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blankseplocked A Real Solution to AFK Cloakers
 
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Infinity Ziona
Minmatar
Cloakers
Posted - 2011.02.15 09:49:00 - [1]
 

Edited by: Infinity Ziona on 15/02/2011 09:50:44
I have no problem with Cloakers. In fact if you check my characters bio / corporation in game you'll see I'm very happy with afk cloaking as it stands.

However I like a little bit of difficulty and I like the idea that people who put in a good substantial amount of work are rewarded.

Basically I think cloaked ships should show up on D-Scan. Now AFK cloakers may be saddened, even infuriated by such a thing but the reality is there would be almost no difference to 99% of the EvE population. 99% of the EvE population require hand holding 100% accurate 0 distance warp-in's or its too hard to use.

But 1% of the population or less, could utilize such a tool, it would require old school tactics, mid warp bookmarks, a very good understanding of d-scan and hours of hunting.

For savvy afk cloakers such as myself, it would still be close to impossible to find me cloaked up if I chose the right safe, but not totally impossible, just almost impossible.

So I say show cloaked ships on d-scan. Hide the ship class. Just let people be able to point the d-scanner in your direction and get a hit with [unknown ship] or something. And let them use d-scan and real personal skill if they have it.

If you want a comparison to how difficult it would be to find a d-scanned ship, think of trying to find a unprobable, same difficulty.

Pod Amarr
Posted - 2011.02.15 10:06:00 - [2]
 

That is good idea actually
Not possible to scan but possible to to get t o with the directional scanning.



captain skinback
Posted - 2011.02.15 10:16:00 - [3]
 

i dont support this. what about us legit guys who use cloaks? i dont want to be seen on d scan. what if im sitting in wormhole space with a cloak. anyone could just run the d-scan (witch people mash constantly in w-space) and see that im in the system.

besides its damn hard to find an unprobable ship. to get the cloaky guy in a safe spot...
finding the grid they are in is probably going to be the easy part. when your in the grid you going to have to bump them to uncloak them. that would be damn near impossible.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.02.15 10:28:00 - [4]
 

Wow, came expecting a(nother) stupid "save us from the mean afk cloakers" thread - I'm now oddly disappointed.

Seriously though, I actually like the idea, but it would make it a little trickier to be sitting watching a BS in a sanctum waiting for the right time to unleash your SB torps for max effect. Or conversely sitting near that same ratting BS in your arty double-webbed rapier waiting for the afk cloaky prick to be baited into your trap so you can uncloak and smash them to bits.

Impossible to maintain the element of surprise if you bring the scan range down to anything less than 100km - [unknown ship] showing up on scan within 100km = <PvtHudson>they're in here</PvtHudson>.

DarkTemplarCrimsonWolf
Amarr
Posted - 2011.02.15 10:41:00 - [5]
 

Edited by: DarkTemplarCrimsonWolf on 15/02/2011 10:42:10
Cloakers showing up on d-scan is a woefully bad idea as it simplifies the game and reduces the fun factor of wormhole space, nothing else nothing more as 0.0 cloakers are easily spotted on local and bait ships deployed but in wormholes cloaks are 50-75% of the fun in the long term and seeing people on d-scan even while they're cloaked just kills certain extremely fun tactics (and quite practically neuters the covert retrofit of strategic cruisers). I get why you suggested this idea but practically speaking it is not a good suggestion as it would eventually lead to blob warfare in wormholes as the only effective means to conduct pvp.

Edit: Maybe have an upgrade for Sov 3 or 4 systems which causes interference with enemy cloaked ships which in turn causes them to show up on d-scan.

Memcoll
Posted - 2011.02.15 11:24:00 - [6]
 

What a terrible idea.

Infinity Ziona
Minmatar
Cloakers
Posted - 2011.02.15 11:53:00 - [7]
 

Originally by: captain skinback
i dont support this. what about us legit guys who use cloaks? i dont want to be seen on d scan. what if im sitting in wormhole space with a cloak. anyone could just run the d-scan (witch people mash constantly in w-space) and see that im in the system.

besides its damn hard to find an unprobable ship. to get the cloaky guy in a safe spot...
finding the grid they are in is probably going to be the easy part. when your in the grid you going to have to bump them to uncloak them. that would be damn near impossible.

Well my motivation is a little selfish. Given the amount of afk cloaker whines and CCP's history of overreacting to these types of whines its probable that afk cloaking will get a nerf in the future. I'd prefer this then a timer, fuel, or most of the other very horrible ideas.

It is possible to find someone purely with d-scan, prior to probes all ships we're unprobable and smart people were able to find them and steal them (people use to eject and leave their ships floating in safes thinking they were safe).

As for WH space, I see the reasons for the objection.

Mag's
the united
Negative Ten.
Posted - 2011.02.15 14:29:00 - [8]
 

Although not bad, this is yet another idea that really only affects the active player.

I have many deep safes off the beaten track, I would simply park there. Whereas active players would more likely be closer to the action, if not directly on top off it.

This idea would only have merit, if null sec local was removed.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.02.15 14:46:00 - [9]
 

Not a bad idea, though needs some modification.
I don't want hostiles to see if I'm right on top of them cloaked up. It should only work if the cloaker is afk.

Daenosa
Ghost Festival
Posted - 2011.02.15 16:37:00 - [10]
 

Originally by: Mag's
This idea would only have merit, if null sec local was removed.


That's the problem, many good ideas have been posted before on how to 'solve' AFK cloakness but removing null local is essential and people don't want to lose the safety of local. Kinda ironic really.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.02.15 17:06:00 - [11]
 

Gotta say, bad idea.

Not as bad as the bazillion afk cloaking posts that show up on this board daily, but still bad.

This would nerf cloaks on gate, or covert eyes on enemy form up POSes too much.

Cloaks are fine. 0.0 is supposed to be dangerous and scary.

Miss Rumpelstilzchen
Minmatar
Black Horizon Ltd
Posted - 2011.02.15 17:07:00 - [12]
 

Well the base idea is not bad, i realy like it... but add a timer like 1 hour or so, then the Cloaking ship can be spotted on D-Scan.

but dont say .. bah 1 hour is no less time bla bla lets talk about this option ... like, if you dont move your ship within 1 hour 1 AU you can be spotted on D-Scan.

well other idea for this timer ... if the cloaker sits on his position for lets say 2 3 4 5 what ever, hours he can be scand down with some "Special" probes cause his cloak is fluctuating by hitted from cosmic dust or something.

what you guys thing about this??

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.02.15 17:19:00 - [13]
 

AFK cloaking isn't a problem, it is the paranoia caused by it due to Local's All-Seeing-Eye that is.

Infinity Ziona
Minmatar
Cloakers
Posted - 2011.02.15 23:29:00 - [14]
 

Originally by: Val'Dore
AFK cloaking isn't a problem, it is the paranoia caused by it due to Local's All-Seeing-Eye that is.

100% in agreement.

Even though CCP was going to remove local once and had even set a date for it, I think that it'll never happen now. But fingers crossed.

I really think cloaking is fine to be honest and so after almost no thought, I -1 my own idea :)

Ephemeron
Caldari Provisions
Posted - 2011.02.15 23:35:00 - [15]
 

Edited by: Ephemeron on 15/02/2011 23:39:25
I have had similar idea for some time, but I never voiced it before.

Basically, I want cloakers to appear as "unknown ship" in 15 AU scanner. It should not be possible to scan them down, it's only meant to identify that something is within scan range. There should be some method to make sure that people cannot use directional scanner to narrow down position of the cloaker - that would make things too easy.

I specifically want this type of solution to be used when local chat is finally nerfed. Without local chat, the cov ops will be significantly more powerful, as they'll bypass standard scouting techniques. I believe scouting has to improve slightly to compensate for loss of local chat. This is one of those things.

EDIT: as far as game implementation goes, it can be done like this: have each grid keep track of number of cloaked ships, and display that number to people who scan the grid. That means, the player client will never receive information on where specifically the ship is cloaked, it will only know that a given grid has some cloaked ships. It'd be impossible to pinpoint them with d-scan

Xe'Cara'eos
Posted - 2011.02.17 14:50:00 - [16]
 

The large point to the use of cloaks (at least in the top 2 or 3 uses), is to get yourself within optimal, and then suddenly start blazing away at your *hopefully* unsuspecting target.
So how about - you can see if there's a cloaky on d-scan as *generic cloaked ship name* AS LONG AS you're in a different grid cube to them... and they've been AFK for time T (to be determined)
If they're really AFK, they won't notice if you go out of grid and back in every now and then to check that they're still there...
If they are, they'll either spot that they've been spotted, and GTFO, or hurry up.
oh, and won't show up in local in WH if there were other people in system for the entirety of said time T...
has potential, but needs work,

monkfish1234
Caldari
The Knights of Spamalot
Posted - 2011.02.17 15:16:00 - [17]
 

I have to say this is an excellent idea. I have done some of said "old school" bming / burning to find things in my time and it's neither easy or quick. but if someone is stupid enough to stay in one spot for long enough then fair play to people taking the time to find them.

tbh I don't tihnk it's really a problem itself more an annoyance to alot of people. invulnerable states should really be avoided where possible and this is definately a workable solution.


 

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