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Andre Coeurl
Gallente
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2011.02.22 02:01:00 - [811]
 

I also want to add my kudos to CCP and the devs for the work they're doing... I really look forward to the chance of stepping out of my pod, it's become a bit cramped after all these years XD

As my bit of constructive criticism, I agree with those who said it would really make sense that pilots will have their "personal" quarters only in some stations they use as main bases, where they can fully customize them as if they were real houses, and that the quarters in all other stations will be more like a "luxury suite" of a Grand Hotel, with many standard features but still in line as decoration level and style is concerned, to the kind of they're in.
Obviously it's easy to imagine that the "houses" can be moved to a new station of choice...

As a second note (and maybe someone said this already but 23 pages of comments are a bit too much to scan atm) I would not expect a Minmatar station to have such a rusty and dark private quarter as the corridors and hangars of the station are...
Minmatar style surely is very "industrial" but it's still a high-tech and developed interstellar civilization we're talking about, so the interior of a private house will surely be a lot more elegant, detailed and clean than the exterior, as it usually is in all cultures.
So, even though the general design of a minnie quarter will surely have many metal parts, they will probably be polished or even varnished, maybe engraved with tribal patterns, and there will be a variety of other materials. I can imagine knitted leather standards on the walls and bold colours on the sofas and carpets, parts of the walls or floorings covered with stone tiles or exotic wood panels, maybe some funny mechanical shenanigan to make strange drinks in the bar corner and even glass stands with decorative glazed traditional pottery and ancient Matari hardwood weapons.

While I understand the need for consistency, it's not so difficult to find it in the details and general style... I remember in Blade Runner when we get from the street level to Tyrell's office... we get from a steamy rainy grimy noisy situation into a world of luxury there, but the light and atmosphere alone make them perfectly consistent.
Please don't make the living spaces too rusty and grim, we're talking about "the lives of the rich and wealthy" here Cool

Ghazu
Posted - 2011.02.22 03:09:00 - [812]
 

NO NEIN NON WRONG
i(you all) will probably enjoy this for about three days then carry on as usual

i don't get why your all talking-in-tongues like in a mega church

Liranan
Silver Snake Enterprise
Against ALL Authorities
Posted - 2011.02.22 04:52:00 - [813]
 

Originally by: Omega Sunset
My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.




You should never have started EVE or better quit now, EVE's been dual threaded for years.

Kuorn Taarn
Minmatar
Legio XI
Avaricious Cartel
Posted - 2011.02.22 07:59:00 - [814]
 

which 3D modeling software is used by CCP?

Obllivian
Gallente
Erebus Innovations
Posted - 2011.02.22 09:12:00 - [815]
 

Originally by: Liranan
Originally by: Omega Sunset
My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.




You should never have started EVE or better quit now, EVE's been dual threaded for years.


+ 1 to this

would be good to know at least one month before the system requirements. So will avoid some discussions on this forum.

JitaPriceChecker2
Posted - 2011.02.22 11:31:00 - [816]
 

Soo CCP, we can now expect even more lag ?

onyu
Posted - 2011.02.22 11:45:00 - [817]
 

Good stuff for sure...

But you know, captain's quarters are actually aboard the ship...


Would be nice if you could switch to real captain's quarters while in space some day... similar to the simplicity you can change in many games from space view to cockpit view... would be nice if you actually had to switch to cockpit view to perform certain tasks, like scanning or probing or some such activity...

xaja
Posted - 2011.02.22 12:10:00 - [818]
 

would seem to make sense to adapt the POD lore as Incarna gets released...

POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.

To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.

My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.

Destination SkillQueue
Are We There Yet
Posted - 2011.02.22 12:40:00 - [819]
 

Originally by: xaja
would seem to make sense to adapt the POD lore as Incarna gets released...

POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.

To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.

My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.


Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to though and what you seem to describe is an escape pod and not a hydrostatic control pod that EVE has. Do you seriously think, that wouldn't cause howls of blasphemy and inconsistency? Because from my experience throwing most of your previous lore to the trashcan is pretty much the worst and laziest things you can do as a writer and will result in huge amounts of nerdrage.

The whole concept of what EVE is is based around pods and pod pilots. There is no changing that at this point. The good news is there isn't any need to change it. We were always able to get out of pods in the backstory. The only inconsistency was that we weren't able to do it in the game.

That doesn't change the fact that you can't just change all that and make pods as a some kind of escape vessel only. Everything in EVE is build around the fact, that being pod pilots is what makes us special. It and the related implants are the basis of our superior control of vessels and our immortality. If you change that, you remove a large chunk of the whole backstory for the practical gain of what exactly? We can already project a hologram of ourselves anywhere on the ship, so what you suggest would be possible even with you being in the pod.

CCP is also unlike to waste time modeling every individual ship just for you to walk around in, since they are trying to implement walking in stations for exactly that purpose and walking around your ship would be impractical while actually flying in space.

Mithrasith
Posted - 2011.02.22 13:40:00 - [820]
 

Reporting that I would like to be able to use Captins Quarters in Capital Ships only as well (perhaps just Mother ships, Titans and possibly carriers).

You have to admit that it would be ub3r cool to be able to have your friends dock up to your carrier or Mom and come in to your quarters for some poker.

Jesspa
Posted - 2011.02.22 13:49:00 - [821]
 

I was going to quote a couple of people in this reply but it turns out there are too many to choose from.

I am amazed at the objections raised by some of you. Ok, if you're concerned that it's lore-breaking, fine. That sucks if it's true and you really care. I've had the same experience with other games. You just have to hope that you like so much you forget that you mind.

And yes, if the current docking/undocking times already bother you and time is really of the essence for you of course you're going to be concerned. Let's hope that CCP are true to their word that this is a priority for them. I'm prepared to reserve judgement until I try it.

But as for all the pathetic, whiny ignorant people who are complaining about CCP having been developing Incarna for n years (where n = whatever hyperbolic figure said troll cares to insert) all I can say is that you clearly have no clue what you are talking about. I work in the industry, I know more than a thing or two about the infrastructure and tech required to make EVE a reality. Those who are making these kinds of complaint simply cannot grasp the enormity of what CCP is introducing here. It's not just a case of designing a couple of rooms. The magnitude of the tech development which has had to go on in the background is vast, from hardware upgrades to lighting and texture rendering engines to character animation to UI design.

If you think that CCP have been working on this for years and you've yet to see anything of it please read Chiliad's post again. The tech which has finally made Incarna possible has been in gradual deployment for years. We're already using a lot of it and have been for a long time. Most of what will make Incarna happen is already deployed.

What's more, even if it has taken three years, that's still pretty good going. For something like this to be delivered properly - and let's not forget that EVE's avatar implementation seems to be far superior graphically to any other MMO - takes that amount of time. Again, some of you really don't seem to have any idea how long development of these things takes. And it's not as if CCP have been ONLY developing Incarna - we've had many expansions and improvements client-side and server-side whilst Incarna has been in the works. To take this long to bring Incarna from concept to reality whilst still delivering other major updates along the way is perfectly reasonable.

And finally, before my fingers burn up my keyboard, I read one post (there may be more) suggesting that the new character creation system is somehow half-baked or only part-delivered because he/she can't have scars or jewellery or a style of sunglasses other than aviators. Are you serious? After all of the months of development, testing, iterating and deployment of that feature do you really think that a few clothing accessories not being present in the first release is a reason to criticise? I am staggered. Now that the VERY hard part is done adding big, pink, star-shaped glasses la Elton John circa 1975 as an optional accessory for your avatar will take moments in relative dev time. If that's the kind of thing you were hoping for I'm sure you will find that CCP will add lots of new customisations for your character in the future. Hell, Chiliad even hinted as much when he mentioned a vanity mirror for your captain's quarters. Try reading and thinking, particularly before putting your fingers to the keyboard. Complaining that a lack of clothing accessories makes the character creation screen unfinished is like having someone build you a house from scratch and decorate it throughout, then complaining that the job is incomplete because the tap in the kitchen drips. As I said: the hard part is done. What comes next is the gradual bearing of its fruitage (not that it won't involve hard work too).

Shut up and stop complaining about trivial things you don't understand. And for the non-trivial complaints, let's wait and see, huh?

Mithrasith
Posted - 2011.02.22 14:14:00 - [822]
 

Originally by: Jesspa
I was going to quote a couple of people in this reply but it turns out there are too many to choose from.

But as for all the pathetic, whiny ignorant people who are complaining about CCP having been developing Incarna for n years (where n = whatever hyperbolic figure said troll cares to insert) all I can say is that you clearly have no clue what you are talking about. I work in the industry, I know more than a thing or two about the infrastructure and tech required to make EVE a reality. Those who are making these kinds of complaint simply cannot grasp the enormity of what CCP is introducing here. It's not just a case of designing a couple of rooms. The magnitude of the tech development which has had to go on in the background is vast, from hardware upgrades to lighting and texture rendering engines to character animation to UI design.

If you think that CCP have been working on this for years and you've yet to see anything of it please read Chiliad's post again. The tech which has finally made Incarna possible has been in gradual deployment for years. We're already using a lot of it and have been for a long time. Most of what will make Incarna happen is already deployed.

What's more, even if it has taken three years, that's still pretty good going. For something like this to be delivered properly - and let's not forget that EVE's avatar implementation seems to be far superior graphically to any other MMO - takes that amount of time. Again, some of you really don't seem to have any idea how long development of these things takes. And it's not as if CCP have been ONLY developing Incarna - we've had many expansions and improvements client-side and server-side whilst Incarna has been in the works. To take this long to bring Incarna from concept to reality whilst still delivering other major updates along the way is perfectly reasonable.

And finally, before my fingers burn up my keyboard, I read one post (there may be more) suggesting that the new character creation system is somehow half-baked or only part-delivered because he/she can't have scars or jewellery or a style of sunglasses other than aviators. Are you serious? After all of the months of development, testing, iterating and deployment of that feature do you really think that a few clothing accessories not being present in the first release is a reason to criticise? I am staggered. Now that the VERY hard part is done adding big, pink, star-shaped glasses la Elton John circa 1975 as an optional accessory for your avatar will take moments in relative dev time. If that's the kind of thing you were hoping for I'm sure you will find that CCP will add lots of new customisations for your character in the future. Hell, Chiliad even hinted as much when he mentioned a vanity mirror for your captain's quarters. Try reading and thinking, particularly before putting your fingers to the keyboard. Complaining that a lack of clothing accessories makes the character creation screen unfinished is like having someone build you a house from scratch and decorate it throughout, then complaining that the job is incomplete because the tap in the kitchen drips. As I said: the hard part is done. What comes next is the gradual bearing of its fruitage (not that it won't involve hard work too).

Shut up and stop complaining about trivial things you don't understand. And for the non-trivial complaints, let's wait and see, huh?


+1

Vincent Athena
Posted - 2011.02.22 14:46:00 - [823]
 

Originally by: Destination SkillQueue
Originally by: xaja
would seem to make sense to adapt the POD lore as Incarna gets released...

POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.

To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.

My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.


Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to ........


The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.

There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.

That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.

Storsha
Minmatar
Brutor Tribe
Posted - 2011.02.22 14:53:00 - [824]
 

crap, crap, mega crap...

Just another useless feature, that will be interesting
for exact 5 days and then be forgotten or boring.

I dont understand, why you guys are wasting you productivity
into things, that will make spinning ships more interesting.

think about how to encourage people to leave station an blow
**** up.

(i know, i know, more then one department a.s.o. mimimi)




Noremac Cormyr
Posted - 2011.02.22 16:16:00 - [825]
 

to be honest this doesn't appeal to me. I'd rather have new ships and items, new missions and enemies. thats what makes eve great. your charcter image is not really a huge part of eve for me. the charcter is only who you make through your leader ship and actions. having a movable avatar is not an upgrade in my mind but a step away from the true point of eve. to me the best part of the last update was then new ship and incusions, and the character editor was just a buggy add on that contributed very little to the game.

Alastar Frost
Posted - 2011.02.22 16:27:00 - [826]
 

The idea of captains quarters is nice, but it needs some additions to make it interesting.
1. Dont make complete quarters, make tiles that can be put together by players (customization). (with some simple rules as quarters have to have a complete wall or may not penetrate the outside/balcony side of the station. Every player can then build his own quarters.
2. Build special tiles with specialized interfaces. The standard UI holds all information, but they are not presented well for many usecases. But making a lot of diffrent "views" in the standard UI would overcrowd it. On the other Hand, with the captains quarters you could choose the tile(interface) you want. Some examples:
2.1: Traders Quarter/ Check market order tile: It has two holographic displays, one shows the "my orders" tab, one shows the market window. (yes, you can get that view via standard interface with a bit of searching, but you could have it here prepared and easy to find for new players)
2.2: Industrials Quarter / PI Overview tile: A display with all planets with pics, name, a chart with all availialbe stocks (to see with one look wich materials are running out) and a timer overview for running extractor programmes and factory activity. You can get the info with a lot of clicking and not presented well, but with a tile such an interface would fit in nicely.
There are a lot of things that can be presented diffrently and more specialized, and the quarters are the place to do that. This would also mean, that the quarters really represent the player, as he can customize the layout and the displays avialble in his quarters. It should not be too difficult for the UI guys to come up with some usecases and specialized views for them. Its just about presenting things a bit diffrently. And for all people in space or who dont like/need those views, the standard UI holds them all, maybe with a bit more clicking and searching.

To the "Quarters in every station, how does that work" question: All stations have very efficient loading bays. Once you dock, you neocom transmitts your layout to the stations loading systems and the tiles are assembled by the stations systems. Then your neocom feeds the holograpic displays, voila. If you leave the station, the tiles are automatically cleaned and repackaged until someone else uses them. If the loading system can change fits in seconds and move tons of cargo in seconds aswell, it is no problem to assemble a room from preconstructed tiles while a ship docks.

Wizzkidy
Posted - 2011.02.22 16:35:00 - [827]
 

Can I ask why you have decided to bring this feature in? I mean what does it bring to the table? I can sit at a table? whoops big wow, I will never use it!

This game isn't about walking around in your office and re-doing your hair style. I do not even care that much about what my character looks like and am not likly to care after this comes out

You have lots of problems with this game as it is let alone adding in some god awful "I want to see my house and ship in a station" crap.


If this effects my gameplay I won't be sticking around to play thats for sure. This is on your head CCP do not mess this up (boot.ini comes to mind)

Opeth Blackwater
Posted - 2011.02.22 17:34:00 - [828]
 

I think I rather see the sov system and tech moons fixed...

It's and interesting idea, and will bring a lot of new players in. However, EVE is loosing their long term player base and fast!

Here are some ideas:

1. Tech Moons/ New Moon System
2. Macro/Bot Destruction... That includes Market!
3. More ships! Always fun!
4. Do something with DREADS! They have no real use!
Wink


Trinity Lux
Posted - 2011.02.22 19:40:00 - [829]
 

Originally by: Vincent Athena
Originally by: Destination SkillQueue
Originally by: xaja
would seem to make sense to adapt the POD lore as Incarna gets released...

POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.

To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.

My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.


Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to ........


The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.

There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.

That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.


^^ I agree. If every 30 seconds I can be in and out of the pod, By docking and undocking Its no big deal. I think the only use for the pod now should be to letting you escape when your ship its blown up.

That makes me think that I could also have a choice of staying in quarters inside my ship while im docked. I mean do I want to leave my beautiful carrier to go into a cramped and dirty minmatar station.

Yes I want internal view of ships!!! At least the bridge or something. And even if its only when Im docked.

Pretty Please? Wink

Che Biko
Humanitarian Communists
Posted - 2011.02.22 20:20:00 - [830]
 

I've been waiting for this and the return of live events since I started playing 3 years ago. To quote Racoon: Every day I love you more.

ArrowBut uhm, I thought that leaving your ship/entering the CQ would be an option you had once docked. And that you would arrive in your pod room/area. That sounds a lot better than what I hear now: you enter the CQ automaticaly and arrive on your balcony. If it's immersion you want, then I suggest you stick to the first scenario. I just can't imagine my character going all the way back to his CQ, out of pod, washed and clothed, just because he docked 'cause he forgot to bring his mining crystals.

Nabuch Sattva
Posted - 2011.02.22 20:58:00 - [831]
 

Originally by: Che Biko
I've been waiting for this and the return of live events since I started playing 3 years ago. To quote Racoon: Every day I love you more.

ArrowBut uhm, I thought that leaving your ship/entering the CQ would be an option you had once docked. And that you would arrive in your pod room/area. That sounds a lot better than what I hear now: you enter the CQ automaticaly and arrive on your balcony. If it's immersion you want, then I suggest you stick to the first scenario. I just can't imagine my character going all the way back to his CQ, out of pod, washed and clothed, just because he docked 'cause he forgot to bring his mining crystals.


^^ Agreed!

durablesilver
Posted - 2011.02.22 21:36:00 - [832]
 

I am eager to see what this will end up as in the end.
But I am also a bit worried. Whenever I create a new character using the new character creator, my computer lags, heavily, my concern is since my computer lagged so much during character creation, how much more will it lag while in CQ. My computer can handle EVE on max graphics settings, I don't mean the 8x antialiasing I mean the natural max settings, perfectly fine. That is unless I use character creator then it lags like crazy even on the lowest settings. If my computer lags as much as it does when using the new character creator,when I use this feature I will be unable to play EVE with any enjoyment because my computer would lag so much. How much of a priority is issues like these when making a new experience in EVE?

Koopman van Luxe
Posted - 2011.02.22 23:24:00 - [833]
 

Originally by: Vincent Athena

The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.

There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.

That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.


This is a good point, but all the same you don't really want to go through a full animation of this whole exiting the capsule thing every time you dock, do you? I'd say it's an acceptable break from immersion for the purpose of game flow.

When you dock with a station, you are treated to a quick message that you ship will be 'towed into the station', seconds before your ship automagically pops into the station. This isn't very immersive, stations are gigantic things with a limited number of docking bays, sometimes only one on the far side from where you warped in. If the game treated this realistically, docking would take an absolutely painful amount of time. 10 minutes watching your ship slowly maneuver on its own to the docking bay, more time doing who knows what else is required to dock with these things. It can't actually be possible to dock, do all the things we do in the station, and undock in the space of a few minutes. Imagine doing this every time you docked.

Instead, you just pop in. All that junk happens off-screen, for simplicity's sake. It wouldn't be too much of a stretch to say the same thing happens with leaving the capsule.

For those of you worried that your internet spaceships will be RUINED FOREVER, don't assume and stress over the worst possibility. Stress is bad for you! Perhaps it could work this way: docking with a station would work the same as it does now, with a modified station interior model where the camera is fixed in a 'cheap' balcony model. You press a button somewhere or right click to release the camera and spin your ship if that's all you want to do. No real difference in immediate load times.

CQ assets can get prefetched in the background but wouldn't do anything other than take up a bit of memory until a big "Go to Captains Quarters" button is pressed, at which point you are treated to a nice animation of a camera flyby from the balcony, through your quarters, stopping in the pod dock where you arrive and exit the capsule in a short animation.

There could be an option in the graphics menu to disable the prefetching of CQ assets, for those with multiple memory-starved clients or those who simply do not care to use the feature. This would address many worries brought up in this thread, or so I hope.

Keisty Fitten
Posted - 2011.02.23 01:56:00 - [834]
 

Originally by: GeeShizzle MacCloud

no im not saying ccp employees are underpaid, im saying theres comparison between the two in the same way Western Union compares to Lehman brothers.




Lehman Brothers is also defunct...so, your comparison, for whatever point you were trying to prove, is moot.

operation ribboncutter
Posted - 2011.02.23 02:12:00 - [835]
 

hopefully they will clearly state the system requirements before promting us to install the update, theres nothing worse than waiting 2 to 4 hours for an update to download/install just to find out your computer can't handle it!

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.02.23 03:01:00 - [836]
 

Originally by: Koopman van Luxe
Originally by: Vincent Athena

The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.

There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.

That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.


This is a good point, but all the same you don't really want to go through a full animation of this whole exiting the capsule thing every time you dock, do you? I'd say it's an acceptable break from immersion for the purpose of game flow.

When you dock with a station, you are treated to a quick message that you ship will be 'towed into the station', seconds before your ship automagically pops into the station. This isn't very immersive, stations are gigantic things with a limited number of docking bays, sometimes only one on the far side from where you warped in. If the game treated this realistically, docking would take an absolutely painful amount of time. 10 minutes watching your ship slowly maneuver on its own to the docking bay, more time doing who knows what else is required to dock with these things. It can't actually be possible to dock, do all the things we do in the station, and undock in the space of a few minutes. Imagine doing this every time you docked.

Instead, you just pop in. All that junk happens off-screen, for simplicity's sake. It wouldn't be too much of a stretch to say the same thing happens with leaving the capsule.

For those of you worried that your internet spaceships will be RUINED FOREVER, don't assume and stress over the worst possibility. Stress is bad for you! Perhaps it could work this way: docking with a station would work the same as it does now, with a modified station interior model where the camera is fixed in a 'cheap' balcony model. You press a button somewhere or right click to release the camera and spin your ship if that's all you want to do. No real difference in immediate load times.

CQ assets can get prefetched in the background but wouldn't do anything other than take up a bit of memory until a big "Go to Captains Quarters" button is pressed, at which point you are treated to a nice animation of a camera flyby from the balcony, through your quarters, stopping in the pod dock where you arrive and exit the capsule in a short animation.

There could be an option in the graphics menu to disable the prefetching of CQ assets, for those with multiple memory-starved clients or those who simply do not care to use the feature. This would address many worries brought up in this thread, or so I hope.
Wouldn't it be much easier to just keep the current hangar view and add a 'disembark' button to the station interface that would load the avatar/balcony view? That way everyone is happy? No breaks in immersion with having to leave your ship every time you dock, and load times are the same as currently.

Aphoxema G
PONIES EVERWHERE
Posted - 2011.02.23 04:14:00 - [837]
 

When I read the ad at the login screen, "The road to Incarna" I couldn't help but suffix that with "is paved with good intentions."

Samanta Charter
Posted - 2011.02.23 05:03:00 - [838]
 

I would like to propose something about the Captain's Quarters... There are some minor details that will simply hypnotize all the pilots... but at this time i just can't tell what's in my mind... on short i could suggest that we could see from the balcony how the ship's guns are changed by drones when refiting the ship. Of course you should set this up from graphycs settings, and we could change some minor details from our room: we should change the aspect of the sofa, we could put a new dvd in the room (probably at the cost of some isk) and use jukebox to play the music. you can put on the big monitor all the channels you have oppened and the eve news we can read while we are there. And you could make the spawn of the character at the door of the quarters not at the balcony, cause you don't jump from the ship in there. And in the hangar, you can make 2 doors. one is the exit so when you want to undock the screen simply wont blackout, you can put something about the exit door of the hangar opening and you can be waked up outside from the station, and the other one is used for chaning the ships, when you want to change it , a trailer or something could drag the ship out from the hangar trough that door and bring the ship you chosed. These details will surely knock out all the games. And at the end, you could make a dressing room for the headquarters only for headquarters.
I could give more ideas but at the moment my english is not so advanced.Hope you like it Very Happyugh

Manticour
Posted - 2011.02.23 05:32:00 - [839]
 

I am very worried that all these changes to the station life in eve are going to almost completely nullify high sec war decs, do you have any solutions as to how you are going to address this? what prevents and entire corp from docking up and just going to the corp bar while all the big nasty pirates sit outside twiddling their thumbs because now there is more to do in station then just spin your ship.

Livingston II
Posted - 2011.02.23 05:37:00 - [840]
 

I like the idea of designing your own living quarters. I think that there should be different floor plans to choose from each race such as Gallente, Amarr, Caldari, and Minmatar. So for example I could choose from 5 different floor plans from Gallente or you could choose a randomized floor plan. In that fact I also think it would be a nice idea to buy items for you place of residence like furniture, electonics, etc. With electronics in mind, you could have the possibility of having a computer or digital display on a blank wall to look at the information of everything you can research, such as looking up the market on your display or computer. I think having the option to buy things for your residency is a great idea. there should be a option on the market for household items drop down list and then from there you can choose furniture, electronics, decorations, medals display box (medals that you have earned in Eve), etc. Buying things for your residency would be a bonus of Eve. That would be a great idea to have in the game. If you can do the character creation, you surely could do residency creation for your character/characters. Thanks for the information on Incarna. I hope I have provided good suggestions for extra stuff on Eve. Thanks again for the post. Very Happy


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