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samurai226
Posted - 2011.02.18 05:50:00 - [361]
 

Looking Good and I can't wait to see my ship from a different perspective!!Very Happy

Rakamy
Quantum Cats Syndicate
Posted - 2011.02.18 05:51:00 - [362]
 

Originally by: Toshiro GreyHawk


1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.

2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:

Guild Wars

Oblivion



3) Of course ... what I really want is:

Planetside


I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.


Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...


.



So your basically looking for Dust then?ugh

Nardman
Amarr
Posted - 2011.02.18 06:07:00 - [363]
 

So every station is going to have ~1,000,000 captains quarters in them? (300,000+ active accounts, 3 chars per account, 1 quarters per char) And each of our chars has quarters in ever station in EvE?

Gnulpie
Minmatar
Miner Tech
Posted - 2011.02.18 06:11:00 - [364]
 

Edited by: Gnulpie on 18/02/2011 06:40:25
All I see is some modern gfx with absolutely NO functionality that would make it worth playing.

Furthermore if I look back through the years what you all promised us (factional warfare, 0.0 reshapening, PI) and what you delivered to us then I see HUGE HUGE gaping holes. You promised us 100%, you gave us 10% at best.

So excuse me, but I am sceptical. Before I don't see it in game I won't believe a single word.

And yeah, big fail that you STILL have NO IDEA about additonal functions in Incarna. Is the only additional functionality (compared to current client) that we can run around inside stations like 11yo hyperactive kiddos?

WHERE IS OUR SANDBOX???

No, this is a huge letdown for me.

Hazz Ardous
Red Slice Enterprise
Posted - 2011.02.18 06:17:00 - [365]
 

Originally by: Zenst
Originally by: CCP Fallout
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.


That was a long read akin to a novel before I got to anything close to facts.


Summary WALKING IN STATIONS 2011 REMIX - wake me up when it actualy happens so i can once again say as a Eve player that I care not for this direction as I said back in what 2006/7 when WIS was first mooted and regurgitated every year. Just give us a TF2 station interface and lots will be happy. But if you turn eve into SIMS then please tell me now so I can walk.

Big tip - when you have to roleplay a dev blog like some epic story then you know the content is lacking. Also when you add lines like this "The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay" after you just blank battered x% of players from ever playing eve again becasue you introduce avatar **** then i think you have to rethink how you word things as you have already clearly demonstrated the exact opposite of what you just said.

PS next time have the original *** box pic's - would make this more credable than the previous spinnings.

REFERENCE: Walking in stations aka walking in circles, the dead horse remix WIKI


Can I has your stuffs? Laughing

But seriously, chill. Not everybody drinks whiskey (or spells it) the same way you do and not everyone plays the same way you do. There are plenty new players (actual RL girls anyone?) that don't get much into the testosterone filled chest beating but would play the game if you give them the SIMS you so abhorre. But perhaps you don't like women. We understand! Rolling Eyes

p1ngp0ng
Gallente
Garoun Investment Bank
Posted - 2011.02.18 06:22:00 - [366]
 

He mentioned matching the quality of the character creator, which sent up a huge red flag for me. Matching the quality of the character creator means docking in a station is going to make me drop down to 1 fps and be unable to function effectively. It seriously does not need to look as good as the character creator. I think it's an awesome idea all around, but such a high demand on the GPU is not going to work well for many people, including myself. Please don't make it so players with older machines can't navigate it freely, that will ruin the game for a vast number of people. I'm not sure I would continue subscribing if I can't play the game once I've docked in a station because my computer can't handle it.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2011.02.18 06:27:00 - [367]
 

This is a huge step for this game, and the blog was AWESOME.

I'm in favor of making these changes an integral part of the game, not just an afterthought. Don't place too much emphasis on making sure the vets can mission grind as fast as they every could. Incarna should fundamentally change how we all interact with the game environment so that EVE makes steps toward being a real sci-fi simulator. I'm a mission runner, and I'm in favor of anything that builds the game immersion, even if it takes a little bit more time to grind. It's a step in the right direction and will bring MANY new players to the game, players who see the current state of the game as cold and lifeless.

p1ngp0ng
Gallente
Garoun Investment Bank
Posted - 2011.02.18 06:30:00 - [368]
 

Originally by: Toshiro GreyHawk




3) Of course ... what I really want is:

Planetside


I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.


Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...


.]


Planetside was my first MMO. Seriously loved that game, too bad the devs were awful. Good news, though. Planetside 2 comes out next month. I know there have been many trolls about Planetside 2, but it's confirmed legitimate. Can't wait.

Cid SilverWing
Gallente
The Scope
Posted - 2011.02.18 06:38:00 - [369]
 

I love the mention of "private environment" in there. That means newcomers and veterans alike can play alone without having to deal with griefer pirates.

Juil
Gallente
Phoenix Industries Pty. Ltd.
Posted - 2011.02.18 06:42:00 - [370]
 

First off I have to say the artwork etc is looking great, especially given that you know they've been promising W.I.S for years now and we have never seen it.

Second off the big one that constantly gets on my nerves is the excuse technology has't been up to it.. Any one remember Earth and Beyond? It had both 8+ years ago.

To those saying that this is going to suck blah blah blah, how is adding something that makes the game seem more real taking away from the gameplay? If anything it makes things more real, I'm if anything disapointed that we are going to get only single player area's to begin with.. this is after all a MMORPG! I want to be able to have friends over, I want to be able to go down to a market and buy junk rather then just clicking a damned button constantly or staring at another room while i'm in station going through what appears to be spreadsheets constantly.

If done right Incarna has the potential to merge the Traditional and Non-Traditional Scifi Elements togeather especially over time, we know at the moment it's limited to Station Enviroments but who's to say this is the be all and end all? We know Dust is aimed to tie into eve which is FPS, eventually there is nothing to say CCP won't add missions etc for us either...

Not only that it add's something I doubt a lot of the Capsulaer population has even thought about, if they ADD features that mean hey I don't ever have to get into a Ship if I don't want to into the game then you have an entire new section of the game which will obviously be screaming for resources for whom we can sell our products to. Make Incarna good enough / large enough / real enough and you may have the equivilent of a much tigher ran Second life effect only it's on the stations and with that comes increased demand for products... especially if some of those trade products become even more important.. ie water/alcohol etc food..

And on top of this.. it means that rather then 50 ships hanging in a dock or the like durring a corporate meeting you could have people actually sitting in a bar or the like talking going over plans, especially if CCP looks at developing even some of the EXISTING tools we have to be more user friendly in regards to the in station effect. Here's an example..

Alliance 1 is planning a big massive invasion of Alliance 2, they want to launch a 2 pronged attack and they want to be certain that every one of their fleet and wing leaders understand where and how they are gonig to do it.. They all go to the captains quarters where he's got a holographic map projected up and can highlight and label out the route they need to take, etc etc.. Rather then having to constantly go in chat.. 'Ok guys I need ya to set AP To here because if you don't you might get lost!'

I mean ok there's nothing stopping that continuing there is nothing in all of the stuff CCP has listed that says you have to change your style of play, but for a lot of people the extra immursion and simply having more options avalible to us is what a lot of us have been waiting for and the options that having those options opens up in future expansions.

JackBear
GR3Y N0MADS
Posted - 2011.02.18 06:50:00 - [371]
 

The core of eve is broken for half of the player base and this is the focus......?

Cygnet Lythanea
World Welfare Works Association
Posted - 2011.02.18 07:01:00 - [372]
 

Hopefully if I get fish for it, they won't die if I'm afk too long.

Is it just me or does this have a EVE meets ME2 feel?

Scitor Nantom
Minmatar
AfterMath.
Broken Toys
Posted - 2011.02.18 07:05:00 - [373]
 

Originally by: Raid'En
Edited by: Raid''En on 18/02/2011 02:30:03
Quote:
we are now ready to start a conversation with you on the very concrete, deliverable features being worked on. And its not a barely concealed retelling of the Pocahontas story...

i only see a pocahontas story here.
we were already talking WIS when i joined the game 4 years ago.. and now, after all this time, we only have that ?
the dev blog was fun to read, sure the images are nice but... i didn't saw any content.

seriously what do we will get from this blog ?
a a nice room where you can move, see your ship outside, and activate manually the items of our normal UI.

people will play a bit on the 1st days, but after... no one will care until real content is here.
and for your tests for the next level i doubt it would be much usefull if it's what happen.

so i hope you'll add a little something at least.
give use minigames for example, some basic things that exist by dozen on the net, but that if we can have on eve, we will play on eve.




Raid'En, check this video out. It's the first in a series of three videos. It shows the scope of what they are doing... and yes, you can see the minigame they have in store for us:

http://www.youtube.com/watch?v=r7R6AxoO8yY

Liu Ellens
Minmatar
Posted - 2011.02.18 07:08:00 - [374]
 

It's been more than eight years ago since I first saw a screenshot of a Tempest in space, which ultimately let me become a space pilot back then.

The first tidbits of Incarna and the new character generator came close to that initial feeling, but these few shots (specifically again, Minmatar ;) ) nailed it and let me remember why I am part of this.

Thank you.

(Possibly more critical posts when I've been there the first time - for now: holographic map anyone?)

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2011.02.18 07:09:00 - [375]
 

Originally by: Nardman
So every station is going to have ~1,000,000 captains quarters in them? (300,000+ active accounts, 3 chars per account, 1 quarters per char) And each of our chars has quarters in ever station in EvE?

When we can clone ourselves and occupy every station in the cluster, yes.

Until then we're dealing with rapidly-refurnished modular rooms. This isn't the 21st century.

zcar300
Gallente
Posted - 2011.02.18 07:16:00 - [376]
 

I thought we would get to see the character exit the pod... Which meant docking like normal,seeing the shipped docked like normal, then clicking on exit ship and going into incarna mode.

I know your not going to loose any time this way. But I liked the idea of having that clear transition between being safe in a ship and being vulnerable outside.

I thought just having a window to see your ship was awesome. But now we have a whole balcony to walk out on! I can't wait to see this on the test server.

Gayllente Lance
Posted - 2011.02.18 07:19:00 - [377]
 

oh my god this looks so delicious!

Nova Lux
Gallente
TalCorp Enterprises
TalCorp United Federation
Posted - 2011.02.18 07:19:00 - [378]
 

Quote:
To fans of Aura weve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.


Good, I've missed her.

Parleion
Posted - 2011.02.18 07:30:00 - [379]
 

Edited by: Parleion on 18/02/2011 07:30:28
Does anyone else find it amusing that the time when a pod pilot is supposed to be most vulnerable is also the only time she's 100% safe?

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.18 07:38:00 - [380]
 

Originally by: Del Narveux

Speaking of old RPGs, once this is up and going you guys ought to think about porting it to an offline RPG that's set in the Eve universe but isn't about internet spaceships. There's basically zero decent scifi RPGs out there that weren't made before 2001 so it'd be a great opportunity for everyone. Smile


An RPG set in the eve-universe? YES! One for pvp(dust) one for RP(something else). That would be perfection...and then you could start working on 'recombining' everything. ;D

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2011.02.18 07:46:00 - [381]
 

Originally by: Parleion
Does anyone else find it amusing that the time when a pod pilot is supposed to be most vulnerable is also the only time she's 100% safe?

Nope, it doesn't seem amusing to me. Pretty logical that pod pilots would be the most protected when they're in stations no matter what security status of the system, in the same way as diplomatic anonymity is strongly protected IRL.

If any capsuleer were to get killed in a station due to poor security, then that station management would get so much **** up their ass... Besides that capsuleer would just be restored from a backup scan, so the damage would be limited.

Sinooko
Gallente
The Night Wardens
Viro Mors Non Est
Posted - 2011.02.18 07:50:00 - [382]
 

I wish to command my ship from my captains quarters.

Arland Endisil
Posted - 2011.02.18 07:54:00 - [383]
 

I played this game for 5 years and then stopped. I became dissilusioned and it seemed like things were becoming stagnant. After joining again I have been plsently surprised. Reading that devblog has got my hardon for eve back again :O)

So far it looks amazing. I am very happy with you guys taking it one step at a time and polishing each little bit rather than bringing out a whacking great expansion and it all going ass up.
I remember my freind telling me about this upcoming game years and years ago where you can roam space and be and do what you wanna do and I still think he was talking about EvE. Since then I have always believed that this game would progress into something spectacular and there would be nothing else like it and it seems it is going that way.

This will be the game we are playing in 2100 jacked in with a plug in our heads heh.

One thing I would like to ask. You guys are innovative and push boundaries. You are not afraid to tackle things that other developers shy away from. So with that in mind. Are you going to be the first game to have full scale nudity? You will probably scoff and take the **** out of me but think about it. We have gore upon gore upon gore in games that kids as young as 15 can buy legally. How many people actually go around slaughtering people. They release a game with murder and death and it is a 15 they release one with partial nudity in it and it is an 18. Grinds my gears it does. Everyone has sex but games developers are scared to death of introducing it because games are still seen as that...games. For kids.

In my personal opinion Eve is not for kids and it is far more than a game to many of its players, Eve is a full blown space opera that we control, a story that we write as we play and if you want to be as immersive as possible I truly think that relationships, which include optional nudity and sex if you so wish should be a feature down the line. Many people in WoW have actually ended up married in game then married in real life. Why not in eve, and going by the books that have come out, it seems like everyone in eve is at 'it'! lol.

Its not something I need to enjoy the game, its just I wondered whether you had the balls to implement it just to say, "Yeah so what, we did it, whats your problem?' :O)

Keep it up guys, you really have bought me back to this game through sheer excitment of whats to come.

Fly safe all.

Lukas Rox
Torchwood Archive
Posted - 2011.02.18 08:06:00 - [384]
 

1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).

2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)

Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand.

Cygnet Lythanea
World Welfare Works Association
Posted - 2011.02.18 08:16:00 - [385]
 

Originally by: Lukas Rox
1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).

2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)

Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand.



What I find to this day hilarious is that people are *****ing because they're being offered something nice?

I hate to break it to you, but the new UI that's coming out probably will get you even more hopped up.

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.18 08:19:00 - [386]
 

Quote:

What this means is, even if CCP somehow solve the loading time issue (I'll believe it when I see it), you will still be required to be in avatar mode (and have the avatar centered camera view, most likely) to do all that in-station stuff. Also, notice how the devblog does not talk about how long all these normal in-station things will take, just that it'll be "easy".



Default, standard, grabbagaplutz...what (two of) these words have in common, is that they refer to ONE CHOICE, out of a SELECTION. Basically, the one you START WITH. Wether you continue with it, or pick something more fitting your mood/time of day/location/system specs is UP TO YOU. THAT, is what it MEANS.

It is as of yet impossible to get the setup at FIRST START that would mesh perfectly with your location/time of day/system specs/mood/attitudes to various ways of doing things.
Get back to me when we got machines that requires no controls whatsoever, and take all their direction directly from our subconcious minds....

Thank you.

Destination SkillQueue
Are We There Yet
Posted - 2011.02.18 08:24:00 - [387]
 

Originally by: Gryganne
This is a huge step for this game, and the blog was AWESOME.

I'm in favor of making these changes an integral part of the game, not just an afterthought. Don't place too much emphasis on making sure the vets can mission grind as fast as they every could. Incarna should fundamentally change how we all interact with the game environment so that EVE makes steps toward being a real sci-fi simulator. I'm a mission runner, and I'm in favor of anything that builds the game immersion, even if it takes a little bit more time to grind. It's a step in the right direction and will bring MANY new players to the game, players who see the current state of the game as cold and lifeless.


Your idea is just bad. Adding more immersion and eye candy is good. Stripping away existing usability and forcing people to do it the hard way is bad, and I mean really bad. Incarna should fundamentally change the way you CAN interact with the environment. Nothing wrong with you wanting to do all that for hundreds of times and never getting bored, but you can understand that forcing people to do it every single time is bad game design.

Some of us, at times or all the time, just want to play the game and not waste time on useless timesinks and at the moment this project is a useless timesink as far as fuctionality is concerned. It offers no efficiency improvements on how to do existing things. It's just fluff. Granted it is much needed fluff, but it's still just fluff and there is no need to make anyones existing gameplay experience worse because of it.

Sartorami
Minmatar
Roid Runners Incorporated
Posted - 2011.02.18 08:24:00 - [388]
 

Originally by: Kile Kitmoore

The bottom line is someone at CCP years ago thought to themselves, "self, we should let players walk around with full body avatars". Instead of determining some really fun game mechanics that would require the use of a full body avatar. Cart before the horse.



Ah, but of course it would just make a TON more sense to create a whole station environment with ****loads of stuff we'd need an avatar to play with...and -then- start on the avatar-system....???

Commander Kahn'Alzaor
Gallente
Sliced Awesome
Posted - 2011.02.18 08:31:00 - [389]
 

Considering the Mass Effect binge I have been on this feels very similar which is AWESOME! Keep up the amazing work CCP! <3

Hentes Zsemle
Posted - 2011.02.18 08:33:00 - [390]
 

They are going to have to redesign all the ship models in such graphic quality that matches that of incarna, otherwise it is going to be a bad joke. If this is going to lead to a total graphic redesign of the game, this is going to be a very nice expansion.

Otherwise it's just a techdemo for world of darkness, and another unfinished feature by ccp.

If i wouldn't be pessimistic enough so far, is walking in stations delayed again, and are we getting walking in a nice box instead?


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