open All Channels
seplocked EVE Information Portal
blankseplocked New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 [3] 4 5 6 7 8 9 ... : last (34)

Author Topic

tgl3
Red Federation
RvB - RED Federation
Posted - 2011.02.17 18:50:00 - [61]
 

Originally by: Chaos Incarnate
so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters?


"When you dock you will appear on the balcony by default"

Rusty Waynne
Caldari
-Mostly Harmless-
Posted - 2011.02.17 18:50:00 - [62]
 

Wow.

Nightvault
Pilots Without Borders
Posted - 2011.02.17 18:52:00 - [63]
 

My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.

theocratis
Posted - 2011.02.17 18:56:00 - [64]
 

niiiiiice. This is going to sell some accounts!

Mynxee
Veto.
Veto Corp
Posted - 2011.02.17 18:57:00 - [65]
 

Edited by: Mynxee on 17/02/2011 19:11:00
Been a long time coming to get some solid information about current progress and plans for Incarna, so I'm pleased to read this dev blog and begin to feel informed about what you are planning for the first "in stations" release or two.

This dev blog (and hopefully more like it) is a step in the right direction for helping to ensure that player expectations are based on the here-and-now (rather than ideas tossed around in the past and discarded). This can only help pave the way for the best possible response to Incarna from the community. Thank you for making a start at clear, current communication about this feature.

Also, very much approve of the "small steps" approach to rolling out Incarna.






Vaarun
Amarr
The Night Crew
Posted - 2011.02.17 18:58:00 - [66]
 

Excellent.

I hope we will be able to customize them according to our faction. Might be nice to show off "trophies"...like corpses in tubes :) Just pull the model of the character from which the corpse came.

I would be nice to have stations to access things like mail and planetary interaction in my quarters.

The first steps toward true stations and corp HQ's. Looks good.

fencejumper
Minmatar
Serenity Engineering and Transport Company
Fatal Ascension
Posted - 2011.02.17 19:00:00 - [67]
 

Originally by: Nightvault
My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.


Pretty sure they said that would just be the begining, as they want to make sure they dont mess the game up too much. :)

also, is this on sisi now?

Nicoletta Modena
Invicta.
Rooks and Kings
Posted - 2011.02.17 19:00:00 - [68]
 

Any chance we can get an idea of what the current expansion cycle might look like?

ex:
Jun- Balcony/CQ/New player experience
Jul- Corp Office/map room
Aug- station atrium/bars/player stores/gambling establishments


Sanaki Iori
Caldari
Posted - 2011.02.17 19:00:00 - [69]
 

Originally by: Nightvault
My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.

I would think it to be a tad difficult to implement right ahead, as said in the blog. Take an interactive environement like the one you have in your head as a city, for example, as you could find in other MMOs. Or a smallest scale dungeon of sorts, with NPC and PC interaction, in a character simulated and interactable environement. As said in the blog, I would assume it to be far different than what Eve Online is handling today, techincally speaking.

So I guess it makes sense that it doesn't come immediately as it demands more technical thingies that are above our heads to understand.

However it looks f***ing cool and I can't wait !

Ilyashen
Caldari
Deep Axion
Detrimental Imperative
Posted - 2011.02.17 19:01:00 - [70]
 

Wouldn't they have to somewhat re-do all of the ship models with higher fidelity? I mean the current ones are alright but compared to the detail being put into the CQ, they might look somewhat bland.

manasi
Caldari
Ceptacemia
-Mostly Harmless-
Posted - 2011.02.17 19:01:00 - [71]
 

Ok but I have been waiting for an answer to the question "Why?"

Why invest so much: time, energy, and incredible graphics, manpower, CSM time, hundreds of meetings, on an {optional) thing?

If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.

If it is to make a more immersive experience ( which has been bandied about and SOME have said why your doing this) fine. Confirmation of this would be nice.

Give us the information so that we know WHY this is being done.

Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive " this is why CCP is doing this"

You want to make EVE more like a themepark game, fine, just say so.

There has been no vision expressed as to why this needs to be done other than we want to best sci-fi MMO there is. That statement is too broad and never reachable, Success must be measured by meeting concrete goals to fulfill and overall vision.
How do Planteray flight, DUST 514, Incarna, Fixes to Sov, CSM all contribute towards your vision? It seems so damned scattered brained that even trying to make sense of what is being done is nearly impossible.

Do i want the deep dark secret, no.

I want a Vision, expressed with solid steps, defined by measurable goals so that after 7 years of playing this game I do not HAVE to ask why.

You want to surpise me? Feel free, I like surprises.

Does this look Nice? Certainly, but again I am left with WHY would I wish to exit from my ship (other than to admire my existing ships) if just to walk around my cabin?

Seems pointless and you CCP are better than pointless.

Kridsela
Posted - 2011.02.17 19:01:00 - [72]
 

This feels right for me.(Yeah the feeling matters...)

i really want to "/wave" whenever i see someone(ship to ship and in person)
(alternative: light singns or radio calls; "o/" quite does not fit)

Private Space is not my main concern. I want a visualization of corporation offices. A Pinwall with corporation assets, open by and sell Orders, Contracts

Possibility to drop item x to favorite Corporation member Hangar 4 Production.(no long search "where the hell is that producer char in this load of members") Like creating an temporary container in destination Hangar with a small note Please Produce Item x. The Contract Window is a litte uncomfortable... You need to know who .. theres no "favorite"

Dr Sodius
Posted - 2011.02.17 19:03:00 - [73]
 

please tell me iam going to watch youtube on that screen while sitting in my cabine!!!!


looks fantastic, cant wait

Chaos Incarnate
Faceless Logistics
Posted - 2011.02.17 19:04:00 - [74]
 

Originally by: tgl3
Originally by: Chaos Incarnate
so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters?


"When you dock you will appear on the balcony by default"


the phrase 'by default" implies that there's another non-default option, though. Smile

Offensive Bear
Havok.
Hav0k.
Posted - 2011.02.17 19:04:00 - [75]
 

****ed in My Pants.

mia mia
Caldari
Dawn of a new Empire
The Initiative.
Posted - 2011.02.17 19:04:00 - [76]
 

Edited by: mia mia on 17/02/2011 19:08:37
Awesome Dev Blog

Cannot. Wait. Shocked

Minsc
Gallente
Alpha Empire
Posted - 2011.02.17 19:05:00 - [77]
 

Originally by: Ilyashen
Wouldn't they have to somewhat re-do all of the ship models with higher fidelity? I mean the current ones are alright but compared to the detail being put into the CQ, they might look somewhat bland.


When they initially redid all the ship models for trinity in order to get the normal maps they did them all at about 2 million polygons. I'm sure they still have those models and can use those to make large scale detail versions for hangar viewing. That could also explain why we've only had the scorp redone with the new technique as instead of redoing them all twice they can just do both new versions once and save some art team work. Well at least that is what I'd do if I were them.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2011.02.17 19:06:00 - [78]
 

Just a few thoughts....

----------------------------------------------------------------------------

What??!?! Billions of ISK and all I can afford is a large studio apartment?

----------------------------------------------------------------------------

Single bed, no posts... Where do I put the handcuffs?

----------------------------------------------------------------------------

"Trust me baby, the bed is small but I fly a Titan."

----------------------------------------------------------------------------

Guess it was a bad idea to put the ash tray on the foot rest....

----------------------------------------------------------------------------

The Captin's Quarters, everything a guy needs. A comfy chair, a place to put the beer and one BIG A** screen to watch Football on!


Wink

Gnulpie
Minmatar
Miner Tech
Posted - 2011.02.17 19:08:00 - [79]
 

Everything looks pretty boring to me.

I had hoped for some really new and cool stuff. Like fully customizable captain's quarters a-la Minecraft.

All I see is a big themepark.


Where is the awesome concept of the sandbox? Where are the tools to design and shape our surroundings after our ideas and imagination.

Where can we be creative?

Yeah, the pics are shiny. But who cares if it is just a themepark? The SANDBOX made EVE unique.

I really really hope that you will consider this in your next designs. At least add a HOLODECK where we can have something similar to Minecraft.

PTang
Posted - 2011.02.17 19:08:00 - [80]
 

Originally by: Zsel Gant
Originally by: PTang
your talkign about YOUR opinion. But 90% of peopel that play mass effect never get sick of being able to walk around the ship.
I know I know, in your opnion mass effect would get rid of the ship for a text menu where you pick the next mission.
GET OVER IT, this is YOUR OPINION. YOURS. not MINE. or most player. we won't get board of seeing our ship, we really won't you will, and if you quit over it, the player base will grow without you.
just get it in line that msot games have things like undocking, and they are MASSIVELY POPULAR.
hell even elite had a sort of undocking thing and i never got tired of it...


"You're", "talking", "your", ", but", "people", "who", "Mass Effect", "opinion", "Mass Effect", "Get over it.", "This", "your opinion", "Yours", "Not mine or most player's", "We", "bored", "won't", "Just", "most", "massively popular.", "Hell, ", "."

Your opinion is mostly right, but could you try to express it with just the teeniest bit of style?


English not my 1st : ( I'm sorry

If I ever work for company I won't be the person writing the blogs don't worry!

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.02.17 19:09:00 - [81]
 

Oh GODS!!! * has a nerdgasm *

Yes, that looks Seriously, Totally Awesome!!!

Sitting in a comfy chair to do my PI, look over the markets, and modify my orders, then lie back and pop some drugs.
Now.. if only we can also move stuff around so we can decorate it the way WE like it...

Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.17 19:09:00 - [82]
 

So now I'm going to have to move out of Minmatar space if I don't want to get tetanus?

THANKS A LOT CCP Mad



Seriously though this looks utterly fantastic, great job. Ignore all the tears ITT.

Dandrae Lodes
Posted - 2011.02.17 19:12:00 - [83]
 

looks really, really cool. I guess my biggest concern is how are all my ladies going to fit in that tiny bed with me?

Minsc
Gallente
Alpha Empire
Posted - 2011.02.17 19:12:00 - [84]
 

Originally by: Xearal
Oh GODS!!! * has a nerdgasm *

Yes, that looks Seriously, Totally Awesome!!!

Sitting in a comfy chair to do my PI, look over the markets, and modify my orders, then lie back and pop some drugs.
Now.. if only we can also move stuff around so we can decorate it the way WE like it...



*sigh* Does no one use their eyes. Look at the bottom left of the 2nd picture. The one where it says Minmatar captains quarters wall module layout. They are putting in some form of customization.

Nofonno
Amarr
Posted - 2011.02.17 19:12:00 - [85]
 

I'm afraid those cabins are too spacious for a spaceship.

Nice eye-candy, though.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.17 19:13:00 - [86]
 

Originally by: Commander BlackJack
What about Supercapital pilots?
Now they get to pay the price for their folly! Twisted Evil
Originally by: Ashina Sito
What??!?! Billions of ISK and all I can afford is a large studio apartment?
Weeeell… you'll have to imagine that space — especially empty, open, and unused space — is a premium in a space station, even in New Eden. Billions of ISK buys you exactly that: a huge volume that isn't crammed full of all the stuff that the plebs need to live their miserable lives… YARRRR!!

Mirabi Tiane
Posted - 2011.02.17 19:13:00 - [87]
 

Edited by: Mirabi Tiane on 17/02/2011 19:22:19
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.

Why?
1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely.
2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible.
3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff.
4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm.
5) Not Angering Your Players: Simply, no one likes bloatware.

I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.

Ideally there should be several options:
- "Always remain in pod when docking."
- "Always leave pod when docking."
- "Prompt to decant when docking."

P.S.
I see the "by default" wording now, but that's very little reassurance.

Daelorn
Posted - 2011.02.17 19:13:00 - [88]
 

Can't wait for this.

<3 CCP.

E man Industries
Posted - 2011.02.17 19:15:00 - [89]
 

Originally by: Commissar Kate
Edited by: Commissar Kate on 17/02/2011 18:09:54
Nice, that balcony looks awesome, love the art.

In my opinion a balcony over looking your ship is a must have feature. I just hope is captures the true scale of our ships cuz some of them are truly massive.

THIS!

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.17 19:18:00 - [90]
 

Originally by: CCP Fallout
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.


You managed to get all that done in just 5 years?


Impressive.


Pages: first : previous : 1 2 [3] 4 5 6 7 8 9 ... : last (34)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only