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seplocked Features and Ideas Discussion
blankseplocked Buying Crews for your starship + Leveling that crew
 
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Misanthra
Posted - 2011.02.17 02:01:00 - [31]
 

Originally by: Imigo Montoya
Too easily exploitable. Here's a scenario:

DPS ship with T1 ammo to burn, tank ship with high resists, cap stable Logi ship (all friends).

All fly to safe spot, DPS ship shoots Tank while Logi reps Tank.

DPS gains "Über Pew" crew levels, Tank gains "Über hardnut" crew levels, Logi gains "Über Rep" crew levels, all because it is vs players not NPCs.

Although if you could trade crews, it would create a new mini profession - crew trainer...


this I dual box...could afk train for hours on end. Perma rep/shield boost/passive recharge...attacker has drone dps below break point of that perma run. Fire this up before I go to bed, check on it 17 hours later after I come home from work.

PVP aother issue. Lose ships doing that often. Or you'd have corp ops to uberfy the corp titan and sc fleet in 0.0. Ballers got 16 billion + for this stuff....they can uber thier own stuff.

ACESsiggy
Gallente
Posted - 2011.02.17 04:02:00 - [32]
 

Thumbs down.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2011.02.18 00:57:00 - [33]
 

Originally by: Milz0r
Edited by: Milz0r on 17/02/2011 01:50:41
its already been established that 20 percent is too high. like i said earlier, it was just a random number. 5 percent would be more realistic as max level. and it doesnt have to be a pve grind. my idea was that its something you forget about and maybe check on it every once in a while if your ship hasnt died.

Also, why do ships have windows and lights if its just the capsuleer flying them?


Point #1: People wouldn't forget about it. Eve, like basically all MMOs today, is full of powergamers and min-maxers. Everybody would want to reach and utilize the max. And if that comes with a lot of grind or obstacles, people are likely to cheat an exploit, which kinda defies the purpose.

Point #2: Ships have crews, but the crews have no measurable effect on the ship's performance, since the pod pilot's skills are so much more important. Afaik crews are mostly there for maintenance and stuff, probably also execution of orders.
Well, one could argue that the level of execution could vary, yes. But for the sake of simplicity crews are assumed to work reliably and equally well.
Making decisions has a far greater impact on performance than reliably pressing a button, when you're told to.


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