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Payne666
Posted - 2011.03.08 10:25:00 - [61]
 

Originally by: Manalapan
Originally by: Emeki
What is this?
Lalala

hmm?


Nope I take no attempt to hide my scam. I was very adamant in this on my campaign last year. Scamming is integral part of EVE that is one of the major elements that separates it from other MMOs. My history in this aspect means I understand that realm of the player base and know what parts of it need to be fixed for the benefit of scammers and non-scammer alike.


Was going to split my votes between you and Trebor - now Trebor will get both.

Kuroda Ayumu
Posted - 2011.03.08 12:35:00 - [62]
 

After reading all this and going through your campaign site you have my vote. I wholeheartedly agree with your take on scamming (I hate scamming, but it is part of the game) and neutral RR.

While I think your Interdictor idea is nice it seems to be of no use to me living in highsec. Or is it meant as a targeted effect and I missed it? Otherwise I'd propose to make it a targeted effect and I will train Destroyer 5 at once ;)


Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.08 19:52:00 - [63]
 

Edited by: Manalapan on 08/03/2011 19:57:44
Edited by: Manalapan on 08/03/2011 19:53:43
I believe you are talking about the dock/gate jammer script. If so then yes it is intended to make it a targeted effect. That as an AOE would not be balanced.

Thank you for your support and comments on the ideas.

@ Payne666

Do you disagree with my stance that scamming is an integral part of EVE? Trying to figure out what you didn't like in particular because I believe Trebor is not anti-scam unless I just completely failed at reading his stuff (Likely it was late).

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.08 22:00:00 - [64]
 

Originally by: Payne666

Was going to split my votes between you and Trebor - now Trebor will get both.


Scamming is part of EvE in a way that makes the game unique. There have been ample passive anti-scam mechanics that have been put in place, like the writing out of "100 THOUSAND" on the contracts, to the removal entirely of free-form contracts, or even painting the navy mega's camo green (catches the eye better for those that buy items linked in local on image alone).

And while these changes can be seen as pros or cons depending on your take of scamming, it also blows me away the creativity of players to invent new scam forms. Now, if CCP were to make ALL scamming, griefing, etc, against the rules, they might as well paint all of space pink with rainbow stars and have us only be able to fit snowball launchers.

The seedy, unforgiving side of EvE is what makes it so different and special.

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.09 04:41:00 - [65]
 

Edited by: Manalapan on 09/03/2011 04:40:58
Today's winner is Targamarr who is now the proud owner of 45 Ice Harvester II. Chribba Dice Link

Thank You for the comments Burseg.

Remember Voting is now available. VOTE FOR MANALAPAN!!!!

Korvin
Gallente
Shadow Kingdom
Best Alliance
Posted - 2011.03.09 08:36:00 - [66]
 

If I will vote for you, will you be my pet? Twisted Evil

Payne666
Posted - 2011.03.09 12:16:00 - [67]
 

Originally by: Manalapan

@ Payne666

Do you disagree with my stance that scamming is an integral part of EVE? Trying to figure out what you didn't like in particular because I believe Trebor is not anti-scam unless I just completely failed at reading his stuff (Likely it was late).


Its not about being for or against scamming. Scammers do what they do only to benefit them selves - they are selfish and don't have others best interests at heart. That being said, how do you expect voters to support some1 that puts himself above others?

I would prefer to vote for some1 that might actually try and make a positive change for us all and I highly doubt a scammer is such a person.

Either way - i have already cast my 2 votes....good luck to you anyhow.


Jamie Banks
Quantum Horizons
Posted - 2011.03.09 12:33:00 - [68]
 

Hardly call it a scam, it was more like a child having a new toy to play with.

You got bored with it and burned out... hard.

Easiest option was to call it a scam and move on...

Even if you were to get on the CSM, you'll get bored within a month and break the NDA somehow so that you take the easy way out, all the while labelling it a great victory.

Hot Tubes
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.09 17:38:00 - [69]
 

Originally by: Manalapan
Alright just did the drawing and the winner again.....Hot Tubes and he wins 50x Electron Blaster Cannon II. I am standing firm that Hot Tubes has some how compromised Chribba Dice. Link

Please more people post so Hot Tubes doesn't win anymore. I am tired of him getting my stuff.


Compromising the Chribba dice roll was totally worth it so I could make sure I didn't win that officer mod

Pointless Helper
Posted - 2011.03.09 19:47:00 - [70]
 

Your plan for an overhauled bounty system has bounty hunters being assigned targets with a probability proportional to the bounty on a player's head (so a player with a 500m bounty would be 100 times more likely to be your target than a player with a 5m bounty).

What's to stop your new bounty system from being rendered worthless by large bounties on players who aren't really vulnerable to solo player or small gangs (titan pilots, players who don't really log in anymore) resulting in many or even ost of the bounty targets assigned being players you can't realistically kill?

Caster Short
Posted - 2011.03.09 19:49:00 - [71]
 

(Above posted on an alt in error)

Halron Talukia
Special Forces Operation Detachment Delta
The 0rphanage
Posted - 2011.03.09 20:04:00 - [72]
 

Originally by: Manalapan
Originally by: El'Niaga
What sort of improvements are you for?

The game incidentally can't survive without a stream of new content, but fixing old content should be of equal importance as well.




I obviously do want new content but exactly like you said fixing old content needs to be of equal importance.

My current high priority objectives for improvements are:

Cyno Nerf (Campaign Link) (Forum Post)

Neutral Remote Repair/Buff (Campaign Link) (Forum Post)

Bounty Hunting (Campaign Link) (Forum Post)

Corporation Taxes (Campaign Link)

Agent Standing Bonus (Campaign Link)

Easy to Share Bookmarks (NEWLY ADDED) (Campaign Link) (Forum Post)


I also have more concepts and ideas as well as my opinions on several commonly proposed changes HERE


Obviously, anyone who is against RR has been defeated because of it.

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.09 20:29:00 - [73]
 

Edited by: Manalapan on 09/03/2011 20:30:45
Originally by: Jamie Banks
Hardly call it a scam, it was more like a child having a new toy to play with.

You got bored with it and burned out... hard.

Easiest option was to call it a scam and move on...

Even if you were to get on the CSM, you'll get bored within a month and break the NDA somehow so that you take the easy way out, all the while labelling it a great victory.


You act like DBANK didn't go on for 16+ months. If that is my burnout period for anything then that would work for CSM because that would last 12 months. Also, huge difference between running a bank and CSM in terms of content. CSM would be more interesting and would definitely not lead to any burnout especially during a single term.


Originally by: Pointless Helper
Your plan for an overhauled bounty system has bounty hunters being assigned targets with a probability proportional to the bounty on a player's head (so a player with a 500m bounty would be 100 times more likely to be your target than a player with a 5m bounty).

What's to stop your new bounty system from being rendered worthless by large bounties on players who aren't really vulnerable to solo player or small gangs (titan pilots, players who don't really log in anymore) resulting in many or even ost of the bounty targets assigned being players you can't realistically kill?


The low bounties probably will not be very frequent missions but still possible. It is unlikely that the system could be rendered worthless by large invulnerable bountied players because low security status or kill rights are required to receive a bounty (something you will find does not apply to titan pilots). Also, the system requires that the play be currently logged on for someone to be given the mission (as a TZ difference prevention mechanic).

For discussion on your point though. Lets say a player in my alliance has a 9001 Billion ISK bounty and everyone else only has a 5M ISK bounty. It is still possible for me to draw him as a mission and collect on the bounty and split it with him (the abuse of the current system). While this is not the most desirable result the ability for this still to occur would prevent the instance where 99.99% of all bounty missions are for one character while not making the event common place.

Originally by: Halron Talukia

Obviously, anyone who is against RR has been defeated because of it.


And a post from one the biggest benefiters of Neutral RR. My personal experience has not been terrible by any means. It has happened to me personally once in a battle I was winning and I just waited and docked, a mild inconvenience.

My concerns on the matter are the ones I stated above. It hurts the War Mechanics and it also is risk free PVP which should not be possible.


@Korvin:
I thought throwing an UTU at you already made me your pet. Laughing Besides you agree with 90% of my ideas anyways so sure?

Korvin
Gallente
Shadow Kingdom
Best Alliance
Posted - 2011.03.09 20:41:00 - [74]
 

Votematch says 56%, so I need to kill you more to shape your brain the way I want Twisted Evil

Halron Talukia
Special Forces Operation Detachment Delta
The 0rphanage
Posted - 2011.03.09 22:05:00 - [75]
 

Originally by: Manalapan

Originally by: Halron Talukia

Obviously, anyone who is against RR has been defeated because of it.


And a post from one the biggest benefiters of Neutral RR. My personal experience has not been terrible by any means. It has happened to me personally once in a battle I was winning and I just waited and docked, a mild inconvenience.

My concerns on the matter are the ones I stated above. It hurts the War Mechanics and it also is risk free PVP which should not be possible.



Why can't you calculate RR into the equation in the first place? If you know, or suspect that neutral rep is a possibility then don't risk it. I've lost kills and recieved some losses because of neutral RR and I'm not complaining. It's part of Eve. Plus, I doubt CCP will change this since it would reduce the $$$ rolling in to their bank. (A change on Neutral RR is a change on active alts and the reduction of them from the game, think of all the alt's who are dedicated RR which would stop paying 14.99/month)

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.09 22:41:00 - [76]
 

Originally by: Halron Talukia
Why can't you calculate RR into the equation in the first place? If you know, or suspect that neutral rep is a possibility then don't risk it. I've lost kills and recieved some losses because of neutral RR and I'm not complaining.


Losses are fine by me, the broken hisec wardec system isn't. A mechanic that is exploited to the point where it has become a common expectation for any hi-sec wars is most certainly something that needs a fix.

I'm not sure why anyone is opposed to the thought of something being changed for the benefit of fun game play and balance. Except, of course, for one that is personally offended by the suggestion because it nullifies a tactic that person uses as a crutch and will be met with minor hardships while the rest of the game would benefit.

Originally by: Halron Talukia
It's part of Eve. Plus, I doubt CCP will change this since it would reduce the $$$ rolling in to their bank. (A change on Neutral RR is a change on active alts and the reduction of them from the game, think of all the alt's who are dedicated RR which would stop paying 14.99/month)


I guess from the greed standpoint this would hold true. However, CCP REALLY wanted to have micro-transactions put into place (PLEX for remaps) and that would've been a pretty good financial boost, but a huge backlash from the forums/CSM had them change their game plan. Profit is important, but it isn't the entire driving force behind game mechanics. Besides, people said the same thing about nerfing Falcons back-in-the-day, but the nerf was necessary and the balance that emerged is more fun.

On another note, logistics would still be a viable alt job, but having them sit invincibly on the back of a station until it is most convenient for the exploiter to use it would no longer be viable. They'd have to be part of the alliance at war to affect the war. I also feel Command Ships (in hisec) should only boost a fleet that is in war if it, too, is part of that war.

The Diety
Posted - 2011.03.09 23:46:00 - [77]
 

Edited by: The Diety on 09/03/2011 23:47:07
I did not know there was a drawing and all of a sudden I has Vizans thing. Thats awesome!

I just supporting you because if the other CSM guys got their way and made suicide ganking harder my industrial returns wouldn't be as good. I also liked DBANK back in the day minus not getting all my money back Sad Thanks for the mod....now to figure out how much it is worth probably pays for my DBANK loss.

Already gave you my vote

edizA t0gym
Posted - 2011.03.10 00:17:00 - [78]
 

I see some other candidates have serious life skills, like programming. What do you have outside of Eve that you can bring to the table?

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.10 00:36:00 - [79]
 

Alright my RL Criteria:

BSBA Business Management
Minor Economics and Computer Science

That would be the best way to summarize myself without violating the personal information part of the EULA (even though you all know my RL name).

Honor Firestorm
Posted - 2011.03.10 00:58:00 - [80]
 

From one she-toon to another I think you could be more concerned about some things. I bought this character when my friend told me I could because I didn't want to wait all that time for skills so I could fly a bigger ship and make an impact even though I know it would be better to learn the ropes and get a better feel but i still think i am ahead of the game. Programming is important, yes, but also there are social issues in the game that can be addressed like the harassment and the griefing and stealing. Will you propose to have programming consoles in game? I wouldn't suggest that because there can be more done from a game play perspective that would really increase players and then we would pay less as enrollment increases (same principle from economics).

I wish you well I think you're a really strong candidate with breakthrough ideas that will change the face of gaming.

Brusanan
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.10 05:27:00 - [81]
 

Originally by: Pointless Helper
What's to stop your new bounty system from being rendered worthless by large bounties on players who aren't really vulnerable to solo player or small gangs (titan pilots, players who don't really log in anymore) resulting in many or even ost of the bounty targets assigned being players you can't realistically kill?

Well, it is always a risk that you won't be able to kill the target. If you run into that situation you could quit the contract and start a new one. If I remember correctly I think we also discussed being able to take out multiple contracts at once so if there is one target you can't get to, you can hunt another one for a while.

In lowsec or nullsec it really won't matter much, as your friends can help you without any interference. In highsec where they can't help you, you aren't likely to encounter a ship that cannot be killed by one skilled person.

As far as the inactive targets goes, you could always limit the bounties to people who have logged on in the last day or two, or even to people who are currently online.

Anyone can see that the current bounty system is completely broken and pointless. If you are going to put a bounty on someone's head, you might as well just deposit the isk directly into their wallet instead, and save them the trouble of podding themselves with an alt. Because that's what a bounty really is in most cases: a donation to the person receiving the bounty.

The bounty system is in serious need of a change, and if done right bounty hunting could be turned into a viable career for Eve players. Right now if you want a way to make isk that involves no grinding and is PVP based, the only real option is piracy (or maybe mercenary work, if you enjoy camping and docking games all day). Fixing the bounty system will add an "honest" way of making isk from PVP, and help promote anti-piracy, which is pretty much dead right now.

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.10 05:44:00 - [82]
 

Alright I am exhausted so this will be quick and I will comment on everyone in the morning.

3/10/11 Brusanan - Won 50x Fleeting Propulsion Inhibitor I - Chribba Dice Roll

Brusanan
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2011.03.10 05:57:00 - [83]
 

Edited by: Brusanan on 10/03/2011 06:01:05
Originally by: Halron Talukia
Obviously, anyone who is against RR has been defeated because of it.

Not RR, neutral RR. Basically we are against cowards who cannot fight without having 5 RR alts in neutral corperations on standby in case there is a danger of them losing a ship.

And obviously anyone who claims neut RR doesn't completely screw up PVP in highsec just doesn't want it fixed because they benefit from it on a daily basis, and often cannot actually PVP without it.

Shandir
Minmatar
Brutor Tribe
Posted - 2011.03.10 16:17:00 - [84]
 

Quote:
Protection Racket Contracts

This is an idea that I like from EVE Forums here

The basic idea is that current paid ‘blue’ or non-aggression agreements have a mechanic in the game to make managing them easier.

Essentially you would make a contract with a Player/Corporation. This contract would have to be accepted by the Player/Corporation. Once accepted by the Player/Corporation you would start making regular payments automatically to the Player/Corporation in exchange they do not attack you.

Terms of Contract

* Time Frame
* Payment Frequency
* Payment Amount
* Auto-Renew (Yes/No)

Ways to Void Contract

* Cancel
* Attack Racketeers
* Racketeers Attack You



I really like this idea, it's a clever way to get more people into low-sec, but only if it is genuinely possible to prevent them screwing you after the contract completes.
I would propose it is *always* tied to a corp if the pirate requesting protection is part of a player corp (requiring the role 'Ransom Negotiator'). I say this because I suspect that it would be used (almost exclusively) to con people into getting ganked by the corpmate who is *also* warp scamming you.
If you made this mechanic mostly reliable - then it would be an excellent buff for lowsec.

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.10 21:38:00 - [85]
 

Originally by: Honor Firestorm
From one she-toon to another I think you could be more concerned about some things. I bought this character when my friend told me I could because I didn't want to wait all that time for skills so I could fly a bigger ship and make an impact even though I know it would be better to learn the ropes and get a better feel but i still think i am ahead of the game. Programming is important, yes, but also there are social issues in the game that can be addressed like the harassment and the griefing and stealing. Will you propose to have programming consoles in game? I wouldn't suggest that because there can be more done from a game play perspective that would really increase players and then we would pay less as enrollment increases (same principle from economics).

I wish you well I think you're a really strong candidate with breakthrough ideas that will change the face of gaming.



What would you like me to focus on more specifically? I am always looking for some direction for new ideas and research.

Thank you for the comments Shandir. The idea does need some work because as is I have some concerns about abuse. I will discuss it with a bunch of guys ingame to see what other input I can get and update the idea accordingly.

Dartainien
Posted - 2011.03.11 00:59:00 - [86]
 

I support that Manalappapapdappa dude....yeah him. Manalapan. :)

Manalapan
Dynasty Banking
General Tso's Alliance
Posted - 2011.03.11 04:16:00 - [87]
 

Awesome ty for the support.

Today's Winner
3/11/11 Burseg Sardaukar - Won 10x Large Polycarbon Engine Housing I - Chribba Dice Roll

jinkinss
Posted - 2011.03.11 20:18:00 - [88]
 

i support manalapan!

jinkinss
Posted - 2011.03.11 20:27:00 - [89]
 

Edited by: jinkinss on 11/03/2011 20:27:44

Huntin4Cloud9
Sardaukar Merc Guild
Posted - 2011.03.11 20:28:00 - [90]
 

i support manalapan


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