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Ming Sying
Amarr
Posted - 2011.04.18 15:16:00 - [961]
 

Edited by: Ming Sying on 18/04/2011 15:16:16
Roleplay is overrated. I'm just looking for something to do to kill time because I always find myself sitting in a station. Game immersion does help the "feel" of the game though, and probably draws in more new players for me to exploit and kill.

Komaito
AFK
Posted - 2011.04.18 19:23:00 - [962]
 

I need a Minecraft interface in captains quarters.

Scitor Nantom
Minmatar
AfterMath.
Broken Toys
Posted - 2011.04.19 22:29:00 - [963]
 

http://www.eveonline.com/devblog.asp?a=blog&bid=874

Yeeeeeeeeeeeees!

Scitor Nantom
Minmatar
AfterMath.
Broken Toys
Posted - 2011.04.19 22:34:00 - [964]
 

Edited by: Scitor Nantom on 19/04/2011 22:35:26
Originally by: Ming Sying
Edited by: Ming Sying on 18/04/2011 15:16:16
Roleplay is overrated. I'm just looking for something to do to kill time because I always find myself sitting in a station. Game immersion does help the "feel" of the game though, and probably draws in more new players for me to exploit and kill.


It is what you make it to be. Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?

Roleplay would be the players response to this that perpetuates this immersion for others.

Yeah, drawing in more players will always be a "win".

Now CQ is out for testing, all is well, hehe.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2011.04.21 15:47:00 - [965]
 

Edited by: Gryganne on 21/04/2011 15:48:43
Originally by: Scitor Nantom
Edited by: Scitor Nantom on 19/04/2011 22:35:26
Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?


That's too simplistic. A game can have no main storyline at all and still be incredibly immersive. The immersion factor is not something that's easy to pin down. Not only can it work differently for different people but there is no one aspect of a game that is guaranteed to bring it about for every game. It can, as you said, have to do with the storyline; it can have to do with the overall complexity and interest of the environment; it can have to do with graphics; or it can have to do with any number of other things. Important, however, is that no individual factor that contributes to immersion need be present in a given game for someone to get immersed. Some games might rely on graphics to draw players into the world but neglect the backstory, but a text-based game with no graphics at all can still be immersive.

In any case, story was never EvE's strong suit. I've never known anyone who got terribly interested in the lore of New Eden.

I would also say that immersion is seriously lacking in general in this game, as it's missing too many critical things. One of those is a story that draws people in, but I think a bigger problem is that people tend to interact less with other players here than in other games. I also think that this is in part because we do not play as avatars and do not interact with other players as avatars. The whole thing has a very impersonal and distant-from-humanity feel. Incarna, I hope, will make moves to fix this, but it will only help if stations are non instanced. Incarna is only a worthwhile endeavor if players can actually interact in public areas of the station. If it's just an instanced captain's quarter, even if we can invite other people to visit us, I don't see that as adding a great deal of interest to the game or doing anything very revolutionary.

Komaito
AFK
Posted - 2011.04.21 18:40:00 - [966]
 

Edited by: Komaito on 21/04/2011 18:50:57
Edited by: Komaito on 21/04/2011 18:50:02
Originally by: Scitor Nantom
http://www.eveonline.com/devblog.asp?a=blog&bid=874

Yeeeeeeeeeeeees!

Tried the duality installer, installed in another folder like the tranquility client, tranquility client was deleted from that different folder.

/edit Oh well, seems the tranquility client was still there - it actually only changed the shortcut.

Silinde Telemnar
Minmatar
Sebiestor Tribe
Posted - 2011.04.23 16:38:00 - [967]
 

Will there be a way to access your ships cargo from the CQ? the present way to do it is to cumbersome.

I don't like having to click the ships button and then doubleclicking the ship you want.

Scitor Nantom
Minmatar
AfterMath.
Broken Toys
Posted - 2011.04.24 22:52:00 - [968]
 

Edited by: Scitor Nantom on 24/04/2011 22:53:32
Originally by: Gryganne
Edited by: Gryganne on 21/04/2011 15:48:43
Originally by: Scitor Nantom
Edited by: Scitor Nantom on 19/04/2011 22:35:26
Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?


That's too simplistic. A game can have no main storyline at all and still be incredibly immersive. The immersion factor is not something that's easy to pin down. Not only can it work differently for different people but there is no one aspect of a game that is guaranteed to bring it about for every game. It can, as you said, have to do with the storyline; it can have to do with the overall complexity and interest of the environment; it can have to do with graphics; or it can have to do with any number of other things. Important, however, is that no individual factor that contributes to immersion need be present in a given game for someone to get immersed. Some games might rely on graphics to draw players into the world but neglect the backstory, but a text-based game with no graphics at all can still be immersive.

In any case, story was never EvE's strong suit. I've never known anyone who got terribly interested in the lore of New Eden.

I would also say that immersion is seriously lacking in general in this game, as it's missing too many critical things. One of those is a story that draws people in, but I think a bigger problem is that people tend to interact less with other players here than in other games. I also think that this is in part because we do not play as avatars and do not interact with other players as avatars. The whole thing has a very impersonal and distant-from-humanity feel. Incarna, I hope, will make moves to fix this, but it will only help if stations are non instanced. Incarna is only a worthwhile endeavor if players can actually interact in public areas of the station. If it's just an instanced captain's quarter, even if we can invite other people to visit us, I don't see that as adding a great deal of interest to the game or doing anything very revolutionary.


I agree that it's other things than just storyline. I like it all to come together for sure. Yet, the storyline is what everything should abide by. Up until now it was the graphics (at least pertaining to ships and space) and the storyline. I think the short stories are great and offer a framework to go by. The item database also gives details. The timeline is something to keep in mind with roleplay as well.

Incarna will help immersion greatly, I agree. There will be more than just an instanced CQ, based on the early videos I saw. From what I understand, there will even be player owned shops as well as in-station strategy games you can wager on.

Oh, and if you want to see some video I shot of the recent test, here's my submission:
Eve Online - First Steps Incarna

It's nice seeing your character "in the flesh".

Scitor Nantom
Minmatar
AfterMath.
Broken Toys
Posted - 2011.04.24 22:54:00 - [969]
 

Originally by: Silinde Telemnar
Will there be a way to access your ships cargo from the CQ? the present way to do it is to cumbersome.

I don't like having to click the ships button and then doubleclicking the ship you want.


From what I've seen, you can access the ship's menu through an object in the CQ.

tofucake prime
The Hatchery
Posted - 2011.04.25 17:44:00 - [970]
 

The most important question is: will I be able to decorate my CQ with the corpses of my enemies/friends/corpmates?

bormand
Grey Templars
Posted - 2011.04.25 20:30:00 - [971]
 

This look just grate guys, I personally hope we will have a window , to see outside, ships coming, movement, fights, or just the new backgrounds you will build :) ( if it's not too much trouble point of view of developing )

painpals
Posted - 2011.04.29 21:05:00 - [972]
 

To contribute to the real feeling eve has i want to propose an idea of having an elevator instead of a load screen in the CQ for later expensions. Imagine yourself walking into an elevator hitting a button, the elevator moving up or down to the station welcome center(public place to meet up with other characters and what not)
I really hope something like this will replace an ugly load screen

Azgard Majik
Gallente
UK Corp
Posted - 2011.04.30 18:39:00 - [973]
 

This will add nothing to the game just like Incursion, Tyrannis and Dominion.

Sorry but is true.

Gecon
Viziam
Posted - 2011.05.01 21:41:00 - [974]
 

q is here.
Will it take 30 mins. to get in, dock, change clothes, refill fuel on ship, etc etc. Or will there be a simple interface option, like the one currently in use?

So if you just are going to pop in and change ship, howlong is that going to take?ugh

Sasha Steel
Posted - 2011.05.04 15:28:00 - [975]
 

Edited by: Sasha Steel on 05/05/2011 09:19:52
I've seen CCP 'Future Vision' introduction video on youtube. I noticed that the air strike was replaced by orbital strike. I understand that there is a reason for that. There are no game mechanics to fly in the planet airspace yet. Are there any plans to have the ability to enter the airspace and fly close to planet's ground in Incarna? Can we have a real flight simulator with the ability to control the flight with up, down, left and right keys? This will give better feeling for 'dog-fighting' type of battle and bring more arcade style gameplay. I loved Elite game. And it was an arcade game. I could control the flight with my arrow keys on the keyboard there.

I liked these words - "We are changing the experience and perception of EVE from a complex and abstract space ship game driven by Excel sheets into a true science fiction universe." How much power is behind them?

I think planetary worlds are the jewels of the game. You can see that in James Cameron's Avatar movie. And they were left behind completely overlooked and undeveloped. How can you imagine "a true science fiction universe" without planets?

Kal Aith
Posted - 2011.05.05 21:45:00 - [976]
 

Originally by: Sasha Steel
Edited by: Sasha Steel on 05/05/2011 09:19:52
I've seen CCP 'Future Vision' introduction video on youtube. I noticed that the air strike was replaced by orbital strike. I understand that there is a reason for that. There are no game mechanics to fly in the planet airspace yet. Are there any plans to have the ability to enter the airspace and fly close to planet's ground in Incarna? Can we have a real flight simulator with the ability to control the flight with up, down, left and right keys? This will give better feeling for 'dog-fighting' type of battle and bring more arcade style gameplay. I loved Elite game. And it was an arcade game. I could control the flight with my arrow keys on the keyboard there.

I liked these words - "We are changing the experience and perception of EVE from a complex and abstract space ship game driven by Excel sheets into a true science fiction universe." How much power is behind them?

I think planetary worlds are the jewels of the game. You can see that in James Cameron's Avatar movie. And they were left behind completely overlooked and undeveloped. How can you imagine "a true science fiction universe" without planets?


I don't think it's feasible to pilot say, a Drake down into the atmosphere and just fly around in dogfights if that's what you meant. They are spaceships, not agile aircraft designed to fly around a planets atmosphere. Even so, I would imagine that would take another few years to even code. I do think this should be part of Dust with different aircraft designed for that sort of dog fighting and you've already got your 360 controller stick to do the flying there.

Me? I will remain in space nuking the console bro's from up there >:)

Sasha Steel
Posted - 2011.05.06 11:44:00 - [977]
 

Edited by: Sasha Steel on 06/05/2011 11:44:01
Originally by: Kal Aith
you've already got your 360 controller stick to do the flying there


I'd rather have a direct plugin. But how long this gonna take? Another 20-30 years? They are so slow. They haven't even built first nanobot yet.

Amaldor Themodius
Psykotic Meat
Posted - 2011.05.07 11:39:00 - [978]
 

Looks ok but i gotta say if the big expansion for the year is just this then im a bit dissappointed. I dont really need to stand in a room by myself in game. Hopfully some actual content in this patch will be a welcomed addition.

1 - Factional Warfare needs some love.
2 - POS mechanics are horrible for most actions particularly industrial action.
3 - Worm holes could also do with some love.

Im not going to get bogged down in details but there has to be better ways to spend your R&D dollars if this is genuinely going to be the key feature of the next update maybe roll it out with more content than it is in its current form. I really dont see the big deal on ambulation tbh if all the real content is being designed for dust514 and is irrellevant to the PC content.

Lederstrumpf
Posted - 2011.05.07 12:03:00 - [979]
 

Edited by: Lederstrumpf on 07/05/2011 12:03:36
Originally by: CCP Chiliad
On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.


There is no love in the character creater when it comes to performance.

It runs like crap on systems you list as being supported.

And there's no love in terms of usability.

E.g: Adding a tattoo would force me to adjust the camera angle once again to get a picture similar to the old one. Why should I have to adjust camara angles over and over again for doing what is to be considered little changes? That's lack of concept, not excellency!

And this is the "quality" you aim for? Ha, ha, ha!

Kal Aith
Posted - 2011.05.09 19:14:00 - [980]
 

Originally by: Lederstrumpf
Edited by: Lederstrumpf on 07/05/2011 12:03:36
Originally by: CCP Chiliad
On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.


There is no love in the character creater when it comes to performance.

It runs like crap on systems you list as being supported.

And there's no love in terms of usability.

E.g: Adding a tattoo would force me to adjust the camera angle once again to get a picture similar to the old one. Why should I have to adjust camara angles over and over again for doing what is to be considered little changes? That's lack of concept, not excellency!

And this is the "quality" you aim for? Ha, ha, ha!


The creator ran perfectly on my 3+ year old machine. Radeon HD4870, 2gb ddr2 (I think) ram w/ quad core athlon.

Olivia Berett
Caldari
Brasfleet Networking Co.
Posted - 2011.05.10 04:30:00 - [981]
 

This another one of that cases when people mistake "supported hardware" with "supported hardware whatever crapload 3rd part softwares you put on it".

I may say that compared to the load of very lower quality 3d char renders used around, namely SL, SL wannabes, and other 3d virtual worlds not using SL or Opensim, EVE char creator is lighter and better.

Damia Vanszar
Posted - 2011.05.11 21:17:00 - [982]
 

Yeah would be nicwe if a littel bit more would be in the first incarna release.

Aggreed, POSes need really some love, but i do not really see what love WHs need, living in one for ages.

o7

Caleb Davis
Posted - 2011.05.20 12:30:00 - [983]
 

hmmm

Raglin
Posted - 2011.05.21 03:21:00 - [984]
 

Edited by: Raglin on 21/05/2011 03:38:03
Edited by: Raglin on 21/05/2011 03:35:54
Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.

Just one feature I would love added into Incarna which is a pet peeve of mine is Toon Swapping! Im sick of having to log all the way out just to swap to another toon on the same account! Please make it possible to just go back to the character selection screen.

I know its not a bigie but all the little things add up Very Happy

Also I know this taking a huge leap and I realise that CCP have created DUST for this purpose but eventually i would like to see maybe a combination of FPS and Space Battles for various missions. something like.... go here blow up them ships, dock at the station FPS your way to rescue the princesses chiwawa and back to blowing up more spaceships.

And while i'm putting in my 2 cents i would also like to see some type of Rare random drop system for modules or implants diablo style. you know like 1% bonus to this + 2% to that

There you go CCP..... Just gave you another years coding to do Laughing

Madcapnl
The Rising Stars
The Volition Cult
Posted - 2011.05.21 10:15:00 - [985]
 

Originally by: Raglin
Edited by: Raglin on 21/05/2011 03:38:03
Edited by: Raglin on 21/05/2011 03:35:54
Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.


I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?

Or maybe "CCP dev in disguise" char spotted?ugh

Ummaa
Posted - 2011.05.23 02:02:00 - [986]
 

Originally by: Madcapnl
Originally by: Raglin
Edited by: Raglin on 21/05/2011 03:38:03
Edited by: Raglin on 21/05/2011 03:35:54
Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.


I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?

Or maybe "CCP dev in disguise" char spotted?ugh


Was referring to the Video in the latest dev blog looking aswome and i love the direction they are going with Incarna. Finally i can get out of my bloody ship Rolling Eyes

Your lucky i aint a dev........... i'd delete your account for being sooooo F*[email protected] hard to please Razz

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.05.23 10:27:00 - [987]
 

33 pages is too many to read through, so I'll just ask if we've been given any timeline on being able to

(1) Actually do anything in Incarna other than look in a mirror in one room.

(2) Actually socialise with other players in Incarna (this being the alternative justification for the whole thing, or so I'm told).

Urbalzsac
Posted - 2011.05.27 05:01:00 - [988]
 

Quote:
I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?


I would have to agree with that statement. Some of us have been in game for 8 years and in the last 5 years EVE has promised us walking around in stations. On a personal note, i thinks its a lame idea. I've looked at a spaceship and a picture the whole time I've been here. I think the time, money, and resources could be spent on other features in EVE that actually need fixing / improvement. Exclamation

This is what I believe Incarna is really for: people who get war-decked that don't want to fight, can sit in station and play with themselves till the bad men go away. Then in turn, make faces at us bad men in spaceships waiting on the other side of the glass.Rolling Eyes

Tomaki Asakowa
Caldari
Posted - 2011.05.27 07:08:00 - [989]
 

Edited by: Tomaki Asakowa on 27/05/2011 07:11:27
WaitingLaughing It's gonna be great!

Fredrick Engly
RaVal Thyokill Industies Inc.
Intergalactic Exports Group
Posted - 2011.05.30 02:57:00 - [990]
 

Im really really looking forward to sitting/standing in my quarters on my lonesome staring into the mirror and my RL paid tattoes.


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