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Tasko Pal
Aliastra
Posted - 2011.02.21 02:41:00 - [751]
 

Originally by: Camios


And there's not a word on significant gameplay.


This is my concern as well. We're hearing about all these interesting UI developments, but what's going to pull me out of my pod? The chance to look at other peoples' pants?

Some people have mentioned player-created content. What will we be able do? While the chance to create a bar or a casino sounds somewhat intriguing, how many bars or casinos can really exist in Eve? What will distinguish these locations? For example, just plunking rent down for a generic setup isn't going to work long term. If your casino is exactly like 50 other peoples' casinos, then that's a fail (perhaps even if your income is NPC generated).

What sort of pve/pvp experiences will we be able to have in station? It seems logical that agents or mission objectives might be in walk-space. Past that, I have no clue.

I note that in this Incarna teaser, the narrative suggests that there are secretive things which pilots will want to do "offline" ("Sometimes you need to get offline, to get things done. Things that you don't want to register on any network."). This is to my knowledge the only hint at what "significant gameplay" might be in walk-space.

Liranan
Silver Snake Enterprise
Against ALL Authorities
Posted - 2011.02.21 04:40:00 - [752]
 

Bars, casino's, exotic dancers were all supposed to be in WiS/Incarna. Then they removed pleasure hubs, because this is supposed to be some Teen game. CCP have failed hard to deliver on anything they've promised:

- DX10 client
- exotic dancers (anyone mind linking the pictures of a guy watching a dancer?)
- bars
- casino's
- windows to look out the station (unknown as of yet)

This is just what I remember off the top of my head.

The only consolation we have is that CCP will release Incarna then abandon it, leaving it unfinished. Interest will die, everyone will go back to farming ISK or kill mails and CCP will be able to say "Great success!"

Examples of this approach to the game:

- EVERYTHING

Now I await the newbs who have no idea what we're talking about to come and fail to troll this thread with their cluelessness, devs included.

Mr Minnah
Caldari
Posted - 2011.02.21 05:40:00 - [753]
 

I think this would really help the immersion in the game IF there's any reason for someone to actually walk around other than just to look how cool it is. To me, this means that there must be some things for which you need to be in your avatar to do, that is, this must have some effect on gameplay. Otherwise we'll have a lot of resources wasted in a beautiful part of the game that is never used by the players.

PTang
Posted - 2011.02.21 06:04:00 - [754]
 

Edited by: PTang on 21/02/2011 06:05:27
to the guy with the 7 alts. CCP never promised a dx10 client. Infact they promised they would not make it DX10.


when trinity came out they told us, DX10 has 0 improvements for eve. it has nothing to do with textures or models or lighting. it's things like water, and other displacement maps.

So i guess with dx11 we could have... a cooler cloaking effect? or better planet oceans?



They have never promised DX10, and DX10 would do nothing to make eve look different... at all.

the end.




p.s.(they seriously promised to never push the engine to DX10 like 5 years ago)


edit: they also Never promised to have WINDOWS. they in fact promised they would not have them.

Ro8in Wood
Posted - 2011.02.21 06:32:00 - [755]
 

First as a single player walk around!?

HTFU!

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.02.21 06:52:00 - [756]
 

I like your suggestion that there will be racial distinctiveness to the designs and decor. I chose Amarr for the role playing potential.. now that we're getting to see more and use imagination less I hope you remember that these cultures developed on different planets.. with no input from other outside races. I don't mind a little cross over.. but only a little.

Titas Agor
TITANS OF PEACE
Posted - 2011.02.21 07:20:00 - [757]
 

Edited by: Titas Agor on 21/02/2011 07:20:21
Originally by: Liranan
Edited by: Liranan on 21/02/2011 00:42:46
Originally by: Reyna Miromme
Neither, it seems, do you.


I don't know anything about CCP and their 18 months time frame.

Originally by: Reyna Miromme
Then why are you here?


Good question.

Originally by: Avernus
Originally by: CCP Chiliad
And continued a bit as I ran out of space :p

Originally by: James Tiberius Kirk
But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?


We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer Captainís Quarters are one feature among features.


GDC 2007 Presentation
The above video is likely the reason for the very strong impression that CCP has been working upon Walking In Stations / Ambulation / Incarna, for the previous 5 years.


Ignore Chiliad, he/she's clueless. At fanfest 2006 a short film was unveiled showing a character walking around in a station. Tentonhammer only reported what CCP put out themselves. It's very hard for them to admit they've really screwed it up but that's the truth. If you go back to threads dating to 2006-7 you'll see threads asking about WIS (Walking In Stations).


Even though the concept of walking in stations have been around for a long time, i think that Chiliad's comment about not been working on incarna for 5 yrs might be more related to the current iteration of WIS, because ambsulation has been scrapped, and completely re-done twice already if i remember right, so about 3 yrs of work in the current installment which is known as incarna is most likely what their refering to. Its been close to 5 yrs but i dont think its been that long since the very beginning, prolly 4 at most i'd say, i think the IDEA of it has always been up for discussion, but actual development probably hasn't.

Technomagez
Gallente
Posted - 2011.02.21 07:50:00 - [758]
 

Originally by: Liranan
Bars, casino's, exotic dancers were all supposed to be in WiS/Incarna. Then they removed pleasure hubs, because this is supposed to be some Teen game. CCP have failed hard to deliver on anything they've promised:

- DX10 client
- exotic dancers (anyone mind linking the pictures of a guy watching a dancer?)
- bars
- casino's
- windows to look out the station (unknown as of yet)




Here's the Video.
Would you mind to link a source to back up your claim that they removed all the mentioned stuff?
I read virtually everything on Incarna/WiS/Ambulation/Whatever and did not read anything alike.

GeeShizzle MacCloud
Caldari
Posted - 2011.02.21 08:10:00 - [759]
 

everything you do on the neocom atm you should be able to do on the neocom in the future when incarna comes out.
theyre creating a new neocom yes but it has all the features and functionality of the current one. ccp are not removing it, so you can do everything you normally do at the speed you do it now... actually some things faster as you can create shortcuts to certain things buried under sub menus on the new beta neocom.

the incarna feature is a choice for players to interact in a more human/physical way. so dont get your knickers in a twist thinking ccp will bork your ability to do things efficiently. they wouldnt be creating a new faster streamlined neocom if they were just going to get rid of it.

Elizabeth Vokan
Posted - 2011.02.21 08:15:00 - [760]
 

So... Eve is finnaly turning to Second Life... hmmm.. i wonder if there will be stores selling clothes and stuff...

Will we be able to slap ppl around:? that would be cool..

Dark reminance
Posted - 2011.02.21 08:47:00 - [761]
 

Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail.

GeeShizzle MacCloud
Caldari
Posted - 2011.02.21 08:52:00 - [762]
 

Originally by: Dark reminance
Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail.


auto avoidance ftw!
plus man wheres ur manners... ohh wait ur a capuleer, nvm! :D

John Godsmack
Lithos Sarkophagos
Posted - 2011.02.21 08:54:00 - [763]
 

Edited by: John Godsmack on 21/02/2011 09:03:53
Originally by: GeeShizzle MacCloud
everything you do on the neocom atm you should be able to do on the neocom in the future when incarna comes out.
theyre creating a new neocom yes but it has all the features and functionality of the current one. ccp are not removing it, so you can do everything you normally do at the speed you do it now... actually some things faster as you can create shortcuts to certain things buried under sub menus on the new beta neocom.

the incarna feature is a choice for players to interact in a more human/physical way. so dont get your knickers in a twist thinking ccp will bork your ability to do things efficiently. they wouldnt be creating a new faster streamlined neocom if they were just going to get rid of it.


Thank You - this sums up Incarna just fine. If Incarna can give me a customizable AVATAR I'll welcome it. If the only thing that makes the "hard-core" gamers happy is the size of their wallets and killmails - don't worry guys - it will still be there, but not everybody harvests tears. Think about it - if everybody would be pvp'ing then this would be DESCENT, and if I'm not mistaken EVE ONLINE is an RPG (http://www.eveonline.com/faq/faq_01.asp - first line).

/edit - corrected the link

PTang
Posted - 2011.02.21 09:00:00 - [764]
 

Originally by: Dark reminance
Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail.


they already talked about this.


1.characters animate the same way people do when passing through crowds. Like assassins creed.


xAnabioZx
Posted - 2011.02.21 09:13:00 - [765]
 

Hello! Prompt and a new update will be a changed animation gipper jumping between systems, and a warp in the nutri systems really want to see beautiful, animation, if you honestly how it looks now, it's very simple and not very nice. And also want to know is, whether paid attention to detail is the appearance of drones from the hangar ship and not from the void, and also why when a rocket they shoot vylitayut anywhere from different parts of the ship's hull but not from the launcher.

I'd love to finally see a jump in the warp or jump between systems to be opened first with a tunnel and navy Hop in it and at the other end, before leaving the jump, just opened a tunnel and the fleet jumped out of it. I'd like to believe that my wishes will be Completed.
I think many people of the world igrakov and eve it, too, had on the soul.

I really like the idea of coming upgrade and am looking forward to it ...

Apologies for the problems of translation used the translator!



Ranka Mei
Caldari
Posted - 2011.02.21 10:06:00 - [766]
 

Let me reiterate how much I'm loving Incarna and Captain's Quarters! Y'all can moan and b*tch all you want, but in the end WiS/Incarna is nothing more than putting the RPG back in MMORPG. Remember the part where EVE is supposed to be a Role Playing Game?!

Also, I love how y'all go ballistic over "SIMS in Space!," "Barbie & Ken," etc. Look at Mass Effect, for instance. You have personal quarters there too, and you have your own wardrobe with personal Armors and Casual Wear. And none of it is childish, or typically teensy in any way. Instead, it just serves to greatly strengthen true immersion and true 'bonding' with your virtual environment. The same will happen for EVE: it will become much better. Epic, I'm guessing.

I therefore applaud CCP and the way forward!

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.21 10:15:00 - [767]
 

Originally by: Liranan
- DX10 client


The original WiS client was DX10 only, however as Vista was a complete failure and the adoptation rate was much lower than expected CCP had to rewrite it to be DX9 instead.

I don't recall CCP ever promising a DX10 client for the flying in space part of EVE.

Rob Helle
Amarr
Posted - 2011.02.21 11:36:00 - [768]
 

So am I getting this right. This 'upgrade' will have no effect on gameplay. It removes the left hand station tabs and station view to be replaced by a room that I have to walk around to 'find' the relevant areas to send emails, fit my ship, setup training etc. Oh and it is only for me with no interaction with other players.

It looks nice but what is the point? It is just a new interface. How did this become a top priority when there are many gameplay issues within EVE? What are the gameplay features coming in Incarna? Hopefully this will be better than Incursion which only seems to be a good way to loose high value ships.

Jareck Hunter
Rubicon Legion
Posted - 2011.02.21 11:47:00 - [769]
 

Edited by: Jareck Hunter on 21/02/2011 11:57:42
Originally by: Rob Helle
So am I getting this right.


No you are not, it will not replace the old interface.

Read this page only and you will find all informations you need.

GeeShizzle MacCloud
Caldari
Posted - 2011.02.21 11:47:00 - [770]
 

Originally by: Rob Helle
So am I getting this right. This 'upgrade' will have no effect on gameplay.


Correct, although you will 'feel' more connected to eve


Originally by: Rob Helle
It removes the left hand station tabs and station view to be replaced by a room that I have to walk around to 'find' the relevant areas to send emails, fit my ship, setup training etc.


Incorrect, the Neocom will still be there to do things normally


Originally by: Rob Helle
Oh and it is only for me with no interaction with other players.


initially yes, but the only reason is to test stability with every users computer setups until CCP are sure that they can open a full station environment up (ie full incarna features)

;)

Kylira Ulfrinn
Blackstaff Logistics
Posted - 2011.02.21 12:20:00 - [771]
 

EVE players whiniest players.

gs384
Posted - 2011.02.21 12:27:00 - [772]
 

26 pages to read excuse me if repeating previous points, anyways.
First person perspective for this game is great news and possibilities are many for this aspect of the game.

Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.

Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.

Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.

Shame this game not got a modding aspect to it - being able to create your own room :)

The Snowman
Gallente
Aliastra
Posted - 2011.02.21 12:42:00 - [773]
 

I dont understand why the whole thing about performance of the interface and the loading speeds would be an issue for "vets"... "vets" arnt even the problem.. its just for anyone who wants to dock quickly and un-dock quickly.

Surly you dock and undock and use the station facilities exactly as you did before, except this time there would be a button that says 'Enter captains quarters'.

Until you click this button there would be NO difference at all.

Are people really expecting to dock up and find themselves in the captains quarters and then have to run back to the ship to undock?

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.02.21 13:07:00 - [774]
 

Originally by: Kylira Ulfrinn
EVE players whiniest players.

Confirmed

cold finger
Posted - 2011.02.21 13:20:00 - [775]
 

A vue off the outside docking bay ,ie to be able to see the ships outside of the station from inside maybe by a galery with big windows or an outside station vue panable from the cpt quaters :)
this would benifit everyone in the game hehe for obius reasons .sooner the better

Ciar Meara
Amarr
Virtus Vindice
Posted - 2011.02.21 13:33:00 - [776]
 

Originally by: Dr BattleSmith
Originally by: arcyaxiom

If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription.


me too.



Just in case nobody asked already, can I have both your guys stuff then? I'll put in into my aweseome hangar!

Henry Haphorn
Gallente
Posted - 2011.02.21 14:05:00 - [777]
 

Quote:
26 pages to read excuse me if repeating previous points, anyways.


I was so board a few days ago that I actually took the time to read all 26 pages all the way through. I was amazed at how many people jump to conclusions (some reasonable, others silly).

Quote:
Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.


Don't we have that already with the in-game browser and eve-mail?

Quote:
Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.


Pardon me for sounding like an ass, but did you even bother reading the blog? Ship fitting will be shown on a hologram model, there will be a big screen tv, and you can still do all the things you normally did with the streamlined neocom that was announced earlier.

Quote:
Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.


The dev blog does mention more things to come, but I don't think custom pictures would happen. Sounds like an unnecessary load on the server to me.

Quote:
Shame this game not got a modding aspect to it - being able to create your own room :)


That remains to be seen. In the meantime, let's all enjoy the beta version when it releases in Sisi and then on TQ.

Bhattran
Posted - 2011.02.21 14:51:00 - [778]
 

Well I'm underwhelmed, I guess incarna has been in the works for what 6months a year?

Captain's Quarters is pretty lame version of 'incarna', walk around in your ship's CQ, and look at your ship from a balcony in a station.

I get the marketing spin of selling that you release things in bits then build upon them much like you said you would do in the past and often patched the broken release then left it to rot after moving on to the next project. Here we have the same thing except you start out from the position that you are 'iterating' on it. So CCP lowers the bar to manage expectations which you should do with your past performance but don't try and tell me it is anything different. When you hold back releases to make them better that is different but if it isn't 'done' it is the same old CCP drill push out the unfinished product + promise to fix it later if you DO fix it that is different.

Only in a CCP blog would someone say the CC is "...unlike anything seen in any computer game.", you should play some other games or read some game reviews.

Quote:
When you dock you will appear on the balcony by default.


I object to being kicked from my ship and pod upon docking, this is stupid and makes no sense UNLESS you intend to either force people to 'try' your beta test or intend on removing the neocomm forcing us to use the CQ to do all we do from the neocomm now.

As for what I'd like to see in the CQ as I mentioned in the post where it was revealed you were hiring a graphic artist/animator to redo all the game effects create a holographic simulator/movie player that shows EVERY GRAPHICAL/SHIP EFFECT IN THE GAME. Players should not have to 'learn' what it looks like when a player is using a scanner, salvager, warp scrambler, webber, etc ONLY when they do it themselves or have it done to them.

I could come up with more ideas but really you have **** tonnes of work to do as it is and won't get much if any of player's ideas implemented if they even make it into your 'possible' list to try so I'll leave it there.

Turon Le'Rue
Posted - 2011.02.21 15:45:00 - [779]
 

Razz I am happy that this feature is here. I have learned to play without an avatar. But as with most games I think Eve will benifit from this. It's a mess in the void, with some care a capsuleer can eek a livin'.

Jae Car'das
Minmatar
T.R.I.A.D
Posted - 2011.02.21 15:57:00 - [780]
 

I think the default of docking and appearing on the balcony is fine, providing you have an option whilst docking or something to choose to stay in your ship. Otherwise times when you just dock to pick up ammo or repair quickly would be a bit tedious and time wasteful if you are in a battle.

Originally by: silken mouth

On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe.



I agree with this comment, from a realism point of view which is what incarna is presumably trying to add (immersion through added realism). But even then it would not be totally logical, as when you lose a ship and get a new one, you'll have exactly the same quarters on that ship. Tricky one really Confused

Although it is just concept art, it's looking really good and I for one will be eager to check it out on Sisi.

Nice one CCP for providing a decent update, keep em coming Very Happy



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