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Shilmaar
Posted - 2011.02.15 11:38:00 - [1]
 

Greetings am currently running 2 LCD monitors 24 inch and 22 inch on an old ATI Saphire 1950GTX 1GB card. Its a little slow doing about 15-20 frames a second on full HD resolution.

Can someone recommend what eve really needs to run full detail on 2 clients at say 30 frames a second on a 4GB ram pc with dual core cpu.
list of graphics choices are on http://www.scan.co.uk/Shop/Computer-Hardware/All/GPU-ATI/All

I don't want to shell out for the best vga card on the market as eve does not support direct x 11 yet and i only play eve no other games.

Funk Engine
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2011.02.15 12:00:00 - [2]
 

Put your money into 4gb more ram and a Quad core CPU first, would be my honest suggestion. I've seen EVE run on some awful video hardware with a decent cpu, 8gb of ram, and a 64 bit (real) OS...

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.02.15 16:14:00 - [3]
 

5770/6850 should do it with ease

Shilmaar
Posted - 2011.02.24 15:41:00 - [4]
 


Well well rooks and kings not just good for triage videos :-)

All Thanks for the info just put in a Quad core cpu and upgraded card to ati 5770. 4GB is sufficient for now but might get 8 later on.

Performance increase is astounding makes eve shine for real now getting around 30 fps with 2 clients on high details.

Swynet
State War Academy
Posted - 2011.02.24 17:11:00 - [5]
 

Edited by: Swynet on 24/02/2011 17:12:29
Originally by: Shilmaar
Can someone recommend what eve really needs to run full detail on 2 clients at say 30 frames a second on a 4GB ram pc with dual core cpu.


Any recent nVidia card between 100 et 300 will do it better than ATi.
You'll get less problems with drivers
you'll get less trouble installing/updating drivers
You'll not have to re install previous driver versions because new ones allways screw everything

Are these reasons good enough to you?

Shilmaar
Posted - 2011.03.04 00:08:00 - [6]
 

Just prefer ati cards but thats just me

As for eve graphics options anyone got a guide on all the options in there?

Barakkus
Posted - 2011.03.04 03:04:00 - [7]
 

Originally by: Swynet
Edited by: Swynet on 24/02/2011 17:12:29
Originally by: Shilmaar
Can someone recommend what eve really needs to run full detail on 2 clients at say 30 frames a second on a 4GB ram pc with dual core cpu.


Any recent nVidia card between 100 et 300 will do it better than ATi.
You'll get less problems with drivers
you'll get less trouble installing/updating drivers
You'll not have to re install previous driver versions because new ones allways screw everything

Are these reasons good enough to you?


What planet do you live on?
Both manufacturers suffer from the problems you just listed above. I've had more trouble with nVidia cards than ATI over the years though.

Shadow Leon
Leon's and Scarlet's Universal Trade Inc
Posted - 2011.03.04 09:16:00 - [8]
 

Edited by: Shadow Leon on 04/03/2011 09:16:55
Originally by: Barakkus
Originally by: Swynet
Edited by: Swynet on 24/02/2011 17:12:29
Originally by: Shilmaar
Can someone recommend what eve really needs to run full detail on 2 clients at say 30 frames a second on a 4GB ram pc with dual core cpu.


Any recent nVidia card between 100 et 300 will do it better than ATi.
You'll get less problems with drivers
you'll get less trouble installing/updating drivers
You'll not have to re install previous driver versions because new ones allways screw everything


Im happy you know what you were talking about :) saved me having to say anything lol
Are these reasons good enough to you?


What planet do you live on?
Both manufacturers suffer from the problems you just listed above. I've had more trouble with nVidia cards than ATI over the years though.


/agreed

Swynet
State War Academy
Posted - 2011.03.04 16:24:00 - [9]
 

Originally by: Barakkus
What planet do you live on?
Both manufacturers suffer from the problems you just listed above. I've had more trouble with nVidia cards than ATI over the years though.


The one where I've buyed the TOP ATi gc for the first time over the years -isn't anymore but still 2x700 and 2x 1Gddr5 should work properly shouldn't it or are you going to try to convince me this stuff is absolete?
- and the same where my old nVidia is the one who alowds me to play eve at each time my ATi is screwed.

Also the one where I'm throwing some irl cash to change the ATi card for nVidia being sure 100% I'll get some trouble over the time mabe, even for sure OC they also have some trouble with their drivers some times, but nothing compared with ATi and all the issues I had with for a Top stuff.
When buy an Porche you expect it to perform and you don't care if they forgot to put an engine in point blank, you whant for your money.

I'm not a fan boy, I'm a customer first and runing my company in second where I can't awford to displease my clients and ignore them when something goes wrong because it's my employees job who's on the table and my oponents benefit.
Nobody is perfect, but ignoring people ignoring thier issues and systematicly return faults to clients before being able to admit his own errors and get out another update is the bigest mistake you can do for your future business.

Do you see any stiky section in this forum about issues with nVidia cards?
No, not here and pretty sure you'll not even in wow or whatever.

You don't have to agree with my opinion since it's my own experience with ATi and my irl cash, has a unhappy costumer does, he coments his own experience in threads like this one and oc I'll just give my cash to someone else, that simple.




Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.03.04 22:56:00 - [10]
 

Edited by: Sonya Rayner on 04/03/2011 22:58:29
Originally by: Shilmaar
Just prefer ati cards but thats just me

As for eve graphics options anyone got a guide on all the options in there?


*deploys triage carrier to repair derailed thread*

Most of these settings should be self-explanatory, but i'll try to detail as much of them as possible for any future references.

Due to high quantity of characters, split into three parts. part 1/3

Top-down, left to right.

Leftmost panel, "display setup":
"Display Adapter": select on which adapter/screen combination (in case you have multiple adapters and/or monitor) to show eve primarily (especially important if running eve in fullscreen/fixed window mode, as it is undraggable that way). In case of dual monitors on same adapter tends to display only adapter name w/o any hint at the monitor, thus requiring trial-and-error approach.
"Windowed or Fullscreen": allows to select game display mode, three options: Fullscreen (no explanation needed), windowed (displays game in standard window with draggable and resizeable frame) and fixed window (displays frameless undraggable w/o 3rd party software window, which defaults to top-left corner of selected screen).
"Adapter Resolution" (or window resolution, if running in windowed mode): the starting resolution for eve client. No explanation needed, really.
"Present interval": historically, this setting causes the most confusion of them all. This is the v-sync setting, it contains a few options (usually: interval immediate, interval default and interval one, but there might be more, such as interval two or interval three). Now, interval none forces no v-sync, thus making your client run at maximum available fps straining your gpu to 100% (or cpu, whichever gets capped first). Interval default keeps default settings for v-sync that is adjustable via drivers. Interval one, interval two or interval three and other intervals are, however, more tricky. Interval one is the default v-sync=on mode, where adapter waits for screen frame change to draw next frame, thus effectively limiting client fps to monitor's vertical refresh rate (as set in control panel). The other numbered options are a similar beasts, but with some tricky additions to them. Interval two, for example, does basically the same as the previous option, but with one slight difference - it draws every second frame on the monitor, thus limiting fps to half the monitor refresh rate. Three and Four does the same, but every third and fourth frame (and so on if there is more options selected), effectively reducing max fps even more, to one third and one quarter of monitors refresh rate respectively.
There might be more comboboboxed settings, like z-buffer settings and color depth settings, but these are recommended to leave on their default values.

At the very bottom of this panel there is a slider to adjust camera center (the position your ship is positioned by default) on the screen - very useful option if you're running eve spanning multiple monitors and want to keep your ship on one monitor.
The checkbox makes UI offset along with the camera center.

to be continued...

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.03.04 22:59:00 - [11]
 

continued, part 2/3

Middle panel, "effects", "miscellaneous" and "character creation settings":
"Turret effects": enable/disable turret effects (laser/projectile/hybrid turret firing trails, turret rotation and firing animations and effects). Not sure if it affects mining laz0rs as well, but, in theory, it should. Use this to lower cpu usage in cpu-tight situations (like huge fleet battles).
"Effects": enable/disable additional effects, such as remote repairing, sensor, eccm boosters, dampeners, tracking disruptors and other EW (disruptors, webbers) and such. Most of ingame effects (save for turrets, missiles and drones) falls under this category. Usage the same as the first option, but also alleviates some gpu load as well. Will take effect on newly activated modules only (i.e. if you have ships with sensor booster effects on and turn off this effect, the sensor booster effect will remain in place until the ship in question deactivates the module or warps off/docks and returns back).
"Missile effects": same as with turrets, only for missiles. Also affects missile explosion effects. Turning this setting off will effectively remove all missiles from your view. Usage same as in above situations.
"Camera shake": enable/disable camera shake when missiles hit you and during warp acceleration/deceleration. Purely visual experience option.
"Ship explosions": turn on/off pretty ship explosions. No comments needed.
"Drone models": load/not load drone models. Will not take effect until drones in question are scooped/relaunched. Also affects fighters and fighter-bombers. Turn this off to save a bit of resources by not loading and rendering drone models.

"Use LOD": use Level-of-Detail mesh for objects, allows to scale graphics complexity according to needs/distance/graphics detail required (exact effect on performance unknown to me).
"Sun is occluded by objects": as it says, when ticked, ships and other objects occlude sun and don't allow it to shine through your ship. Also dims sun if near border. Turn off to save some fps in extremely tight situations.
"Advanced camera menu": Adds two additional menu entries to rightclick menu on in-space objects (set parent - sets the object in question as camera parent, i.e. camera will orbit around this object (similar to "look at"); set interest - sets object as camera interest, the camera will try to keep the object in center, but will not move from its position, only rotate/pivot if needed, useful if you need to autotrack some object with camera, f.ex. for movie purposes). Options only available on objects that has "look at" available to them.
"Load station environment": load 3D station environment and allow player to spin/zoom camera in stations around his/her ships. If disabled will load pre-rendered image w/o rotation/zoom options available. Use to save on cpu/gpu resources while docked.

(the following three options affect only character creation, hereinafter CC, and have no effect in-game)
"Low quality characters": tick to use lower quality character models in CC (you'll get warning that your character might look different in-game from what you see in CC).
"Physically simulated cloth and hair": use physics engine (APEX/PhysX if available or CPU otherwise) to simulate hair and cloth in CC. Can cause massive cpu usages when character is moved/moves around, but dramatically increases quality.
"Texture quality": texture resolution for CC.
CC settings note: in-game portraits that are visible on website and in chats/character info are always rendered at max settings aon CCP's server and might differ from what you've selected in CC, especially if you used lower graphics settings.

to be continued...

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.03.04 23:02:00 - [12]
 

Edited by: Sonya Rayner on 04/03/2011 23:06:44
continued, part 3/3

Rightmost panel, "graphic content settings":
"Shadows enabled": enable/disable dynamic shadow casting on almost every 3D object in space (might also affect CC). May require client restart;
"Resource cache enabled": store unused object models/textures and other associated resource in memory cache for further reuse and faster loading. Improves object data loading times, increases memory usage.
"HDR enabled": enable/disable High Dynamic Range rendering, allowing for higher visual fidelity (works especially well with post-processing effects) at the cost of performance;
"Anti-aliasing": smooth jagged object lines, will generally increase look-and-feel of the game, at the cost of performance. Contains several options, none disables, 2x, 4x, 8x, 16x (may be more options or some missing) - selects smoothing option, higher - prettier, but more costly performance-wise;
"Post-processing": post-processing effects, such as bloom (color leaking from very bright regions to darker ones) and incursion greenish effect. Works especally well with HDR. Note: performance cost is static and depends only on resolution of the client;
"Shader Quality": low/high, select whichever is appropriate, high is prettier, low is faster (low also requires only Shader Model 2, so it can be run on lower-end machines);
"texture quality": high/med/low: higher - more detailed, lower - less detail, but less video memory usage;
"LOD quality": quality of level-of-detail (possibly dcecreases polygon count on models, but not sure).

"Optimize settings" button: optimizes settings to your selected configuration.

_________________________________

Sorry for three consecutive posts, but the sheer volume of text i generated couldn't fit into less Very Happy
Also sorry for any typos involved. If you encounter typo, it must have been left there intentionally!

Ninja edit: permission for everyone to use/modify/distribute this guide (or portions of it) granted if the credit is given where due.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.03.05 00:42:00 - [13]
 

You don't need an insanely fast CPU or a gazillion GB of system RAM, you need a good GPU and you need more than 1GB of video RAM.

I have the following system right now:

Intel E8500 (old dual core 3.16GHz CPU)
4GB RAM
Nvidia GTX 580 3GB
80GB SSD
2 x 30" screens, 2560x1600 each.

This lets me run 4 clients at 1920x1500 in windowed mode with everything maxed (HDR, 16xQ AA, post processing and so on) at a stable 30 fps. As you can see in this screenshot it is mainly the videocard that is near maxed out, not the CPU nor the system RAM.

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2011.03.05 16:34:00 - [14]
 

Originally by: Mashie Saldana
You don't need an insanely fast CPU or a gazillion GB of system RAM, you need a good GPU and you need more than 1GB of video RAM.

I have the following system right now:

Intel E8500 (old dual core 3.16GHz CPU)
4GB RAM
Nvidia GTX 580 3GB
80GB SSD
2 x 30" screens, 2560x1600 each.

This lets me run 4 clients at 1920x1500 in windowed mode with everything maxed (HDR, 16xQ AA, post processing and so on) at a stable 30 fps. As you can see in this screenshot it is mainly the videocard that is near maxed out, not the CPU nor the system RAM.


Actually, eve is quite heavily dependent on CPU. When you have few objects around you, then GPU gets used more, but if you get yourself in any of the larger fleet fights, then you'll definitely see your cpu usage spiking to 100% but gpu being used to only a few percents.


 

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