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Kyseth
Amarr
Posted - 2011.02.17 20:06:00 - [151]
 

Looks awesome and I'm looking forward to it.

I'm kinda curious how the hanger would look for people with multiple ships in the hanger. Would there be an animation that pans the camera to another bay or would the ship just magically appear like it does now?

Anyway, can't wait to see it.

Flight Inspector
Posted - 2011.02.17 20:09:00 - [152]
 

I've been looking forward to incarna/WIS since i first heard about it, and so far this look great.

My first impression is that the room seem to be 4-5 meters in height, which makes it feel much like a machine hall/repair shop. It does have a 100" screen, a sofa and a mirror, but i'ld expect a captans quarter to offer much more luxury than that, at least a window towards either the ship bay or the station exterior, the room would have a carpet, nice lighting, some colors on the interior, but at the same time, this opens up for customization. Would it be possible to customize these captains quarters in your "home" station? Could we buy/rent a captains quarter at a better location in our favourite station, maybe one with a nice view? Maybe we would be able to access the market and pay with isk for a nice hand-made khanid carpet, caldari sound system, a nice gold-framed picture of the tribe station in rens on the wall and a large gallente desk with a genuine khumaak on it? That would imo be very eve'ish. Specially if you add a 5x skill for interior-decoration :)

With captains quarters as large as illustrated, it would open up for inviting friends/corp mates/guests for discussions and similar, could expect another skill for that :) and maybe help each other out with ship fittings on that 100" monitor or share trade secrets and give each other advice with market orders, or maybe i can use that monitor to show the items i got in station and see if my guest would want to buy some of it (this is a feature that currently don't exist in game, but which would be a great addition)

So far, you're imo on the right track, it looks great, but i hope it's nowhere near finished yet.

Glin Ratel
Posted - 2011.02.17 20:09:00 - [153]
 

This sounds like a great addition to station based immersion but I often find myself sitting in space at a POS when not flying around. This would especially be true for players who live in wormholes. Can a captain's quarter's feature be integrated into non-outpost player owned structures?

Destination SkillQueue
Are We There Yet
Posted - 2011.02.17 20:10:00 - [154]
 

Edited by: Destination SkillQueue on 17/02/2011 20:10:32
Originally by: Sevarus James
Originally by: Tippia
Originally by: Mirabi Tiane
Originally by: Sevarus James
1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.

If 1st person is an option, then this is awesomesauce.
Good point. First-person should maybe even be default. In any case, both 1P and 3P really ought to be available.
Do it the TES way: single-key toggle between the two and a vanity-fly-by/circling camera that kicks in if you're inactive for too long.


To me (key words) the difference between a "GAME" and a "VR WORLD" is perspective. EVE is the ONLY MMO I've ever played simply due to the fact that the nature of the pod and drone cameras did NOT blow the VR world aspect of things.

If its 3rd person, then hola, welcome to eve-wow. blech. If 1st person is there, then immersion is maintained and a deepening of the VR WORLD is layered in, making EVE the best place on the net to be.

My opinion.



Agreed. 3rd person view takes you immediately out of your character and distances you from it. Some people prefer 3rd person view, but I prefer 1st person view. I hope both are supported and you can switch between them by a single press of a button.

I also hope that CCP allows me to adjust my POV degree in first person view. This isn't a first person shooter, so 90° viewing angle isn't acceptable. I want to see clearly to my sides a bit, so having the ability to adjust the angle within some limits would also be appreciated.

Severian Carnifex
Minmatar
Posted - 2011.02.17 20:10:00 - [155]
 

NICE... :)



Originally by: Aquila Draco
Please make Incarna that it interwork with the rest of EVE, and not that its separate game...

ONE game... ONE universe... Exclamation

whats the point of new part of game if noone will use it...
i am afraid of that scenario... thats why i am asking you that you make that two parts of game complement parts that supplement each other...




Signed!

Javajunky
Posted - 2011.02.17 20:12:00 - [156]
 

What I do appreciate is that CCP is a business, it must grow and it must evolve. But all I see here is more of "lets be like other MMO's with the avatar thing", creating an environment where less people are in space creates less opportunities for the sandbox to evolve.

More to the point you create these absolutely awesome videos depicting these epic fleet flights and what not, you portray end game in that context but your allocating resources and dollars to "be like the other mmo's" when you're not getting to the point where the epic fleet fights can actually happen without cycling guns, going to the store, walking the dog cooking dinner and finally getting guns to cycle again. Yes reference the big fleet fight just this week. Horrible, supers dropping not because of skills or strategy but because things are broken.

I'd rather see Eve 2.0 then something like this. You know what's broke. I'm guessing you can't fix it without and entire re-design. Wanna make the 5 year players 10 year players? or do you just want more 1-2 year subscribers with a higher churn rate?

Jon Helldrunk
Posted - 2011.02.17 20:14:00 - [157]
 

Sweet! Sounds realy great.

Maybe you find a way to implement stuff that we expect from bars into the quaters too. Gives yourself a nice easy-in and sort of testing phase too.
-> Some kind of NPC / AI company, maybe Aura that does ask me stuff or interact with me sometimes. Maybe she see's me ship spinning some times and thoughs out a joke or something. Don't forget about Scotty, oh please don't forget about scotty!

Tomas Tane
Posted - 2011.02.17 20:15:00 - [158]
 

Edited by: Tomas Tane on 17/02/2011 20:15:23
Quoting CCP Chiliad:
"Like James Cameron dusting off a 10 year- old manuscript, unfeasible in its own time..."


This has remind me the time before 11 years when i got my hands on Imperium Gallactica, soo superior for its time in graphic art. My love for space games brought me to eve and i hoped that something like this could happen. And if it will works it could be my dream come true.
It's 3 yaers i am watching the development of eve universe. And i can say only wau, it's great job. Thx CCP.

ITTigerClawIK
Amarr
Galactic Rangers
Galactic-Rangers
Posted - 2011.02.17 20:18:00 - [159]
 

so does this mean that we get different unique features in our quarters depending on which race they are

for instance

Amarr get a little prayer chapel

Caldari get a little office to manage there PI and stocks

Gallente get a liquer cabinate and stripper pole

and Minmatar get a bike rack for all the bikes they steal??

Liang Nuren
Posted - 2011.02.17 20:21:00 - [160]
 

Sounds fantastic. Please don't confine me to a Caldari CQ just because I'm Caldari :)

-Liang

Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.17 20:23:00 - [161]
 

Also plz to be letting me buy a slaver hound to keep all my um....guests....in check.

kthx

Mike deVoid
Firebird Squadron
Terra-Incognita
Posted - 2011.02.17 20:26:00 - [162]
 

Quote:
Another big change is that the current station hangar will be replaced with an enhanced balcony view where your character can gaze upwards at the majesty of your vessel as it looms above you inside the station. When you dock you will appear on the balcony by default


Unintentional ship spinning nerf?

Minsc
Gallente
Alpha Empire
Posted - 2011.02.17 20:33:00 - [163]
 

Originally by: Javajunky
What I do appreciate is that CCP is a business, it must grow and it must evolve. But all I see here is more of "lets be like other MMO's with the avatar thing", creating an environment where less people are in space creates less opportunities for the sandbox to evolve.

More to the point you create these absolutely awesome videos depicting these epic fleet flights and what not, you portray end game in that context but your allocating resources and dollars to "be like the other mmo's" when you're not getting to the point where the epic fleet fights can actually happen without cycling guns, going to the store, walking the dog cooking dinner and finally getting guns to cycle again. Yes reference the big fleet fight just this week. Horrible, supers dropping not because of skills or strategy but because things are broken.

I'd rather see Eve 2.0 then something like this. You know what's broke. I'm guessing you can't fix it without and entire re-design. Wanna make the 5 year players 10 year players? or do you just want more 1-2 year subscribers with a higher churn rate?


Please tell me your not ACTUALLY as stupid as you just made yourself sound. What exactly do you expect the other 395 CCP employees to do while the 5 who are actually qualified to solve the lag problem are working on it? Sit around playing rockband in the lounge or building a full sized rifter out of beer cans? Honeslty this argument is THE most idiotic against continuing the development of the game in any direction.

P.S. you're already playing EVE 2.0, or more likely 3.0 or 4.0 by now.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2011.02.17 20:34:00 - [164]
 

Edited by: Niccolado Starwalker on 17/02/2011 20:35:21
Originally by: CCP Chillad Dev blog
This dev blog is specifically about Captain's Quarters. It's coming to Singularity test server before Fanfest and hitting Tranquility and your computers this summer.


YESSSS!!!! Oh YESS!!!! HAHAHAHAHA!!!!!!

Originally by: CCP Chillad Dev blog
Incarna will follow a similar staged deployment strategy as EVE Online: Incursion is currently using—namely more frequent, smaller deployments of polished features rather than having you wait for the big expansions.


Wonderful!!!


Originally by: CCP Chillad Dev blog
To fans of Aura we’ve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.


YES!!! OH YES!!!! OH YESS!!! OH YESS!!!!!!!!! LET ME HUMP YOUR LEG!!!!!

Originally by: CCP Chillad Dev blog
We’ll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized we’ll be ready for other future Incarna features.


Wonderful!!! So speaks the wise devs!!

Originally by: CCP Chillad Dev blog
Captain’s Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship.


Finally!!

Originally by: CCP Chillad Dev blog
One important requirement in our approach to Captain’s Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have. Throughout our discussions, the Council of Stellar Management (CSM) has been adamant about this as well as about the load times when docking. Our UI guys are working on some pretty amazing things, and they will keep the current usability very much in mind, aiming to further improve it.


So speaks the wise Devs!!!

Honestly guys and gals! This is beyond fantastic!!!

I simply cant wait to see it live on testcenter!!!! Even if it will be bit by bit!

KEEP UP THE BLODY GOOD WORK!!!! YOU ARE THE BLODY BEST GAMECOMPANY THIS WORLD CAN EVER HOPE TO SEE!!



Kruselloyne
United Systems Navy
Wildly Inappropriate.
Posted - 2011.02.17 20:35:00 - [165]
 

I'm still skeptical, but CCP's approach on this is actually not half bad.

My biggest annoyance will be when/if people stop x'ing up.

'sorry redecorating'

WHAT.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2011.02.17 20:36:00 - [166]
 

Further improving the UI - I laughed.

Also rest will only half be implemented - to (never) be iterated upon later - the other half will be broken.

Hoping that balcony thing is really optional.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.02.17 20:40:00 - [167]
 

I'm looking forward to Incarna and, despite the wild stereotyping being done, I live in 0.0 and shoot people regularly. That said, I'm really, really, really, hoping a more dynamic load balancing mechanic is coming soon for fleet fights.

Arturos Rex Pendragon
Gallente
Federal Defence Union
Posted - 2011.02.17 20:41:00 - [168]
 

Shocked absolutely insane CCP. Nicely done.

Sajeera
Posted - 2011.02.17 20:44:00 - [169]
 

IMO this stuff shouldn't be made optional because if you look at other games like Mass Effect, no matter how much people loved the way you needed to walk around the ship to do your duties, if there was an option to turnoff all of this and just do it with one click all players would do it no matter how better it felt the other way and what an immersion it created.

My point is that sometimes you need to "force" some things on the players for their own good. And don't pay attention to the old bitter vets and skilled trolls who wants everything to be forever like in 2003. It will not be a game only about spaceships anymore, deal with it.

This is the first step of transformation from only a spaceship game to entirely functioning game universe.

James Moroci
Posted - 2011.02.17 20:47:00 - [170]
 

dear ccp.

what is your ideas regarding supercap pilots ? will they have quarters aboard there ships then ? or will we finaly be able to dock on upgraded stations perhaps ? the ability to dock a super would really rock.. but having ones own qurters aboard with trofies after batlles or something hehehe.. or even a corp display room mmmm i LOVE the idea of that.

can we get some ideas on what you think ?

Cresalle
Posted - 2011.02.17 20:54:00 - [171]
 

I support this feature set, but I do not support this:
Quote:
When you dock you will appear on the balcony by default.


I've said this before and I'll say it again (probably another 500 times):

DO NOT FORCE PLAYERS TO USE NEW CONTENT

Let people discover things on their own.

As for starting new toons in the CQ I don't mind as it will help noobs transition, but when I dock in a station I want to be in my gorram ship like I ought to be unless I give the order to get out of it.

FFS

Avila Cracko
Posted - 2011.02.17 20:54:00 - [172]
 

Originally by: Sajeera
IMO this stuff shouldn't be made optional because if you look at other games like Mass Effect, no matter how much people loved the way you needed to walk around the ship to do your duties, if there was an option to turnoff all of this and just do it with one click all players would do it no matter how better it felt the other way and what an immersion it created.

My point is that sometimes you need to "force" some things on the players for their own good. And don't pay attention to the old bitter vets and skilled trolls who wants everything to be forever like in 2003. It will not be a game only about spaceships anymore, deal with it.

This is the first step of transformation from only a spaceship game to entirely functioning game universe.



We think the same... :)

Tagana Shavar
Posted - 2011.02.17 20:55:00 - [173]
 

I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?

Circumstantial Evidence
Posted - 2011.02.17 20:58:00 - [174]
 

The writer's implication is that from the balcony we shall see the current active ship, just as we currently do. I think other ships in hanger will not be visible, until you switch active ship(s).

It would be cool to have this view be dynamically built based on a player's compliment of ships, floating in a vast space - and up, out of sight, if you have more than can be reasonably crammed into that hanger space. One would be brought forward as we switch the active ship (by using a wall-mounted interface on the balcony.)

Additionally, I'd like to see on a floor below the ships, orderly stacks and piles of my Stuff, with hover-bots patrolling and re-arranging things.

Amorphous blobs like mineral piles could be represented by doors in the floor, gas cloud storage represented by cannisters... and as I continue to think out loud here, if a player has everything stored in containers, I suppose the hanger floor would be appear rather cubic and boring... lol

Also, in the captain's quarters, I want to find a secret door (someday) behind which I can see the hamster wheel that is powering the whole place.

Mogandi
Gallente
Solar Storm
Sev3rance
Posted - 2011.02.17 21:00:00 - [175]
 

As far as i understand it you will never be able to walk in your ship, as you are in a capsule when pilo9ting the ship. THe ship is constructed that way. So it having windows might onla be for the repair crew so that they can wave their friends 500m below.

Costumizing the Commanders Quarters makes no sense as it will be given to you when you dock and it might be you never get the same one. Its just for you to havbe a room to stay and it will look different in every station, but always the same in minmatar stations for example. You might think about that when renting an office, while beeing an ceo or director or somebody with corp roles (please overhaule this anytime soon - but dont delay incarna for it! lol)

I have allready a pretty weak PC for this game. I can still play incarna with it, i am sure as it is not THAT crappy. But i have allready some serious lag from time to time and modelling my own face with the Character creator was an as in the pain.
Please do soemthing similar that i will be able to walk in a station although i dont have a superb computer. Thanks!

Also: Please include a kinect patch so that i will be able to hook the kinect to the pc, switch on the beamer and do trading, PI or whatever with my hands, standing in my living room like beeing in a real scifi environment.

Thank you :-)

Oh and please give it some nice noises. So much experiences go right into your brain over noise. I want to regulate every tiny bit of it and i want to speak with auro as it would be my own assistent. Give her boobs, a head only is firing the imagination but i just want to grab it!

Its verry inspiring btw to see how to do some quality work in a slow pace. The speed of this is important. You do it slowly and calm but with a vision and some crafting ability which amazed me everytime you bring something new.

Keep upo tzhe amazing work.

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.17 21:00:00 - [176]
 

Edited by: Sartorami on 17/02/2011 21:09:12
I was so very set to finish the thread before replying, but 1) more pages got added faster than I could read them, and 2) I got sick and tired of peeps -not- bothering to -read everything-. Far less do some thinking on their own, or even remembering what's been blogged before. The CQ IS NOT THE EXPANSION! And the only real danger with going Avatar(no, not the lousy movie or the great anime; the player character-thing) that I can see, is all the pvp'ers leaving, thus making Eve shut down. Cause as we all know, MMO's live and breathe depending on whether people bother killing other players in them.
Ideally, RP and immersion should take center seat, leaving pvp for the folks stupid/brave enough to enter sub-security levels(on-station and outside them) Living in another world; That is my Eve. To do that right, they can take as long as they want. This jabber about something being 'bad', 'copycat' and 'buggy' is borderline ******ed, or at the very least childish. And no, I have no interest in ending up in my CQ every time I dock. Having it as an option from my pod would be stylin', though.

As for new players starting outside the ship...not too sure about that. EVE is spaceships, after all, starting as a humanoid I don't think you'll get the right 'feel'.

As for all of you who'll call my idea of eve a 'glorified chatroom' and the like, go ahead. Then tell me what other way they could do it. We don't have consumer-base VR, yet. So no 'real' rp. mouse and keyboard is the best we can do. So until those suits/chairs become common property, 'glorified chatrooms' is the extent of MMO RP.

And having aura back...ahhhh. I just hope they'll have her do more than have her say 'hello' and 'goodbye'. or a once-off description of the various rooms and functions. I for one would not mind getting a gigabyte or so of audiofiles, if it could help make EVE a more immersive game. I don't mean conversation, just...atmosphere stuff. newsbits, rumors, good bargains in surrounding systems, that sort of thing. Developing her from a static 'now you're doing this', 'now you're doing that' to a full(medium?)-blown companion AI. But please; no cortana-figure. head and shoulders would be more than sufficient for a visual interface.

Edit; as for the tunnel out to the balcony? at least for minmatar I'd much prefer the actuall tunnel. those lines holding the other thingamajig aloft seems far too slim to hold one or more burly minny's up for more than a few minutes. :)

Josia
Posted - 2011.02.17 21:03:00 - [177]
 

Maybe already asked but am to lazy to find out

-Will we automatically have a Captain's Quarter in every station we visit or only in the stations we have stuff in or only in one "main" station?
-Do we have to pay isks for it?

Other then that potential awesomeness all around

Motriek
Selective Pressure
Rote Kapelle
Posted - 2011.02.17 21:03:00 - [178]
 

As a software developer, some of the most thoughtful and courageous work I have to do is portion out features into workable delivery units that meet both customer critera and address technical risk in a phased fashion.

I, as I am sure many, have been concerned that Incarna has been approached in a waterfall, big-design-up front method that is doomed to attempt too much too soon, but after reading this, am reassured. This sounds like a really great way to explore the ship<->walking transition in a really controlled, but fun way.

Big Kudos, and I'm really looking forward to it.

Ariane VoxDei
Posted - 2011.02.17 21:05:00 - [179]
 

Originally by: The Mittani
space dollies etc aren't awesome and that this feature sucks
Well, yes. This is the internet spaceships business, not internet dollies business. Speaking of the former, it is most unsatisfying that the job you enthusiactically volunteered to carry out, is not finished yet.
No doll-doll until you are done.

Jali Prince
Minmatar
JelliBeans
Posted - 2011.02.17 21:06:00 - [180]
 

Edited by: Jali Prince on 17/02/2011 21:08:44
I like the sound of this, I approve! Sounds a bit like the PS3 Home houses.Laughing

Now lets get my sisi client up to date.....

OOO and can I hang my corpse collection on the walls???Twisted Evil


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