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Gnulpie
Minmatar
Miner Tech
Posted - 2011.02.17 19:18:00 - [91]
 

How do you handle all the chat channels when we are inside the station?

Are we cut off from the channels? Can we access the chat channels/mail only at special access points? What about contract/market/wallet/industry etc.? Do we need to walk around/click lots of times to have access to them while we are outside the pod?

Faith Triump
Posted - 2011.02.17 19:18:00 - [92]
 

Quote:
How would changing active ships work?
it would be kewl to have the hanger show all your ships, then when you want a dif one a gantry sys would move it into the main dock. Oh this is going to be epic.

Jada Maroo
Posted - 2011.02.17 19:19:00 - [93]
 

Originally by: Minsc

*sigh* Does no one use their eyes. Look at the bottom left of the 2nd picture. The one where it says Minmatar captains quarters wall module layout. They are putting in some form of customization.


That was my impression as well, but it could just be that they intend to randomly move panels to give the impression of different rooms.

And you should probably start the process now of ralling support for hamster cages.

ChromeStriker
Posted - 2011.02.17 19:20:00 - [94]
 

Edited by: ChromeStriker on 17/02/2011 19:20:22
ShockedShockedShockedShockedShockedShockedShocked
ok thats cool!

my thoughts tho:
the quaters themselfs however 'my jaw just dropped so low i cant reach it' worthy, they look quite Big and Sparse? are there going to be tables and chairs and holo vids n stuff like that too? is that something us players can change adapt etc?

and am i aloud to buy u guys drinks? cos if the concepts are anything to go by you deserve some!

Chrome

edit: spellingses

Minsc
Gallente
Alpha Empire
Posted - 2011.02.17 19:21:00 - [95]
 

Originally by: Faith Triump
Quote:
How would changing active ships work?
it would be kewl to have the hanger show all your ships, then when you want a dif one a gantry sys would move it into the main dock. Oh this is going to be epic.


My thoughts exactly. And since switching ships starts a 30 second session change timer anyways, why not use that time to animate the process instead of having the new ship just pop up and then having to wait 29 seconds to actually switch again.

Siona Windweaver
Placeholder Holdings
Posted - 2011.02.17 19:21:00 - [96]
 

NOOOOO!

Station spinning is no more!

WHY?! WHY?!?!

Crying or Very sad

Xessej
Posted - 2011.02.17 19:23:00 - [97]
 

Can we please have a setting that leaves us with the present hangar and none of the lag and bugs associated with incarna.

Also will players of Eve be getting a discount on our subs for the year or so of bad, tacked on Vampire MMO graphics we'll be getting instead of actual improvements to the game?

Mirabi Tiane
Posted - 2011.02.17 19:24:00 - [98]
 

By the way, might we ever get an optional decanting cinematic? :D

Faith Triump
Posted - 2011.02.17 19:24:00 - [99]
 

Edited by: Faith Triump on 17/02/2011 19:26:05
Originally by: Nofonno
I'm afraid those cabins are too spacious for a spaceship.

Nice eye-candy, though.


This isnt on a ship, its on a station. thats why its so big.

iP0D
Posted - 2011.02.17 19:25:00 - [100]
 

Edited by: iP0D on 17/02/2011 19:28:04
@ Chiliad

I understand it is a really nice technological evolution, one to be proud of. It's also clear to see how it benefits in other products and projects, at minimum as an experience base. It is also nice to see that it looks good.

There's a lot of people worried that it will become a battle to maintain balance between "spaceships" and "avatars", especially in the light of how long it has taken, how things got scrapped, and also considering some precedents of zero iteration until Zulu took the flag.

At the same time, keep in mind that the recent CSM Summit made very clear that the first delivery of Incarna is basically going to be just the environment, with probably that minigame. It was put under NDA in the summit minutes, but the inerviews and edia articles CCP released around the same time of that NDA stamp were quite clear on what will be there.

But, I remain a little confused. EVE when it began, was "spaceships". And while it makes commercial sense to expand on environment perspectives within the game (for example avatars, but also flight and many other possible environment niches) there is something which is a little wierd.

EVE has always built on giving people the environment, basic tools, and the ability to make choices, take consequences, and build or born in order to build this wonderful dynamic where players, drive events and trends.

Incarna sofar really looks like it is going to break with that. No pvp, but also no pve. No means or ways to engage in building something either. The logical choice in continuity would be to build on both the prospects and the existing strengths. Simply put to open up expanding on what grew EVE and still goes (player driven crap in the sandbox, so to speak) with the new Incrna side of EVE. But all we see there, is just the environment, and intentions from CCP to get as lost as APB did in content generation.

So, how is Incarna going to enable customers to build or burn, facilitate or hamper, challenge or collaborate on those things that make people grow EVE alltogether.

Btw, yes I can see CCP trying to introduce gameplay angles over the course of many iterations, but that is exactly the break from the abovementioned old principles. I mean, heck we have seen and heard of and played Slay for years now. But it seems while CCP may possibly iterate on new mini games, nobody but CCP will have opportunity to do exactly what players have always done within and with EVE thusfar on their own. Creating gameplay by having tangible impact on each other.

Masamune Haro
Posted - 2011.02.17 19:25:00 - [101]
 

Will any of it be implemented for pilots out in w-space, or is this space dock only?

Some of us rarely enter empire space, after all.

Myxx
Atropos Group
Posted - 2011.02.17 19:25:00 - [102]
 

Edited by: Myxx on 17/02/2011 19:25:44
Originally by: Xessej
Can we please have a setting that leaves us with the present hangar and none of the lag and bugs associated with incarna.

Also will players of Eve be getting a discount on our subs for the year or so of bad, tacked on Vampire MMO graphics we'll be getting instead of actual improvements to the game?


it'll be totally optional, it seems, outside of rolling a new character. meaning, you wont apparently ever need to set foot inside it if you dont want to.

or, thats what i get from it.

Bacchanalian
Stimulus
Rote Kapelle
Posted - 2011.02.17 19:26:00 - [103]
 

Originally by: Commander BlackJack
What about Supercapital pilots?


This was going to be my question as well.

FatLady Scarlet
Posted - 2011.02.17 19:28:00 - [104]
 

Irony and Timing.

3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.

Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****

Tagana Shavar
Posted - 2011.02.17 19:29:00 - [105]
 

Oh. My. God. (I'm Amarr, I can say that.Wink)

Breathtaking stuff!

Though I had my heart set on finally walking inside stations this summer, I'd much rather see all of this get the proper development time and attention it needs. So I for one am happy with these decisions! It looks frickin' awesome, and I can hardly wait to go check it out when it hits Sisi. Been looking forward to this for years, and it truly looks like it's worth the wait. Very Happy

On a sidenote:
WTB uturus so I can have CCP'S babies Cool

Gumpy Nighthawk
Amarr
Roving Guns Inc.
RAZOR Alliance
Posted - 2011.02.17 19:29:00 - [106]
 

Edited by: Gumpy Nighthawk on 17/02/2011 19:31:05
Originally by: Bacchanalian
Originally by: Commander BlackJack
What about Supercapital pilots?


This was going to be my question as well.


If your only char is flying a supercap and don't have an alt to just dock, then you are doing it wrong Smile

Anyway it looks nice, i really had my doubts about it, i just hope that expanding this won't take another 5 years or so

Originally by: FatLady Scarlet
Irony and Timing.

3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.

Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****


Not going to criticize you, but most of the revenue ccp is getting, is coming from empire dwellers, just sayin, its the sad truth, but its like that and that's the way it is unfortunately Sad

Valuv
Wraith.Wing
Wildly Inappropriate.
Posted - 2011.02.17 19:32:00 - [107]
 

Is this just part of an expansion? Or did you guys seriously worked half a decade only to release 1 room and start working on other stuff after it?

I seriously hope this isn't it, a whole expansion based around captains quarters must be bad joke.

Jack Gilligan
Caldari Provisions
Posted - 2011.02.17 19:32:00 - [108]
 

So, what are we going to be able to DO in these things? Other than play "Barbie Avatar Dressup"?

That's my main question.

GrayLensman
Posted - 2011.02.17 19:33:00 - [109]
 

Amazing graphics and concepts, can't wait!!!

There will need to be a delicate balance between players that *want* that immersion (i.e. marketing/drinking/partying/gaming), vs. the ship-based experience we have today (i.e. dock, do your stuff and back-out-quick).

In particular the out-of-pod experience and the scale and size of the ships and stations we experience "remotely" will be a challenge. There have been various posts where pilots have taken the 3d models of ships and compared them to the size of a pilot - yes those are appropriately huge in comparison. That sense of scale on ships and station currently eludes us, so Incarna shouldn't impose a 15 minute walk to talk to an agent or reach a bar without creating a backlash.

Truly innovative stuff - Dust 514 integration gets closer.


Sevarus James
Minmatar
Meridian Dynamics
Posted - 2011.02.17 19:33:00 - [110]
 

1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.

If 1st person is an option, then this is awesomesauce.

syrus mac
Posted - 2011.02.17 19:33:00 - [111]
 

Edited by: syrus mac on 17/02/2011 19:35:10
2 questions...

Will you be able to see the **** who's camping you out of the window?

Will there be a mini bar in my quaters?

other than that looks very cool

edit... 3 questions, will you have quaters at only one station, or all you dock at, or as many as you pay for?

Erik Finnegan
Gallente
Polytechnique Gallenteenne
Posted - 2011.02.17 19:33:00 - [112]
 

I love the balcony. That'll never get boring !

I absolutely applaud the staged approach. Will let everyone get a feel for what immersion in EVE means and what needs to be developed on top of Captain's Quarters.

Just some oddness I'm feeling when reading about how massive the technology is and how much new code it introduces, I cannot avoid but think that you have been showing ( specifically ) the technology part of it for three years already on fan fest. Only thing missing now is the game play part.

Still, I see, it will be good. Immersion is game play. For my play-style at least.

Sebadai
Ministry of War
Posted - 2011.02.17 19:34:00 - [113]
 

Wow, just wow!

What will be the system requirements for this though?

Eyeowyn Ozz
Posted - 2011.02.17 19:34:00 - [114]
 

Ok, so this post might not be that useful for the devs. but... woa! Love it.
As a "new" EVE player (11 months and counting), I'm very much looking forward to Incarna. And this looks like a great first step.

Cya on Iceland in 4 short weeks.

/R

Lord FunkyMunky
Posted - 2011.02.17 19:35:00 - [115]
 

CCP Chiliad = Epic win DevBlog of the year and its only february!

All of this looks awesome, i hope we'll get customization and stuff of our quarters down the line, and i really hope that it will depend where we're docked as to the look of our quarters... can't wait to hear more especially what else is planned beyond captains quarters.

Parleion
Posted - 2011.02.17 19:35:00 - [116]
 

Edited by: Parleion on 17/02/2011 19:38:24
A couple things.

Good:
The concept art looks great.

The idea of viewing your ship from person scale sounds amazing.

This should create a drastic increase in player population, at least in the short term, and hopefully a noticeable increase in the long term.


Bad:
"Captain's Quarters" as a name implies that it will be on your ship. Are you really the captain of the station you're docked at?

This is the 2nd expansion in a row that has done nothing for WH space. The previous expansion even had several unannounced changes that made WH life more difficult than it already was. Looking back, it would have been nice if WH dwellers could scan down occasional Sansha fleet rally sites as they were preparing for an incursion into K-Space. What, if any, of the incarna stuff is going to actually have an effect in WHs, noting that WH dwellers tend to spend at least 90% of their time there, if not more? Obviously Wormholers are in the minority, but it kind of sucks to see all this shiny new stuff dangled around knowing that we don't get to do all that much with it besides the occasional empire loot selling fuel buying run. Perhaps it's finally time to think about adding sov or some sort of dockable and easier to destroy outpost type structure to W-Space?

Questions:
Is there going to be any sort of quarters customization? SW:Galaxies had one of the best decoration systems of any mmo, and led to some really cool stuff going on in ships. I'd even be sated by something a la LOTRO where there's spots for pictures and you can change what picture is there, especially if you could take the pictures from your own screenshots folder or something. With a feature like this, unless you add something where the player can truly modify it to their liking and fulfill their own creative desires, it will simply become a prettier, slower version of the docking menu we have now.

41 49 3432
Rogue Drone Systems
Posted - 2011.02.17 19:35:00 - [117]
 

Ohboyohboyohboyohboyohboyohboy

Exciting!

My recommendation would be to give us crew members to talk to... even if they are loitering on the balcony. They would further link you to the ship. Make you feel the scope of what you control. Even if it was just a few officers.

Darkkia
Posted - 2011.02.17 19:35:00 - [118]
 

Edited by: Darkkia on 17/02/2011 19:40:52
Looks promesing!

First of all: Proper ingame screenshots and video or did not happen!

- Balcony looks long. It's not fun to always slowly walk into quarters.
- Fastwalk modifer key for 1.5x walkspeed.
- Proper WASD control and smooth animation blending to make walking and interacting look immersive.
- Allow people with great(and future) computers to crank up texture, lightning etc. settings.
- Would be cool to see ships other than yours to fly around in background as they arrive to station.(Like in those Station trailers you've made)
- ALOT of interaction with enviroments needed for immersion.
- Make interactin with other people and stuff like /dance more intuitive than actually typing /dance to chat(Blaintantly copy Heavy Rain)

Most important:
Customization give players ability to make CQ unique to him/her.

Will CQ:s be station specific or do (potential)customizations apply to all stations?

Hopefully this feature delivers after all these years.

Jameme Draden
Posted - 2011.02.17 19:36:00 - [119]
 

Originally by: Chribba
Rawr!

proof chirbba is joining NC?

mkmin
Posted - 2011.02.17 19:36:00 - [120]
 

I couldn't find anything snide to say assuming everything said in the devblog is actually true (i.e. no client-side performance hits, no being forced to run around for 30 minutes to do 4 seconds of work.) It actually sounds like a pretty reasonable implementation.

One question though CCP. You have a history of looking for ways to force your players to do stuff they don't want to do, a la spacebook (p-tiew) and incursions. How will you try to force players to use the CQ? Or are there specific features involved to entice us in?

Also, my snide comment:
Quote:

Our UI guys...


CCP has UI guys? Are they actual employees or highschool interns?


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