open All Channels
seplocked EVE Information Portal
blankseplocked New Blog: Looking Ahead: Captain's Quarters and the Road to Incarna
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 25 26 27 28 [29] 30 31 32 33 ... : last (34)

Author Topic

Dalilus
Posted - 2011.02.23 05:41:00 - [841]
 

Edited by: Dalilus on 23/02/2011 14:18:58
Will npc loot now include clothing, badges, helments, faction sunglasses, boots, etc? How cool would it be to dock in a empire faction station, change clothes and WIS with a faction pirate piece of clothing that says, fuuuuu empire faction!!! Oh the humanity. I can imagine the role players clamoring for blood.

Will one be able to use for decor pirate tags? Like for a shower curtain or partition? How about using the device (it does stuff) as the base of a table? Can I get some of my exotic dancers to dance in my cabin for my viewing pleasure? Will I be able to vent my frustation by having a bunch of freed (captured) turists clean my cabin? If I fall in love with cattle and call it Malefant, can it live in the comfort of my cabin while I'm away and be cleaned/fed by slaves? If i dont like my neighbor, can I sneak a fedo into his quarters? I want my prisioners to etch "get some" on my ac and arty rounds. As a prank can I fill another capsuleers cabin with 900 crates of frozen seeds? How about allowing me to have gladiator style matches between militants and marines in the corridor? Got hundreds of them in storage. I refuse to take Lazron Kamon back to Dominations headquartes, will he share a drink of spiced wine and some blue pills with me some afternoon? Will I finally be able to see whats on all those holoreels that are in my station hangar? Can some of the VIPs tell me how to be better at playing the market? And, finally, since my old pod will no longer be usefull, can I cut it in half and use part of it as a bed and the other as a jacuzzi to share with a very grateful damsel? Laughing

Bhattran
Posted - 2011.02.23 07:14:00 - [842]
 

Originally by: Manticour
I am very worried that all these changes to the station life in eve are going to almost completely nullify high sec war decs, do you have any solutions as to how you are going to address this? what prevents and entire corp from docking up and just going to the corp bar while all the big nasty pirates sit outside twiddling their thumbs because now there is more to do in station then just spin your ship.


As opposed to doing anything else like walking away from the computer and doing 'stuff', or surfing the net, playing another game while 'the big nasty pirates' stupidly sit outside waiting for a WT to undock for hours on end?

docrox
Posted - 2011.02.23 08:44:00 - [843]
 

Personally, I'd like to see a new type of interface inside your Cpt. quarter's. For instance, console interface that will allow you to bring up your current PI data alongside market info. Would save tons of time jumping in and out of game to external tools.

But so far I think this is a great idea!

BIZZAROSTORMY
Posted - 2011.02.23 09:26:00 - [844]
 

Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44
All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.

Lederstrumpf
Posted - 2011.02.23 11:06:00 - [845]
 

Edited by: Lederstrumpf on 23/05/2011 01:50:30
-

Malleus Vindictus
Posted - 2011.02.23 11:29:00 - [846]
 

Seems interesting and ha a lot of potential but it needs color!! Everything in the game is already cold grays and browns. Is there an interior decorating skill so I can buy some red curtains? Lol

Actually, on the same note, will it ever be possible to custom paint our ships? ie. racing stripes, numbers, bumper stickers, corp ads, etc.

prospector oen
Posted - 2011.02.23 11:39:00 - [847]
 

ooooooh pretty graphics , sims 3 type stuff in eve awesome. A good way for ccp to take the focus off a massive fail game that is incursions they keep charging thro with rubbish eye candy more and mroe like fail wow every day

Gillaboo
Posted - 2011.02.23 12:08:00 - [848]
 

Very cool.

Very pretty.

Very exciting and future iterations will be amazing.


Hope the "Sunday Lag" gets fixed first.

sg1jack
Caldari
The Omega Particle
Posted - 2011.02.23 12:17:00 - [849]
 

Its a shame that so many people want to be stuck with the old days of Eve where they could pvp anywhere ect ect. I think most are looking at the past with rose tinted glasses.

CCP look after us very well from my experiance and I love the work they do. Perosnally I hope they ignore all the people who don't like change or want change in the things that makes only there experiance better.

Tarrun Demaru
Posted - 2011.02.23 14:15:00 - [850]
 

With this new expansion we (that would be me) hope to see an inside view of the ship where the HUD is somewhat different and the camera angle is fixed. This may possibly give a new feeling of depth to the game. We (me again) would love to take on eve from a in cockpit view; seeing myself as a 3d model behind a few gauges and some switches would truly speak to ambulation, it gets mighty repetitive to look at the ships butt all the time =/

Photon Ceray
Posted - 2011.02.23 14:53:00 - [851]
 

Originally by: CCP Chiliad


Originally by: Tagana Shavar
I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?


Racial variations of these Captain's Quarters are linked to the station. Amarr station, Amarr Captain's Quarters.


While I understand the reasoning behind this and that it makes it simpler, however this means that CQ will be very standard and boring, without any chance of customizing to make it personal and unique.

I was hoping we can choose or buy the racial CQ and be able to move stuff around, modify walls, e.g put a visual representation of a region instead of a blank wall, put a corp or alliance logo, posters or cupboards with quafe and vodka, buy new stylish furniture, hire a dancer, buy an extra room for secret w/e stuff...etc.

If CQ will be standard and the same for all pilots then it'll be the most boring feature in eve history.

I am anticipating a reply like "the first version it'll be plain like this but we're planning to do the cool stuff", hope I am not wrong.

Peace.

xavier69
Gallente
Stark Enterprises LLC
Posted - 2011.02.23 14:54:00 - [852]
 

No

First you give us incursions which are pretty much wow style raids for care bears in high sec

Now you want to give players basically what equates into an instanced home or house like all other MMO have done 10 years ago and you are calling this revolutionary or ground breaking

Nothing you are doing is ground breaking here you are copying the old play book of other MMO from 8 years ago

Did you fire the original dev team who created this game or where they all recently lobotomized into wow idiots or did the copy other mmo Plan occur after you destroyed a perfercly good game with sov changes, pi and incursions?

In the end what does PI and incursions and incarna add to the game a bunch of unnecessary Fluff? Or usable real features?

I SEE FLUFF

PI added like 30% more work and brain rattling grind to an already overly repeative grind and time consuming game

I find adding pi to my invention was the kick
I wasn’t going to put that much time into your game running invention and t2 manf was an already daunting tasks and It was enjoyable adding pi just ****ed me off and added an extra step that was not needed

But the only way I would keep my profit margins was to do this added step being forced to do something or play the game in certain manner doesn’t go over in my play book

Between the sovereign changes and this it’s no wonder your trying to reinvent yourself

I wouldn’t be surprised if 40% of the old player base canceled due to the stupid changes you have made in past 2 years

After need for speed 99% of what you have added is down right TRASH

Komen
Gallente
Capital Enrichment Services
Posted - 2011.02.23 15:05:00 - [853]
 

Originally by: Mirabi Tiane
Edited by: Mirabi Tiane on 17/02/2011 19:22:19
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.

Why?
1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely.
2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible.
3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff.
4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm.
5) Not Angering Your Players: Simply, no one likes bloatware.

I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.

Ideally there should be several options:
- "Always remain in pod when docking."
- "Always leave pod when docking."
- "Prompt to decant when docking."

P.S.
I see the "by default" wording now, but that's very little reassurance.


This, so much this.

Jae Car'das
Minmatar
T.R.I.A.D
Posted - 2011.02.23 15:14:00 - [854]
 

Edited by: Jae Car''das on 23/02/2011 15:33:02
Originally by: Komen
Originally by: Mirabi Tiane
Edited by: Mirabi Tiane on 17/02/2011 19:22:19
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.

Why?
1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely.
2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible.
3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff.
4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm.
5) Not Angering Your Players: Simply, no one likes bloatware.

I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.

Ideally there should be several options:
- "Always remain in pod when docking."
- "Always leave pod when docking."
- "Prompt to decant when docking."

P.S.
I see the "by default" wording now, but that's very little reassurance.


This, so much this.


Couldn't agree more. I kinda see 90% of the docks I make as quick pitstops, repair restock ammo, blah blah.. The other 10% yeah I might wanna get out and chill in my quarters.

Like lots as other people have pointed out, Eve is all about the sandbox. Incarna will be adding to the sandbox non linear approach in the long run providing it is optional and players are not forced into it.

To those people that are moaing about having to make hardware upgrades.... dunno what to say without sounding harsh... Are you expecting Eve to stay the same from a technical point of view forever? The minimum PC spec for Eve now is the similar to lots of PC games from 5 years ago! It's 2011 and probably about time you upgraded Laughing




Reachok
Amarr
Wrecking Shots
BricK sQuAD.
Posted - 2011.02.23 15:31:00 - [855]
 

I'm looking forward to spending some quality time checking out my captain's quarters. I'd also like to see docking/undocking animations added as well along with the pod sequence spoken of. That being said, I think we should have the option to bypass that feature in the same way we bypass the intro movie. Hit ESC, check or uncheck a box and use it or not. As a previous poster pointed out, getting podded waiting for your screen to load outside the station is no fun. Just my thoughts.

Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.23 15:36:00 - [856]
 

I've got kind of strange idea here but...

you guys could always try
waiting until the build is out on sisi in like, the next few weeks

before you start hyperventilating and rage quitting

Rika Yoshino
Posted - 2011.02.23 16:03:00 - [857]
 

sounds cool
later on will I be able to invite people into the Quarters like you qould on FFXI Embarassed

Omega Sunset
Caldari Roughnecks
Posted - 2011.02.23 16:13:00 - [858]
 

Edited by: Omega Sunset on 23/02/2011 16:43:29
Originally by: Liranan
Originally by: Omega Sunset
My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.




You should never have started EVE or better quit now, EVE's been dual threaded for years.

I said requirement not option. Typically performance settings can range between the options (automatically), though some developers get lazy and abandon one for the other as I have been seeing the past year, usually due to development costs with initial development.

And as a following poster commented, "more lag", yes, multithreading is less efficient and even less stable. The probable reason I don't CTD is because I'm on a 64-bit single core. I don't care so much about eye-candy as I do for performance and stability, especially for other apps/processes where I compile code or execute long render jobs. The development of multi-core is simply a cheat, rather than researching and developing faster chips, they simply added more cores, yet at cost to performance and stability. Junk.

Gameplay should always come first, anyway, and such an mmorpg architecture really does not require multi-core systems, not unless you are using some heavy physics engine (like with FPS's) which EVE certainly does not at this point. My concern is regarding what demand will come of such a different physics system added to the current one, which would be bad news if adopted from your typical FPS style system or anything like Dust would use as is not needed here. This is a space game.

So rather than telling people to quit EVE, why don't you pick up a book or take a class.
---
Edit: I mean honestly, there are better things to improve in the area of gameplay before adding eye-candy like these bi-pod characters to a space game. Factions would be top of my list (since the system is half there already); to make an actual fun faction system with real depth... rater than just a different flavor of mission running. With pvp, why does only pirating and greifing get the luv? Such a thing would cause no extra system overhead while compelling people to play for the long-run.




Shurikane
Posted - 2011.02.23 16:44:00 - [859]
 

As I think about it some more, I'm not sure I fully agree that the Incarna part of EVE should be optional. At least not to a black-and-white degree.

Let's put it this way: if accessing my quarters is a full option, then I might just never use it. I dock up to repair my ship, reprocess loot, check out the market, manage planets, or to form a gang and go somewhere. If I can do this from inside my pod where it's quick and efficient, I have little reason to leave said pod since in the crew quarters, I would get a prettier picture at the cost of efficiency.

So then, proposal and yeehaw here comes the fire: how about the crew quarters allow a person to perform something better?

Say, you gain access to tools - tools that allow you to better converse with your corp/alliance/gangmates. Tools that allow you to pop a shared star map and write stuff on it. Tools that allow you to open a shared document, or a whiteboard, or a ship fitting window on which friends can comment, edit and preview according to the skills of so-or-so in the quarters.

Idea kicked, let's see if it rolls. Very Happy

Soma Khan
Caldari
Posted - 2011.02.23 17:47:00 - [860]
 

Originally by: Mirabi Tiane
Edited by: Mirabi Tiane on 17/02/2011 19:22:19
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.

Why?
1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely.
2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible.
3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff.
4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm.
5) Not Angering Your Players: Simply, no one likes bloatware.

I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.

Ideally there should be several options:
- "Always remain in pod when docking."
- "Always leave pod when docking."
- "Prompt to decant when docking."

P.S.
I see the "by default" wording now, but that's very little reassurance.
this, so much this

PittsburghPunk Denali
Posted - 2011.02.23 18:03:00 - [861]
 

After getting the test runs down with single player interactions and such. First multiplayer interactions should include a Pool Table. Space and Pool together? Who could say no to this game?

Android Destructoid
Posted - 2011.02.23 18:49:00 - [862]
 

Edited by: Android Destructoid on 23/02/2011 18:51:58
What I would like to see to follow is reshaping some of the ships as now it is hard to imagine how they relate to the characters both in size and in their functionality. I also think the stations' interiors should be reworked as now they look a bit too abstract. For example how does this huge hangar space relate to the whole space station? Coming back to the ships, the turrets projected on them are hard to believe either. They should be modeled better, at the moment you can't see launchers, some of the turrets are placed awkwardly. Why not equip the ships with supports ready for the turrets? Why not give them some extractable landing gear etc. Again some models look all right even now but some don't at all. Caldari looks particularly bad. Some, especially newer ones, look a bit better. But again they should be a bit more detailed and a bit more believable. After all we will still spend more time in our ships than in the stations. It would also be nice to have some form of ship interiors done too, if only to some limited extent.

Teranul
Posted - 2011.02.23 19:20:00 - [863]
 

Originally by: BIZZAROSTORMY
Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44
All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.

Agreed. Hilarious, eye-rolling entertainment! Best part of Incarna is all the QQ from the bitter vets.

Soma Khan
Caldari
Posted - 2011.02.23 20:00:00 - [864]
 

Originally by: Teranul
Originally by: BIZZAROSTORMY
Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44
All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.

Agreed. Hilarious, eye-rolling entertainment! Best part of Incarna is all the QQ from the bitter vets.
ain't that the truth

Rob Blob
Posted - 2011.02.23 20:09:00 - [865]
 

Edited by: Rob Blob on 23/02/2011 20:13:33
A request regarding the ship bay. Can you guys find a way to give a better sense of scale to the different ships? Possibly you may need to present different 'vistas' for differnt kinds and sizes of ships, but I am sure you can come up with something that would do the trick. Human forms might be good references and a little activity can 'liven' up a scene. I do still enjoy looking at the ship in the station but it can get a bit samey. As someone who plays more traditional MMOs as well as Eve, the CQ additions are very welcome. I think it may also attract a new wave of newbies for all these old 'hard-core' evil b&st&rds to prey upon. So everyone should be happy. Very Happy

John Pierpont Morgan
Posted - 2011.02.23 23:16:00 - [866]
 

Apologies if this has been suggested already; too impatient to read ALL responses...

I think the Captain's Quarters (CQ) should have a mission planning component to it. As we all know, ship fitting, is very important. So why not incorporate something EFT-like as something accessible within (and perhaps only within) the CQ?

Also, career and skill management is something that one does without distraction in real life (or should, anyway). So why not include a skill planner (as opposed to the training queue) along the lines of EVEMon or Mac Eve Tools.

Thanks for the blog. This stuff looks great!

freshwave
Posted - 2011.02.23 23:51:00 - [867]
 

Dude, that's freaking awesome, what would be even cooler is if we could like buy stuff for our house and upgrade and make it bigger, not like in market but in your own custom market in your house so that it doesn't clutter the current one, which i would mind a update/change of that too :D other than that i will look forward to seeing my golem and soon to be sliepnir in my hanger, this updat=win.

Qiel
Minmatar
The New Guardians of Eden
Posted - 2011.02.23 23:54:00 - [868]
 

Here is the one thing that disappointed me with the character creator. I play a scientist, and I had no options for anything scientist related, not even a lab coat to wear.

While I love he look of the new CQ, it would be even better if we had a choice of room layouts. Could we have a lab? A CEO office? A backwater motel room? a bomb shelter? All of these could fit a different character design, rather than just Minmatar/Caldari/etc.

It really is hard looking like a Minmatar scientist wearing leather flight suits. It would be even worse living in a IKEA living room.

Omega Sunset
Caldari Roughnecks
Posted - 2011.02.24 00:45:00 - [869]
 

Edited by: Omega Sunset on 24/02/2011 00:57:00
Originally by: prospector oen
ooooooh pretty graphics , sims 3 type stuff in eve awesome.

No it's not SIMS 3, it's Multiverse Places. EVE + DUST + ~Multiverse Places as the bridge (i.e. 3D social network).


Mielono
Caldari
SWARTA
Posted - 2011.02.24 01:35:00 - [870]
 

"Example of typical exchange from portion of the players during every change to the game"

CCP: Soon we will be adding a new feature where you can switch weapons groups with the scroll key on your mouse"
Typical 1 in every 20 post: WHAT THIS IS A WASTE, THIS IS RUINING THE GAME, 90% OF PLAYERS ARE GOING TO QUIT, ARGGGGG FIX WHAT I WANT YOU TO FIX FIRST OR I QUIT.

1 week later

CCP:The Release was made without a hitch, we hope you like the change
Same Guy As Before: ARGGGG FIX WHAT I WANT YOU TO FIX SO I CAN PWN HARDER, NEXT TIME I SWEAR 90% OF THE GAME AND I WILL QUIT UNLESS YOU DO WHAT I WANT.


Sorry Could not help it, but I notice this everytime a update is proposed to the game, yet the game pop seems to keep growing.


Pages: first : previous : ... 25 26 27 28 [29] 30 31 32 33 ... : last (34)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only