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Forge001
Posted - 2011.02.24 02:19:00 - [871]
 

çan't wait for the day i can finally walk up to scotty, the station manager,and kick his ass for making me wait again...

Omega Sunset
Caldari Roughnecks
Posted - 2011.02.24 03:52:00 - [872]
 

Edited by: Omega Sunset on 24/02/2011 03:54:22
Originally by: Mielono
Sorry Could not help it, but I notice this everytime a update is proposed to the game, yet the game pop seems to keep growing.
Well all ranting aside, what does it really bring to game play in this case? It's a tough question, and even harder to admit once answered. In that I can sympathize with vets, as what it brings is a social network layer to the system. It's not a game system, it's a 3D social network system. Not an opinion, it just is. Some people want that, some don't, but I won't bash on long time vets in either case, whatever my position is on it. Reminds me too much of all the bashing that went on with swg-nge at it's release, but then these forums are probably the worst I've seen in a game community regular basis, rants and nerd rage aside.

Of course, I favor game play improvements. I don't hate social networks, but I'm no fan of them, I'm a gamer. But they are doing it, and the choice is off the table, and I'm not a vet so I have far less invested if it goes bad with the EVE-DUST-Social network thing. I can find something else to occupy my time if/when things go south. Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.


Henry Haphorn
Gallente
Posted - 2011.02.24 04:20:00 - [873]
 

Originally by: Omega Sunset
Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.




It is, of course, a major gamble. But so is accepting a contract in Jita for a faction shuttle without looking it up. You are correct that some companies have gambled big time and lost like the ones that brought Rock Band and Guitar Hero to the world. But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.

Darkan yorn
Posted - 2011.02.24 04:39:00 - [874]
 

It's looking really amazing!
I'm hoping at some point that i could have a slaver hound pet walking around in my captains quarter Razz
I've been looking forward to incarna for a long time now, I can't wait

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.02.24 05:18:00 - [875]
 

Edited by: Tres Farmer on 24/02/2011 05:43:19
Originally by: Vincent Athena
*snip*
So you may say "OK, make it a view screen that gives me a view like I get when I'm in my ship". But that would require access to the node driving space while you are walking (walking is on a different node), adding load to the in-space node. Imagine a large fleet battle at the station. Everyone in station rushes to the view screen to watch and the node crashes. Such view screens would at best add lag, at worst crash nodes.
*snap*

Solution: Spectator node.
Works like a client at each station grid and would relay the information it gets from that grid to any other node/client that is connected to it.
So you'd add 1 'silent, read only' client each to any station grid there is (and only if that spectator node is accessed by a wis-node) and you're done.

On top of that, this would open up other possibilities like:
- watch alliance tournaments on your client instead of a buggy, low res vid stream
- watch public/live events on your client as they unfold
- watch battles via alliance feeds from anywhere in the galaxy if they offer/enable this
- field/war zone reporter could become a profession and people could tap into the stream this one receives from the grid. Dunno how this one would work actually.. but the idea comes from watching this: 2008-11-13 » EVE Online: Quantum Rise
Watch as a SCOPE news broadcast is interrupted to provide live coverage of surprise attack on the Gallente Federation by the Amarrian Heir Uriam Kador.


Imagine there would be something going on and there would be offered a grid-stream you could tap your client into.. lol. LIVE!
That would be immersion. That would be.. A-W-E-S-O-M-E Cool

Omega Sunset
Caldari Roughnecks
Posted - 2011.02.24 05:48:00 - [876]
 

Edited by: Omega Sunset on 24/02/2011 06:13:14
Originally by: Henry Haphorn
Originally by: Omega Sunset
Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.




It is, of course, a major gamble. But so is accepting a contract in Jita for a faction shuttle without looking it up. You are correct that some companies have gambled big time and lost like the ones that brought Rock Band and Guitar Hero to the world. But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.



I'm going to need to guess at what you meant by the gamble Apple took. Would that be OSX and onward? Because that probably would not be much in the way of a gamble as *nix was a far better OS platform to develop upon. As well, Linux was a no-risk OS especially due to it being a community development effort which started purely as a hobby. But ask yourself this ragardign this gamble, what 3D social network has had any real success? How many 3D social network systems became fail or are currently ghost towns? They do exist I'm sure you are aware of :)

It's not really the gamble of invention from scratch, but already has had field testing to a good extent. Now the formula adds an existing company, CCP, which has more to loose than investment with an invention, as failure could bring down it's existing projects. Not saying it will, but that is the gamble, not as a start-up project but with a healthy existing project and another being linked to it to be yet released. Of course though, the risk is lessened in CCP's case, they have already made a lot of money, and bust or not, they have what they need to produce WoD to carry them past. So if the gamble upon an existing product/s fail, CCP goes on with the goth mmo nontheless. My guess is CCP isn't targeting most EVE players to play WoD anyway, not unless it's geeky goth in space ;) And to add, that IS a good gamble. Not just an EVE2 as many quick moneymaking production schemes go by modern trendy developers, but targeting a whole other audience adding to overall subscribers.

But if it was your company, your call, regarding incarna, would you risk it? I probably wouldn't, not with this at least, but that is just me, as stated in my previous post what I'd improve etc. But yes, there are good risks, but also bad, but often market research shows (such as your comment on Jita) often a probable result within comparison. As EVE is not purely a social network, doesn't exactly spell overall fail if that aspect of the system is a fail.

btw, MS didn't risk anything, they stole it from apple ;)
Never played the guitar games, I've been playing real guitars since long before the games :) Never saw more to it than a karaoke machine. I suppose that if I had a rocket ship in my backyard, I'd be there an not here.

Fingers crossed Maj. Tom :)
My Heron awaits.



Minacron
Posted - 2011.02.24 06:02:00 - [877]
 

I think it's awsome with this update. I just hope that this will lead to being able to move within the stations and build of pos's that you can in fact walk around in as well. interacting with other players and even walking in the market checking displays of merch for sale. I also find in my fondest wishes this will lead to starship interaction other than just an outside point of view. Capable of walking inside you ships as well. While it may not be possible it still remains one of my fondest wises. :) CHEERS!

Ignis Sancta
Posted - 2011.02.24 07:28:00 - [878]
 

Edited by: Ignis Sancta on 24/02/2011 07:43:01
Edited by: Ignis Sancta on 24/02/2011 07:30:00
Edited by: Ignis Sancta on 24/02/2011 07:29:24
"We are changing the experience and perception of EVE from a complex and abstract space ship game driven by Excel sheets into a true science fiction universe." I hate to burst your bubble but EVE is currently an abstract space ship game driven by excel sheets. Never the less, I've been waiting to hear those words for 3 freaking years. I too feel like this expansion has come extremely slowly. I also feel like its because you wanted to take good care of your hardcore fanbase above any possible new subscribers. You should probably know that a very high percentage of hardcore EVE players tend to have control issues, so they are actually kindof a terrible source of information if you want your mmo to be successful. Normal people come into the game and often dispise what they find in null sec, and quit (if they can get past the spread sheets). I'm glad to see the elimination of learning skills though, and I have to admit im intrigued and a bit excited at that glimmer of common sense. From day 1 I knew those were stupid, im just glad you guys finally figured it out.

The truth is, I want EVE to be a successful mmo very very badly. I really like what little exists of the sci-fi universe and I have been hoping so much that the shennanigans would stop, and some wisdom would walk into ccp's front door and make eve interesting. You guys have been making a game for so long, you have forgotten that it could be a truely compelling and immersive universe. It's like you are trying to make the lord of the rings with only one book. Or trying to fit the entire star wars universe into one movie. Yes ambulation, yes dust 514, and for god's sake put true exploration into the game for once with no combat required. I dont care for combat, I dont care for mining, I dont care for trading and I certainly dont care for the bs politics. I know im not alone when I say this lol, so help me/us out.

In regards to incarna specifically, it's all good, but you guys need to hurry up. You have one of the best production value mmo's out there on your hands, and the only decent sci-fi mmo. So if you dont have loads of subscribers, you are seriously doing something wrong. There are games on the horizon that will be very bad for eve if you dont suck people into the eve universe soon. Black Prophecy is honestly shaping up to be a much more interesting story than eve. I know it hurts guys, but you got to stop saying "we cant do it that fast, its hard" Because believe me, someone else eventually will. It would do you guys some good to figure out what exactly is slowing down your production. My best guess is that you guys spend way too much time dreaming and way to little time doing. That and you need to tell your "council" of players to shut up sometimes :/ I hope some of my opinions help.

Ignis Sancta
Posted - 2011.02.24 07:48:00 - [879]
 

Originally by: Omega Sunset
Edited by: Omega Sunset on 24/02/2011 03:54:22
I won't bash on long time vets in either case,



I just wanted to say that I am all for bashing ignorant prics... Oh wait, you said long time vets... ohwell, its pretty much synonymous anyway... Laughing

Ignis Sancta
Posted - 2011.02.24 08:04:00 - [880]
 

Originally by: Altarica
Hang on a sec, this

Originally by: CCP Chiliad
When you dock you will appear on the balcony by default


Sounds like the thin edge of the wedge.

In other words we will be forced out of our ships everytime we dock, wether or not we want to be? For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that? (more to the point do you expect us to believe you?) Load up a new 3d environment in the same time as docking takes now? on all the varied types of machines we players are using? .. or will the "similiar load times" only apply to the people with SOTA machines and nice fat internet pipes?

Make the balcony an option. Same as the rest of Incarna.

Once we are forced into the hangar balcony how long before we are forced to get out of our ships and walk to the agents office, or walk to the stock exchange to use the market etc etc.




My thoughts exactly, docking imo shouldnt change at all, and simply there should be a captains quarters button in the side ui, problem solved in 2 seconds with no headache. It will be this way or im pretty sure ccp is handicapped, and not in the physical sense.

Ignis Sancta
Posted - 2011.02.24 08:06:00 - [881]
 

I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.

Skyreth
Revelation of Wrath
Posted - 2011.02.24 09:12:00 - [882]
 

Originally by: Ignis Sancta
I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.

No...the community wont fix ****. They will complain and groan and if anything, just make things worse (even create problems that weren't there to begin with).

As for some of your other points (replies to others, that is), im sure CCP would make it a choice of the player if they want to get out or not. Logically it would make sense for them to allow this option for simple server resource reasons, if nothing else. As for bashing vets, they seem to jump from one side of a fight to another (bi-polar much?) so personally, id think CCP would have come to the realisation that no matter what they do, the vets will complain that it will kill the game.

Di Mulle
Posted - 2011.02.24 09:38:00 - [883]
 

Edited by: Di Mulle on 24/02/2011 10:44:28
Edited by: Di Mulle on 24/02/2011 10:42:50
Originally by: Henry Haphorn


But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.


If we are about to use that analogy...

It is like Apple spent 5 years for making a Mac box decorated with some chrome plating, then someone managed to put a neon light inside and then they went triumphously all around the world "We made da box !!!". While it is empty inside except said neon light.

That's some kind of a gamble...

P.S. and then Apple would spend first year testing if the chrome plating is holding together.

Oh, and there is a big sticker on a box "AWESOME outside".

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2011.02.24 11:05:00 - [884]
 

Originally by: Di Mulle


If we are about to use that analogy...

It is like Apple spent 5 years for making a Mac box decorated with some chrome plating, then someone managed to put a neon light inside and then they went triumphously all around the world "We made da box !!!". While it is empty inside except said neon light.

That's some kind of a gamble...

P.S. and then Apple would spend first year testing if the chrome plating is holding together.

Oh, and there is a big sticker on a box "AWESOME outside".


This is exactly how apple works. There is only the minor difference that they put pieces of older hardware inside their shiny box and then call it awesome. Laughing

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.24 11:32:00 - [885]
 

If the default view when docked will be from the balcony, why can't we have Scotty stand there while we still are in the ship. I mean it will be a bit of an immersion breaker if we can get out of the pod and everything in just a few seconds as would be required by those that don't want any kind of docking delay just because they forgot to bring ammo.

This will open up so when we want to go to the CQ we can have the full de-podding sequence as per the old trailer and end up inside the CQ. From then on we can walk out to the balcony as currently planned.

Just a suggestion as it makes no sence you will end up standing on the balcony every single time you do a quick dock/undock. That if anything, would break the immersion.

Ignis Sancta
Posted - 2011.02.24 11:57:00 - [886]
 

Edited by: Ignis Sancta on 24/02/2011 12:07:29
Originally by: Skyreth
Originally by: Ignis Sancta
I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.

No...the community wont fix ****. They will complain and groan and if anything, just make things worse (even create problems that weren't there to begin with).

As for some of your other points (replies to others, that is), im sure CCP would make it a choice of the player if they want to get out or not. Logically it would make sense for them to allow this option for simple server resource reasons, if nothing else. As for bashing vets, they seem to jump from one side of a fight to another (bi-polar much?) so personally, id think CCP would have come to the realisation that no matter what they do, the vets will complain that it will kill the game.


haha, yeah there will definitely be lots of stupid people that waste space on the thread, but they are pretty easily ignored. I dont mean give players any control, I just mean let us know what game mechanics they are stuck on, and read what the community has to say. I would know a solution when I see one, I would assume ccp can do the same. ugh

also lol p.s. Vets saying "no! it will kill the game!" = "No! it will force me to re-think stuff!" jeez, why cant those devs just leave the game the way it is! (yet these days the thing they complain about the most is no one to kill) they brought that, with force, upon themselves.

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2011.02.24 19:08:00 - [887]
 

Too many CCP alts in this thread ...

Mortania
Minmatar
No Compromise
Gentlemen's Agreement
Posted - 2011.02.24 20:12:00 - [888]
 

I sometimes feel like I was the only person that play Earth & Beyond.

Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again. (Yes, I get that CQ is just the start to prove out many things.)

If CCP is going to go this route, and it appears they are, then they have to really go for it.

There needs to be a purpose to WIS. Yeah, I get the appeal of people who do most of their game from in-station, and creating a way for people to socialize in stations is important, but it has to have game meaning. Think SWG and dancers. It created a sticky component to the cantinas. You didn't have to go to them, but your game play experience was accelerated by going there. And often times you'd end up sticking around for a bit to chat. And most cantinas at the same time of day had a several of the same faces, which lent a player driven life to the cantinas. Early on SOE freaked out and moved away from this and the cities and cantinas had a lifelessness about them (sorta like EVE stations do).

Allow for player driven advantages, that people can sell/profit from. Mechanics, Scientists, etc. Services that players CAN do without (rely upon the NPC driven game mechanics as they are now), but if they engage in the player driven mechanics then they get a boost/boon/advantage in some small way (cheaper, better, etc.)

If you want immersion it takes more than legs and an exterior view of your ship. Throw caution to the wind and make it something CCP would be proud of, something sandboxy, something meaningful.

Henry Haphorn
Gallente
Posted - 2011.02.24 20:43:00 - [889]
 

Originally by: Omega Sunset
I'm going to need to guess at what you meant by the gamble Apple took.



I was referring to the gamble that Apple and Microsoft first made when they were infants. IBM laughed at Apple's notion that an individual can own a personal computer in the confirm of their own home while they scoffed at Microsoft for even suggesting the idea of revenue coming an OS like MSDOS. I think Bill Gates paid about $35,000 for the copyright of MSDOS from some guy who made it and later gave up on it.

Well, a couple of decade later and look what happened. Apple and Microsoft crushed IBM's pessimism with high profits and a strong fan base (only to end up attacking each other today).

Zey Nadar
Gallente
Unknown Soldiers
Posted - 2011.02.24 21:33:00 - [890]
 

This looks great to me.


Omega Sunset
Caldari Roughnecks
Posted - 2011.02.24 23:29:00 - [891]
 

Edited by: Omega Sunset on 24/02/2011 23:37:21
Originally by: Mortania
I sometimes feel like I was the only person that play Earth & Beyond.

Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again.
Yes I was and yes it was. Did love it's space content although, with the huge trails of asteroids through zones etc. A little campy, but nice.
Originally by: Henry Haphorn
Originally by: Omega Sunset
I'm going to need to guess at what you meant by the gamble Apple took.



I was referring to the gamble that Apple and Microsoft first made when they were infants. IBM laughed at Apple's notion that an individual can own a personal computer in the confirm of their own home while they scoffed at Microsoft for even suggesting the idea of revenue coming an OS like MSDOS. I think Bill Gates paid about $35,000 for the copyright of MSDOS from some guy who made it and later gave up on it.

Well, a couple of decade later and look what happened. Apple and Microsoft crushed IBM's pessimism with high profits and a strong fan base (only to end up attacking each other today).
Really? ...funny I seem to remember owning a home computer and even using BBSes before IBM even hired Gates to make an OS for their proposed IBM PC. IBM of course low-risk as they had their investments spread out among multiple projects so to lessen the hit from a failure among them, as investors typically do. :)

And what happened, oh that's a whole can-o-worms ;) hehe






Darkon Wraith
Posted - 2011.02.24 23:53:00 - [892]
 

I like it so far !

As a future step: Bring in pets and Slaves. I want to have my trusted Slaverhound next to my bed
while my exotic dancers dance for me ! Let me move my marines as security guards from my hangar to my
quarters and let me see them guard the door or kill other players that try to kill me in my quarters...

Razz What´s the point in being a billionaire when You can´t have things like that ?

Keep up the good work and bring a casino, shopping, stealing, fighting and multiplayer station assault
and sex, if You dare. YARRRR!!

Elf Lord
Gallente
Posted - 2011.02.25 00:50:00 - [893]
 

oh HELL YA!!!!! Bring it baby! I have been waiting and soooooooooooooo looking forward to when this would happen! Keep it coming you folks are definately Shiny!Laughing

JcJet
Caldari
Pretenders Inc
W-Space
Posted - 2011.02.25 08:57:00 - [894]
 

Edited by: JcJet on 25/02/2011 09:01:54
Quote:
To fans of Aura we’ve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.

\0/ Finally Very Happy
I thought that cool tutorial is gone forever...
"Click OK to continue" :) like HW :)

Merkus Letifer
Gallente
Everset Dropbears
Posted - 2011.02.25 13:42:00 - [895]
 

It all resumes to a higher purpose.

Skill-based MMO has a long life term.
Games "for life" get boring and repetitive sometimes, by the obvious reasons.
New content sends the "boring" away.
New content makes people lurk in and be curious about the game.
New content eventually and as an end result, gets more subscribers.
More subscribers means more money.
More money means more resources.
Resources mean that they can have many more hamsters.
The number of hamsters is inversely proportional to the dilation of L.A.G.
Then, ultimately, INCARNA will be highly beneficial to all of us, in the long run.

Good move CCP.

Go ahead and do it!

"I believe!!!"

Merkus Out
07

Angst IronShard
Minmatar
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.02.25 14:20:00 - [896]
 

It will be nice, now we are inside the station and especially in captain quartet, that we get an extra functionnal purpose of the cabin, I mean a radar/overview to scan station's surroundings.
That would be great !

Morgaine Abenader
Abenader Holdings
Posted - 2011.02.25 19:54:00 - [897]
 

This looks really nice. I like. :)

Astenion
Gallente
Spiritus Draconis
Posted - 2011.02.25 23:05:00 - [898]
 

Is there a projected date yet for launch on Sisi?

Bachous Kotor
Posted - 2011.02.26 03:35:00 - [899]
 

You guys are awesome...The game continually improves and you never ask for the players to pay for an expansion...thanks...keep up the good work! :D

Castaspella
Leadership in Energy and Environmental Design
Posted - 2011.02.26 08:06:00 - [900]
 

Edited by: Castaspella on 26/02/2011 08:06:37
CCP Chiliad said:
------------------
With Captain’s Quarters, we are introducing an immense set of new technologies into our codebase. As a spaceship game, EVE Online never had to deal with high fidelity character animation, interior lighting and rendering, terrestrial object interactions and camera systems, user interfaces designed for avatar-based gameplay or the tools to pull all of this off efficiently. This first feature is a battle test for all these technologies, rendering and delivering the environments and characters, our internal work processes and matching the quality of the character creator.

The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. We’ll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized we’ll be ready for other future Incarna features.

So, this is Captain’s Quarters. What you’ll see first on Singularity is the stripped down essential core of what’s to come. There will be more to them in time, but while we’re making that happen we’d love to hear how this sounds so far and what you’d want to see in Captain’s Quarters this summer and in the future. We’ll be reading the comments to this post and answering the questions we can at this point.

------------------

Wow...
Such a big new platform for future game evolution, I am so stoked! Hope it is as good as it sounds, and great to hear they are taking seriously the impact on the spaceship side of things.


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