - 2011.02.17 22:42:00 - [240]
 

I think this could be cool. It can open the door to allow for other more immersion things. However, it is very key, as the blog and many ppl have said, that it not interfere at all with normal game play. Especially docking/un-docking times.

This could be fixed, at least for the un-docking, by instead of having the little "progress bar" that says you are un-docking and entering space, you just have an animation of the captain getting back into his ship and pulling out of the docking bay. By that time that is done, the game should have loaded outside space and then your ship comes out of the docking bay. It should take about the same amount of time.

Your character runs to his ship, it powers up, and you see it pulling away...then the screen goes black and then outside space shows up. Then you don't have to watch the "undocking" progress bar and it is more interactive.


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