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Lord Lewtz
AQUILA INC
Posted - 2011.02.21 15:58:00 - [781]
 

Edited by: Lord Lewtz on 21/02/2011 15:58:48
Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.

Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.

If I wanted to play house, I'd go play Second Life.




Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.21 16:00:00 - [782]
 

cool story

Damion Rayne
Gallente
Dark-Rising
Executive Outcomes
Posted - 2011.02.21 16:09:00 - [783]
 

Originally by: Lord Lewtz
Edited by: Lord Lewtz on 21/02/2011 15:58:48
Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.

Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.

If I wanted to play house, I'd go play Second Life.




Cool Story Breh, U Mad? <--Typical internet meme for giggles.

It's people like you that bring Eve down. Please just get the hell out of our game.

As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.

Kizz Amarr
Amarr
Posted - 2011.02.21 16:20:00 - [784]
 

I want Eve, not some cranked out copy of Second Life with space Dollies.

Just fix the bits that need fixin CCP.

I love new content, don't get me wrong, but when it contributes negativly or needlessly to Eve-Online game play, I prefer you all to not invest too heavily in it.



Pasmerktas
Posted - 2011.02.21 17:10:00 - [785]
 

I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.

Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"

Mother Fokker
Posted - 2011.02.21 17:24:00 - [786]
 

Originally by: Jae Car'das
I think the default of docking and appearing on the balcony is fine, providing you have an option whilst docking or something to choose to stay in your ship. Otherwise times when you just dock to pick up ammo or repair quickly would be a bit tedious and time wasteful if you are in a battle.

Originally by: silken mouth

On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe.



I agree with this comment, from a realism point of view which is what incarna is presumably trying to add (immersion through added realism). But even then it would not be totally logical, as when you lose a ship and get a new one, you'll have exactly the same quarters on that ship. Tricky one really Confused

Although it is just concept art, it's looking really good and I for one will be eager to check it out on Sisi.

Nice one CCP for providing a decent update, keep em coming Very Happy




Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:

"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."


Personaly though, i find this is a mitake, i am guessing that the quarterts SHOULD be considered as part of the ship that is retrieved whole from the hull and in the proccess the POD gets unladen in that premmisses.

There is potential in WIS, but as i said earlier in other posts it is a sesaw that can swing both ways. And i am used that my excpectations from that sesaw end up hitting my mouth and leave me toothless. But i have learned to live with this mode of CCP. After all it is kind of a silly eve moto that CCP failes to accept but does fullfil every single time. The moto goes: "We fullfill our goals by lowering excpectations." Perhaps EvE is so great that we excpect too much from it. Either way cheers all.

Cory Sopapilla
Minmatar
Kiroshi Group
Posted - 2011.02.21 17:36:00 - [787]
 

Needs a big screen TV and the ability to resize the IGB over it and watch hulu or youtube while sitting on the couch. A window that can actually see outside the station would be an epic win as well.

And whoever said it on the first page or 2, the captains quarters being on the ship itself would make more sense than a duplicate apartment in every single station in the universe. Leaving the ship to enter station could put you on a docking bay entry corridor that shows the ship.

Nice job on the graphics. I do hope that "by default your'e on the balcony" refers to when you click 'leave ship' kinda like in the Incarna demo from fanfest.

P.S. - don't forget the red couch option like the one in Clear Skies.

Dark reminance
Posted - 2011.02.21 17:37:00 - [788]
 

Edited by: Dark reminance on 21/02/2011 17:39:04
Originally by: Damion Rayne
Originally by: Lord Lewtz
Edited by: Lord Lewtz on 21/02/2011 15:58:48
Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.

Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.

If I wanted to play house, I'd go play Second Life.




Cool Story Breh, U Mad? <--Typical internet meme for giggles.

It's people like you that bring Eve down. Please just get the hell out of our game.

As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.


-->It's people like you that bring Eve down. Please just get the hell out of our game.<--"Are YOU MAD?!?!" ahahahaha you've been trolled (BEING DONE BETTER SINCE who the fu(% even cares anymore.

Skyreth
Revelation of Wrath
Posted - 2011.02.21 17:57:00 - [789]
 

Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right?
Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station.

This way they don't need to have over a million captains quarters per station and also, when your ship is blown up, you don't lose your room. Plus, if the quarters were in your ships, that would mean you'd have to have however many individual rooms. So instead of needing 1mil available rooms in stations for characters, CCP would have to make space for 30+ million rooms.

Kizz Amarr
Amarr
Posted - 2011.02.21 18:07:00 - [790]
 

Originally by: Mother Fokker
Originally by: Jae Car'das
...
Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:

"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."


...


Resample?? Resemble?? Casino High Roller, erm... Like, "We need to make sure we get all his money before he leaves, and, that we part with as little as possible".

Sorry, cant help it, but, Where is the 'Paradox' .... and what is it to do with Eve and Casino's???

Yeah, I'm a trolling, I guess I should just Sppp Tpp Fppp Up

Iva SlackFanny
Posted - 2011.02.21 18:37:00 - [791]
 

why not fix fleet lag first

St'arsky
Posted - 2011.02.21 18:47:00 - [792]
 

So many people are giving CCP a hard time about this. F*ck knows why. This is long overdue and a welcome addition to Eve Online. It's going to add so much more depth to Eve (not to mention a shedload of new players for CCP - I know you're rubbing your hands together). I've been playing for nearly 4 years now (I think) and the fact that your character has been based only on a static profile picture, feels a bit impersonal and distant from Eve's lore. Even by adding the ship to player comparison via the viewing balcony (!) will vastly enhance the scale of this seamless, massive universe.

For those having a bit of a moan, you'll still be able to play Eve as you've always played Eve. Yes, there are still a few other things to iron out. It's Eve, it's a massive, complex game; there are always going to be things to iron out. CCP are investing in the future (and the future of its players) as this will undoubtedly attract a new bigger client base (albeit different from current players).

This new update will herald a new dawn in Eve Online, once it's fully implemented of course (walk-in stations/full avatar interaction etc). CCP are going to rake it in and fair play to them. It's looking incredible. Can't wait for further updates/dev blogs. Bring 'em on!

Vincent Athena
Posted - 2011.02.21 18:50:00 - [793]
 

Ive been thinking about windows. The issues I see:

Most likely the window you would have would not look out at the station's undock, but show some more boring side of the station, giving you just stars, maybe a moon or planet or the sun.

Even if you did get a window overlooking the undock, most ships would be tiny dots in the distance. And none would have color tags. The view would not be that great. (Well, you may get to see explosions in space).

So you may say "OK, make it a view screen that gives me a view like I get when I'm in my ship". But that would require access to the node driving space while you are walking (walking is on a different node), adding load to the in-space node. Imagine a large fleet battle at the station. Everyone in station rushes to the view screen to watch and the node crashes. Such view screens would at best add lag, at worst crash nodes.

But we want windows and view screens! Is there a compromise? Maybe... how about...

Windows: They never show ships, just space, and are there for immersion alone. They would be done by making the space scene outside just a wallpaper seen through a portal in the wall of your CQ or wherever. All of that would be handled on your client with no sever load at all. This is possible as the space scene outside any given station is unchanging.

View screen: Here I take a cue from the "Jita cam" set up at the last alliance tournament. CCP would set up a "thin client" that sits at the undock. It streams its screen to the internet, and any client can access that stream if the user wants to watch the view screen. This does add load to the CCP servers, but as its a thin client taking no actions, its less than one player.

Actually seeing whats out there: A feature thats been requested alot, to be able to see who is waiting for you before undocking. If this were added, it would have to be something that you only get when you are in your ship, but before undocking. So your client is back on the "space" node, not the walking node. But this gives an advantage to the undocking ship, an advantage that is not presently in the game. A balance to it would be to make scrams prevent docking. This would add alot of load to the servers, as many people can be sitting in docked ships watching space.

Anyway, CCP, please think about giving us something that lets us look outside, rather than nothing.

Joshua Cy
Posted - 2011.02.21 18:53:00 - [794]
 

Originally by: Iva SlackFanny
why not fix fleet lag first


Why not do both?

Its not clear that adding people to team griglock will make the work go faster. They may be at the "too many cooks spoil the broth" level now, and adding more people will just made managing the effort a mess, and slow it down.

Nabuch Sattva
Posted - 2011.02.21 18:55:00 - [795]
 

Like whats beeing done.

Few thoughts to make it worth while:

- Illegal items could be negotiated outside the market, maybe inside a minmatar bar, or some dirty dark corner in the station, directly with the dealer. Maybe he would have to pay off the station guards or keep on th move.
- We should have a basic quarters. And we we'd like pay rent to have improved, larger quarters.
- look outside of station from promanade (this one i think has already been mentioned)
- transport ships to planets.
- Civilian transports from one station to another in high sec. May be usefull for smugling small quantities of goods or in periods of a war dec.
- 18 and up bars, for those interested in the more sensual stuff.
- Corporation offices for members
- Recruiment in bars and the like.
- Some interface for EFT warrioring.
- Chess like in the millenium falcon
- doing PI from your captains desk or sofa.
- Interacting with mission agents and in station missions.

So I think there are many (million) ways to integrate Incarna into the game. And at the same time let people use a more 2D aproach if they are on the run.

Oh and I agree, FIX THE LAG also!!!



Mekhana
Gallente
Spiritus Draconis
Posted - 2011.02.21 18:57:00 - [796]
 

I'd like to be able to to explore inside my ship as well.

GeeShizzle MacCloud
Caldari
Posted - 2011.02.21 19:15:00 - [797]
 

i've tried to inject some sanity, some logical and rational thinking into this forum thread and combat the whirlwind of ignorant, idiotic and downright ******ed comments made but ive got to the point where i cant be arsed!

ccp knows what its doing even though some of u imbeciles couldn't tell ur arse from ur elbow. That's after thinking u finally hit puberty and gaining ur first pubic hair before ****ing through it!

i just hope u idiots stay in the game long enough for me to pop ur ship, ur pod, scoop ur body up and violate it in many demeaning and humiliating ways!

Jae Car'das
Minmatar
T.R.I.A.D
Posted - 2011.02.21 19:41:00 - [798]
 

Originally by: Skyreth
Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right?
Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station.
...


Yeah, the Hotel approach would def work, but I think it is presumed and hinted at, that the quarters will be customisable by the player, making it a permanent personal space differing from person to person. If so it would be a bit ilogical for it all to magically be there at every station you dock at. The ship idea was a alternative suggestion, but that doesnt fully work. I'm sure there will be a bit of fiction slotted in at some point to make everything make sense though. Smile

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2011.02.21 19:49:00 - [799]
 

http://go-dl1.eve-files.com/media/corp/IXC/ccp-incarna-food-sink.jpg
Image changed to a link. Spitfire

Forget about ship crews, food is the new awesome!


Bhattran
Posted - 2011.02.21 19:50:00 - [800]
 

Originally by: Pasmerktas
I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.

Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"


Confirming I hate babies, would kick them, but would not say I liked it when it was sitting but rather I found it less annoying when it was sitting provided it was silent.

Jondar Valador
Intergalactic Crossing
Curatores Veritatis Alliance
Posted - 2011.02.21 20:02:00 - [801]
 


Random Citizen
Posted - 2011.02.21 20:32:00 - [802]
 

Is that all?
Two rooms?
My 15 year old cousin makes more lvls with details. You want his phone number, because you guys are kinda slow.

FeralShadow
NME1
Posted - 2011.02.21 20:41:00 - [803]
 

I like anything that brings more immersion into the game. I play for fun, unlike a lot of eve'ers who play for work. I'm all for it and everything else they're bringing.

Anxiir
Strange Energy
Posted - 2011.02.21 21:12:00 - [804]
 

So will I have to load up all that stuff every single time I dock to rep/change mods?

If so, sounds more like a chore, waiting 3 - 5 mins on it all to load every single time I need to dock up.

Just sayin, its internet spaceships, waiting around to load up the environment upon docking could turn into a real pain.

NOT Mohammed
Posted - 2011.02.21 21:23:00 - [805]
 

It all looks so new, shiny and awesome. Keep the work up guys!
:-)
Your loyal capsuleer: NM

Daedalus Arcova
Gallente
Havoc Violence and Chaos
BricK sQuAD.
Posted - 2011.02.21 22:07:00 - [806]
 

Edited by: Daedalus Arcova on 21/02/2011 22:18:21
Looks fantastic. And, as a 0.0 dweller, I can say that it's a myth that the nullsec playerbase doesn't want this - they don't want The Sims, that's all.

A couple of thoughts:

There needs to be some variation between CQs on different stations - not just between the different races. It would immersion-breaking if the CQs on every Gallente station turn out to be exactly the same. Similar stylings, fine, but identical layouts would be lame.

Quote:
Captain's Quarters are your place of power, center of your control, operational nucleus, living room and home office. They are the dusty motel room for the vagabond capsuleer.


There ought to be some difference between the 'home' CQ and the 'motel' CQ as well. As yet, we don't know how much (if any) customisation will be possible in these environments, but making it 'your' place should be only possible in your home station (or stations, if you're willing to pay for them). The CQs in other stations should leave you feeling like a visitor - relatively cramped, spartan and impersonal, as hinted at by Chiliad's vision of the 'dusty motel room'. For those that want a customisable home away from home in another station, there ought to be the option to pay for that privilege, with the numbers of available permanent CQs being limited on each station, much the same as Corporation Offices already are. Maybe even introduce market elements, so that to get a CQ on Jita 4-4 costs top dollar compared to some backwater lowsec station.

Jaysin Fury
Posted - 2011.02.21 22:42:00 - [807]
 

Edited by: Jaysin Fury on 21/02/2011 22:48:05
I'm really looking forward to this feature coming out, and my only real question is; Will we be able to customize the look of our quarters? I know it would probably be unrealistic to expect the customization to extend to every station, but say you have a home-base and you want to customize the looks, add furnishings, etc. Would you be able to?

k, disregard this, i posted it and then read the one above mine.

N88 TOE
Posted - 2011.02.21 23:41:00 - [808]
 

what I would also like to see is being able to see all of the items you have in a cargo area and the ability to rent or purchase different quarters in diffrent stations, like an industrial pilot might want quarters close to the refinery or a mission runner's near the agent offices.

Omega Sunset
Caldari Roughnecks
Posted - 2011.02.22 01:06:00 - [809]
 

My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.


LtCol Laurentius
Caldari
Digital Fury Corporation
Northern Coalition.
Posted - 2011.02.22 01:12:00 - [810]
 

Good job CCP. Haters gonna hate, no matter what you do. Dont give them a second thought.

Work with the CSM, implement the feature step by step as you are doing, and keep on beeing visionary, because nobody else will (at least not your playerbase). Incarna will have an potential game changing effect on eve, but not in the direction the haters choose to look. Rather than "sims in space" Incarna can open up new avenues of competition, deciet, griefing and revenge. Your vision is the ultimate sci-fi simulator. Dont loose that vision, because its gonna be awesome. Yes some bitter old vets will refuse to adapt and leave you. Who cares. Most will stay when they see what you have in store for them.


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